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Diffstat (limited to 'nuttx/lib/math/lib_sqrt.c')
-rw-r--r-- | nuttx/lib/math/lib_sqrt.c | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/nuttx/lib/math/lib_sqrt.c b/nuttx/lib/math/lib_sqrt.c new file mode 100644 index 000000000..206a7fe82 --- /dev/null +++ b/nuttx/lib/math/lib_sqrt.c @@ -0,0 +1,116 @@ +/* + * Copyright (C) 2009-2011 Nick Johnson <nickbjohnson4224 at gmail.com> + * + * Permission to use, copy, modify, and distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <stdint.h> +#include <float.h> +#include <errno.h> +#include <apps/math.h> + +static float __sqrt_approx(float x) { + int32_t i; + + // floats + bit manipulation = +inf fun! + i = *((int32_t*) &x); + i = 0x1FC00000 + (i >> 1); + x = *((float*) &i); + + return x; +} + +float sqrtf(float x) { + float y; + + // filter out invalid/trivial inputs + if (x < 0.0) { errno = EDOM; return NAN; } + if (isnan(x)) return NAN; + if (isinf(x)) return INFINITY; + if (x == 0.0) return 0.0; + + // guess square root (using bit manipulation) + y = __sqrt_approx(x); + + // perform three iterations of approximation + // this number (3) is definitely optimal + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + + return y; +} + +double sqrt(double x) { + long double y, y1; + + // filter out invalid/trivial inputs + if (x < 0.0) { errno = EDOM; return NAN; } + if (isnan(x)) return NAN; + if (isinf(x)) return INFINITY; + if (x == 0.0) return 0.0; + + // guess square root (using bit manipulation) + y = __sqrt_approx(x); + + // perform four iterations of approximation + // this number (4) is definitely optimal + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + + // if guess was terribe (out of range of float) + // repeat approximation until convergence + if (y * y < x - 1.0 || y * y > x + 1.0) { + y1 = -1.0; + while (y != y1) { + y1 = y; + y = 0.5 * (y + x / y); + } + } + + return y; +} + +long double sqrtl(long double x) { + long double y, y1; + + // filter out invalid/trivial inputs + if (x < 0.0) { errno = EDOM; return NAN; } + if (isnan(x)) return NAN; + if (isinf(x)) return INFINITY; + if (x == 0.0) return 0.0; + + // guess square root (using bit manipulation) + y = __sqrt_approx(x); + + // perform four iterations of approximation + // this number (4) is definitely optimal + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + y = 0.5 * (y + x / y); + + // if guess was terribe (out of range of float) + // repeat approximation until convergence + if (y * y < x - 1.0 || y * y > x + 1.0) { + y1 = -1.0; + while (y != y1) { + y1 = y; + y = 0.5 * (y + x / y); + } + } + + return y; +} |