aboutsummaryrefslogtreecommitdiff
path: root/src/lib/mathlib/math/Vector2.hpp
diff options
context:
space:
mode:
authorAnton Babushkin <anton.babushkin@me.com>2013-12-18 19:33:47 +0400
committerAnton Babushkin <anton.babushkin@me.com>2013-12-18 19:33:47 +0400
commita83e3cd22276109301678c204e83050483200d6b (patch)
tree95cbb97ea90e6480436db865095dab3e6e7582f6 /src/lib/mathlib/math/Vector2.hpp
parentea107f41514ac8696ea8b94e93b9231a4802a15b (diff)
downloadpx4-firmware-a83e3cd22276109301678c204e83050483200d6b.tar.gz
px4-firmware-a83e3cd22276109301678c204e83050483200d6b.tar.bz2
px4-firmware-a83e3cd22276109301678c204e83050483200d6b.zip
New mathlib, WIP
Diffstat (limited to 'src/lib/mathlib/math/Vector2.hpp')
-rw-r--r--src/lib/mathlib/math/Vector2.hpp269
1 files changed, 269 insertions, 0 deletions
diff --git a/src/lib/mathlib/math/Vector2.hpp b/src/lib/mathlib/math/Vector2.hpp
new file mode 100644
index 000000000..501740614
--- /dev/null
+++ b/src/lib/mathlib/math/Vector2.hpp
@@ -0,0 +1,269 @@
+/****************************************************************************
+ *
+ * Copyright (C) 2013 PX4 Development Team. All rights reserved.
+ * Author: Will Perone <will.perone@gmail.com>
+ * Anton Babushkin <anton.babushkin@me.com>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name PX4 nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/**
+ * @file Vector2.hpp
+ *
+ * 2D Vector
+ */
+
+#ifndef VECTOR2_HPP
+#define VECTOR2_HPP
+
+#include <math.h>
+
+namespace math
+{
+
+template <typename T>
+class Vector2 {
+public:
+ T x, y;
+
+ /**
+ * trivial ctor
+ */
+ Vector2<T>() {
+ }
+
+ /**
+ * setting ctor
+ */
+ Vector2<T>(const T x0, const T y0): x(x0), y(y0) {
+ }
+
+ /**
+ * setter
+ */
+ void set(const T x0, const T y0) {
+ x = x0;
+ y = y0;
+ }
+
+ /**
+ * access to elements by index
+ */
+ T operator ()(unsigned int i) {
+ return *(&x + i);
+ }
+
+ /**
+ * access to elements by index
+ */
+ const T operator ()(unsigned int i) const {
+ return *(&x + i);
+ }
+
+ /**
+ * test for equality
+ */
+ bool operator ==(const Vector2<T> &v) {
+ return (x == v.x && y == v.y);
+ }
+
+ /**
+ * test for inequality
+ */
+ bool operator !=(const Vector2<T> &v) {
+ return (x != v.x || y != v.y);
+ }
+
+ /**
+ * set to value
+ */
+ const Vector2<T> &operator =(const Vector2<T> &v) {
+ x = v.x;
+ y = v.y;
+ return *this;
+ }
+
+ /**
+ * negation
+ */
+ const Vector2<T> operator -(void) const {
+ return Vector2<T>(-x, -y);
+ }
+
+ /**
+ * addition
+ */
+ const Vector2<T> operator +(const Vector2<T> &v) const {
+ return Vector2<T>(x + v.x, y + v.y);
+ }
+
+ /**
+ * subtraction
+ */
+ const Vector2<T> operator -(const Vector2<T> &v) const {
+ return Vector2<T>(x - v.x, y - v.y);
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector2<T> operator *(const T num) const {
+ Vector2<T> temp(*this);
+ return temp *= num;
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector2<T> operator /(const T num) const {
+ Vector2<T> temp(*this);
+ return temp /= num;
+ }
+
+ /**
+ * addition
+ */
+ const Vector2<T> &operator +=(const Vector2<T> &v) {
+ x += v.x;
+ y += v.y;
+ return *this;
+ }
+
+ /**
+ * subtraction
+ */
+ const Vector2<T> &operator -=(const Vector2<T> &v) {
+ x -= v.x;
+ y -= v.y;
+ return *this;
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector2<T> &operator *=(const T num) {
+ x *= num;
+ y *= num;
+ return *this;
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector2<T> &operator /=(const T num) {
+ x /= num;
+ y /= num;
+ return *this;
+ }
+
+ /**
+ * dot product
+ */
+ T operator *(const Vector2<T> &v) const {
+ return x * v.x + y * v.y;
+ }
+
+ /**
+ * cross product
+ */
+ const float operator %(const Vector2<T> &v) const {
+ return x * v.y - y * v.x;
+ }
+
+ /**
+ * gets the length of this vector squared
+ */
+ float length_squared() const {
+ return (*this * *this);
+ }
+
+ /**
+ * gets the length of this vector
+ */
+ float length() const {
+ return (T)sqrt(*this * *this);
+ }
+
+ /**
+ * normalizes this vector
+ */
+ void normalize() {
+ *this /= length();
+ }
+
+ /**
+ * returns the normalized version of this vector
+ */
+ Vector2<T> normalized() const {
+ return *this / length();
+ }
+
+ /**
+ * reflects this vector about n
+ */
+ void reflect(const Vector2<T> &n)
+ {
+ Vector2<T> orig(*this);
+ project(n);
+ *this = *this * 2 - orig;
+ }
+
+ /**
+ * projects this vector onto v
+ */
+ void project(const Vector2<T> &v) {
+ *this = v * (*this * v) / (v * v);
+ }
+
+ /**
+ * returns this vector projected onto v
+ */
+ Vector2<T> projected(const Vector2<T> &v) {
+ return v * (*this * v) / (v * v);
+ }
+
+ /**
+ * computes the angle between 2 arbitrary vectors
+ */
+ static inline float angle(const Vector2<T> &v1, const Vector2<T> &v2) {
+ return acosf((v1 * v2) / (v1.length() * v2.length()));
+ }
+
+ /**
+ * computes the angle between 2 arbitrary normalized vectors
+ */
+ static inline float angle_normalized(const Vector2<T> &v1, const Vector2<T> &v2) {
+ return acosf(v1 * v2);
+ }
+};
+
+typedef Vector2<float> Vector2f;
+}
+
+#endif // VECTOR2_HPP