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Diffstat (limited to 'apps/examples/nxtext/nxtext_bkgd.c')
-rw-r--r-- | apps/examples/nxtext/nxtext_bkgd.c | 467 |
1 files changed, 467 insertions, 0 deletions
diff --git a/apps/examples/nxtext/nxtext_bkgd.c b/apps/examples/nxtext/nxtext_bkgd.c new file mode 100644 index 000000000..d457432db --- /dev/null +++ b/apps/examples/nxtext/nxtext_bkgd.c @@ -0,0 +1,467 @@ +/**************************************************************************** + * examples/nxtext/nxtext_bkgd.c + * + * Copyright (C) 2011-2012 Gregory Nutt. All rights reserved. + * Author: Gregory Nutt <gnutt@nuttx.org> + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * 3. Neither the name NuttX nor the names of its contributors may be + * used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS + * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED + * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + ****************************************************************************/ + +/**************************************************************************** + * Included Files + ****************************************************************************/ + +#include <nuttx/config.h> + +#include <stdint.h> +#include <stdbool.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <semaphore.h> +#include <errno.h> +#include <debug.h> + +#include <nuttx/nx/nx.h> +#include <nuttx/nx/nxfonts.h> + +#include "nxtext_internal.h" + +/**************************************************************************** + * Definitions + ****************************************************************************/ + +/**************************************************************************** + * Private Types + ****************************************************************************/ + +/**************************************************************************** + * Private Function Prototypes + ****************************************************************************/ + +static void nxbg_redraw(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect, + bool morem, FAR void *arg); +static void nxbg_position(NXWINDOW hwnd, FAR const struct nxgl_size_s *size, + FAR const struct nxgl_point_s *pos, + FAR const struct nxgl_rect_s *bounds, + FAR void *arg); +#ifdef CONFIG_NX_MOUSE +static void nxbg_mousein(NXWINDOW hwnd, FAR const struct nxgl_point_s *pos, + uint8_t buttons, FAR void *arg); +#endif + +#ifdef CONFIG_NX_KBD +static void nxbg_kbdin(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch, + FAR void *arg); +#endif + +/**************************************************************************** + * Private Data + ****************************************************************************/ + +static struct nxtext_state_s g_bgstate; +static struct nxtext_bitmap_s g_bgbm[CONFIG_EXAMPLES_NXTEXT_BMCACHE]; +static struct nxtext_glyph_s g_bgglyph[CONFIG_EXAMPLES_NXTEXT_GLCACHE]; + +/**************************************************************************** + * Public Data + ****************************************************************************/ + +/* Background window call table */ + +const struct nx_callback_s g_nxtextcb = +{ + nxbg_redraw, /* redraw */ + nxbg_position /* position */ +#ifdef CONFIG_NX_MOUSE + , nxbg_mousein /* mousein */ +#endif +#ifdef CONFIG_NX_KBD + , nxbg_kbdin /* my kbdin */ +#endif +}; + +/* Background window handle */ + +NXHANDLE g_bgwnd; + +/**************************************************************************** + * Private Functions + ****************************************************************************/ + +/**************************************************************************** + * Name: nxbg_redrawrect + ****************************************************************************/ + +static void nxbg_redrawrect(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect) +{ + int ret; + int i; + + ret = nx_fill(hwnd, rect, g_bgstate.wcolor); + if (ret < 0) + { + message("nxbg_redrawrect: nx_fill failed: %d\n", errno); + } + + /* Fill each character on the display (Only the characters within rect + * will actually be redrawn). + */ + + for (i = 0; i < g_bgstate.nchars; i++) + { + nxtext_fillchar(hwnd, rect, &g_bgstate, g_bghfont, &g_bgstate.bm[i]); + } +} + +/**************************************************************************** + * Name: nxbg_redraw + ****************************************************************************/ + +static void nxbg_redraw(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect, + bool more, FAR void *arg) +{ + gvdbg("hwnd=%p rect={(%d,%d),(%d,%d)} more=%s\n", + hwnd, rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y, + more ? "true" : "false"); + + nxbg_redrawrect(hwnd, rect); +} + +/**************************************************************************** + * Name: nxbg_position + ****************************************************************************/ + +static void nxbg_position(NXWINDOW hwnd, FAR const struct nxgl_size_s *size, + FAR const struct nxgl_point_s *pos, + FAR const struct nxgl_rect_s *bounds, + FAR void *arg) +{ + FAR struct nxtext_state_s *st = (FAR struct nxtext_state_s *)arg; + + /* Report the position */ + + gvdbg("hwnd=%p size=(%d,%d) pos=(%d,%d) bounds={(%d,%d),(%d,%d)}\n", + hwnd, size->w, size->h, pos->x, pos->y, + bounds->pt1.x, bounds->pt1.y, bounds->pt2.x, bounds->pt2.y); + + /* Have we picked off the window bounds yet? */ + + if (!b_haveresolution) + { + /* Save the background window handle */ + + g_bgwnd = hwnd; + + /* Save the background window size */ + + st->wsize.w = size->w; + st->wsize.h = size->h; + + /* Save the window limits (these should be the same for all places and all windows */ + + g_xres = bounds->pt2.x + 1; + g_yres = bounds->pt2.y + 1; + + b_haveresolution = true; + sem_post(&g_semevent); + gvdbg("Have xres=%d yres=%d\n", g_xres, g_yres); + } +} + +/**************************************************************************** + * Name: nxbg_mousein + ****************************************************************************/ + +#ifdef CONFIG_NX_MOUSE +static void nxbg_mousein(NXWINDOW hwnd, FAR const struct nxgl_point_s *pos, + uint8_t buttons, FAR void *arg) +{ + message("nxbg_mousein: hwnd=%p pos=(%d,%d) button=%02x\n", + hwnd, pos->x, pos->y, buttons); +} +#endif + +/**************************************************************************** + * Name: nxbg_kbdin + ****************************************************************************/ + +#ifdef CONFIG_NX_KBD +static void nxbg_kbdin(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch, + FAR void *arg) +{ + gvdbg("hwnd=%p nch=%d\n", hwnd, nch); + nxbg_write(hwnd, ch, nch); +} +#endif + +/**************************************************************************** + * Name: nxbg_movedisplay + * + * Description: + * This function implements the data movement for the scroll operation. If + * we can read the displays framebuffer memory, then the job is pretty + * easy. However, many displays (such as SPI-based LCDs) are often read- + * only. + ****************************************************************************/ + +#ifdef CONFIG_EXAMPLES_NXTEXT_NOGETRUN +static inline void nxbg_movedisplay(NXWINDOW hwnd, int bottom, int lineheight) +{ + FAR struct nxtext_bitmap_s *bm; + struct nxgl_rect_s rect; + nxgl_coord_t row; + int ret; + int i; + + /* Move each row, one at a time. They could all be moved at once (by calling + * nxbg_redrawrect), but the since the region is cleared, then re-written, the + * effect would not be good. Below the region is also cleared and re-written, + * however, in much smaller chunks. + */ + + rect.pt1.x = 0; + rect.pt2.x = g_bgstate.wsize.w - 1; + + for (row = LINE_SEPARATION; row < bottom; row += lineheight) + { + /* Create a bounding box the size of one row of characters */ + + rect.pt1.y = row; + rect.pt2.y = row + lineheight - 1; + + /* Clear the region */ + + ret = nx_fill(hwnd, &rect, g_bgstate.wcolor); + if (ret < 0) + { + message("nxbg_movedisplay: nx_fill failed: %d\n", errno); + } + + /* Fill each character that might lie within in the bounding box */ + + for (i = 0; i < g_bgstate.nchars; i++) + { + bm = &g_bgstate.bm[i]; + if (bm->pos.y <= rect.pt2.y && bm->pos.y + g_bgstate.fheight >= rect.pt1.y) + { + nxtext_fillchar(hwnd, &rect, &g_bgstate, g_bghfont, bm); + } + } + } + + /* Finally, clear the bottom part of the display */ + + rect.pt1.y = bottom; + rect.pt2.y = g_bgstate.wsize.h- 1; + + ret = nx_fill(hwnd, &rect, g_bgstate.wcolor); + if (ret < 0) + { + message("nxbg_movedisplay: nx_fill failed: %d\n", errno); + } +} +#else +static inline void nxbg_movedisplay(NXWINDOW hwnd, int bottom, int lineheight) +{ + struct nxgl_rect_s rect; + struct nxgl_point_s offset; + int ret; + + /* Move the display in the range of 0-height up one lineheight. The + * line at the bottom will be reset to the background color automatically. + * + * The source rectangle to be moved. + */ + + rect.pt1.x = 0; + rect.pt1.y = lineheight + LINE_SEPARATION; + rect.pt2.x = g_bgstate.wsize.w - 1; + rect.pt2.y = g_bgstate.wsize.h - 1; + + /* The offset that determines how far to move the source rectangle */ + + offset.x = 0; + offset.y = -lineheight; + + /* Move the source rectangle */ + + ret = nx_move(hwnd, &rect, &offset); + if (ret < 0) + { + message("nxbg_movedisplay: nx_move failed: %d\n", errno); + } +} +#endif + +/**************************************************************************** + * Name: nxbg_scroll + ****************************************************************************/ + +static inline void nxbg_scroll(NXWINDOW hwnd, int lineheight) +{ + int i; + int j; + + /* Adjust the vertical position of each character */ + + for (i = 0; i < g_bgstate.nchars; ) + { + FAR struct nxtext_bitmap_s *bm = &g_bgstate.bm[i]; + + /* Has any part of this character scrolled off the screen? */ + + if (bm->pos.y < lineheight + LINE_SEPARATION) + { + /* Yes... Delete the character by moving all of the data */ + + for (j = i; j < g_bgstate.nchars-1; j++) + { + memcpy(&g_bgstate.bm[j], &g_bgstate.bm[j+1], sizeof(struct nxtext_bitmap_s)); + } + + /* Decrement the number of cached characters ('i' is not incremented + * in this case because it already points to the next character) + */ + + g_bgstate.nchars--; + } + + /* No.. just decrement its vertical position (moving it "up" the + * display by one line). + */ + + else + { + bm->pos.y -= lineheight; + + /* We are keeping this one so increment to the next character */ + + i++; + } + } + + /* And move the next display position up by one line as well */ + + g_bgstate.fpos.y -= lineheight; + + /* Move the display in the range of 0-height up one lineheight. */ + + nxbg_movedisplay(hwnd, g_bgstate.fpos.y, lineheight); +} + +/**************************************************************************** + * Public Functions + ****************************************************************************/ + +/**************************************************************************** + * Name: nxbg_getstate + * + * Description: + * Initialize the background window state structure. + * + ****************************************************************************/ + +FAR struct nxtext_state_s *nxbg_getstate(void) +{ + FAR const struct nx_font_s *fontset; + + /* Initialize the color (used for redrawing the window) */ + + memset(&g_bgstate, 0, sizeof(struct nxtext_state_s)); + g_bgstate.wcolor[0] = CONFIG_EXAMPLES_NXTEXT_BGCOLOR; + g_bgstate.fcolor[0] = CONFIG_EXAMPLES_NXTEXT_BGFONTCOLOR; + + /* Get information about the font set being used and save this in the + * state structure + */ + + fontset = nxf_getfontset(g_bghfont); + g_bgstate.fheight = fontset->mxheight; + g_bgstate.fwidth = fontset->mxwidth; + g_bgstate.spwidth = fontset->spwidth; + + /* Set up the text caches */ + + g_bgstate.maxchars = CONFIG_EXAMPLES_NXTEXT_BMCACHE; + g_bgstate.maxglyphs = CONFIG_EXAMPLES_NXTEXT_GLCACHE; + g_bgstate.bm = g_bgbm; + g_bgstate.glyph = g_bgglyph; + + /* Set the first display position */ + + nxtext_home(&g_bgstate); + return &g_bgstate; +} + +/**************************************************************************** + * Name: nxbg_write + * + * Description: + * Put a sequence of bytes in the window. + * + ****************************************************************************/ + +void nxbg_write(NXWINDOW hwnd, FAR const uint8_t *buffer, size_t buflen) +{ + int lineheight = (g_bgstate.fheight + LINE_SEPARATION); + + while (buflen-- > 0) + { + /* Will another character fit on this line? */ + + if (g_bgstate.fpos.x + g_bgstate.fwidth > g_bgstate.wsize.w) + { + /* No.. move to the next line */ + + nxtext_newline(&g_bgstate); + + /* If we were about to output a newline character, then don't */ + + if (*buffer == '\n') + { + buffer++; + continue; + } + } + + /* Check if we need to scroll up (handling a corner case where + * there may be more than one newline). + */ + + while (g_bgstate.fpos.y >= g_bgstate.wsize.h - lineheight) + { + nxbg_scroll(hwnd, lineheight); + } + + /* Finally, we can output the character */ + + nxtext_putc(hwnd, &g_bgstate, g_bghfont, (uint8_t)*buffer++); + } +} |