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+/****************************************************************************
+ * examples/nxtext/nxtext_bkgd.c
+ *
+ * Copyright (C) 2011-2012 Gregory Nutt. All rights reserved.
+ * Author: Gregory Nutt <gnutt@nuttx.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name NuttX nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/****************************************************************************
+ * Included Files
+ ****************************************************************************/
+
+#include <nuttx/config.h>
+
+#include <stdint.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <semaphore.h>
+#include <errno.h>
+#include <debug.h>
+
+#include <nuttx/nx/nx.h>
+#include <nuttx/nx/nxfonts.h>
+
+#include "nxtext_internal.h"
+
+/****************************************************************************
+ * Definitions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Private Types
+ ****************************************************************************/
+
+/****************************************************************************
+ * Private Function Prototypes
+ ****************************************************************************/
+
+static void nxbg_redraw(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
+ bool morem, FAR void *arg);
+static void nxbg_position(NXWINDOW hwnd, FAR const struct nxgl_size_s *size,
+ FAR const struct nxgl_point_s *pos,
+ FAR const struct nxgl_rect_s *bounds,
+ FAR void *arg);
+#ifdef CONFIG_NX_MOUSE
+static void nxbg_mousein(NXWINDOW hwnd, FAR const struct nxgl_point_s *pos,
+ uint8_t buttons, FAR void *arg);
+#endif
+
+#ifdef CONFIG_NX_KBD
+static void nxbg_kbdin(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch,
+ FAR void *arg);
+#endif
+
+/****************************************************************************
+ * Private Data
+ ****************************************************************************/
+
+static struct nxtext_state_s g_bgstate;
+static struct nxtext_bitmap_s g_bgbm[CONFIG_EXAMPLES_NXTEXT_BMCACHE];
+static struct nxtext_glyph_s g_bgglyph[CONFIG_EXAMPLES_NXTEXT_GLCACHE];
+
+/****************************************************************************
+ * Public Data
+ ****************************************************************************/
+
+/* Background window call table */
+
+const struct nx_callback_s g_nxtextcb =
+{
+ nxbg_redraw, /* redraw */
+ nxbg_position /* position */
+#ifdef CONFIG_NX_MOUSE
+ , nxbg_mousein /* mousein */
+#endif
+#ifdef CONFIG_NX_KBD
+ , nxbg_kbdin /* my kbdin */
+#endif
+};
+
+/* Background window handle */
+
+NXHANDLE g_bgwnd;
+
+/****************************************************************************
+ * Private Functions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Name: nxbg_redrawrect
+ ****************************************************************************/
+
+static void nxbg_redrawrect(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect)
+{
+ int ret;
+ int i;
+
+ ret = nx_fill(hwnd, rect, g_bgstate.wcolor);
+ if (ret < 0)
+ {
+ message("nxbg_redrawrect: nx_fill failed: %d\n", errno);
+ }
+
+ /* Fill each character on the display (Only the characters within rect
+ * will actually be redrawn).
+ */
+
+ for (i = 0; i < g_bgstate.nchars; i++)
+ {
+ nxtext_fillchar(hwnd, rect, &g_bgstate, g_bghfont, &g_bgstate.bm[i]);
+ }
+}
+
+/****************************************************************************
+ * Name: nxbg_redraw
+ ****************************************************************************/
+
+static void nxbg_redraw(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
+ bool more, FAR void *arg)
+{
+ gvdbg("hwnd=%p rect={(%d,%d),(%d,%d)} more=%s\n",
+ hwnd, rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y,
+ more ? "true" : "false");
+
+ nxbg_redrawrect(hwnd, rect);
+}
+
+/****************************************************************************
+ * Name: nxbg_position
+ ****************************************************************************/
+
+static void nxbg_position(NXWINDOW hwnd, FAR const struct nxgl_size_s *size,
+ FAR const struct nxgl_point_s *pos,
+ FAR const struct nxgl_rect_s *bounds,
+ FAR void *arg)
+{
+ FAR struct nxtext_state_s *st = (FAR struct nxtext_state_s *)arg;
+
+ /* Report the position */
+
+ gvdbg("hwnd=%p size=(%d,%d) pos=(%d,%d) bounds={(%d,%d),(%d,%d)}\n",
+ hwnd, size->w, size->h, pos->x, pos->y,
+ bounds->pt1.x, bounds->pt1.y, bounds->pt2.x, bounds->pt2.y);
+
+ /* Have we picked off the window bounds yet? */
+
+ if (!b_haveresolution)
+ {
+ /* Save the background window handle */
+
+ g_bgwnd = hwnd;
+
+ /* Save the background window size */
+
+ st->wsize.w = size->w;
+ st->wsize.h = size->h;
+
+ /* Save the window limits (these should be the same for all places and all windows */
+
+ g_xres = bounds->pt2.x + 1;
+ g_yres = bounds->pt2.y + 1;
+
+ b_haveresolution = true;
+ sem_post(&g_semevent);
+ gvdbg("Have xres=%d yres=%d\n", g_xres, g_yres);
+ }
+}
+
+/****************************************************************************
+ * Name: nxbg_mousein
+ ****************************************************************************/
+
+#ifdef CONFIG_NX_MOUSE
+static void nxbg_mousein(NXWINDOW hwnd, FAR const struct nxgl_point_s *pos,
+ uint8_t buttons, FAR void *arg)
+{
+ message("nxbg_mousein: hwnd=%p pos=(%d,%d) button=%02x\n",
+ hwnd, pos->x, pos->y, buttons);
+}
+#endif
+
+/****************************************************************************
+ * Name: nxbg_kbdin
+ ****************************************************************************/
+
+#ifdef CONFIG_NX_KBD
+static void nxbg_kbdin(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch,
+ FAR void *arg)
+{
+ gvdbg("hwnd=%p nch=%d\n", hwnd, nch);
+ nxbg_write(hwnd, ch, nch);
+}
+#endif
+
+/****************************************************************************
+ * Name: nxbg_movedisplay
+ *
+ * Description:
+ * This function implements the data movement for the scroll operation. If
+ * we can read the displays framebuffer memory, then the job is pretty
+ * easy. However, many displays (such as SPI-based LCDs) are often read-
+ * only.
+ ****************************************************************************/
+
+#ifdef CONFIG_EXAMPLES_NXTEXT_NOGETRUN
+static inline void nxbg_movedisplay(NXWINDOW hwnd, int bottom, int lineheight)
+{
+ FAR struct nxtext_bitmap_s *bm;
+ struct nxgl_rect_s rect;
+ nxgl_coord_t row;
+ int ret;
+ int i;
+
+ /* Move each row, one at a time. They could all be moved at once (by calling
+ * nxbg_redrawrect), but the since the region is cleared, then re-written, the
+ * effect would not be good. Below the region is also cleared and re-written,
+ * however, in much smaller chunks.
+ */
+
+ rect.pt1.x = 0;
+ rect.pt2.x = g_bgstate.wsize.w - 1;
+
+ for (row = LINE_SEPARATION; row < bottom; row += lineheight)
+ {
+ /* Create a bounding box the size of one row of characters */
+
+ rect.pt1.y = row;
+ rect.pt2.y = row + lineheight - 1;
+
+ /* Clear the region */
+
+ ret = nx_fill(hwnd, &rect, g_bgstate.wcolor);
+ if (ret < 0)
+ {
+ message("nxbg_movedisplay: nx_fill failed: %d\n", errno);
+ }
+
+ /* Fill each character that might lie within in the bounding box */
+
+ for (i = 0; i < g_bgstate.nchars; i++)
+ {
+ bm = &g_bgstate.bm[i];
+ if (bm->pos.y <= rect.pt2.y && bm->pos.y + g_bgstate.fheight >= rect.pt1.y)
+ {
+ nxtext_fillchar(hwnd, &rect, &g_bgstate, g_bghfont, bm);
+ }
+ }
+ }
+
+ /* Finally, clear the bottom part of the display */
+
+ rect.pt1.y = bottom;
+ rect.pt2.y = g_bgstate.wsize.h- 1;
+
+ ret = nx_fill(hwnd, &rect, g_bgstate.wcolor);
+ if (ret < 0)
+ {
+ message("nxbg_movedisplay: nx_fill failed: %d\n", errno);
+ }
+}
+#else
+static inline void nxbg_movedisplay(NXWINDOW hwnd, int bottom, int lineheight)
+{
+ struct nxgl_rect_s rect;
+ struct nxgl_point_s offset;
+ int ret;
+
+ /* Move the display in the range of 0-height up one lineheight. The
+ * line at the bottom will be reset to the background color automatically.
+ *
+ * The source rectangle to be moved.
+ */
+
+ rect.pt1.x = 0;
+ rect.pt1.y = lineheight + LINE_SEPARATION;
+ rect.pt2.x = g_bgstate.wsize.w - 1;
+ rect.pt2.y = g_bgstate.wsize.h - 1;
+
+ /* The offset that determines how far to move the source rectangle */
+
+ offset.x = 0;
+ offset.y = -lineheight;
+
+ /* Move the source rectangle */
+
+ ret = nx_move(hwnd, &rect, &offset);
+ if (ret < 0)
+ {
+ message("nxbg_movedisplay: nx_move failed: %d\n", errno);
+ }
+}
+#endif
+
+/****************************************************************************
+ * Name: nxbg_scroll
+ ****************************************************************************/
+
+static inline void nxbg_scroll(NXWINDOW hwnd, int lineheight)
+{
+ int i;
+ int j;
+
+ /* Adjust the vertical position of each character */
+
+ for (i = 0; i < g_bgstate.nchars; )
+ {
+ FAR struct nxtext_bitmap_s *bm = &g_bgstate.bm[i];
+
+ /* Has any part of this character scrolled off the screen? */
+
+ if (bm->pos.y < lineheight + LINE_SEPARATION)
+ {
+ /* Yes... Delete the character by moving all of the data */
+
+ for (j = i; j < g_bgstate.nchars-1; j++)
+ {
+ memcpy(&g_bgstate.bm[j], &g_bgstate.bm[j+1], sizeof(struct nxtext_bitmap_s));
+ }
+
+ /* Decrement the number of cached characters ('i' is not incremented
+ * in this case because it already points to the next character)
+ */
+
+ g_bgstate.nchars--;
+ }
+
+ /* No.. just decrement its vertical position (moving it "up" the
+ * display by one line).
+ */
+
+ else
+ {
+ bm->pos.y -= lineheight;
+
+ /* We are keeping this one so increment to the next character */
+
+ i++;
+ }
+ }
+
+ /* And move the next display position up by one line as well */
+
+ g_bgstate.fpos.y -= lineheight;
+
+ /* Move the display in the range of 0-height up one lineheight. */
+
+ nxbg_movedisplay(hwnd, g_bgstate.fpos.y, lineheight);
+}
+
+/****************************************************************************
+ * Public Functions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Name: nxbg_getstate
+ *
+ * Description:
+ * Initialize the background window state structure.
+ *
+ ****************************************************************************/
+
+FAR struct nxtext_state_s *nxbg_getstate(void)
+{
+ FAR const struct nx_font_s *fontset;
+
+ /* Initialize the color (used for redrawing the window) */
+
+ memset(&g_bgstate, 0, sizeof(struct nxtext_state_s));
+ g_bgstate.wcolor[0] = CONFIG_EXAMPLES_NXTEXT_BGCOLOR;
+ g_bgstate.fcolor[0] = CONFIG_EXAMPLES_NXTEXT_BGFONTCOLOR;
+
+ /* Get information about the font set being used and save this in the
+ * state structure
+ */
+
+ fontset = nxf_getfontset(g_bghfont);
+ g_bgstate.fheight = fontset->mxheight;
+ g_bgstate.fwidth = fontset->mxwidth;
+ g_bgstate.spwidth = fontset->spwidth;
+
+ /* Set up the text caches */
+
+ g_bgstate.maxchars = CONFIG_EXAMPLES_NXTEXT_BMCACHE;
+ g_bgstate.maxglyphs = CONFIG_EXAMPLES_NXTEXT_GLCACHE;
+ g_bgstate.bm = g_bgbm;
+ g_bgstate.glyph = g_bgglyph;
+
+ /* Set the first display position */
+
+ nxtext_home(&g_bgstate);
+ return &g_bgstate;
+}
+
+/****************************************************************************
+ * Name: nxbg_write
+ *
+ * Description:
+ * Put a sequence of bytes in the window.
+ *
+ ****************************************************************************/
+
+void nxbg_write(NXWINDOW hwnd, FAR const uint8_t *buffer, size_t buflen)
+{
+ int lineheight = (g_bgstate.fheight + LINE_SEPARATION);
+
+ while (buflen-- > 0)
+ {
+ /* Will another character fit on this line? */
+
+ if (g_bgstate.fpos.x + g_bgstate.fwidth > g_bgstate.wsize.w)
+ {
+ /* No.. move to the next line */
+
+ nxtext_newline(&g_bgstate);
+
+ /* If we were about to output a newline character, then don't */
+
+ if (*buffer == '\n')
+ {
+ buffer++;
+ continue;
+ }
+ }
+
+ /* Check if we need to scroll up (handling a corner case where
+ * there may be more than one newline).
+ */
+
+ while (g_bgstate.fpos.y >= g_bgstate.wsize.h - lineheight)
+ {
+ nxbg_scroll(hwnd, lineheight);
+ }
+
+ /* Finally, we can output the character */
+
+ nxtext_putc(hwnd, &g_bgstate, g_bghfont, (uint8_t)*buffer++);
+ }
+}