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+#region Copyright notice and license
+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc. All rights reserved.
+// http://github.com/jskeet/dotnet-protobufs/
+// Original C++/Java/Python code:
+// http://code.google.com/p/protobuf/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Collections;
+using System.Globalization;
+using Google.ProtocolBuffers.Descriptors;
+
+namespace Google.ProtocolBuffers {
+
+ /// <summary>
+ /// All generated protocol message classes extend this class. It implements
+ /// most of the IMessage interface using reflection. Users
+ /// can ignore this class as an implementation detail.
+ /// </summary>
+ public abstract class GeneratedMessageLite<TMessage, TBuilder> : AbstractMessageLite<TMessage, TBuilder>
+ where TMessage : GeneratedMessageLite<TMessage, TBuilder>
+ where TBuilder : GeneratedBuilderLite<TMessage, TBuilder> {
+
+ protected abstract TMessage ThisMessage { get; }
+
+ public sealed override string ToString() {
+ using (System.IO.StringWriter wtr = new System.IO.StringWriter()) {
+ PrintTo(wtr);
+ return wtr.ToString();
+ }
+ }
+
+ /// <summary>
+ /// PrintTo() helper methods for Lite Runtime
+ /// </summary>
+ protected static void PrintField<T>(string name, IList<T> value, System.IO.TextWriter writer) {
+ foreach (T item in value)
+ PrintField(name, true, (object)item, writer);
+ }
+ /// <summary>
+ /// PrintTo() helper methods for Lite Runtime
+ /// </summary>
+ protected static void PrintField(string name, bool hasValue, object value, System.IO.TextWriter writer) {
+ if (!hasValue) return;
+ if (value is IMessageLite) {
+ writer.WriteLine("{0} {{", name);
+ ((IMessageLite)value).PrintTo(writer);
+ writer.WriteLine("}");
+ } else if (value is ByteString || value is String) {
+ writer.Write("{0}: \"", name);
+ if(value is String)
+ EscapeBytes( System.Text.Encoding.UTF8.GetBytes((string)value), writer);
+ else
+ EscapeBytes(((ByteString)value), writer);
+ writer.WriteLine("\"");
+ } else if (value is bool) {
+ writer.WriteLine("{0}: {1}", name, (bool)value ? "true" : "false");
+ } else if (value is IEnumLite) {
+ writer.WriteLine("{0}: {1}", name, ((IEnumLite)value).Name);
+ }
+ else {
+ writer.WriteLine("{0}: {1}", name, ((IConvertible)value).ToString(CultureInfo.InvariantCulture));
+ }
+ }
+
+ /// <summary>
+ /// COPIED from TextFormat
+ /// Escapes bytes in the format used in protocol buffer text format, which
+ /// is the same as the format used for C string literals. All bytes
+ /// that are not printable 7-bit ASCII characters are escaped, as well as
+ /// backslash, single-quote, and double-quote characters. Characters for
+ /// which no defined short-hand escape sequence is defined will be escaped
+ /// using 3-digit octal sequences.
+ /// The returned value is guaranteed to be entirely ASCII.
+ /// </summary>
+ private static void EscapeBytes(IEnumerable<byte> input, System.IO.TextWriter writer) {
+ foreach (byte b in input) {
+ switch (b) {
+ // C# does not use \a or \v
+ case 0x07: writer.Write("\\a"); break;
+ case (byte)'\b': writer.Write("\\b"); break;
+ case (byte)'\f': writer.Write("\\f"); break;
+ case (byte)'\n': writer.Write("\\n"); break;
+ case (byte)'\r': writer.Write("\\r"); break;
+ case (byte)'\t': writer.Write("\\t"); break;
+ case 0x0b: writer.Write("\\v"); break;
+ case (byte)'\\': writer.Write("\\\\"); break;
+ case (byte)'\'': writer.Write("\\\'"); break;
+ case (byte)'"': writer.Write("\\\""); break;
+ default:
+ if (b >= 0x20 && b < 128) {
+ writer.Write((char)b);
+ } else {
+ writer.Write('\\');
+ writer.Write((char)('0' + ((b >> 6) & 3)));
+ writer.Write((char)('0' + ((b >> 3) & 7)));
+ writer.Write((char)('0' + (b & 7)));
+ }
+ break;
+ }
+ }
+ }
+ }
+}