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authorAnton Babushkin <anton.babushkin@me.com>2013-12-18 19:33:47 +0400
committerAnton Babushkin <anton.babushkin@me.com>2013-12-18 19:33:47 +0400
commita83e3cd22276109301678c204e83050483200d6b (patch)
tree95cbb97ea90e6480436db865095dab3e6e7582f6 /src/lib/mathlib/math/Vector3.hpp
parentea107f41514ac8696ea8b94e93b9231a4802a15b (diff)
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New mathlib, WIP
Diffstat (limited to 'src/lib/mathlib/math/Vector3.hpp')
-rw-r--r--src/lib/mathlib/math/Vector3.hpp271
1 files changed, 241 insertions, 30 deletions
diff --git a/src/lib/mathlib/math/Vector3.hpp b/src/lib/mathlib/math/Vector3.hpp
index 568d9669a..a0c3b9290 100644
--- a/src/lib/mathlib/math/Vector3.hpp
+++ b/src/lib/mathlib/math/Vector3.hpp
@@ -1,6 +1,8 @@
/****************************************************************************
*
- * Copyright (C) 2012 PX4 Development Team. All rights reserved.
+ * Copyright (C) 2013 PX4 Development Team. All rights reserved.
+ * Author: Will Perone <will.perone@gmail.com>
+ * Anton Babushkin <anton.babushkin@me.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -34,43 +36,252 @@
/**
* @file Vector3.hpp
*
- * math 3 vector
+ * 3D Vector
*/
-#pragma once
+#ifndef VECTOR3_HPP
+#define VECTOR3_HPP
-#include "Vector.hpp"
+#include <math.h>
+#include "../CMSIS/Include/arm_math.h"
namespace math
{
-class __EXPORT Vector3 :
- public Vector
-{
+template <typename T>
+class Vector3 {
public:
- Vector3();
- Vector3(const Vector &right);
- Vector3(float x, float y, float z);
- Vector3(const float *data);
- virtual ~Vector3();
- Vector3 cross(const Vector3 &b) const;
-
- /**
- * accessors
- */
- void setX(float x) { (*this)(0) = x; }
- void setY(float y) { (*this)(1) = y; }
- void setZ(float z) { (*this)(2) = z; }
- const float &getX() const { return (*this)(0); }
- const float &getY() const { return (*this)(1); }
- const float &getZ() const { return (*this)(2); }
-};
-
-class __EXPORT Vector3f :
- public Vector3
-{
+ T x, y, z;
+ arm_matrix_instance_f32 arm_col;
+
+ /**
+ * trivial ctor
+ */
+ Vector3<T>() {
+ arm_col = {3, 1, &x};
+ }
+
+ /**
+ * setting ctor
+ */
+ Vector3<T>(const T x0, const T y0, const T z0): x(x0), y(y0), z(z0) {
+ arm_col = {3, 1, &x};
+ }
+
+ /**
+ * setting ctor
+ */
+ Vector3<T>(const T data[3]): x(data[0]), y(data[1]), z(data[2]) {
+ arm_col = {3, 1, &x};
+ }
+
+ /**
+ * setter
+ */
+ void set(const T x0, const T y0, const T z0) {
+ x = x0;
+ y = y0;
+ z = z0;
+ }
+
+ /**
+ * access to elements by index
+ */
+ T operator ()(unsigned int i) {
+ return *(&x + i);
+ }
+
+ /**
+ * access to elements by index
+ */
+ const T operator ()(unsigned int i) const {
+ return *(&x + i);
+ }
+
+ /**
+ * test for equality
+ */
+ bool operator ==(const Vector3<T> &v) {
+ return (x == v.x && y == v.y && z == v.z);
+ }
+
+ /**
+ * test for inequality
+ */
+ bool operator !=(const Vector3<T> &v) {
+ return (x != v.x || y != v.y || z != v.z);
+ }
+
+ /**
+ * set to value
+ */
+ const Vector3<T> &operator =(const Vector3<T> &v) {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ return *this;
+ }
+
+ /**
+ * negation
+ */
+ const Vector3<T> operator -(void) const {
+ return Vector3<T>(-x, -y, -z);
+ }
+
+ /**
+ * addition
+ */
+ const Vector3<T> operator +(const Vector3<T> &v) const {
+ return Vector3<T>(x + v.x, y + v.y, z + v.z);
+ }
+
+ /**
+ * subtraction
+ */
+ const Vector3<T> operator -(const Vector3<T> &v) const {
+ return Vector3<T>(x - v.x, y - v.y, z - v.z);
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector3<T> operator *(const T num) const {
+ Vector3<T> temp(*this);
+ return temp *= num;
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector3<T> operator /(const T num) const {
+ Vector3<T> temp(*this);
+ return temp /= num;
+ }
+
+ /**
+ * addition
+ */
+ const Vector3<T> &operator +=(const Vector3<T> &v) {
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ return *this;
+ }
+
+ /**
+ * subtraction
+ */
+ const Vector3<T> &operator -=(const Vector3<T> &v) {
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ return *this;
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector3<T> &operator *=(const T num) {
+ x *= num;
+ y *= num;
+ z *= num;
+ return *this;
+ }
+
+ /**
+ * uniform scaling
+ */
+ const Vector3<T> &operator /=(const T num) {
+ x /= num;
+ y /= num;
+ z /= num;
+ return *this;
+ }
+
+ /**
+ * dot product
+ */
+ T operator *(const Vector3<T> &v) const {
+ return x * v.x + y * v.y + z * v.z;
+ }
+
+ /**
+ * cross product
+ */
+ const Vector3<T> operator %(const Vector3<T> &v) const {
+ Vector3<T> temp(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
+ return temp;
+ }
+
+ /**
+ * gets the length of this vector squared
+ */
+ float length_squared() const {
+ return (*this * *this);
+ }
+
+ /**
+ * gets the length of this vector
+ */
+ float length() const {
+ return (T)sqrt(*this * *this);
+ }
+
+ /**
+ * normalizes this vector
+ */
+ void normalize() {
+ *this /= length();
+ }
+
+ /**
+ * returns the normalized version of this vector
+ */
+ Vector3<T> normalized() const {
+ return *this / length();
+ }
+
+ /**
+ * reflects this vector about n
+ */
+ void reflect(const Vector3<T> &n)
+ {
+ Vector3<T> orig(*this);
+ project(n);
+ *this = *this * 2 - orig;
+ }
+
+ /**
+ * projects this vector onto v
+ */
+ void project(const Vector3<T> &v) {
+ *this = v * (*this * v) / (v * v);
+ }
+
+ /**
+ * returns this vector projected onto v
+ */
+ Vector3<T> projected(const Vector3<T> &v) {
+ return v * (*this * v) / (v * v);
+ }
+
+ /**
+ * computes the angle between 2 arbitrary vectors
+ */
+ static inline float angle(const Vector3<T> &v1, const Vector3<T> &v2) {
+ return acosf((v1 * v2) / (v1.length() * v2.length()));
+ }
+
+ /**
+ * computes the angle between 2 arbitrary normalized vectors
+ */
+ static inline float angle_normalized(const Vector3<T> &v1, const Vector3<T> &v2) {
+ return acosf(v1 * v2);
+ }
};
-int __EXPORT vector3Test();
-} // math
+typedef Vector3<float> Vector3f;
+}
+#endif // VECTOR3_HPP