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-rw-r--r--nuttx/lib/math/lib_sqrt.c179
1 files changed, 81 insertions, 98 deletions
diff --git a/nuttx/lib/math/lib_sqrt.c b/nuttx/lib/math/lib_sqrt.c
index 206a7fe82..96f0d5409 100644
--- a/nuttx/lib/math/lib_sqrt.c
+++ b/nuttx/lib/math/lib_sqrt.c
@@ -1,4 +1,14 @@
-/*
+/************************************************************************
+ * lib/math/lib_sqrt.c
+ *
+ * This file is a part of NuttX:
+ *
+ * Copyright (C) 2012 Gregory Nutt. All rights reserved.
+ * Ported by: Darcy Gong
+ *
+ * It derives from the Rhombs OS math library by Nick Johnson which has
+ * a compatibile, MIT-style license:
+ *
* Copyright (C) 2009-2011 Nick Johnson <nickbjohnson4224 at gmail.com>
*
* Permission to use, copy, modify, and distribute this software for any
@@ -12,105 +22,78 @@
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
+ *
+ ************************************************************************/
-#include <stdint.h>
-#include <float.h>
-#include <errno.h>
-#include <apps/math.h>
-
-static float __sqrt_approx(float x) {
- int32_t i;
-
- // floats + bit manipulation = +inf fun!
- i = *((int32_t*) &x);
- i = 0x1FC00000 + (i >> 1);
- x = *((float*) &i);
-
- return x;
-}
-
-float sqrtf(float x) {
- float y;
+/************************************************************************
+ * Included Files
+ ************************************************************************/
- // filter out invalid/trivial inputs
- if (x < 0.0) { errno = EDOM; return NAN; }
- if (isnan(x)) return NAN;
- if (isinf(x)) return INFINITY;
- if (x == 0.0) return 0.0;
+#include <nuttx/config.h>
+#include <nuttx/compiler.h>
- // guess square root (using bit manipulation)
- y = __sqrt_approx(x);
-
- // perform three iterations of approximation
- // this number (3) is definitely optimal
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
-
- return y;
-}
-
-double sqrt(double x) {
- long double y, y1;
-
- // filter out invalid/trivial inputs
- if (x < 0.0) { errno = EDOM; return NAN; }
- if (isnan(x)) return NAN;
- if (isinf(x)) return INFINITY;
- if (x == 0.0) return 0.0;
-
- // guess square root (using bit manipulation)
- y = __sqrt_approx(x);
-
- // perform four iterations of approximation
- // this number (4) is definitely optimal
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
-
- // if guess was terribe (out of range of float)
- // repeat approximation until convergence
- if (y * y < x - 1.0 || y * y > x + 1.0) {
- y1 = -1.0;
- while (y != y1) {
- y1 = y;
- y = 0.5 * (y + x / y);
- }
- }
-
- return y;
-}
+#include <math.h>
+#include <errno.h>
-long double sqrtl(long double x) {
- long double y, y1;
-
- // filter out invalid/trivial inputs
- if (x < 0.0) { errno = EDOM; return NAN; }
- if (isnan(x)) return NAN;
- if (isinf(x)) return INFINITY;
- if (x == 0.0) return 0.0;
-
- // guess square root (using bit manipulation)
- y = __sqrt_approx(x);
-
- // perform four iterations of approximation
- // this number (4) is definitely optimal
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
- y = 0.5 * (y + x / y);
-
- // if guess was terribe (out of range of float)
- // repeat approximation until convergence
- if (y * y < x - 1.0 || y * y > x + 1.0) {
- y1 = -1.0;
- while (y != y1) {
- y1 = y;
- y = 0.5 * (y + x / y);
- }
- }
-
- return y;
+#include "lib_internal.h"
+
+/************************************************************************
+ * Public Functions
+ ************************************************************************/
+
+#if CONFIG_HAVE_DOUBLE
+double sqrt(double x)
+{
+ long double y, y1;
+
+ if (x < 0.0)
+ {
+ errno = EDOM;
+ return NAN;
+ }
+
+ if (isnan(x))
+ {
+ return NAN;
+ }
+
+ if (isinf(x))
+ {
+ return INFINITY;
+ }
+
+ if (x == 0.0)
+ {
+ return 0.0;
+ }
+
+ /* Guess square root (using bit manipulation) */
+
+ y = lib_sqrtapprox(x);
+
+ /* Perform four iterations of approximation. This number (4) is
+ * definitely optimal
+ */
+
+ y = 0.5 * (y + x / y);
+ y = 0.5 * (y + x / y);
+ y = 0.5 * (y + x / y);
+ y = 0.5 * (y + x / y);
+
+ /* If guess was terribe (out of range of float). Repeat approximation
+ * until convergence.
+ */
+
+ if (y * y < x - 1.0 || y * y > x + 1.0)
+ {
+ y1 = -1.0;
+ while (y != y1)
+ {
+ y1 = y;
+ y = 0.5 * (y + x / y);
+ }
+ }
+
+ return y;
}
+#endif