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author | Li Haoyi <haoyi@dropbox.com> | 2014-12-28 18:30:51 +0100 |
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committer | Li Haoyi <haoyi@dropbox.com> | 2014-12-28 18:30:51 +0100 |
commit | e27f2ba244d0fef1a654da99d8c8a36cfef5a61a (patch) | |
tree | 1c025b74acec6ea48f287b0d06186eaa2fbe5a71 /book/src/main/scalatex/book | |
parent | 47495632fb60bb6bdc4b61b3e00333dbe1182e7b (diff) | |
parent | a10f9f097944a2586d2d98fc09a3e43bb77d0250 (diff) | |
download | hands-on-scala-js-e27f2ba244d0fef1a654da99d8c8a36cfef5a61a.tar.gz hands-on-scala-js-e27f2ba244d0fef1a654da99d8c8a36cfef5a61a.tar.bz2 hands-on-scala-js-e27f2ba244d0fef1a654da99d8c8a36cfef5a61a.zip |
merged
Diffstat (limited to 'book/src/main/scalatex/book')
3 files changed, 4 insertions, 4 deletions
diff --git a/book/src/main/scalatex/book/handson/GettingStarted.scalatex b/book/src/main/scalatex/book/handson/GettingStarted.scalatex index a32ba9e..d2486c2 100644 --- a/book/src/main/scalatex/book/handson/GettingStarted.scalatex +++ b/book/src/main/scalatex/book/handson/GettingStarted.scalatex @@ -320,7 +320,7 @@ @li The @lnk.dom.CanvasRenderingContext2D has a bunch of methods on it that can be used to draw things. Here we only draw 1x1 rectangles to put points on the canvas; try modifying the code to make it draw something else. @li - We've look at the @code{master} branch of @code{workbench-example-app}, but this project also has several other branches showing off different facets of Scala.js: @lnk("dodge-the-dots", "https://github.com/lihaoyi/workbench-example-app/tree/dodge-the-dots") and @lnk("space-invaders", "https://github.com/lihaoyi/workbench-example-app/tree/space-invaders") are both interesting branches worth playing with as a beginner. Check them out! + We've looked at the @code{master} branch of @code{workbench-example-app}, but this project also has several other branches showing off different facets of Scala.js: @lnk("dodge-the-dots", "https://github.com/lihaoyi/workbench-example-app/tree/dodge-the-dots") and @lnk("space-invaders", "https://github.com/lihaoyi/workbench-example-app/tree/space-invaders") are both interesting branches worth playing with as a beginner. Check them out! @li Try publishing the output code somewhere. You only need @code{example-opt.js} and @code{index-opt.html}; try putting them somewhere online where the world can see it. diff --git a/book/src/main/scalatex/book/indepth/AdvancedTechniques.scalatex b/book/src/main/scalatex/book/indepth/AdvancedTechniques.scalatex index d49728f..98dccc2 100644 --- a/book/src/main/scalatex/book/indepth/AdvancedTechniques.scalatex +++ b/book/src/main/scalatex/book/indepth/AdvancedTechniques.scalatex @@ -76,7 +76,7 @@ Scalatags requires that anything you want to embed in a Scalatags fragment be implicitly convertible to @hl.scala{Frag}; here we are providing one for any Scala.Rx @hl.scala{Rx[T]}s, as long as the @hl.scala{T} provided is itself convertible to a @hl.scala{Frag}. We call @hl.scala{r().render} to extract the "current" value of the @hl.scala{Rx}, and then set up an @hl.scala{Obs} that watches the @hl.scala{Rx}, replacing the previous value with the current one every time its value changes. @p - Now that the set-up is out of the way, let's consider a simple HTML widhet that lets you enter text in a @hl.html{<textarea>}, and keeps track of the number of words, characters, and counts how long each word is. + Now that the set-up is out of the way, let's consider a simple HTML widget that lets you enter text in a @hl.html{<textarea>}, and keeps track of the number of words, characters, and counts how long each word is. @split @more @@ -284,7 +284,7 @@ @example(canvas, "Async().main") @p - We have an @hl.scala{async} block, which contains a while loop. Each round around the loop, we wait for the @hl.scala{mousedown} channel to start the path, waiting for either @hl.scala{mousedown} or @hl.scala{mousedown} (which continues the path or ends it respectively), fill the shape, and then wait for another @hl.scala{mousedown} before clearing the canvas and going again. + We have an @hl.scala{async} block, which contains a while loop. Each round around the loop, we wait for the @hl.scala{mousedown} channel to start the path, waiting for either @hl.scala{mousemove} or @hl.scala{mouseup} (which continues the path or ends it respectively), fill the shape, and then wait for another @hl.scala{mousedown} before clearing the canvas and going again. @p Hopefully you'd agree that this code is much simpler to read and understand than the previous version. In particular, the control-flow of the code goes from top to bottom in a "natural" fashion, rather than jumping around ad-hoc like in the previous callback-based design. diff --git a/book/src/main/scalatex/book/indepth/SemanticDifferences.scalatex b/book/src/main/scalatex/book/indepth/SemanticDifferences.scalatex index ebfd1db..96f3929 100644 --- a/book/src/main/scalatex/book/indepth/SemanticDifferences.scalatex +++ b/book/src/main/scalatex/book/indepth/SemanticDifferences.scalatex @@ -1,6 +1,6 @@ @import BookData._ @p - Although Scala.js tries very hard to maintain compatibility with Scala-JVM, there are some parts where the two platforms differs. This can be roughly grouped into two things: differences in the libraries available,and differences in the language itself. This chapter will cover both of these facets. + Although Scala.js tries very hard to maintain compatibility with Scala-JVM, there are some parts where the two platforms differs. This can be roughly grouped into two things: differences in the libraries available, and differences in the language itself. This chapter will cover both of these facets. @sect{Language Differences} @sect{Floats are Doubles} |