1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/****************************************************************************
*
* Copyright (C) 2013 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file rotation.h
*
* Vector rotation library
*/
#ifndef ROTATION_H_
#define ROTATION_H_
#include <unistd.h>
#include <mathlib/mathlib.h>
/**
* Enum for board and external compass rotations.
* This enum maps from board attitude to airframe attitude.
*/
enum Rotation {
ROTATION_NONE = 0,
ROTATION_YAW_45 = 1,
ROTATION_YAW_90 = 2,
ROTATION_YAW_135 = 3,
ROTATION_YAW_180 = 4,
ROTATION_YAW_225 = 5,
ROTATION_YAW_270 = 6,
ROTATION_YAW_315 = 7,
ROTATION_ROLL_180 = 8,
ROTATION_ROLL_180_YAW_45 = 9,
ROTATION_ROLL_180_YAW_90 = 10,
ROTATION_ROLL_180_YAW_135 = 11,
ROTATION_PITCH_180 = 12,
ROTATION_ROLL_180_YAW_225 = 13,
ROTATION_ROLL_180_YAW_270 = 14,
ROTATION_ROLL_180_YAW_315 = 15,
ROTATION_ROLL_90 = 16,
ROTATION_ROLL_90_YAW_45 = 17,
ROTATION_ROLL_90_YAW_90 = 18,
ROTATION_ROLL_90_YAW_135 = 19,
ROTATION_ROLL_270 = 20,
ROTATION_ROLL_270_YAW_45 = 21,
ROTATION_ROLL_270_YAW_90 = 22,
ROTATION_ROLL_270_YAW_135 = 23,
ROTATION_PITCH_90 = 24,
ROTATION_PITCH_270 = 25,
ROTATION_MAX
};
typedef struct {
uint16_t roll;
uint16_t pitch;
uint16_t yaw;
} rot_lookup_t;
const rot_lookup_t rot_lookup[] = {
{ 0, 0, 0 },
{ 0, 0, 45 },
{ 0, 0, 90 },
{ 0, 0, 135 },
{ 0, 0, 180 },
{ 0, 0, 225 },
{ 0, 0, 270 },
{ 0, 0, 315 },
{180, 0, 0 },
{180, 0, 45 },
{180, 0, 90 },
{180, 0, 135 },
{ 0, 180, 0 },
{180, 0, 225 },
{180, 0, 270 },
{180, 0, 315 },
{ 90, 0, 0 },
{ 90, 0, 45 },
{ 90, 0, 90 },
{ 90, 0, 135 },
{270, 0, 0 },
{270, 0, 45 },
{270, 0, 90 },
{270, 0, 135 },
{ 0, 90, 0 },
{ 0, 270, 0 }
};
/**
* Get the rotation matrix
*/
__EXPORT void
get_rot_matrix(enum Rotation rot, math::Matrix *rot_matrix);
#endif /* ROTATION_H_ */
|