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author | Jakob Odersky <jodersky@gmail.com> | 2009-11-29 16:15:03 +0000 |
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committer | Jakob Odersky <jodersky@gmail.com> | 2009-11-29 16:15:03 +0000 |
commit | be2ee4dea92c5a4fc2329959d6e7272c50b221a6 (patch) | |
tree | b2c98b44cbf732e6374d523cc397fa118457d4eb /doc/sims/geometry/Vector2D.html | |
parent | 5031df4b26afd515274b5ca34f0d5380a99e4223 (diff) | |
download | sims-be2ee4dea92c5a4fc2329959d6e7272c50b221a6.tar.gz sims-be2ee4dea92c5a4fc2329959d6e7272c50b221a6.tar.bz2 sims-be2ee4dea92c5a4fc2329959d6e7272c50b221a6.zip |
Translated comments to english.
Diffstat (limited to 'doc/sims/geometry/Vector2D.html')
-rw-r--r-- | doc/sims/geometry/Vector2D.html | 96 |
1 files changed, 40 insertions, 56 deletions
diff --git a/doc/sims/geometry/Vector2D.html b/doc/sims/geometry/Vector2D.html index 5e541fb..816428e 100644 --- a/doc/sims/geometry/Vector2D.html +++ b/doc/sims/geometry/Vector2D.html @@ -33,9 +33,9 @@ </dt> <dd><code> extends </code><a href="" target="contentFrame" class="scala/Product">scala.Product</a></dd> </dl> - <dl><dd>Ein 2-dimensionaler Vektor.</dd></dl> + <dl><dd>A 2D vector.</dd></dl> <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>x - </code>1. Komponente</dd><dd><code>y - </code>2. Komponente</dd></dl> + <b>Parameters</b></dt><dd><code>x - </code>1st component</dd><dd><code>y - </code>2nd component</dd></dl> @@ -49,7 +49,7 @@ <em><a href="../../sims/geometry/Vector2D.html#length" target="_self">length</a></em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a> - <div>Norm dieses Vektors.</div> + <div>Norm or length of this vector.</div> </td> </tr> </table> @@ -63,7 +63,7 @@ <em><a href="../../sims/geometry/Vector2D.html#*%28Double%29" target="_self">*</a></em> (<em>n</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Multiplikation mit einem Skalar.</div> + <div>Scalar multiplication.</div> </td> </tr> <tr> @@ -74,7 +74,7 @@ <em><a href="../../sims/geometry/Vector2D.html#%2B%28sims.geometry.Vector2D%29" target="_self">+</a></em> (<em>v</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Vektoraddition.</div> + <div>Vector addition.</div> </td> </tr> <tr> @@ -85,7 +85,7 @@ <em><a href="../../sims/geometry/Vector2D.html#-%28sims.geometry.Vector2D%29" target="_self">-</a></em> (<em>v</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Vektorsubstraktion.</div> + <div>Vector substraction.</div> </td> </tr> <tr> @@ -96,7 +96,7 @@ <em><a href="../../sims/geometry/Vector2D.html#%2F%28Double%29" target="_self">/</a></em> (<em>n</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Division durch ein Skalar.</div> + <div>Scalar division.</div> </td> </tr> <tr> @@ -107,7 +107,7 @@ <em><a href="../../sims/geometry/Vector2D.html#components" target="_self">components</a></em> : <a href="" target="contentFrame" class="scala/List">scala.List</a>[<a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>] - <div>Ergibt eine Liste der Komponenten dieses Vektors.</div> + <div>Returns a list of this vector's components.</div> </td> </tr> <tr> @@ -118,7 +118,7 @@ <em><a href="../../sims/geometry/Vector2D.html#cross%28sims.geometry.Vector2D%29" target="_self">cross</a></em> (<em>v</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a> - <div>Kreuzprodukt. (Norm des Kreuzproduktes)</div> + <div>Cross product. Length only because in 2D. The direction would be given by the x3-axis.</div> </td> </tr> <tr> @@ -129,7 +129,7 @@ <em><a href="../../sims/geometry/Vector2D.html#dot%28sims.geometry.Vector2D%29" target="_self">dot</a></em> (<em>v</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a> - <div>Skalarprodukt.</div> + <div>Dot product.</div> </td> </tr> <tr> @@ -163,7 +163,7 @@ <em><a href="../../sims/geometry/Vector2D.html#isNull" target="_self">isNull</a></em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a> - <div>Ueberprueft, ob die Komponenten dieses Vektors gleich Null sind.</div> + <div>Checks if this vector is the null vector.</div> </td> </tr> <tr> @@ -174,7 +174,7 @@ <em><a href="../../sims/geometry/Vector2D.html#leftNormal" target="_self">leftNormal</a></em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Linker Normalenvektor. (-y, x)</div> + <div>Left normal vector. (-y, x)</div> </td> </tr> <tr> @@ -218,7 +218,7 @@ <em><a href="../../sims/geometry/Vector2D.html#project%28sims.geometry.Vector2D%29" target="_self">project</a></em> (<em>v</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Errechnet die Projektion dieses- auf einen anderen Vektor.</div> + <div>Returns the projection of this vector onto the vector <code>v</code>.</div> </td> </tr> <tr> @@ -229,7 +229,7 @@ <em><a href="../../sims/geometry/Vector2D.html#rightNormal" target="_self">rightNormal</a></em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Rechter Normalenvektor. (y, -x)</div> + <div>Right normal vector. (y, -x)</div> </td> </tr> <tr> @@ -240,7 +240,7 @@ <em><a href="../../sims/geometry/Vector2D.html#rotate%28Double%29" target="_self">rotate</a></em> (<em>angle</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Errechnet eine Rotation dieses Vektors.</div> + <div>Returns a rotation of this vector by <code>angle</code> radian.</div> </td> </tr> <tr> @@ -262,7 +262,7 @@ <em><a href="../../sims/geometry/Vector2D.html#unary_-" target="_self">unary_-</a></em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Minusvorzeichen.</div> + <div>Unary minus.</div> </td> </tr> <tr> @@ -273,7 +273,7 @@ <em><a href="../../sims/geometry/Vector2D.html#unit" target="_self">unit</a></em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a> - <div>Einheitsvektor dieses Vektors.</div> + <div>Unit vector.</div> </td> </tr> </table><table summary="" cellpadding="3" class="inherited"> @@ -306,7 +306,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Norm dieses Vektors.</dd></dl> + <dl><dd>Norm or length of this vector.</dd></dl> <dl></dl> <hr></hr></div> <table summary="" cellpadding="3" class="member-detail"> @@ -320,10 +320,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Vektoraddition.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>v - </code>zu addierender Vektor</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>dieser Vektor addiert mit <code>v</code></dd></dl> + <dl><dd>Vector addition.</dd></dl> + <dl></dl> <hr></hr> <a name="-%28sims.geometry.Vector2D%29"></a><dl> <dt> @@ -334,10 +332,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Vektorsubstraktion.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>v - </code>zu substrahierender Vektor</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>dieser Vektor substrahiert mit <code>v</code></dd></dl> + <dl><dd>Vector substraction.</dd></dl> + <dl></dl> <hr></hr> <a name="*%28Double%29"></a><dl> <dt> @@ -348,10 +344,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Multiplikation mit einem Skalar.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>n - </code>Faktor</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>dieser Vektor multipliziert mit <code>n</code></dd></dl> + <dl><dd>Scalar multiplication.</dd></dl> + <dl></dl> <hr></hr> <a name="%2F%28Double%29"></a><dl> <dt> @@ -362,10 +356,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Division durch ein Skalar.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>n - </code>Nenner</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>dieser Vektor dividiert durch <code>n</code></dd></dl> + <dl><dd>Scalar division.</dd></dl> + <dl></dl> <hr></hr> <a name="unary_-"></a><dl> <dt> @@ -376,7 +368,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Minusvorzeichen.</dd></dl> + <dl><dd>Unary minus.</dd></dl> <dl></dl> <hr></hr> <a name="dot%28sims.geometry.Vector2D%29"></a><dl> @@ -388,10 +380,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Skalarprodukt.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>v - </code>ein anderer Vektor</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>Skalarprodukt von diesem Vektor mit <code>v</code></dd></dl> + <dl><dd>Dot product.</dd></dl> + <dl></dl> <hr></hr> <a name="cross%28sims.geometry.Vector2D%29"></a><dl> <dt> @@ -402,10 +392,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Kreuzprodukt. (Norm des Kreuzproduktes)</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>v - </code>ein anderer Vektor</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>Norm des Kreuzproduktes dieses Vektors mit <code>v</code>. Die Richtung wuerde der x3-Achse entsprechen.</dd></dl> + <dl><dd>Cross product. Length only because in 2D. The direction would be given by the x3-axis.</dd></dl> + <dl></dl> <hr></hr> <a name="unit"></a><dl> <dt> @@ -416,7 +404,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Einheitsvektor dieses Vektors.</dd></dl> + <dl><dd>Unit vector.</dd></dl> <dl></dl> <hr></hr> <a name="project%28sims.geometry.Vector2D%29"></a><dl> @@ -428,10 +416,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Errechnet die Projektion dieses- auf einen anderen Vektor.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>v - </code>oben gennanter Vektor</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>Projektion dieses Vektors auf <code>v</code></dd></dl> + <dl><dd>Returns the projection of this vector onto the vector <code>v</code>.</dd></dl> + <dl></dl> <hr></hr> <a name="rotate%28Double%29"></a><dl> <dt> @@ -442,10 +428,8 @@ </dt> <dd></dd> </dl> - <dl><dd>Errechnet eine Rotation dieses Vektors.</dd></dl> - <dl><dt style="margin:10px 0 0 20px;"> - <b>Parameters</b></dt><dd><code>angle - </code>Winkel in Radian</dd><dt style="margin:10px 0 0 20px;"> - <b>Returns</b></dt><dd>der um <code>angle</code> rad rotierte Vektor</dd></dl> + <dl><dd>Returns a rotation of this vector by <code>angle</code> radian.</dd></dl> + <dl></dl> <hr></hr> <a name="leftNormal"></a><dl> <dt> @@ -456,7 +440,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Linker Normalenvektor. (-y, x)</dd></dl> + <dl><dd>Left normal vector. (-y, x)</dd></dl> <dl></dl> <hr></hr> <a name="rightNormal"></a><dl> @@ -468,7 +452,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Rechter Normalenvektor. (y, -x)</dd></dl> + <dl><dd>Right normal vector. (y, -x)</dd></dl> <dl></dl> <hr></hr> <a name="isNull"></a><dl> @@ -480,7 +464,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Ueberprueft, ob die Komponenten dieses Vektors gleich Null sind.</dd></dl> + <dl><dd>Checks if this vector is the null vector.</dd></dl> <dl></dl> <hr></hr> <a name="components"></a><dl> @@ -492,7 +476,7 @@ </dt> <dd></dd> </dl> - <dl><dd>Ergibt eine Liste der Komponenten dieses Vektors.</dd></dl> + <dl><dd>Returns a list of this vector's components.</dd></dl> <dl></dl> <hr></hr> <a name="hashCode%28%29"></a><dl> |