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authorLorenz Meier <lorenz@px4.io>2015-03-10 09:23:49 +0100
committerLorenz Meier <lorenz@px4.io>2015-03-10 09:23:49 +0100
commit8efd0ae59788cae99411aa364695188e893c473f (patch)
tree21b4691b337f56b268a6144ca5b60c24760d937c
parent04555f7b8f06f2e49b62a6734bb571a4a086fcdf (diff)
parent56917ebf1822262ee165099cb7e50fc92a30563b (diff)
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Merge pull request #1900 from PX4/attitudecommentfix
improve comments for attitude message
-rw-r--r--msg/vehicle_attitude.msg14
1 files changed, 7 insertions, 7 deletions
diff --git a/msg/vehicle_attitude.msg b/msg/vehicle_attitude.msg
index 98018a1df..63879149a 100644
--- a/msg/vehicle_attitude.msg
+++ b/msg/vehicle_attitude.msg
@@ -4,15 +4,15 @@ uint64 timestamp # in microseconds since system start
float32 roll # Roll angle (rad, Tait-Bryan, NED)
float32 pitch # Pitch angle (rad, Tait-Bryan, NED)
float32 yaw # Yaw angle (rad, Tait-Bryan, NED)
-float32 rollspeed # Roll angular speed (rad/s, Tait-Bryan, NED)
-float32 pitchspeed # Pitch angular speed (rad/s, Tait-Bryan, NED)
-float32 yawspeed # Yaw angular speed (rad/s, Tait-Bryan, NED)
-float32 rollacc # Roll angular accelration (rad/s, Tait-Bryan, NED)
-float32 pitchacc # Pitch angular acceleration (rad/s, Tait-Bryan, NED)
-float32 yawacc # Yaw angular acceleration (rad/s, Tait-Bryan, NED)
+float32 rollspeed # Roll body angular rate (rad/s, x forward/y right/z down)
+float32 pitchspeed # Pitch body angular rate (rad/s, x forward/y right/z down)
+float32 yawspeed # Yaw body angular rate (rad/s, x forward/y right/z down)
+float32 rollacc # Roll angular accelration (rad/s^2, x forward/y right/z down)
+float32 pitchacc # Pitch angular acceleration (rad/s^2, x forward/y right/z down)
+float32 yawacc # Yaw angular acceleration (rad/s^2, x forward/y right/z down)
float32[3] rate_offsets # Offsets of the body angular rates from zero
float32[9] R # Rotation matrix, body to world, (Tait-Bryan, NED)
float32[4] q # Quaternion (NED)
-float32[3] g_comp # Compensated gravity vector
+float32[3] g_comp # Compensated gravity vector
bool R_valid # Rotation matrix valid
bool q_valid # Quaternion valid