| Commit message (Collapse) | Author | Age | Files | Lines |
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* Compiler changes
* Generated code changes
* Library changes
* Compiler style changes
* Generated style changes
* Fix Windows build errors
* Implement changes from review
* Reintroduce proto2 check
* Compiler changes (required handling review)
* Generated code changes (required handling review)
* Library changes (required handling review
* Field presence rewrite (compiler changes)
* Field presence rewrite (generated code changes)
* Compiler comment
* IFieldAccessor.HasValue library implementation
* Remove Clear methods and default values from proto3 code (Compiler)
* Remove Clear methods and default values from proto3 code (Generated)
* Remove Clear methods and default values from proto3 code (Library)
* Fix distcheck error
* Rewrite default string values to use base64 and convert
* Library changes (IMessage2)
* Compiler changes (IMessage2)
* Generated changes (IMessage2)
* Rebased and regenerated
* Compiler changes (initialized extension)
* Generated changes (initialized extension)
* Library changes (initialized extension)
* Refactor MessageExtensions.IsRequired
* Move string default value creator and bytes default value creator back to seperate methods
* Dead code cleanup
* Fixed segmentation fault
Removed unused header method declarations
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We no longer need this, now that we have finished the switch to C++11
and are using std::unique_ptr.
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These statements pulled a bunch of symbols from the std namespace into
the global namespace. This commit removes all of them except for
std::string, which is a bit trickier to remove.
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Overview of changes:
- A new C#-specific command-line option, legacy_enum_values to revert to the old behavior
- When legacy_enum_values isn't specified, we strip the enum name as a prefix, and PascalCase the value name
- A new attribute within the C# code so that we can always tell the original in-proto name
Regenerating the C# code with legacy_enum_values leads to code which still compiles and works - but
there's more still to do.
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This also renames generate_directories to base_namespace_specified; generating directories is the
immediate *effect* of specifying a base namespace, but with this change the options reflect what has been
specified rather than the effect. (There may be other effects in the future, of course.)
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* `csharp_options`: Added `Options` to encapsulate generator options.
Supported options for now - file_extension, base_namespace
* `{Blah}Generator`: Now accept `Options*` as parameter to constructor
* `csharp_generator.cc`: Parse and populate options
* `Makefile.am`: Added `csharp_options.h`
* `extract_includes.bat.in`: Added `csharp_options.h`
Refactoring code to two commits. This is the first commit
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This changes csharp_names.h, which will require a corresponding change in GRPC.
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This introduces a new C# option, base_namespace.
If the option is not specified, the behaviour is as before: no directories are generated.
If the option *is* specified, all C# namespaces must be relative to the base namespace, and the directories are generated relative to that namespace.
Example:
- Any.proto declares csharp_namespace = "Google.Protobuf.WellKnownTypes"
- We build with --csharp_out=Google.Protobuf --csharp_opt=base_namespace=Google.Protobuf
- The Any.cs file is generated in Google.Protobuf/WellKnownTypes (where it currently lives)
We need a change to descriptor.proto before this will all work (it wasn't in the right C# namespace) but that needs the other descriptors to be regenerated too. See next commit...
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- Add a partial method called by all constructors
- Generate internal classes for descriptor.proto (only)
- Forbid proto2 descriptors except for descriptor.proto
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