/****************************************************************************
*
* Copyright (C) 2013 PX4 Development Team. All rights reserved.
* Author: Anton Babushkin <anton.babushkin@me.com>
* Pavel Kirienko <pavel.kirienko@gmail.com>
* Lorenz Meier <lm@inf.ethz.ch>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file Matrix.hpp
*
* Matrix class
*/
#ifndef MATRIX_HPP
#define MATRIX_HPP
#include <stdio.h>
#include "../CMSIS/Include/arm_math.h"
namespace math
{
template <unsigned int M, unsigned int N>
class __EXPORT Matrix;
// MxN matrix with float elements
template <unsigned int M, unsigned int N>
class __EXPORT MatrixBase
{
public:
/**
* matrix data[row][col]
*/
float data[M][N];
/**
* struct for using arm_math functions
*/
arm_matrix_instance_f32 arm_mat;
/**
* trivial ctor
* Initializes the elements to zero.
*/
MatrixBase() :
data{},
arm_mat{M, N, &data[0][0]}
{
}
virtual ~MatrixBase() {};
/**
* copyt ctor
*/
MatrixBase(const MatrixBase<M, N> &m) :
arm_mat{M, N, &data[0][0]}
{
memcpy(data, m.data, sizeof(data));
}
MatrixBase(const float *d) :
arm_mat{M, N, &data[0][0]}
{
memcpy(data, d, sizeof(data));
}
MatrixBase(const float d[M][N]) :
arm_mat{M, N, &data[0][0]}
{
memcpy(data, d, sizeof(data));
}
/**
* set data
*/
void set(const float *d) {
memcpy(data, d, sizeof(data));
}
/**
* set data
*/
void set(const float d[M][N]) {
memcpy(data, d, sizeof(data));
}
/**
* access by index
*/
float &operator()(const unsigned int row, const unsigned int col) {
return data[row][col];
}
/**
* access by index
*/
float operator()(const unsigned int row, const unsigned int col) const {
return data[row][col];
}
/**
* get rows number
*/
unsigned int get_rows() const {
return M;
}
/**
* get columns number
*/
unsigned int get_cols() const {
return N;
}
/**
* test for equality
*/
bool operator ==(const Matrix<M, N> &m) const {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m.data[i][j])
return false;
return true;
}
/**
* test for inequality
*/
bool operator !=(const Matrix<M, N> &m) const {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m.data[i][j])
return true;
return false;
}
/**
* set to value
*/
const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
memcpy(data, m.data, sizeof(data));
return *static_cast<Matrix<M, N>*>(this);
}
/**
* negation
*/
Matrix<M, N> operator -(void) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res.data[i][j] = -data[i][j];
return res;
}
/**
* addition
*/
Matrix<M, N> operator +(const Matrix<M, N> &m) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res.data[i][j] = data[i][j] + m.data[i][j];
return res;
}
Matrix<M, N> &operator +=(const Matrix<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
data[i][j] += m.data[i][j];
return *static_cast<Matrix<M, N>*>(this);
}
/**
* subtraction
*/
Matrix<M, N> operator -(const Matrix<M, N> &m) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res.data[i][j] = data[i][j] - m.data[i][j];
return res;
}
Matrix<M, N> &operator -=(const Matrix<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
data[i][j] -= m.data[i][j];
return *static_cast<Matrix<M, N>*>(this);
}
/**
* uniform scaling
*/
Matrix<M, N> operator *(const float num) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res.data[i][j] = data[i][j] * num;
return res;
}
Matrix<M, N> &operator *=(const float num) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
data[i][j] *= num;
return *static_cast<Matrix<M, N>*>(this);
}
Matrix<M, N> operator /(const float num) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] / num;
return res;
}
Matrix<M, N> &operator /=(const float num) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
data[i][j] /= num;
return *static_cast<Matrix<M, N>*>(this);
}
/**
* multiplication by another matrix
*/
template <unsigned int P>
Matrix<M, P> operator *(const Matrix<N, P> &m) const {
Matrix<M, P> res;
arm_mat_mult_f32(&arm_mat, &m.arm_mat, &res.arm_mat);
return res;
}
/**
* transpose the matrix
*/
Matrix<N, M> transposed(void) const {
Matrix<N, M> res;
arm_mat_trans_f32(&this->arm_mat, &res.arm_mat);
return res;
}
/**
* invert the matrix
*/
Matrix<M, N> inversed(void) const {
Matrix<M, N> res;
arm_mat_inverse_f32(&this->arm_mat, &res.arm_mat);
return res;
}
/**
* set zero matrix
*/
void zero(void) {
memset(data, 0, sizeof(data));
}
/**
* set identity matrix
*/
void identity(void) {
memset(data, 0, sizeof(data));
unsigned int n = (M < N) ? M : N;
for (unsigned int i = 0; i < n; i++)
data[i][i] = 1;
}
void print(void) {
for (unsigned int i = 0; i < M; i++) {
printf("[ ");
for (unsigned int j = 0; j < N; j++)
printf("%.3f\t", data[i][j]);
printf(" ]\n");
}
}
};
template <unsigned int M, unsigned int N>
class __EXPORT Matrix : public MatrixBase<M, N>
{
public:
using MatrixBase<M, N>::operator *;
Matrix() : MatrixBase<M, N>() {}
Matrix(const Matrix<M, N> &m) : MatrixBase<M, N>(m) {}
Matrix(const float *d) : MatrixBase<M, N>(d) {}
Matrix(const float d[M][N]) : MatrixBase<M, N>(d) {}
/**
* set to value
*/
const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
memcpy(this->data, m.data, sizeof(this->data));
return *this;
}
/**
* multiplication by a vector
*/
Vector<M> operator *(const Vector<N> &v) const {
Vector<M> res;
arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
return res;
}
};
template <>
class __EXPORT Matrix<3, 3> : public MatrixBase<3, 3>
{
public:
using MatrixBase<3, 3>::operator *;
Matrix() : MatrixBase<3, 3>() {}
Matrix(const Matrix<3, 3> &m) : MatrixBase<3, 3>(m) {}
Matrix(const float *d) : MatrixBase<3, 3>(d) {}
Matrix(const float d[3][3]) : MatrixBase<3, 3>(d) {}
/**
* set to value
*/
const Matrix<3, 3> &operator =(const Matrix<3, 3> &m) {
memcpy(this->data, m.data, sizeof(this->data));
return *this;
}
/**
* multiplication by a vector
*/
Vector<3> operator *(const Vector<3> &v) const {
Vector<3> res(data[0][0] * v.data[0] + data[0][1] * v.data[1] + data[0][2] * v.data[2],
data[1][0] * v.data[0] + data[1][1] * v.data[1] + data[1][2] * v.data[2],
data[2][0] * v.data[0] + data[2][1] * v.data[1] + data[2][2] * v.data[2]);
return res;
}
/**
* create a rotation matrix from given euler angles
* based on http://gentlenav.googlecode.com/files/EulerAngles.pdf
*/
void from_euler(float roll, float pitch, float yaw) {
float cp = cosf(pitch);
float sp = sinf(pitch);
float sr = sinf(roll);
float cr = cosf(roll);
float sy = sinf(yaw);
float cy = cosf(yaw);
data[0][0] = cp * cy;
data[0][1] = (sr * sp * cy) - (cr * sy);
data[0][2] = (cr * sp * cy) + (sr * sy);
data[1][0] = cp * sy;
data[1][1] = (sr * sp * sy) + (cr * cy);
data[1][2] = (cr * sp * sy) - (sr * cy);
data[2][0] = -sp;
data[2][1] = sr * cp;
data[2][2] = cr * cp;
}
/**
* get euler angles from rotation matrix
*/
Vector<3> to_euler(void) const {
Vector<3> euler;
euler.data[1] = asinf(-data[2][0]);
if (fabsf(euler.data[1] - M_PI_2_F) < 1.0e-3f) {
euler.data[0] = 0.0f;
euler.data[2] = atan2f(data[1][2] - data[0][1], data[0][2] + data[1][1]) + euler.data[0];
} else if (fabsf(euler.data[1] + M_PI_2_F) < 1.0e-3f) {
euler.data[0] = 0.0f;
euler.data[2] = atan2f(data[1][2] - data[0][1], data[0][2] + data[1][1]) - euler.data[0];
} else {
euler.data[0] = atan2f(data[2][1], data[2][2]);
euler.data[2] = atan2f(data[1][0], data[0][0]);
}
return euler;
}
};
}
#endif // MATRIX_HPP