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path: root/src/modules/land_detector/LandDetector.cpp
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#include "LandDetector.h"
#include <unistd.h>                 //usleep
#include <drivers/drv_hrt.h>

LandDetector::LandDetector() :
    _landDetectedPub(-1),
    _landDetected({0, false}),
    _taskShouldExit(false),
    _taskIsRunning(false)
{
    //Advertise the first land detected uORB
    _landDetected.timestamp = hrt_absolute_time();
    _landDetected.landed = false;
    _landDetectedPub = orb_advertise(ORB_ID(vehicle_land_detected), &_landDetected);
}

LandDetector::~LandDetector()
{
    _taskShouldExit = true;
    close(_landDetectedPub);
}

void LandDetector::shutdown()
{
    _taskShouldExit = true;
}

void LandDetector::start()
{
    //Make sure this method has not already been called by another thread
    if(isRunning()) {
        return;
    }

    //Task is now running, keep doing so until shutdown() has been called
    _taskIsRunning = true;
    _taskShouldExit = false;
    while(isRunning()) {

        bool landDetected = update();

        //Publish if land detection state has changed
        if (_landDetected.landed != landDetected) {
            _landDetected.timestamp = hrt_absolute_time();
            _landDetected.landed = landDetected;

            /* publish the land detected broadcast */
            orb_publish(ORB_ID(vehicle_land_detected), _landDetectedPub, &_landDetected);
        }

        //Limit loop rate
        usleep(1000000 / LAND_DETECTOR_UPDATE_RATE);
    }

    _taskIsRunning = false;
    _exit(0);    
}

bool LandDetector::orb_update(const struct orb_metadata *meta, int handle, void *buffer)
{
    bool newData = false;

    //Check if there is new data to grab
    if (orb_check(handle, &newData) != OK) {
        return false;
    }

    if (!newData) {
        return false;
    }

    if (orb_copy(meta, handle, buffer) != OK) {
        return false;
    }

    return true;
}