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-rw-r--r--src/ProtocolBuffers/CodedInputStream.cs2140
1 files changed, 1155 insertions, 985 deletions
diff --git a/src/ProtocolBuffers/CodedInputStream.cs b/src/ProtocolBuffers/CodedInputStream.cs
index 8b4c860b..225cf4da 100644
--- a/src/ProtocolBuffers/CodedInputStream.cs
+++ b/src/ProtocolBuffers/CodedInputStream.cs
@@ -1,985 +1,1155 @@
-#region Copyright notice and license
-// Protocol Buffers - Google's data interchange format
-// Copyright 2008 Google Inc. All rights reserved.
-// http://github.com/jskeet/dotnet-protobufs/
-// Original C++/Java/Python code:
-// http://code.google.com/p/protobuf/
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived from
-// this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Text;
-using Google.ProtocolBuffers.Descriptors;
-
-namespace Google.ProtocolBuffers {
-
- /// <summary>
- /// Readings and decodes protocol message fields.
- /// </summary>
- /// <remarks>
- /// This class contains two kinds of methods: methods that read specific
- /// protocol message constructs and field types (e.g. ReadTag and
- /// ReadInt32) and methods that read low-level values (e.g.
- /// ReadRawVarint32 and ReadRawBytes). If you are reading encoded protocol
- /// messages, you should use the former methods, but if you are reading some
- /// other format of your own design, use the latter. The names of the former
- /// methods are taken from the protocol buffer type names, not .NET types.
- /// (Hence ReadFloat instead of ReadSingle, and ReadBool instead of ReadBoolean.)
- ///
- /// TODO(jonskeet): Consider whether recursion and size limits shouldn't be readonly,
- /// set at construction time.
- /// </remarks>
- public sealed class CodedInputStream {
- private readonly byte[] buffer;
- private int bufferSize;
- private int bufferSizeAfterLimit = 0;
- private int bufferPos = 0;
- private readonly Stream input;
- private uint lastTag = 0;
-
- internal const int DefaultRecursionLimit = 64;
- internal const int DefaultSizeLimit = 64 << 20; // 64MB
- public const int BufferSize = 4096;
-
- /// <summary>
- /// The total number of bytes read before the current buffer. The
- /// total bytes read up to the current position can be computed as
- /// totalBytesRetired + bufferPos.
- /// </summary>
- private int totalBytesRetired = 0;
-
- /// <summary>
- /// The absolute position of the end of the current message.
- /// </summary>
- private int currentLimit = int.MaxValue;
-
- /// <summary>
- /// <see cref="SetRecursionLimit"/>
- /// </summary>
- private int recursionDepth = 0;
- private int recursionLimit = DefaultRecursionLimit;
-
- /// <summary>
- /// <see cref="SetSizeLimit"/>
- /// </summary>
- private int sizeLimit = DefaultSizeLimit;
-
- #region Construction
- /// <summary>
- /// Creates a new CodedInputStream reading data from the given
- /// stream.
- /// </summary>
- public static CodedInputStream CreateInstance(Stream input) {
- return new CodedInputStream(input);
- }
-
- /// <summary>
- /// Creates a new CodedInputStream reading data from the given
- /// byte array.
- /// </summary>
- public static CodedInputStream CreateInstance(byte[] buf) {
- return new CodedInputStream(buf, 0, buf.Length);
- }
-
- /// <summary>
- /// Creates a new CodedInputStream that reads from the given
- /// byte array slice.
- /// </summary>
- public static CodedInputStream CreateInstance(byte[] buf, int offset, int length) {
- return new CodedInputStream(buf, offset, length);
- }
-
- private CodedInputStream(byte[] buffer, int offset, int length) {
- this.buffer = buffer;
- this.bufferPos = offset;
- this.bufferSize = offset + length;
- this.input = null;
- }
-
- private CodedInputStream(Stream input) {
- this.buffer = new byte[BufferSize];
- this.bufferSize = 0;
- this.input = input;
- }
- #endregion
-
- #region Validation
- /// <summary>
- /// Verifies that the last call to ReadTag() returned the given tag value.
- /// This is used to verify that a nested group ended with the correct
- /// end tag.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">The last
- /// tag read was not the one specified</exception>
- [CLSCompliant(false)]
- public void CheckLastTagWas(uint value) {
- if (lastTag != value) {
- throw InvalidProtocolBufferException.InvalidEndTag();
- }
- }
- #endregion
-
- #region Reading of tags etc
- /// <summary>
- /// Attempt to read a field tag, returning 0 if we have reached the end
- /// of the input data. Protocol message parsers use this to read tags,
- /// since a protocol message may legally end wherever a tag occurs, and
- /// zero is not a valid tag number.
- /// </summary>
- [CLSCompliant(false)]
- public uint ReadTag() {
- if (IsAtEnd) {
- lastTag = 0;
- return 0;
- }
-
- lastTag = ReadRawVarint32();
- if (lastTag == 0) {
- // If we actually read zero, that's not a valid tag.
- throw InvalidProtocolBufferException.InvalidTag();
- }
- return lastTag;
- }
-
- /// <summary>
- /// Read a double field from the stream.
- /// </summary>
- public double ReadDouble() {
-#if SILVERLIGHT2 || COMPACT_FRAMEWORK_35
- byte[] bytes = ReadRawBytes(8);
- return BitConverter.ToDouble(bytes, 0);
-#else
- return BitConverter.Int64BitsToDouble((long) ReadRawLittleEndian64());
-#endif
- }
-
- /// <summary>
- /// Read a float field from the stream.
- /// </summary>
- public float ReadFloat() {
- // TODO(jonskeet): Test this on different endiannesses
- uint raw = ReadRawLittleEndian32();
- byte[] rawBytes = BitConverter.GetBytes(raw);
- return BitConverter.ToSingle(rawBytes, 0);
- }
-
- /// <summary>
- /// Read a uint64 field from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public ulong ReadUInt64() {
- return ReadRawVarint64();
- }
-
- /// <summary>
- /// Read an int64 field from the stream.
- /// </summary>
- public long ReadInt64() {
- return (long) ReadRawVarint64();
- }
-
- /// <summary>
- /// Read an int32 field from the stream.
- /// </summary>
- public int ReadInt32() {
- return (int) ReadRawVarint32();
- }
-
- /// <summary>
- /// Read a fixed64 field from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public ulong ReadFixed64() {
- return ReadRawLittleEndian64();
- }
-
- /// <summary>
- /// Read a fixed32 field from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public uint ReadFixed32() {
- return ReadRawLittleEndian32();
- }
-
- /// <summary>
- /// Read a bool field from the stream.
- /// </summary>
- public bool ReadBool() {
- return ReadRawVarint32() != 0;
- }
-
- /// <summary>
- /// Reads a string field from the stream.
- /// </summary>
- public String ReadString() {
- int size = (int) ReadRawVarint32();
- // No need to read any data for an empty string.
- if (size == 0) {
- return "";
- }
- if (size <= bufferSize - bufferPos) {
- // Fast path: We already have the bytes in a contiguous buffer, so
- // just copy directly from it.
- String result = Encoding.UTF8.GetString(buffer, bufferPos, size);
- bufferPos += size;
- return result;
- }
- // Slow path: Build a byte array first then copy it.
- return Encoding.UTF8.GetString(ReadRawBytes(size), 0, size);
- }
-
- /// <summary>
- /// Reads a group field value from the stream.
- /// </summary>
- public void ReadGroup(int fieldNumber, IBuilderLite builder,
- ExtensionRegistry extensionRegistry) {
- if (recursionDepth >= recursionLimit) {
- throw InvalidProtocolBufferException.RecursionLimitExceeded();
- }
- ++recursionDepth;
- builder.WeakMergeFrom(this, extensionRegistry);
- CheckLastTagWas(WireFormat.MakeTag(fieldNumber, WireFormat.WireType.EndGroup));
- --recursionDepth;
- }
-
- /// <summary>
- /// Reads a group field value from the stream and merges it into the given
- /// UnknownFieldSet.
- /// </summary>
- [Obsolete]
- public void ReadUnknownGroup(int fieldNumber, IBuilderLite builder)
- {
- if (recursionDepth >= recursionLimit) {
- throw InvalidProtocolBufferException.RecursionLimitExceeded();
- }
- ++recursionDepth;
- builder.WeakMergeFrom(this);
- CheckLastTagWas(WireFormat.MakeTag(fieldNumber, WireFormat.WireType.EndGroup));
- --recursionDepth;
- }
-
- /// <summary>
- /// Reads an embedded message field value from the stream.
- /// </summary>
- public void ReadMessage(IBuilderLite builder, ExtensionRegistry extensionRegistry) {
- int length = (int) ReadRawVarint32();
- if (recursionDepth >= recursionLimit) {
- throw InvalidProtocolBufferException.RecursionLimitExceeded();
- }
- int oldLimit = PushLimit(length);
- ++recursionDepth;
- builder.WeakMergeFrom(this, extensionRegistry);
- CheckLastTagWas(0);
- --recursionDepth;
- PopLimit(oldLimit);
- }
-
- /// <summary>
- /// Reads a bytes field value from the stream.
- /// </summary>
- public ByteString ReadBytes() {
- int size = (int) ReadRawVarint32();
- if (size < bufferSize - bufferPos && size > 0) {
- // Fast path: We already have the bytes in a contiguous buffer, so
- // just copy directly from it.
- ByteString result = ByteString.CopyFrom(buffer, bufferPos, size);
- bufferPos += size;
- return result;
- } else {
- // Slow path: Build a byte array first then copy it.
- return ByteString.CopyFrom(ReadRawBytes(size));
- }
- }
-
- /// <summary>
- /// Reads a uint32 field value from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public uint ReadUInt32() {
- return ReadRawVarint32();
- }
-
- /// <summary>
- /// Reads an enum field value from the stream. The caller is responsible
- /// for converting the numeric value to an actual enum.
- /// </summary>
- public int ReadEnum() {
- return (int) ReadRawVarint32();
- }
-
- /// <summary>
- /// Reads an sfixed32 field value from the stream.
- /// </summary>
- public int ReadSFixed32() {
- return (int) ReadRawLittleEndian32();
- }
-
- /// <summary>
- /// Reads an sfixed64 field value from the stream.
- /// </summary>
- public long ReadSFixed64() {
- return (long) ReadRawLittleEndian64();
- }
-
- /// <summary>
- /// Reads an sint32 field value from the stream.
- /// </summary>
- public int ReadSInt32() {
- return DecodeZigZag32(ReadRawVarint32());
- }
-
- /// <summary>
- /// Reads an sint64 field value from the stream.
- /// </summary>
- public long ReadSInt64() {
- return DecodeZigZag64(ReadRawVarint64());
- }
-
- /// <summary>
- /// Reads a field of any primitive type. Enums, groups and embedded
- /// messages are not handled by this method.
- /// </summary>
- public object ReadPrimitiveField(FieldType fieldType) {
- switch (fieldType) {
- case FieldType.Double: return ReadDouble();
- case FieldType.Float: return ReadFloat();
- case FieldType.Int64: return ReadInt64();
- case FieldType.UInt64: return ReadUInt64();
- case FieldType.Int32: return ReadInt32();
- case FieldType.Fixed64: return ReadFixed64();
- case FieldType.Fixed32: return ReadFixed32();
- case FieldType.Bool: return ReadBool();
- case FieldType.String: return ReadString();
- case FieldType.Bytes: return ReadBytes();
- case FieldType.UInt32: return ReadUInt32();
- case FieldType.SFixed32: return ReadSFixed32();
- case FieldType.SFixed64: return ReadSFixed64();
- case FieldType.SInt32: return ReadSInt32();
- case FieldType.SInt64: return ReadSInt64();
- case FieldType.Group:
- throw new ArgumentException("ReadPrimitiveField() cannot handle nested groups.");
- case FieldType.Message:
- throw new ArgumentException("ReadPrimitiveField() cannot handle embedded messages.");
- // We don't handle enums because we don't know what to do if the
- // value is not recognized.
- case FieldType.Enum:
- throw new ArgumentException("ReadPrimitiveField() cannot handle enums.");
- default:
- throw new ArgumentOutOfRangeException("Invalid field type " + fieldType);
- }
- }
- #endregion
-
- #region Underlying reading primitives
-
- /// <summary>
- /// Same code as ReadRawVarint32, but read each byte individually, checking for
- /// buffer overflow.
- /// </summary>
- private uint SlowReadRawVarint32() {
- int tmp = ReadRawByte();
- if (tmp < 128) {
- return (uint)tmp;
- }
- int result = tmp & 0x7f;
- if ((tmp = ReadRawByte()) < 128) {
- result |= tmp << 7;
- } else {
- result |= (tmp & 0x7f) << 7;
- if ((tmp = ReadRawByte()) < 128) {
- result |= tmp << 14;
- } else {
- result |= (tmp & 0x7f) << 14;
- if ((tmp = ReadRawByte()) < 128) {
- result |= tmp << 21;
- } else {
- result |= (tmp & 0x7f) << 21;
- result |= (tmp = ReadRawByte()) << 28;
- if (tmp >= 128) {
- // Discard upper 32 bits.
- for (int i = 0; i < 5; i++) {
- if (ReadRawByte() < 128) return (uint)result;
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
- }
- }
- }
- return (uint)result;
- }
-
- /// <summary>
- /// Read a raw Varint from the stream. If larger than 32 bits, discard the upper bits.
- /// This method is optimised for the case where we've got lots of data in the buffer.
- /// That means we can check the size just once, then just read directly from the buffer
- /// without constant rechecking of the buffer length.
- /// </summary>
- [CLSCompliant(false)]
- public uint ReadRawVarint32() {
- if (bufferPos + 5 > bufferSize) {
- return SlowReadRawVarint32();
- }
-
- int tmp = buffer[bufferPos++];
- if (tmp < 128) {
- return (uint)tmp;
- }
- int result = tmp & 0x7f;
- if ((tmp = buffer[bufferPos++]) < 128) {
- result |= tmp << 7;
- } else {
- result |= (tmp & 0x7f) << 7;
- if ((tmp = buffer[bufferPos++]) < 128) {
- result |= tmp << 14;
- } else {
- result |= (tmp & 0x7f) << 14;
- if ((tmp = buffer[bufferPos++]) < 128) {
- result |= tmp << 21;
- } else {
- result |= (tmp & 0x7f) << 21;
- result |= (tmp = buffer[bufferPos++]) << 28;
- if (tmp >= 128) {
- // Discard upper 32 bits.
- // Note that this has to use ReadRawByte() as we only ensure we've
- // got at least 5 bytes at the start of the method. This lets us
- // use the fast path in more cases, and we rarely hit this section of code.
- for (int i = 0; i < 5; i++) {
- if (ReadRawByte() < 128) return (uint)result;
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
- }
- }
- }
- return (uint)result;
- }
-
- /// <summary>
- /// Reads a varint from the input one byte at a time, so that it does not
- /// read any bytes after the end of the varint. If you simply wrapped the
- /// stream in a CodedInputStream and used ReadRawVarint32(Stream)}
- /// then you would probably end up reading past the end of the varint since
- /// CodedInputStream buffers its input.
- /// </summary>
- /// <param name="input"></param>
- /// <returns></returns>
- [CLSCompliant(false)]
- public static uint ReadRawVarint32(Stream input)
- {
- int result = 0;
- int offset = 0;
- for (; offset < 32; offset += 7) {
- int b = input.ReadByte();
- if (b == -1) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- result |= (b & 0x7f) << offset;
- if ((b & 0x80) == 0) {
- return (uint) result;
- }
- }
- // Keep reading up to 64 bits.
- for (; offset < 64; offset += 7) {
- int b = input.ReadByte();
- if (b == -1) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- if ((b & 0x80) == 0) {
- return (uint) result;
- }
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
-
- /// <summary>
- /// Read a raw varint from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public ulong ReadRawVarint64() {
- int shift = 0;
- ulong result = 0;
- while (shift < 64) {
- byte b = ReadRawByte();
- result |= (ulong)(b & 0x7F) << shift;
- if ((b & 0x80) == 0) {
- return result;
- }
- shift += 7;
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
-
- /// <summary>
- /// Read a 32-bit little-endian integer from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public uint ReadRawLittleEndian32() {
- uint b1 = ReadRawByte();
- uint b2 = ReadRawByte();
- uint b3 = ReadRawByte();
- uint b4 = ReadRawByte();
- return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24);
- }
-
- /// <summary>
- /// Read a 64-bit little-endian integer from the stream.
- /// </summary>
- [CLSCompliant(false)]
- public ulong ReadRawLittleEndian64() {
- ulong b1 = ReadRawByte();
- ulong b2 = ReadRawByte();
- ulong b3 = ReadRawByte();
- ulong b4 = ReadRawByte();
- ulong b5 = ReadRawByte();
- ulong b6 = ReadRawByte();
- ulong b7 = ReadRawByte();
- ulong b8 = ReadRawByte();
- return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24)
- | (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56);
- }
- #endregion
-
- /// <summary>
- /// Decode a 32-bit value with ZigZag encoding.
- /// </summary>
- /// <remarks>
- /// ZigZag encodes signed integers into values that can be efficiently
- /// encoded with varint. (Otherwise, negative values must be
- /// sign-extended to 64 bits to be varint encoded, thus always taking
- /// 10 bytes on the wire.)
- /// </remarks>
- [CLSCompliant(false)]
- public static int DecodeZigZag32(uint n) {
- return (int)(n >> 1) ^ -(int)(n & 1);
- }
-
- /// <summary>
- /// Decode a 32-bit value with ZigZag encoding.
- /// </summary>
- /// <remarks>
- /// ZigZag encodes signed integers into values that can be efficiently
- /// encoded with varint. (Otherwise, negative values must be
- /// sign-extended to 64 bits to be varint encoded, thus always taking
- /// 10 bytes on the wire.)
- /// </remarks>
- [CLSCompliant(false)]
- public static long DecodeZigZag64(ulong n) {
- return (long)(n >> 1) ^ -(long)(n & 1);
- }
-
- /// <summary>
- /// Set the maximum message recursion depth.
- /// </summary>
- /// <remarks>
- /// In order to prevent malicious
- /// messages from causing stack overflows, CodedInputStream limits
- /// how deeply messages may be nested. The default limit is 64.
- /// </remarks>
- public int SetRecursionLimit(int limit) {
- if (limit < 0) {
- throw new ArgumentOutOfRangeException("Recursion limit cannot be negative: " + limit);
- }
- int oldLimit = recursionLimit;
- recursionLimit = limit;
- return oldLimit;
- }
-
- /// <summary>
- /// Set the maximum message size.
- /// </summary>
- /// <remarks>
- /// In order to prevent malicious messages from exhausting memory or
- /// causing integer overflows, CodedInputStream limits how large a message may be.
- /// The default limit is 64MB. You should set this limit as small
- /// as you can without harming your app's functionality. Note that
- /// size limits only apply when reading from an InputStream, not
- /// when constructed around a raw byte array (nor with ByteString.NewCodedInput).
- /// If you want to read several messages from a single CodedInputStream, you
- /// can call ResetSizeCounter() after each message to avoid hitting the
- /// size limit.
- /// </remarks>
- public int SetSizeLimit(int limit) {
- if (limit < 0) {
- throw new ArgumentOutOfRangeException("Size limit cannot be negative: " + limit);
- }
- int oldLimit = sizeLimit;
- sizeLimit = limit;
- return oldLimit;
- }
-
- #region Internal reading and buffer management
- /// <summary>
- /// Resets the current size counter to zero (see SetSizeLimit).
- /// </summary>
- public void ResetSizeCounter() {
- totalBytesRetired = 0;
- }
-
- /// <summary>
- /// Sets currentLimit to (current position) + byteLimit. This is called
- /// when descending into a length-delimited embedded message. The previous
- /// limit is returned.
- /// </summary>
- /// <returns>The old limit.</returns>
- public int PushLimit(int byteLimit) {
- if (byteLimit < 0) {
- throw InvalidProtocolBufferException.NegativeSize();
- }
- byteLimit += totalBytesRetired + bufferPos;
- int oldLimit = currentLimit;
- if (byteLimit > oldLimit) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- currentLimit = byteLimit;
-
- RecomputeBufferSizeAfterLimit();
-
- return oldLimit;
- }
-
- private void RecomputeBufferSizeAfterLimit() {
- bufferSize += bufferSizeAfterLimit;
- int bufferEnd = totalBytesRetired + bufferSize;
- if (bufferEnd > currentLimit) {
- // Limit is in current buffer.
- bufferSizeAfterLimit = bufferEnd - currentLimit;
- bufferSize -= bufferSizeAfterLimit;
- } else {
- bufferSizeAfterLimit = 0;
- }
- }
-
- /// <summary>
- /// Discards the current limit, returning the previous limit.
- /// </summary>
- public void PopLimit(int oldLimit) {
- currentLimit = oldLimit;
- RecomputeBufferSizeAfterLimit();
- }
-
- /// <summary>
- /// Returns whether or not all the data before the limit has been read.
- /// </summary>
- /// <returns></returns>
- public bool ReachedLimit {
- get {
- if (currentLimit == int.MaxValue) {
- return false;
- }
- int currentAbsolutePosition = totalBytesRetired + bufferPos;
- return currentAbsolutePosition >= currentLimit;
- }
- }
-
- /// <summary>
- /// Returns true if the stream has reached the end of the input. This is the
- /// case if either the end of the underlying input source has been reached or
- /// the stream has reached a limit created using PushLimit.
- /// </summary>
- public bool IsAtEnd {
- get {
- return bufferPos == bufferSize && !RefillBuffer(false);
- }
- }
-
- /// <summary>
- /// Called when buffer is empty to read more bytes from the
- /// input. If <paramref name="mustSucceed"/> is true, RefillBuffer() gurantees that
- /// either there will be at least one byte in the buffer when it returns
- /// or it will throw an exception. If <paramref name="mustSucceed"/> is false,
- /// RefillBuffer() returns false if no more bytes were available.
- /// </summary>
- /// <param name="mustSucceed"></param>
- /// <returns></returns>
- private bool RefillBuffer(bool mustSucceed) {
- if (bufferPos < bufferSize) {
- throw new InvalidOperationException("RefillBuffer() called when buffer wasn't empty.");
- }
-
- if (totalBytesRetired + bufferSize == currentLimit) {
- // Oops, we hit a limit.
- if (mustSucceed) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- } else {
- return false;
- }
- }
-
- totalBytesRetired += bufferSize;
-
- bufferPos = 0;
- bufferSize = (input == null) ? 0 : input.Read(buffer, 0, buffer.Length);
- if (bufferSize < 0) {
- throw new InvalidOperationException("Stream.Read returned a negative count");
- }
- if (bufferSize == 0) {
- if (mustSucceed) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- } else {
- return false;
- }
- } else {
- RecomputeBufferSizeAfterLimit();
- int totalBytesRead =
- totalBytesRetired + bufferSize + bufferSizeAfterLimit;
- if (totalBytesRead > sizeLimit || totalBytesRead < 0) {
- throw InvalidProtocolBufferException.SizeLimitExceeded();
- }
- return true;
- }
- }
-
- /// <summary>
- /// Read one byte from the input.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">
- /// the end of the stream or the current limit was reached
- /// </exception>
- public byte ReadRawByte() {
- if (bufferPos == bufferSize) {
- RefillBuffer(true);
- }
- return buffer[bufferPos++];
- }
-
- /// <summary>
- /// Read a fixed size of bytes from the input.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">
- /// the end of the stream or the current limit was reached
- /// </exception>
- public byte[] ReadRawBytes(int size) {
- if (size < 0) {
- throw InvalidProtocolBufferException.NegativeSize();
- }
-
- if (totalBytesRetired + bufferPos + size > currentLimit) {
- // Read to the end of the stream anyway.
- SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
- // Then fail.
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
-
- if (size <= bufferSize - bufferPos) {
- // We have all the bytes we need already.
- byte[] bytes = new byte[size];
- Array.Copy(buffer, bufferPos, bytes, 0, size);
- bufferPos += size;
- return bytes;
- } else if (size < BufferSize) {
- // Reading more bytes than are in the buffer, but not an excessive number
- // of bytes. We can safely allocate the resulting array ahead of time.
-
- // First copy what we have.
- byte[] bytes = new byte[size];
- int pos = bufferSize - bufferPos;
- Array.Copy(buffer, bufferPos, bytes, 0, pos);
- bufferPos = bufferSize;
-
- // We want to use RefillBuffer() and then copy from the buffer into our
- // byte array rather than reading directly into our byte array because
- // the input may be unbuffered.
- RefillBuffer(true);
-
- while (size - pos > bufferSize) {
- Array.Copy(buffer, 0, bytes, pos, bufferSize);
- pos += bufferSize;
- bufferPos = bufferSize;
- RefillBuffer(true);
- }
-
- Array.Copy(buffer, 0, bytes, pos, size - pos);
- bufferPos = size - pos;
-
- return bytes;
- } else {
- // The size is very large. For security reasons, we can't allocate the
- // entire byte array yet. The size comes directly from the input, so a
- // maliciously-crafted message could provide a bogus very large size in
- // order to trick the app into allocating a lot of memory. We avoid this
- // by allocating and reading only a small chunk at a time, so that the
- // malicious message must actually *be* extremely large to cause
- // problems. Meanwhile, we limit the allowed size of a message elsewhere.
-
- // Remember the buffer markers since we'll have to copy the bytes out of
- // it later.
- int originalBufferPos = bufferPos;
- int originalBufferSize = bufferSize;
-
- // Mark the current buffer consumed.
- totalBytesRetired += bufferSize;
- bufferPos = 0;
- bufferSize = 0;
-
- // Read all the rest of the bytes we need.
- int sizeLeft = size - (originalBufferSize - originalBufferPos);
- List<byte[]> chunks = new List<byte[]>();
-
- while (sizeLeft > 0) {
- byte[] chunk = new byte[Math.Min(sizeLeft, BufferSize)];
- int pos = 0;
- while (pos < chunk.Length) {
- int n = (input == null) ? -1 : input.Read(chunk, pos, chunk.Length - pos);
- if (n <= 0) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- totalBytesRetired += n;
- pos += n;
- }
- sizeLeft -= chunk.Length;
- chunks.Add(chunk);
- }
-
- // OK, got everything. Now concatenate it all into one buffer.
- byte[] bytes = new byte[size];
-
- // Start by copying the leftover bytes from this.buffer.
- int newPos = originalBufferSize - originalBufferPos;
- Array.Copy(buffer, originalBufferPos, bytes, 0, newPos);
-
- // And now all the chunks.
- foreach (byte[] chunk in chunks) {
- Array.Copy(chunk, 0, bytes, newPos, chunk.Length);
- newPos += chunk.Length;
- }
-
- // Done.
- return bytes;
- }
- }
-
- /// <summary>
- /// Reads and discards a single field, given its tag value.
- /// </summary>
- /// <returns>false if the tag is an end-group tag, in which case
- /// nothing is skipped. Otherwise, returns true.</returns>
- [CLSCompliant(false)]
- public bool SkipField(uint tag) {
- switch (WireFormat.GetTagWireType(tag)) {
- case WireFormat.WireType.Varint:
- ReadInt32();
- return true;
- case WireFormat.WireType.Fixed64:
- ReadRawLittleEndian64();
- return true;
- case WireFormat.WireType.LengthDelimited:
- SkipRawBytes((int) ReadRawVarint32());
- return true;
- case WireFormat.WireType.StartGroup:
- SkipMessage();
- CheckLastTagWas(
- WireFormat.MakeTag(WireFormat.GetTagFieldNumber(tag),
- WireFormat.WireType.EndGroup));
- return true;
- case WireFormat.WireType.EndGroup:
- return false;
- case WireFormat.WireType.Fixed32:
- ReadRawLittleEndian32();
- return true;
- default:
- throw InvalidProtocolBufferException.InvalidWireType();
- }
- }
-
- /// <summary>
- /// Reads and discards an entire message. This will read either until EOF
- /// or until an endgroup tag, whichever comes first.
- /// </summary>
- public void SkipMessage() {
- while (true) {
- uint tag = ReadTag();
- if (tag == 0 || !SkipField(tag)) {
- return;
- }
- }
- }
-
- /// <summary>
- /// Reads and discards <paramref name="size"/> bytes.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">the end of the stream
- /// or the current limit was reached</exception>
- public void SkipRawBytes(int size) {
- if (size < 0) {
- throw InvalidProtocolBufferException.NegativeSize();
- }
-
- if (totalBytesRetired + bufferPos + size > currentLimit) {
- // Read to the end of the stream anyway.
- SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
- // Then fail.
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
-
- if (size <= bufferSize - bufferPos) {
- // We have all the bytes we need already.
- bufferPos += size;
- } else {
- // Skipping more bytes than are in the buffer. First skip what we have.
- int pos = bufferSize - bufferPos;
- totalBytesRetired += pos;
- bufferPos = 0;
- bufferSize = 0;
-
- // Then skip directly from the InputStream for the rest.
- if (pos < size) {
- if (input == null) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- SkipImpl(size - pos);
- totalBytesRetired += size - pos;
- }
- }
- }
-
- /// <summary>
- /// Abstraction of skipping to cope with streams which can't really skip.
- /// </summary>
- private void SkipImpl(int amountToSkip) {
- if (input.CanSeek) {
- long previousPosition = input.Position;
- input.Position += amountToSkip;
- if (input.Position != previousPosition + amountToSkip) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- } else {
- byte[] skipBuffer = new byte[1024];
- while (amountToSkip > 0) {
- int bytesRead = input.Read(skipBuffer, 0, skipBuffer.Length);
- if (bytesRead <= 0) {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- amountToSkip -= bytesRead;
- }
- }
- }
- #endregion
- }
-}
+#region Copyright notice and license
+
+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc. All rights reserved.
+// http://github.com/jskeet/dotnet-protobufs/
+// Original C++/Java/Python code:
+// http://code.google.com/p/protobuf/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+using Google.ProtocolBuffers.Descriptors;
+
+namespace Google.ProtocolBuffers
+{
+ /// <summary>
+ /// Readings and decodes protocol message fields.
+ /// </summary>
+ /// <remarks>
+ /// This class contains two kinds of methods: methods that read specific
+ /// protocol message constructs and field types (e.g. ReadTag and
+ /// ReadInt32) and methods that read low-level values (e.g.
+ /// ReadRawVarint32 and ReadRawBytes). If you are reading encoded protocol
+ /// messages, you should use the former methods, but if you are reading some
+ /// other format of your own design, use the latter. The names of the former
+ /// methods are taken from the protocol buffer type names, not .NET types.
+ /// (Hence ReadFloat instead of ReadSingle, and ReadBool instead of ReadBoolean.)
+ ///
+ /// TODO(jonskeet): Consider whether recursion and size limits shouldn't be readonly,
+ /// set at construction time.
+ /// </remarks>
+ public sealed class CodedInputStream
+ {
+ private readonly byte[] buffer;
+ private int bufferSize;
+ private int bufferSizeAfterLimit = 0;
+ private int bufferPos = 0;
+ private readonly Stream input;
+ private uint lastTag = 0;
+
+ internal const int DefaultRecursionLimit = 64;
+ internal const int DefaultSizeLimit = 64 << 20; // 64MB
+ public const int BufferSize = 4096;
+
+ /// <summary>
+ /// The total number of bytes read before the current buffer. The
+ /// total bytes read up to the current position can be computed as
+ /// totalBytesRetired + bufferPos.
+ /// </summary>
+ private int totalBytesRetired = 0;
+
+ /// <summary>
+ /// The absolute position of the end of the current message.
+ /// </summary>
+ private int currentLimit = int.MaxValue;
+
+ /// <summary>
+ /// <see cref="SetRecursionLimit"/>
+ /// </summary>
+ private int recursionDepth = 0;
+
+ private int recursionLimit = DefaultRecursionLimit;
+
+ /// <summary>
+ /// <see cref="SetSizeLimit"/>
+ /// </summary>
+ private int sizeLimit = DefaultSizeLimit;
+
+ #region Construction
+
+ /// <summary>
+ /// Creates a new CodedInputStream reading data from the given
+ /// stream.
+ /// </summary>
+ public static CodedInputStream CreateInstance(Stream input)
+ {
+ return new CodedInputStream(input);
+ }
+
+ /// <summary>
+ /// Creates a new CodedInputStream reading data from the given
+ /// byte array.
+ /// </summary>
+ public static CodedInputStream CreateInstance(byte[] buf)
+ {
+ return new CodedInputStream(buf, 0, buf.Length);
+ }
+
+ /// <summary>
+ /// Creates a new CodedInputStream that reads from the given
+ /// byte array slice.
+ /// </summary>
+ public static CodedInputStream CreateInstance(byte[] buf, int offset, int length)
+ {
+ return new CodedInputStream(buf, offset, length);
+ }
+
+ private CodedInputStream(byte[] buffer, int offset, int length)
+ {
+ this.buffer = buffer;
+ this.bufferPos = offset;
+ this.bufferSize = offset + length;
+ this.input = null;
+ }
+
+ private CodedInputStream(Stream input)
+ {
+ this.buffer = new byte[BufferSize];
+ this.bufferSize = 0;
+ this.input = input;
+ }
+
+ #endregion
+
+ #region Validation
+
+ /// <summary>
+ /// Verifies that the last call to ReadTag() returned the given tag value.
+ /// This is used to verify that a nested group ended with the correct
+ /// end tag.
+ /// </summary>
+ /// <exception cref="InvalidProtocolBufferException">The last
+ /// tag read was not the one specified</exception>
+ [CLSCompliant(false)]
+ public void CheckLastTagWas(uint value)
+ {
+ if (lastTag != value)
+ {
+ throw InvalidProtocolBufferException.InvalidEndTag();
+ }
+ }
+
+ #endregion
+
+ #region Reading of tags etc
+
+ /// <summary>
+ /// Attempt to read a field tag, returning 0 if we have reached the end
+ /// of the input data. Protocol message parsers use this to read tags,
+ /// since a protocol message may legally end wherever a tag occurs, and
+ /// zero is not a valid tag number.
+ /// </summary>
+ [CLSCompliant(false)]
+ public uint ReadTag()
+ {
+ if (IsAtEnd)
+ {
+ lastTag = 0;
+ return 0;
+ }
+
+ lastTag = ReadRawVarint32();
+ if (lastTag == 0)
+ {
+ // If we actually read zero, that's not a valid tag.
+ throw InvalidProtocolBufferException.InvalidTag();
+ }
+ return lastTag;
+ }
+
+ /// <summary>
+ /// Read a double field from the stream.
+ /// </summary>
+ public double ReadDouble()
+ {
+#if SILVERLIGHT2 || COMPACT_FRAMEWORK_35
+ byte[] bytes = ReadRawBytes(8);
+ return BitConverter.ToDouble(bytes, 0);
+#else
+ return BitConverter.Int64BitsToDouble((long) ReadRawLittleEndian64());
+#endif
+ }
+
+ /// <summary>
+ /// Read a float field from the stream.
+ /// </summary>
+ public float ReadFloat()
+ {
+ // TODO(jonskeet): Test this on different endiannesses
+ uint raw = ReadRawLittleEndian32();
+ byte[] rawBytes = BitConverter.GetBytes(raw);
+ return BitConverter.ToSingle(rawBytes, 0);
+ }
+
+ /// <summary>
+ /// Read a uint64 field from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public ulong ReadUInt64()
+ {
+ return ReadRawVarint64();
+ }
+
+ /// <summary>
+ /// Read an int64 field from the stream.
+ /// </summary>
+ public long ReadInt64()
+ {
+ return (long) ReadRawVarint64();
+ }
+
+ /// <summary>
+ /// Read an int32 field from the stream.
+ /// </summary>
+ public int ReadInt32()
+ {
+ return (int) ReadRawVarint32();
+ }
+
+ /// <summary>
+ /// Read a fixed64 field from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public ulong ReadFixed64()
+ {
+ return ReadRawLittleEndian64();
+ }
+
+ /// <summary>
+ /// Read a fixed32 field from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public uint ReadFixed32()
+ {
+ return ReadRawLittleEndian32();
+ }
+
+ /// <summary>
+ /// Read a bool field from the stream.
+ /// </summary>
+ public bool ReadBool()
+ {
+ return ReadRawVarint32() != 0;
+ }
+
+ /// <summary>
+ /// Reads a string field from the stream.
+ /// </summary>
+ public String ReadString()
+ {
+ int size = (int) ReadRawVarint32();
+ // No need to read any data for an empty string.
+ if (size == 0)
+ {
+ return "";
+ }
+ if (size <= bufferSize - bufferPos)
+ {
+ // Fast path: We already have the bytes in a contiguous buffer, so
+ // just copy directly from it.
+ String result = Encoding.UTF8.GetString(buffer, bufferPos, size);
+ bufferPos += size;
+ return result;
+ }
+ // Slow path: Build a byte array first then copy it.
+ return Encoding.UTF8.GetString(ReadRawBytes(size), 0, size);
+ }
+
+ /// <summary>
+ /// Reads a group field value from the stream.
+ /// </summary>
+ public void ReadGroup(int fieldNumber, IBuilderLite builder,
+ ExtensionRegistry extensionRegistry)
+ {
+ if (recursionDepth >= recursionLimit)
+ {
+ throw InvalidProtocolBufferException.RecursionLimitExceeded();
+ }
+ ++recursionDepth;
+ builder.WeakMergeFrom(this, extensionRegistry);
+ CheckLastTagWas(WireFormat.MakeTag(fieldNumber, WireFormat.WireType.EndGroup));
+ --recursionDepth;
+ }
+
+ /// <summary>
+ /// Reads a group field value from the stream and merges it into the given
+ /// UnknownFieldSet.
+ /// </summary>
+ [Obsolete]
+ public void ReadUnknownGroup(int fieldNumber, IBuilderLite builder)
+ {
+ if (recursionDepth >= recursionLimit)
+ {
+ throw InvalidProtocolBufferException.RecursionLimitExceeded();
+ }
+ ++recursionDepth;
+ builder.WeakMergeFrom(this);
+ CheckLastTagWas(WireFormat.MakeTag(fieldNumber, WireFormat.WireType.EndGroup));
+ --recursionDepth;
+ }
+
+ /// <summary>
+ /// Reads an embedded message field value from the stream.
+ /// </summary>
+ public void ReadMessage(IBuilderLite builder, ExtensionRegistry extensionRegistry)
+ {
+ int length = (int) ReadRawVarint32();
+ if (recursionDepth >= recursionLimit)
+ {
+ throw InvalidProtocolBufferException.RecursionLimitExceeded();
+ }
+ int oldLimit = PushLimit(length);
+ ++recursionDepth;
+ builder.WeakMergeFrom(this, extensionRegistry);
+ CheckLastTagWas(0);
+ --recursionDepth;
+ PopLimit(oldLimit);
+ }
+
+ /// <summary>
+ /// Reads a bytes field value from the stream.
+ /// </summary>
+ public ByteString ReadBytes()
+ {
+ int size = (int) ReadRawVarint32();
+ if (size < bufferSize - bufferPos && size > 0)
+ {
+ // Fast path: We already have the bytes in a contiguous buffer, so
+ // just copy directly from it.
+ ByteString result = ByteString.CopyFrom(buffer, bufferPos, size);
+ bufferPos += size;
+ return result;
+ }
+ else
+ {
+ // Slow path: Build a byte array first then copy it.
+ return ByteString.CopyFrom(ReadRawBytes(size));
+ }
+ }
+
+ /// <summary>
+ /// Reads a uint32 field value from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public uint ReadUInt32()
+ {
+ return ReadRawVarint32();
+ }
+
+ /// <summary>
+ /// Reads an enum field value from the stream. The caller is responsible
+ /// for converting the numeric value to an actual enum.
+ /// </summary>
+ public int ReadEnum()
+ {
+ return (int) ReadRawVarint32();
+ }
+
+ /// <summary>
+ /// Reads an sfixed32 field value from the stream.
+ /// </summary>
+ public int ReadSFixed32()
+ {
+ return (int) ReadRawLittleEndian32();
+ }
+
+ /// <summary>
+ /// Reads an sfixed64 field value from the stream.
+ /// </summary>
+ public long ReadSFixed64()
+ {
+ return (long) ReadRawLittleEndian64();
+ }
+
+ /// <summary>
+ /// Reads an sint32 field value from the stream.
+ /// </summary>
+ public int ReadSInt32()
+ {
+ return DecodeZigZag32(ReadRawVarint32());
+ }
+
+ /// <summary>
+ /// Reads an sint64 field value from the stream.
+ /// </summary>
+ public long ReadSInt64()
+ {
+ return DecodeZigZag64(ReadRawVarint64());
+ }
+
+ /// <summary>
+ /// Reads a field of any primitive type. Enums, groups and embedded
+ /// messages are not handled by this method.
+ /// </summary>
+ public object ReadPrimitiveField(FieldType fieldType)
+ {
+ switch (fieldType)
+ {
+ case FieldType.Double:
+ return ReadDouble();
+ case FieldType.Float:
+ return ReadFloat();
+ case FieldType.Int64:
+ return ReadInt64();
+ case FieldType.UInt64:
+ return ReadUInt64();
+ case FieldType.Int32:
+ return ReadInt32();
+ case FieldType.Fixed64:
+ return ReadFixed64();
+ case FieldType.Fixed32:
+ return ReadFixed32();
+ case FieldType.Bool:
+ return ReadBool();
+ case FieldType.String:
+ return ReadString();
+ case FieldType.Bytes:
+ return ReadBytes();
+ case FieldType.UInt32:
+ return ReadUInt32();
+ case FieldType.SFixed32:
+ return ReadSFixed32();
+ case FieldType.SFixed64:
+ return ReadSFixed64();
+ case FieldType.SInt32:
+ return ReadSInt32();
+ case FieldType.SInt64:
+ return ReadSInt64();
+ case FieldType.Group:
+ throw new ArgumentException("ReadPrimitiveField() cannot handle nested groups.");
+ case FieldType.Message:
+ throw new ArgumentException("ReadPrimitiveField() cannot handle embedded messages.");
+ // We don't handle enums because we don't know what to do if the
+ // value is not recognized.
+ case FieldType.Enum:
+ throw new ArgumentException("ReadPrimitiveField() cannot handle enums.");
+ default:
+ throw new ArgumentOutOfRangeException("Invalid field type " + fieldType);
+ }
+ }
+
+ #endregion
+
+ #region Underlying reading primitives
+
+ /// <summary>
+ /// Same code as ReadRawVarint32, but read each byte individually, checking for
+ /// buffer overflow.
+ /// </summary>
+ private uint SlowReadRawVarint32()
+ {
+ int tmp = ReadRawByte();
+ if (tmp < 128)
+ {
+ return (uint) tmp;
+ }
+ int result = tmp & 0x7f;
+ if ((tmp = ReadRawByte()) < 128)
+ {
+ result |= tmp << 7;
+ }
+ else
+ {
+ result |= (tmp & 0x7f) << 7;
+ if ((tmp = ReadRawByte()) < 128)
+ {
+ result |= tmp << 14;
+ }
+ else
+ {
+ result |= (tmp & 0x7f) << 14;
+ if ((tmp = ReadRawByte()) < 128)
+ {
+ result |= tmp << 21;
+ }
+ else
+ {
+ result |= (tmp & 0x7f) << 21;
+ result |= (tmp = ReadRawByte()) << 28;
+ if (tmp >= 128)
+ {
+ // Discard upper 32 bits.
+ for (int i = 0; i < 5; i++)
+ {
+ if (ReadRawByte() < 128) return (uint) result;
+ }
+ throw InvalidProtocolBufferException.MalformedVarint();
+ }
+ }
+ }
+ }
+ return (uint) result;
+ }
+
+ /// <summary>
+ /// Read a raw Varint from the stream. If larger than 32 bits, discard the upper bits.
+ /// This method is optimised for the case where we've got lots of data in the buffer.
+ /// That means we can check the size just once, then just read directly from the buffer
+ /// without constant rechecking of the buffer length.
+ /// </summary>
+ [CLSCompliant(false)]
+ public uint ReadRawVarint32()
+ {
+ if (bufferPos + 5 > bufferSize)
+ {
+ return SlowReadRawVarint32();
+ }
+
+ int tmp = buffer[bufferPos++];
+ if (tmp < 128)
+ {
+ return (uint) tmp;
+ }
+ int result = tmp & 0x7f;
+ if ((tmp = buffer[bufferPos++]) < 128)
+ {
+ result |= tmp << 7;
+ }
+ else
+ {
+ result |= (tmp & 0x7f) << 7;
+ if ((tmp = buffer[bufferPos++]) < 128)
+ {
+ result |= tmp << 14;
+ }
+ else
+ {
+ result |= (tmp & 0x7f) << 14;
+ if ((tmp = buffer[bufferPos++]) < 128)
+ {
+ result |= tmp << 21;
+ }
+ else
+ {
+ result |= (tmp & 0x7f) << 21;
+ result |= (tmp = buffer[bufferPos++]) << 28;
+ if (tmp >= 128)
+ {
+ // Discard upper 32 bits.
+ // Note that this has to use ReadRawByte() as we only ensure we've
+ // got at least 5 bytes at the start of the method. This lets us
+ // use the fast path in more cases, and we rarely hit this section of code.
+ for (int i = 0; i < 5; i++)
+ {
+ if (ReadRawByte() < 128) return (uint) result;
+ }
+ throw InvalidProtocolBufferException.MalformedVarint();
+ }
+ }
+ }
+ }
+ return (uint) result;
+ }
+
+ /// <summary>
+ /// Reads a varint from the input one byte at a time, so that it does not
+ /// read any bytes after the end of the varint. If you simply wrapped the
+ /// stream in a CodedInputStream and used ReadRawVarint32(Stream)}
+ /// then you would probably end up reading past the end of the varint since
+ /// CodedInputStream buffers its input.
+ /// </summary>
+ /// <param name="input"></param>
+ /// <returns></returns>
+ [CLSCompliant(false)]
+ public static uint ReadRawVarint32(Stream input)
+ {
+ int result = 0;
+ int offset = 0;
+ for (; offset < 32; offset += 7)
+ {
+ int b = input.ReadByte();
+ if (b == -1)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ result |= (b & 0x7f) << offset;
+ if ((b & 0x80) == 0)
+ {
+ return (uint) result;
+ }
+ }
+ // Keep reading up to 64 bits.
+ for (; offset < 64; offset += 7)
+ {
+ int b = input.ReadByte();
+ if (b == -1)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ if ((b & 0x80) == 0)
+ {
+ return (uint) result;
+ }
+ }
+ throw InvalidProtocolBufferException.MalformedVarint();
+ }
+
+ /// <summary>
+ /// Read a raw varint from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public ulong ReadRawVarint64()
+ {
+ int shift = 0;
+ ulong result = 0;
+ while (shift < 64)
+ {
+ byte b = ReadRawByte();
+ result |= (ulong) (b & 0x7F) << shift;
+ if ((b & 0x80) == 0)
+ {
+ return result;
+ }
+ shift += 7;
+ }
+ throw InvalidProtocolBufferException.MalformedVarint();
+ }
+
+ /// <summary>
+ /// Read a 32-bit little-endian integer from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public uint ReadRawLittleEndian32()
+ {
+ uint b1 = ReadRawByte();
+ uint b2 = ReadRawByte();
+ uint b3 = ReadRawByte();
+ uint b4 = ReadRawByte();
+ return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24);
+ }
+
+ /// <summary>
+ /// Read a 64-bit little-endian integer from the stream.
+ /// </summary>
+ [CLSCompliant(false)]
+ public ulong ReadRawLittleEndian64()
+ {
+ ulong b1 = ReadRawByte();
+ ulong b2 = ReadRawByte();
+ ulong b3 = ReadRawByte();
+ ulong b4 = ReadRawByte();
+ ulong b5 = ReadRawByte();
+ ulong b6 = ReadRawByte();
+ ulong b7 = ReadRawByte();
+ ulong b8 = ReadRawByte();
+ return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24)
+ | (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56);
+ }
+
+ #endregion
+
+ /// <summary>
+ /// Decode a 32-bit value with ZigZag encoding.
+ /// </summary>
+ /// <remarks>
+ /// ZigZag encodes signed integers into values that can be efficiently
+ /// encoded with varint. (Otherwise, negative values must be
+ /// sign-extended to 64 bits to be varint encoded, thus always taking
+ /// 10 bytes on the wire.)
+ /// </remarks>
+ [CLSCompliant(false)]
+ public static int DecodeZigZag32(uint n)
+ {
+ return (int) (n >> 1) ^ -(int) (n & 1);
+ }
+
+ /// <summary>
+ /// Decode a 32-bit value with ZigZag encoding.
+ /// </summary>
+ /// <remarks>
+ /// ZigZag encodes signed integers into values that can be efficiently
+ /// encoded with varint. (Otherwise, negative values must be
+ /// sign-extended to 64 bits to be varint encoded, thus always taking
+ /// 10 bytes on the wire.)
+ /// </remarks>
+ [CLSCompliant(false)]
+ public static long DecodeZigZag64(ulong n)
+ {
+ return (long) (n >> 1) ^ -(long) (n & 1);
+ }
+
+ /// <summary>
+ /// Set the maximum message recursion depth.
+ /// </summary>
+ /// <remarks>
+ /// In order to prevent malicious
+ /// messages from causing stack overflows, CodedInputStream limits
+ /// how deeply messages may be nested. The default limit is 64.
+ /// </remarks>
+ public int SetRecursionLimit(int limit)
+ {
+ if (limit < 0)
+ {
+ throw new ArgumentOutOfRangeException("Recursion limit cannot be negative: " + limit);
+ }
+ int oldLimit = recursionLimit;
+ recursionLimit = limit;
+ return oldLimit;
+ }
+
+ /// <summary>
+ /// Set the maximum message size.
+ /// </summary>
+ /// <remarks>
+ /// In order to prevent malicious messages from exhausting memory or
+ /// causing integer overflows, CodedInputStream limits how large a message may be.
+ /// The default limit is 64MB. You should set this limit as small
+ /// as you can without harming your app's functionality. Note that
+ /// size limits only apply when reading from an InputStream, not
+ /// when constructed around a raw byte array (nor with ByteString.NewCodedInput).
+ /// If you want to read several messages from a single CodedInputStream, you
+ /// can call ResetSizeCounter() after each message to avoid hitting the
+ /// size limit.
+ /// </remarks>
+ public int SetSizeLimit(int limit)
+ {
+ if (limit < 0)
+ {
+ throw new ArgumentOutOfRangeException("Size limit cannot be negative: " + limit);
+ }
+ int oldLimit = sizeLimit;
+ sizeLimit = limit;
+ return oldLimit;
+ }
+
+ #region Internal reading and buffer management
+
+ /// <summary>
+ /// Resets the current size counter to zero (see SetSizeLimit).
+ /// </summary>
+ public void ResetSizeCounter()
+ {
+ totalBytesRetired = 0;
+ }
+
+ /// <summary>
+ /// Sets currentLimit to (current position) + byteLimit. This is called
+ /// when descending into a length-delimited embedded message. The previous
+ /// limit is returned.
+ /// </summary>
+ /// <returns>The old limit.</returns>
+ public int PushLimit(int byteLimit)
+ {
+ if (byteLimit < 0)
+ {
+ throw InvalidProtocolBufferException.NegativeSize();
+ }
+ byteLimit += totalBytesRetired + bufferPos;
+ int oldLimit = currentLimit;
+ if (byteLimit > oldLimit)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ currentLimit = byteLimit;
+
+ RecomputeBufferSizeAfterLimit();
+
+ return oldLimit;
+ }
+
+ private void RecomputeBufferSizeAfterLimit()
+ {
+ bufferSize += bufferSizeAfterLimit;
+ int bufferEnd = totalBytesRetired + bufferSize;
+ if (bufferEnd > currentLimit)
+ {
+ // Limit is in current buffer.
+ bufferSizeAfterLimit = bufferEnd - currentLimit;
+ bufferSize -= bufferSizeAfterLimit;
+ }
+ else
+ {
+ bufferSizeAfterLimit = 0;
+ }
+ }
+
+ /// <summary>
+ /// Discards the current limit, returning the previous limit.
+ /// </summary>
+ public void PopLimit(int oldLimit)
+ {
+ currentLimit = oldLimit;
+ RecomputeBufferSizeAfterLimit();
+ }
+
+ /// <summary>
+ /// Returns whether or not all the data before the limit has been read.
+ /// </summary>
+ /// <returns></returns>
+ public bool ReachedLimit
+ {
+ get
+ {
+ if (currentLimit == int.MaxValue)
+ {
+ return false;
+ }
+ int currentAbsolutePosition = totalBytesRetired + bufferPos;
+ return currentAbsolutePosition >= currentLimit;
+ }
+ }
+
+ /// <summary>
+ /// Returns true if the stream has reached the end of the input. This is the
+ /// case if either the end of the underlying input source has been reached or
+ /// the stream has reached a limit created using PushLimit.
+ /// </summary>
+ public bool IsAtEnd
+ {
+ get { return bufferPos == bufferSize && !RefillBuffer(false); }
+ }
+
+ /// <summary>
+ /// Called when buffer is empty to read more bytes from the
+ /// input. If <paramref name="mustSucceed"/> is true, RefillBuffer() gurantees that
+ /// either there will be at least one byte in the buffer when it returns
+ /// or it will throw an exception. If <paramref name="mustSucceed"/> is false,
+ /// RefillBuffer() returns false if no more bytes were available.
+ /// </summary>
+ /// <param name="mustSucceed"></param>
+ /// <returns></returns>
+ private bool RefillBuffer(bool mustSucceed)
+ {
+ if (bufferPos < bufferSize)
+ {
+ throw new InvalidOperationException("RefillBuffer() called when buffer wasn't empty.");
+ }
+
+ if (totalBytesRetired + bufferSize == currentLimit)
+ {
+ // Oops, we hit a limit.
+ if (mustSucceed)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ totalBytesRetired += bufferSize;
+
+ bufferPos = 0;
+ bufferSize = (input == null) ? 0 : input.Read(buffer, 0, buffer.Length);
+ if (bufferSize < 0)
+ {
+ throw new InvalidOperationException("Stream.Read returned a negative count");
+ }
+ if (bufferSize == 0)
+ {
+ if (mustSucceed)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ RecomputeBufferSizeAfterLimit();
+ int totalBytesRead =
+ totalBytesRetired + bufferSize + bufferSizeAfterLimit;
+ if (totalBytesRead > sizeLimit || totalBytesRead < 0)
+ {
+ throw InvalidProtocolBufferException.SizeLimitExceeded();
+ }
+ return true;
+ }
+ }
+
+ /// <summary>
+ /// Read one byte from the input.
+ /// </summary>
+ /// <exception cref="InvalidProtocolBufferException">
+ /// the end of the stream or the current limit was reached
+ /// </exception>
+ public byte ReadRawByte()
+ {
+ if (bufferPos == bufferSize)
+ {
+ RefillBuffer(true);
+ }
+ return buffer[bufferPos++];
+ }
+
+ /// <summary>
+ /// Read a fixed size of bytes from the input.
+ /// </summary>
+ /// <exception cref="InvalidProtocolBufferException">
+ /// the end of the stream or the current limit was reached
+ /// </exception>
+ public byte[] ReadRawBytes(int size)
+ {
+ if (size < 0)
+ {
+ throw InvalidProtocolBufferException.NegativeSize();
+ }
+
+ if (totalBytesRetired + bufferPos + size > currentLimit)
+ {
+ // Read to the end of the stream anyway.
+ SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
+ // Then fail.
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+
+ if (size <= bufferSize - bufferPos)
+ {
+ // We have all the bytes we need already.
+ byte[] bytes = new byte[size];
+ Array.Copy(buffer, bufferPos, bytes, 0, size);
+ bufferPos += size;
+ return bytes;
+ }
+ else if (size < BufferSize)
+ {
+ // Reading more bytes than are in the buffer, but not an excessive number
+ // of bytes. We can safely allocate the resulting array ahead of time.
+
+ // First copy what we have.
+ byte[] bytes = new byte[size];
+ int pos = bufferSize - bufferPos;
+ Array.Copy(buffer, bufferPos, bytes, 0, pos);
+ bufferPos = bufferSize;
+
+ // We want to use RefillBuffer() and then copy from the buffer into our
+ // byte array rather than reading directly into our byte array because
+ // the input may be unbuffered.
+ RefillBuffer(true);
+
+ while (size - pos > bufferSize)
+ {
+ Array.Copy(buffer, 0, bytes, pos, bufferSize);
+ pos += bufferSize;
+ bufferPos = bufferSize;
+ RefillBuffer(true);
+ }
+
+ Array.Copy(buffer, 0, bytes, pos, size - pos);
+ bufferPos = size - pos;
+
+ return bytes;
+ }
+ else
+ {
+ // The size is very large. For security reasons, we can't allocate the
+ // entire byte array yet. The size comes directly from the input, so a
+ // maliciously-crafted message could provide a bogus very large size in
+ // order to trick the app into allocating a lot of memory. We avoid this
+ // by allocating and reading only a small chunk at a time, so that the
+ // malicious message must actually *be* extremely large to cause
+ // problems. Meanwhile, we limit the allowed size of a message elsewhere.
+
+ // Remember the buffer markers since we'll have to copy the bytes out of
+ // it later.
+ int originalBufferPos = bufferPos;
+ int originalBufferSize = bufferSize;
+
+ // Mark the current buffer consumed.
+ totalBytesRetired += bufferSize;
+ bufferPos = 0;
+ bufferSize = 0;
+
+ // Read all the rest of the bytes we need.
+ int sizeLeft = size - (originalBufferSize - originalBufferPos);
+ List<byte[]> chunks = new List<byte[]>();
+
+ while (sizeLeft > 0)
+ {
+ byte[] chunk = new byte[Math.Min(sizeLeft, BufferSize)];
+ int pos = 0;
+ while (pos < chunk.Length)
+ {
+ int n = (input == null) ? -1 : input.Read(chunk, pos, chunk.Length - pos);
+ if (n <= 0)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ totalBytesRetired += n;
+ pos += n;
+ }
+ sizeLeft -= chunk.Length;
+ chunks.Add(chunk);
+ }
+
+ // OK, got everything. Now concatenate it all into one buffer.
+ byte[] bytes = new byte[size];
+
+ // Start by copying the leftover bytes from this.buffer.
+ int newPos = originalBufferSize - originalBufferPos;
+ Array.Copy(buffer, originalBufferPos, bytes, 0, newPos);
+
+ // And now all the chunks.
+ foreach (byte[] chunk in chunks)
+ {
+ Array.Copy(chunk, 0, bytes, newPos, chunk.Length);
+ newPos += chunk.Length;
+ }
+
+ // Done.
+ return bytes;
+ }
+ }
+
+ /// <summary>
+ /// Reads and discards a single field, given its tag value.
+ /// </summary>
+ /// <returns>false if the tag is an end-group tag, in which case
+ /// nothing is skipped. Otherwise, returns true.</returns>
+ [CLSCompliant(false)]
+ public bool SkipField(uint tag)
+ {
+ switch (WireFormat.GetTagWireType(tag))
+ {
+ case WireFormat.WireType.Varint:
+ ReadInt32();
+ return true;
+ case WireFormat.WireType.Fixed64:
+ ReadRawLittleEndian64();
+ return true;
+ case WireFormat.WireType.LengthDelimited:
+ SkipRawBytes((int) ReadRawVarint32());
+ return true;
+ case WireFormat.WireType.StartGroup:
+ SkipMessage();
+ CheckLastTagWas(
+ WireFormat.MakeTag(WireFormat.GetTagFieldNumber(tag),
+ WireFormat.WireType.EndGroup));
+ return true;
+ case WireFormat.WireType.EndGroup:
+ return false;
+ case WireFormat.WireType.Fixed32:
+ ReadRawLittleEndian32();
+ return true;
+ default:
+ throw InvalidProtocolBufferException.InvalidWireType();
+ }
+ }
+
+ /// <summary>
+ /// Reads and discards an entire message. This will read either until EOF
+ /// or until an endgroup tag, whichever comes first.
+ /// </summary>
+ public void SkipMessage()
+ {
+ while (true)
+ {
+ uint tag = ReadTag();
+ if (tag == 0 || !SkipField(tag))
+ {
+ return;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Reads and discards <paramref name="size"/> bytes.
+ /// </summary>
+ /// <exception cref="InvalidProtocolBufferException">the end of the stream
+ /// or the current limit was reached</exception>
+ public void SkipRawBytes(int size)
+ {
+ if (size < 0)
+ {
+ throw InvalidProtocolBufferException.NegativeSize();
+ }
+
+ if (totalBytesRetired + bufferPos + size > currentLimit)
+ {
+ // Read to the end of the stream anyway.
+ SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
+ // Then fail.
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+
+ if (size <= bufferSize - bufferPos)
+ {
+ // We have all the bytes we need already.
+ bufferPos += size;
+ }
+ else
+ {
+ // Skipping more bytes than are in the buffer. First skip what we have.
+ int pos = bufferSize - bufferPos;
+ totalBytesRetired += pos;
+ bufferPos = 0;
+ bufferSize = 0;
+
+ // Then skip directly from the InputStream for the rest.
+ if (pos < size)
+ {
+ if (input == null)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ SkipImpl(size - pos);
+ totalBytesRetired += size - pos;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Abstraction of skipping to cope with streams which can't really skip.
+ /// </summary>
+ private void SkipImpl(int amountToSkip)
+ {
+ if (input.CanSeek)
+ {
+ long previousPosition = input.Position;
+ input.Position += amountToSkip;
+ if (input.Position != previousPosition + amountToSkip)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ }
+ else
+ {
+ byte[] skipBuffer = new byte[1024];
+ while (amountToSkip > 0)
+ {
+ int bytesRead = input.Read(skipBuffer, 0, skipBuffer.Length);
+ if (bytesRead <= 0)
+ {
+ throw InvalidProtocolBufferException.TruncatedMessage();
+ }
+ amountToSkip -= bytesRead;
+ }
+ }
+ }
+
+ #endregion
+ }
+} \ No newline at end of file