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-/****************************************************************************
- *
- * Copyright (C) 2012 PX4 Development Team. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- * 3. Neither the name PX4 nor the names of its contributors may be
- * used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
- * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *
- ****************************************************************************/
-
-/**
- * @file Vector3.cpp
- *
- * math vector
- */
-
-#include "test/test.hpp"
-
-#include "Vector3.hpp"
-
-namespace math
-{
-
-Vector3::Vector3() :
- Vector(3)
-{
-}
-
-Vector3::Vector3(const Vector &right) :
- Vector(right)
-{
-#ifdef VECTOR_ASSERT
- ASSERT(right.getRows() == 3);
-#endif
-}
-
-Vector3::Vector3(float x, float y, float z) :
- Vector(3)
-{
- setX(x);
- setY(y);
- setZ(z);
-}
-
-Vector3::Vector3(const float *data) :
- Vector(3, data)
-{
-}
-
-Vector3::~Vector3()
-{
-}
-
-Vector3 Vector3::cross(const Vector3 &b) const
-{
- const Vector3 &a = *this;
- Vector3 result;
- result(0) = a(1) * b(2) - a(2) * b(1);
- result(1) = a(2) * b(0) - a(0) * b(2);
- result(2) = a(0) * b(1) - a(1) * b(0);
- return result;
-}
-
-Vector3 Vector3::operator %(const Vector3 &v) const
-{
- return cross(v);
-}
-
-float Vector3::operator *(const Vector3 &v) const
-{
- return dot(v);
-}
-
-int __EXPORT vector3Test()
-{
- printf("Test Vector3\t\t: ");
- // test float ctor
- Vector3 v(1, 2, 3);
- ASSERT(equal(v(0), 1));
- ASSERT(equal(v(1), 2));
- ASSERT(equal(v(2), 3));
- printf("PASS\n");
- return 0;
-}
-
-} // namespace math