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+/****************************************************************************
+ *
+ * Copyright (C) 2012 PX4 Development Team. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name PX4 nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/**
+ * @file Quaternion.cpp
+ *
+ * math vector
+ */
+
+#include "test/test.hpp"
+
+
+#include "Quaternion.hpp"
+#include "Dcm.hpp"
+#include "EulerAngles.hpp"
+
+namespace math
+{
+
+Quaternion::Quaternion() :
+ Vector(4)
+{
+ setA(1.0f);
+ setB(0.0f);
+ setC(0.0f);
+ setD(0.0f);
+}
+
+Quaternion::Quaternion(float a, float b,
+ float c, float d) :
+ Vector(4)
+{
+ setA(a);
+ setB(b);
+ setC(c);
+ setD(d);
+}
+
+Quaternion::Quaternion(const float *data) :
+ Vector(4, data)
+{
+}
+
+Quaternion::Quaternion(const Vector &v) :
+ Vector(v)
+{
+}
+
+Quaternion::Quaternion(const Dcm &dcm) :
+ Vector(4)
+{
+ // avoiding singularities by not using
+ // division equations
+ setA(0.5 * sqrt(1.0 +
+ double(dcm(0, 0) + dcm(1, 1) + dcm(2, 2))));
+ setB(0.5 * sqrt(1.0 +
+ double(dcm(0, 0) - dcm(1, 1) - dcm(2, 2))));
+ setC(0.5 * sqrt(1.0 +
+ double(-dcm(0, 0) + dcm(1, 1) - dcm(2, 2))));
+ setD(0.5 * sqrt(1.0 +
+ double(-dcm(0, 0) - dcm(1, 1) + dcm(2, 2))));
+}
+
+Quaternion::Quaternion(const EulerAngles &euler) :
+ Vector(4)
+{
+ double cosPhi_2 = cos(double(euler.getPhi()) / 2.0);
+ double sinPhi_2 = sin(double(euler.getPhi()) / 2.0);
+ double cosTheta_2 = cos(double(euler.getTheta()) / 2.0);
+ double sinTheta_2 = sin(double(euler.getTheta()) / 2.0);
+ double cosPsi_2 = cos(double(euler.getPsi()) / 2.0);
+ double sinPsi_2 = sin(double(euler.getPsi()) / 2.0);
+ setA(cosPhi_2 * cosTheta_2 * cosPsi_2 +
+ sinPhi_2 * sinTheta_2 * sinPsi_2);
+ setB(sinPhi_2 * cosTheta_2 * cosPsi_2 -
+ cosPhi_2 * sinTheta_2 * sinPsi_2);
+ setC(cosPhi_2 * sinTheta_2 * cosPsi_2 +
+ sinPhi_2 * cosTheta_2 * sinPsi_2);
+ setD(cosPhi_2 * cosTheta_2 * sinPsi_2 -
+ sinPhi_2 * sinTheta_2 * cosPsi_2);
+}
+
+Quaternion::Quaternion(const Quaternion &right) :
+ Vector(right)
+{
+}
+
+Quaternion::~Quaternion()
+{
+}
+
+Vector Quaternion::derivative(const Vector &w)
+{
+#ifdef QUATERNION_ASSERT
+ ASSERT(w.getRows() == 3);
+#endif
+ float dataQ[] = {
+ getA(), -getB(), -getC(), -getD(),
+ getB(), getA(), -getD(), getC(),
+ getC(), getD(), getA(), -getB(),
+ getD(), -getC(), getB(), getA()
+ };
+ Vector v(4);
+ v(0) = 0.0f;
+ v(1) = w(0);
+ v(2) = w(1);
+ v(3) = w(2);
+ Matrix Q(4, 4, dataQ);
+ return Q * v * 0.5f;
+}
+
+int __EXPORT quaternionTest()
+{
+ printf("Test Quaternion\t\t: ");
+ // test default ctor
+ Quaternion q;
+ ASSERT(equal(q.getA(), 1.0f));
+ ASSERT(equal(q.getB(), 0.0f));
+ ASSERT(equal(q.getC(), 0.0f));
+ ASSERT(equal(q.getD(), 0.0f));
+ // test float ctor
+ q = Quaternion(0.1825742f, 0.3651484f, 0.5477226f, 0.7302967f);
+ ASSERT(equal(q.getA(), 0.1825742f));
+ ASSERT(equal(q.getB(), 0.3651484f));
+ ASSERT(equal(q.getC(), 0.5477226f));
+ ASSERT(equal(q.getD(), 0.7302967f));
+ // test euler ctor
+ q = Quaternion(EulerAngles(0.1f, 0.2f, 0.3f));
+ ASSERT(vectorEqual(q, Quaternion(0.983347f, 0.034271f, 0.106021f, 0.143572f)));
+ // test dcm ctor
+ q = Quaternion(Dcm());
+ ASSERT(vectorEqual(q, Quaternion(1.0f, 0.0f, 0.0f, 0.0f)));
+ // TODO test derivative
+ // test accessors
+ q.setA(0.1f);
+ q.setB(0.2f);
+ q.setC(0.3f);
+ q.setD(0.4f);
+ ASSERT(vectorEqual(q, Quaternion(0.1f, 0.2f, 0.3f, 0.4f)));
+ printf("PASS\n");
+ return 0;
+}
+
+} // namespace math