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+/****************************************************************************
+ *
+ * Copyright (C) 2013 PX4 Development Team. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name PX4 nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/**
+ * @file rotation.h
+ *
+ * Vector rotation library
+ */
+
+#ifndef ROTATION_H_
+#define ROTATION_H_
+
+#include <unistd.h>
+#include <mathlib/mathlib.h>
+
+/**
+ * Enum for board and external compass rotations.
+ * This enum maps from board attitude to airframe attitude.
+ */
+enum Rotation {
+ ROTATION_NONE = 0,
+ ROTATION_YAW_45 = 1,
+ ROTATION_YAW_90 = 2,
+ ROTATION_YAW_135 = 3,
+ ROTATION_YAW_180 = 4,
+ ROTATION_YAW_225 = 5,
+ ROTATION_YAW_270 = 6,
+ ROTATION_YAW_315 = 7,
+ ROTATION_ROLL_180 = 8,
+ ROTATION_ROLL_180_YAW_45 = 9,
+ ROTATION_ROLL_180_YAW_90 = 10,
+ ROTATION_ROLL_180_YAW_135 = 11,
+ ROTATION_PITCH_180 = 12,
+ ROTATION_ROLL_180_YAW_225 = 13,
+ ROTATION_ROLL_180_YAW_270 = 14,
+ ROTATION_ROLL_180_YAW_315 = 15,
+ ROTATION_ROLL_90 = 16,
+ ROTATION_ROLL_90_YAW_45 = 17,
+ ROTATION_ROLL_90_YAW_90 = 18,
+ ROTATION_ROLL_90_YAW_135 = 19,
+ ROTATION_ROLL_270 = 20,
+ ROTATION_ROLL_270_YAW_45 = 21,
+ ROTATION_ROLL_270_YAW_90 = 22,
+ ROTATION_ROLL_270_YAW_135 = 23,
+ ROTATION_PITCH_90 = 24,
+ ROTATION_PITCH_270 = 25,
+ ROTATION_MAX
+};
+
+typedef struct {
+ uint16_t roll;
+ uint16_t pitch;
+ uint16_t yaw;
+} rot_lookup_t;
+
+const rot_lookup_t rot_lookup[] = {
+ { 0, 0, 0 },
+ { 0, 0, 45 },
+ { 0, 0, 90 },
+ { 0, 0, 135 },
+ { 0, 0, 180 },
+ { 0, 0, 225 },
+ { 0, 0, 270 },
+ { 0, 0, 315 },
+ {180, 0, 0 },
+ {180, 0, 45 },
+ {180, 0, 90 },
+ {180, 0, 135 },
+ { 0, 180, 0 },
+ {180, 0, 225 },
+ {180, 0, 270 },
+ {180, 0, 315 },
+ { 90, 0, 0 },
+ { 90, 0, 45 },
+ { 90, 0, 90 },
+ { 90, 0, 135 },
+ {270, 0, 0 },
+ {270, 0, 45 },
+ {270, 0, 90 },
+ {270, 0, 135 },
+ { 0, 90, 0 },
+ { 0, 270, 0 }
+};
+
+/**
+ * Get the rotation matrix
+ */
+__EXPORT void
+get_rot_matrix(enum Rotation rot, math::Matrix *rot_matrix);
+
+#endif /* ROTATION_H_ */