summaryrefslogtreecommitdiff
path: root/src/sims/dynamics/joints/SpringJoint.scala
diff options
context:
space:
mode:
Diffstat (limited to 'src/sims/dynamics/joints/SpringJoint.scala')
-rw-r--r--src/sims/dynamics/joints/SpringJoint.scala44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/sims/dynamics/joints/SpringJoint.scala b/src/sims/dynamics/joints/SpringJoint.scala
index 67ea57f..1267ccf 100644
--- a/src/sims/dynamics/joints/SpringJoint.scala
+++ b/src/sims/dynamics/joints/SpringJoint.scala
@@ -8,13 +8,13 @@ package sims.dynamics.joints
import sims.geometry._
-/**Eine Hooksche Feder.
- * @param node1 erster Koerper der Verbindung
- * @param anchor1 Bindungspunkt auf Koerper eins
- * @param node2 zweiter Koerper der Verbindung
- * @param anchor2 Bindungspunkt auf Koerper zwei
- * @param springConstant Federkonstante
- * @param initialLength Initiallaenge
+/**A spring obeying Hooke's law.
+ * @param node1 first associated body
+ * @param anchor1 first connection point
+ * @param node2 second associated body
+ * @param anchor2 second connection point
+ * @param springConstant spring constant
+ * @param initialLength initial length
*/
case class SpringJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double, initialLength: Double) extends Joint with ForceJoint{
@@ -34,25 +34,25 @@ case class SpringJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vec
private val initRotation1 = node1.rotation
private val initRotation2 = node2.rotation
- /**Ergibt den Bindungspunkt auf Koerper eins.*/
+ /**Returns the connection point on body one (in world coordinates).*/
def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
- /**Ergibt den Bindungspunkt auf Koerper zwei.*/
+ /**Returns the connection point on body two (in world coordinates).*/
def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
- /**Daempfung.*/
+ /**Damping.*/
var damping = 0.0
- /**Relative Position der Bindungspunkte.*/
+ /**Relative position of the connection points.*/
def x = connection2 - connection1
- /**Relative Geschwindigkeit der Bindungspunkte.*/
+ /**Relative velocity of the connection points.*/
def v = node2.velocityOfPoint(connection2) - node1.velocityOfPoint(connection1)
- /**Ergibt die Federkraft nach dem Hookschen Gesetz.*/
+ /**Returns the spring force.*/
def force = (x.length - initialLength) * springConstant
- /**Uebt die Federkraft auf die Bindungspunkte aus.*/
+ /**Applies the spring force to the connection points.*/
def applyForce() = {
node1.applyForce(x.unit * force - (v * damping) project x, connection1)
node2.applyForce(-x.unit * force - (v * damping) project x, connection2)
@@ -61,15 +61,15 @@ case class SpringJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vec
def correctVelocity(h: Double) = {
/*
- val x = this.x //relativer Abstand
- val v = this.v //relative Geschwindigkeit
- val r1 = (connection1 - node1.pos) //Abstand Punkt-Schwerpunkt, Koerper 1
- val r2 = (connection2 - node2.pos) //Abstand Punkt-Schwerpunkt, Koerper 2
- val cr1 = r1 cross x.unit //Kreuzprodukt
- val cr2 = r2 cross x.unit //Kreuzprodukt
- val Cdot = x.unit dot v //Velocity-Constraint
+ val x = this.x
+ val v = this.v
+ val r1 = (connection1 - node1.pos)
+ val r2 = (connection2 - node2.pos)
+ val cr1 = r1 cross x.unit
+ val cr2 = r2 cross x.unit
+ val Cdot = x.unit dot v
val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2 //=J M^-1 JT
- val m = if (invMass == 0.0) 0.0 else 1/invMass //Test um Nulldivision zu vermeiden
+ val m = if (invMass == 0.0) 0.0 else 1/invMass
val lambda = Math.min(Math.max(-this.force * h, (-m * Cdot)), this.force * h)
println (force * h, -m * Cdot)
val impulse = x.unit * lambda