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+/****************************************************************************
+ *
+ * Copyright (c) 2013-2014 PX4 Development Team. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name PX4 nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+ /* @file enginefailure.cpp
+ * Helper class for a fixedwing engine failure mode
+ *
+ * @author Thomas Gubler <thomasgubler@gmail.com>
+ */
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <fcntl.h>
+
+#include <mavlink/mavlink_log.h>
+#include <systemlib/err.h>
+#include <geo/geo.h>
+
+#include <uORB/uORB.h>
+#include <uORB/topics/mission.h>
+
+#include "navigator.h"
+#include "enginefailure.h"
+
+#define DELAY_SIGMA 0.01f
+
+EngineFailure::EngineFailure(Navigator *navigator, const char *name) :
+ MissionBlock(navigator, name),
+ _ef_state(EF_STATE_NONE)
+{
+ /* load initial params */
+ updateParams();
+ /* initial reset */
+ on_inactive();
+}
+
+EngineFailure::~EngineFailure()
+{
+}
+
+void
+EngineFailure::on_inactive()
+{
+ _ef_state = EF_STATE_NONE;
+}
+
+void
+EngineFailure::on_activation()
+{
+ _ef_state = EF_STATE_NONE;
+ advance_ef();
+ set_ef_item();
+}
+
+void
+EngineFailure::on_active()
+{
+ if (is_mission_item_reached()) {
+ advance_ef();
+ set_ef_item();
+ }
+}
+
+void
+EngineFailure::set_ef_item()
+{
+ struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
+
+ /* make sure we have the latest params */
+ updateParams();
+
+ set_previous_pos_setpoint();
+ _navigator->set_can_loiter_at_sp(false);
+
+ switch (_ef_state) {
+ case EF_STATE_LOITERDOWN: {
+ //XXX create mission item at ground (below?) here
+
+ _mission_item.lat = _navigator->get_global_position()->lat;
+ _mission_item.lon = _navigator->get_global_position()->lon;
+ _mission_item.altitude_is_relative = false;
+ //XXX setting altitude to a very low value, evaluate other options
+ _mission_item.altitude = _navigator->get_home_position()->alt - 1000.0f;
+ _mission_item.yaw = NAN;
+ _mission_item.loiter_radius = _navigator->get_loiter_radius();
+ _mission_item.loiter_direction = 1;
+ _mission_item.nav_cmd = NAV_CMD_LOITER_UNLIMITED;
+ _mission_item.acceptance_radius = _navigator->get_acceptance_radius();
+ _mission_item.pitch_min = 0.0f;
+ _mission_item.autocontinue = true;
+ _mission_item.origin = ORIGIN_ONBOARD;
+
+ _navigator->set_can_loiter_at_sp(true);
+ break;
+ }
+ default:
+ break;
+ }
+
+ reset_mission_item_reached();
+
+ /* convert mission item to current position setpoint and make it valid */
+ mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
+ pos_sp_triplet->next.valid = false;
+
+ _navigator->set_position_setpoint_triplet_updated();
+}
+
+void
+EngineFailure::advance_ef()
+{
+ switch (_ef_state) {
+ case EF_STATE_NONE:
+ mavlink_log_info(_navigator->get_mavlink_fd(), "#audio: Engine failure. Loitering down");
+ _ef_state = EF_STATE_LOITERDOWN;
+ break;
+ default:
+ break;
+ }
+}