| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Compiler changes
* Generated code changes
* Library changes
* Compiler style changes
* Generated style changes
* Fix Windows build errors
* Implement changes from review
* Reintroduce proto2 check
* Compiler changes (required handling review)
* Generated code changes (required handling review)
* Library changes (required handling review
* Field presence rewrite (compiler changes)
* Field presence rewrite (generated code changes)
* Compiler comment
* IFieldAccessor.HasValue library implementation
* Remove Clear methods and default values from proto3 code (Compiler)
* Remove Clear methods and default values from proto3 code (Generated)
* Remove Clear methods and default values from proto3 code (Library)
* Fix distcheck error
* Rewrite default string values to use base64 and convert
* Library changes (IMessage2)
* Compiler changes (IMessage2)
* Generated changes (IMessage2)
* Rebased and regenerated
* Compiler changes (initialized extension)
* Generated changes (initialized extension)
* Library changes (initialized extension)
* Refactor MessageExtensions.IsRequired
* Move string default value creator and bytes default value creator back to seperate methods
* Dead code cleanup
* Fixed segmentation fault
Removed unused header method declarations
|
|
|
|
|
| |
This is a bit of a grotty hack, as we need to sort of fake proto2 field presence, but with only a proto3 version of the descriptor messages (a bit like oneof detection).
Should be okay, but will need to be careful of this if we ever implement proto2.
|
|
We'll see what I've missed when CI fails...
|