diff options
Diffstat (limited to 'nuttx/graphics/nxglib/nxglib_splitline.c')
-rw-r--r-- | nuttx/graphics/nxglib/nxglib_splitline.c | 532 |
1 files changed, 0 insertions, 532 deletions
diff --git a/nuttx/graphics/nxglib/nxglib_splitline.c b/nuttx/graphics/nxglib/nxglib_splitline.c deleted file mode 100644 index fa2ccc1a0..000000000 --- a/nuttx/graphics/nxglib/nxglib_splitline.c +++ /dev/null @@ -1,532 +0,0 @@ -/**************************************************************************** - * graphics/nxglib/nxglib_splitline.c - * - * Copyright (C) 2011-2012 Gregory Nutt. All rights reserved. - * Author: Gregory Nutt <gnutt@nuttx.org> - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * 3. Neither the name NuttX nor the names of its contributors may be - * used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE - * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, - * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS - * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED - * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT - * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - ****************************************************************************/ - -/**************************************************************************** - * Included Files - ****************************************************************************/ - -#include <nuttx/config.h> - -#include <string.h> -#include <errno.h> -#include <stdlib.h> -#include <debug.h> - -#include <nuttx/nx/nxglib.h> - -/**************************************************************************** - * Pre-Processor Definitions - ****************************************************************************/ - -/**************************************************************************** - * Private Types - ****************************************************************************/ - -struct b16point_s -{ - b16_t x; - b16_t y; -}; - -/**************************************************************************** - * Private Data - ****************************************************************************/ - -/**************************************************************************** - * Public Data - ****************************************************************************/ - -/**************************************************************************** - * Private Functions - ****************************************************************************/ - -static b16_t nxgl_interpolate(b16_t x, b16_t dy, b16_t dxdy) -{ - b16_t dx = b16mulb16(dy, dxdy); - return x + dx; -} - -/**************************************************************************** - * Public Functions - ****************************************************************************/ - -/**************************************************************************** - * Name: nxgl_splitline - * - * Description: - * In the general case, a line with width can be represented as a - * parallelogram with a triangle at the top and bottom. Triangles and - * parallelograms are both degenerate versions of a trapeziod. This - * function breaks a wide line into triangles and trapezoids. This - * function also detects other degenerate cases: - * - * 1. If y1 == y2 then the line is horizontal and is better represented - * as a rectangle. - * 2. If x1 == x2 then the line is vertical and also better represented - * as a rectangle. - * 3. If the width of the line is 1, then there are no triangles at the - * top and bottome (this may also be the case if the width is narrow - * and the line is near vertical). - * 4. If the line is oriented is certain angles, it may consist only of - * the upper and lower triangles with no trapezoid in between. In - * this case, 3 trapezoids will be returned, but traps[1] will be - * degenerate. - * - * Input parameters: - * vector - A pointer to the vector described the line to be drawn. - * traps - A pointer to a array of trapezoids (size 3). - * rect - A pointer to a rectangle. - * - * Returned value: - * 0: Line successfully broken up into three trapezoids. Values in - * traps[0], traps[1], and traps[2] are valid. - * 1: Line successfully represented by one trapezoid. Value in traps[1] - * is valid. - * 2: Line successfully represented by one rectangle. Value in rect is - * valid - * <0: On errors, a negated errno value is returned. - * - ****************************************************************************/ - -int nxgl_splitline(FAR struct nxgl_vector_s *vector, - FAR struct nxgl_trapezoid_s *traps, - FAR struct nxgl_rect_s *rect, - nxgl_coord_t linewidth) -{ - struct nxgl_vector_s line; - nxgl_coord_t iheight; - nxgl_coord_t iwidth; - nxgl_coord_t iyoffset; - struct b16point_s quad[4]; - b16_t b16xoffset; - b16_t b16yoffset; - b16_t b16dxdy; - b16_t angle; - b16_t cosangle; - b16_t sinangle; - b16_t b16x; - b16_t b16y; - - gvdbg("vector: (%d,%d)->(%d,%d) linewidth: %d\n", - vector->pt1.x, vector->pt1.y, vector->pt2.x, vector->pt2.y, linewidth); - - /* First, check the linewidth */ - - if (linewidth < 1) - { - return -EINVAL; - } - - /* Then make sure that the start position of the line is above the end - * position of the line... in raster order. - */ - - if (vector->pt1.y < vector->pt2.y) - { - /* Vector is already in raster order */ - - memcpy(&line, vector, sizeof(struct nxgl_vector_s)); - } - else if (vector->pt1.y > vector->pt2.y) - { - /* Swap the top and bottom */ - - line.pt1.x = vector->pt2.x; - line.pt1.y = vector->pt2.y; - line.pt2.x = vector->pt1.x; - line.pt2.y = vector->pt1.y; - } - else /* if (vector->pt1.y == vector->pt2.y) */ - { - /* First degenerate case: The line is horizontal. */ - - if (vector->pt1.x < vector->pt2.x) - { - rect->pt1.x = vector->pt1.x; - rect->pt2.x = vector->pt2.x; - } - else - { - rect->pt1.x = vector->pt2.x; - rect->pt2.x = vector->pt1.x; - } - - /* The height of the rectangle is the width of the line, half above - * and half below. - */ - - rect->pt1.y = vector->pt1.y - (linewidth >> 1); - rect->pt2.y = rect->pt1.y + linewidth - 1; - - gvdbg("Horizontal rect: (%d,%d),(%d,%d)\n", - rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y); - - return 2; - } - - /* Check if the line is vertical */ - - if (line.pt1.x == line.pt2.x) - { - /* Second degenerate case: The line is vertical. */ - - rect->pt1.y = line.pt1.y; - rect->pt2.y = line.pt2.y; - - rect->pt1.x = line.pt1.x - (linewidth >> 1); - rect->pt2.x = rect->pt1.x + linewidth - 1; - - gvdbg("Vertical rect: (%d,%d),(%d,%d)\n", - rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y); - - return 2; - } - - /* The final degenerate case */ - - if (linewidth == 1 && - abs(line.pt2.x - line.pt1.x) < (line.pt2.y - line.pt1.y)) - { - /* A close to vertical line of width 1 is basically - * a single parallelogram of width 1. - */ - - traps[1].top.x1 = itob16(line.pt1.x); - traps[1].top.x2 = traps[1].top.x1; - traps[1].top.y = line.pt1.y; - - traps[1].bot.x1 = itob16(line.pt2.x); - traps[1].bot.x2 = traps[1].bot.x1; - traps[1].bot.y = line.pt2.y; - - gvdbg("Vertical traps[1]: (%08x,%08x,%d),(%08x,%08x, %d)\n", - traps[1].top.x1, traps[1].top.x2, traps[1].top.y, - traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y); - - return 1; - } - - /* Okay, then what remains is interesting. - * - * iheight = |y2 - y1| - * iwidth = |x2 - x1| - */ - - iheight = line.pt2.y - line.pt1.y + 1; - if (line.pt1.x < line.pt2.x) - { - iwidth = line.pt2.x - line.pt1.x + 1; - } - else - { - iwidth = line.pt1.x - line.pt2.x + 1; - } - - /* Applying the line width to the line results in a rotated, rectangle. - * Get the Y offset from an end of the original thin line to a corner of the fat line. - * - * Angle of line: angle = atan2(iheight, iwidth) - * Y offset from line: b16yoffset = linewidth * cos(angle) - * - * For near verical lines, b16yoffset is be nearly zero. For near horizontal - * lines, b16yOffset is be about the same as linewidth. - */ - - angle = b16atan2(itob16(iheight), itob16(iwidth)); - cosangle = b16cos(angle); - b16yoffset = (linewidth * cosangle + 1) >> 1; - - /* Get the X offset from an end of the original thin line to a corner of the fat line. - * - * For near vertical lines, b16xoffset is about the same as linewidth. For near - * horizontal lines, b16xoffset is nearly zero. - */ - - sinangle = b16sin(angle); - b16xoffset = (linewidth * sinangle + 1) >> 1; - - gvdbg("height: %d width: %d angle: %08x b16yoffset: %08x b16xoffset: %08x\n", - iheight, iwidth, angle, b16yoffset, b16xoffset); - - /* Now we know all four points of the rotated rectangle */ - - iyoffset = b16toi(b16yoffset + b16HALF); - if (iyoffset > 0) - { - /* Get the Y positions of each point */ - - b16y = itob16(line.pt1.y); - quad[0].y = b16y - b16yoffset; - quad[1].y = b16y + b16yoffset; - - b16y = itob16(line.pt2.y); - quad[2].y = b16y - b16yoffset; - quad[3].y = b16y + b16yoffset; - - if (line.pt1.x < line.pt2.x) - { - /* Line is going "south east". Get the X positions of each point */ - - b16x = itob16(line.pt1.x); - quad[0].x = b16x + b16xoffset; - quad[1].x = b16x - b16xoffset; - - b16x = itob16(line.pt2.x); - quad[2].x = b16x + b16xoffset; - quad[3].x = b16x - b16xoffset; - - gvdbg("Southeast: quad (%08x,%08x),(%08x,%08x),(%08x,%08x),(%08x,%08x)\n", - quad[0].x, quad[0].y, quad[1].x, quad[1].y, - quad[2].x, quad[2].y, quad[3].x, quad[3].y); - - /* Now we can form the trapezoids. The top of the first trapezoid - * (triangle) is at quad[0] - */ - - traps[0].top.x1 = quad[0].x; - traps[0].top.x2 = quad[0].x; - traps[0].top.y = b16toi(quad[0].y + b16HALF); - - /* The bottom of the first trapezoid (triangle) may be either at - * quad[1] or quad[2], depending upon orientation. - */ - - if (quad[1]. y < quad[2].y) - { - /* quad[1] is at the bottom left of the triangle. Interpolate - * to get the corresponding point on the right side. - * - * Interpolation is from quad[0] along the line quad[0]->quad[2] - * which as the same slope as the line (positive) - */ - - b16dxdy = itob16(iwidth) / iheight; - - traps[0].bot.x1 = quad[1].x; - traps[0].bot.x2 = nxgl_interpolate(quad[0].x, quad[1].y - quad[0].y, b16dxdy); - traps[0].bot.y = b16toi(quad[1].y + b16HALF); - - /* quad[1] is at the top left of the second trapezoid. quad[2} is - * at the bottom right of the second trapezoid. Interpolate to get - * corresponding point on the left side. - * - * Interpolation is from quad[1] along the line quad[1]->quad[3] - * which as the same slope as the line (positive) - */ - - traps[1].top.x1 = traps[0].bot.x1; - traps[1].top.x2 = traps[0].bot.x2; - traps[1].top.y = traps[0].bot.y; - - traps[1].bot.x1 = nxgl_interpolate(traps[1].top.x1, quad[2].y - quad[1].y, b16dxdy); - traps[1].bot.x2 = quad[2].x; - traps[1].bot.y = b16toi(quad[2].y + b16HALF); - } - else - { - /* quad[2] is at the bottom right of the triangle. Interpolate - * to get the corresponding point on the left side. - * - * Interpolation is from quad[0] along the line quad[0]->quad[1] - * which orthogonal to the slope of the line (and negative) - */ - - b16dxdy = -itob16(iheight) / iwidth; - - traps[0].bot.x1 = nxgl_interpolate(quad[0].x, quad[2].y - quad[0].y, b16dxdy); - traps[0].bot.x2 = quad[2].x; - traps[0].bot.y = b16toi(quad[2].y + b16HALF); - - /* quad[2] is at the top right of the second trapezoid. quad[1} is - * at the bottom left of the second trapezoid. Interpolate to get - * corresponding point on the right side. - * - * Interpolation is from quad[2] along the line quad[2]->quad[3] - * which as the same slope as the previous interpolation. - */ - - traps[1].top.x1 = traps[0].bot.x1; - traps[1].top.x2 = traps[0].bot.x2; - traps[1].top.y = traps[0].bot.y; - - traps[1].bot.x1 = quad[1].x; - traps[1].bot.x2 = nxgl_interpolate(traps[1].top.x2, quad[1].y - quad[2].y, b16dxdy); - traps[1].bot.y = b16toi(quad[1].y + b16HALF); - } - - /* The final trapezond (triangle) at the bottom is new well defined */ - - traps[2].top.x1 = traps[1].bot.x1; - traps[2].top.x2 = traps[1].bot.x2; - traps[2].top.y = traps[1].bot.y; - - traps[2].bot.x1 = quad[3].x; - traps[2].bot.x2 = quad[3].x; - traps[2].bot.y = b16toi(quad[3].y + b16HALF); - } - else - { - /* Get the X positions of each point */ - - b16x = itob16(line.pt1.x); - quad[0].x = b16x - b16xoffset; - quad[1].x = b16x + b16xoffset; - - b16x = itob16(line.pt2.x); - quad[2].x = b16x - b16xoffset; - quad[3].x = b16x + b16xoffset; - - gvdbg("Southwest: quad (%08x,%08x),(%08x,%08x),(%08x,%08x),(%08x,%08x)\n", - quad[0].x, quad[0].y, quad[1].x, quad[1].y, - quad[2].x, quad[2].y, quad[3].x, quad[3].y); - - /* Now we can form the trapezoids. The top of the first trapezoid - * (triangle) is at quad[0] - */ - - traps[0].top.x1 = quad[0].x; - traps[0].top.x2 = quad[0].x; - traps[0].top.y = b16toi(quad[0].y + b16HALF); - - /* The bottom of the first trapezoid (triangle) may be either at - * quad[1] or quad[2], depending upon orientation. - */ - - if (quad[1].y < quad[2].y) - { - /* quad[1] is at the bottom right of the triangle. Interpolate - * to get the corresponding point on the left side. - * - * Interpolation is from quad[0] along the line quad[0]->quad[2] - * which as the same slope as the line (negative) - */ - - b16dxdy = -itob16(iwidth) / iheight; - - traps[0].bot.x1 = nxgl_interpolate(traps[0].top.x1, quad[1].y - quad[0].y, b16dxdy); - traps[0].bot.x2 = quad[1].x; - traps[0].bot.y = b16toi(quad[1].y + b16HALF); - - /* quad[1] is at the top right of the second trapezoid. quad[2} is - * at the bottom left of the second trapezoid. Interpolate to get - * corresponding point on the right side. - * - * Interpolation is from quad[1] along the line quad[1]->quad[3] - * which as the same slope as the line (negative) - */ - - traps[1].top.x1 = traps[0].bot.x1; - traps[1].top.x2 = traps[0].bot.x2; - traps[1].top.y = traps[0].bot.y; - - traps[1].bot.x1 = quad[2].x; - traps[1].bot.x2 = nxgl_interpolate(traps[1].top.x2, quad[2].y - quad[1].y, b16dxdy); - traps[1].bot.y = b16toi(quad[2].y + b16HALF); - } - else - { - /* quad[2] is at the bottom left of the triangle. Interpolate - * to get the corresponding point on the right side. - * - * Interpolation is from quad[0] along the line quad[0]->quad[1] - * which orthogonal to the slope of the line (and positive) - */ - - b16dxdy = itob16(iheight) / iwidth; - - traps[0].bot.x1 = quad[2].x; - traps[0].bot.x2 = nxgl_interpolate(traps[0].top.x2, quad[2].y - quad[0].y, b16dxdy); - traps[0].bot.y = b16toi(quad[2].y + b16HALF); - - /* quad[2] is at the top left of the second trapezoid. quad[1} is - * at the bottom right of the second trapezoid. Interpolate to get - * corresponding point on the left side. - * - * Interpolation is from quad[2] along the line quad[2]->quad[3] - * which as the same slope as the previous interpolation. - */ - - traps[1].top.x1 = traps[0].bot.x1; - traps[1].top.x2 = traps[0].bot.x2; - traps[1].top.y = traps[0].bot.y; - - traps[1].bot.x1 = nxgl_interpolate(traps[1].top.x1, quad[1].y - quad[2].y, b16dxdy); - traps[1].bot.x2 = quad[1].x; - traps[1].bot.y = b16toi(quad[1].y + b16HALF); - } - - /* The final trapezond (triangle) at the bottom is new well defined */ - - traps[2].top.x1 = traps[1].bot.x1; - traps[2].top.x2 = traps[1].bot.x2; - traps[2].top.y = traps[1].bot.y; - - traps[2].bot.x1 = quad[3].x; - traps[2].bot.x2 = quad[3].x; - traps[2].bot.y = b16toi(quad[3].y + b16HALF); - } - - gvdbg("traps[0]: (%08x,%08x,%d),(%08x,%08x,%d)\n", - traps[0].top.x1, traps[0].top.x2, traps[0].top.y, - traps[0].bot.x1, traps[0].bot.x2, traps[0].bot.y); - gvdbg("traps[1]: (%08x,%08x,%d),(%08x,%08x,%d)\n", - traps[1].top.x1, traps[1].top.x2, traps[1].top.y, - traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y); - gvdbg("traps[2]: (%08x,%08x,%d),(%08x,%08x,%d)\n", - traps[2].top.x1, traps[2].top.x2, traps[2].top.y, - traps[2].bot.x1, traps[2].bot.x2, traps[2].bot.y); - - return 0; - } - - /* The line is too vertical to have any significant triangular top or - * bottom. Just return the center parallelogram. - */ - - traps[1].top.x1 = itob16(line.pt1.x - (linewidth >> 1)); - traps[1].top.x2 = traps[1].top.x1 + itob16(linewidth - 1); - traps[1].top.y = line.pt1.y; - - traps[1].bot.x1 = itob16(line.pt2.x - (linewidth >> 1)); - traps[1].bot.x2 = traps[1].bot.x1 + itob16(linewidth - 1); - traps[1].bot.y = line.pt2.y; - - gvdbg("Horizontal traps[1]: (%08x,%08x,%d),(%08x,%08x, %d)\n", - traps[1].top.x1, traps[1].top.x2, traps[1].top.y, - traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y); - - return 1; -} - |