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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html>
+ <head><title>class Body in sims.dynamics</title>
+ <meta http-equiv="content-type" content="text/html; charset=UTF8"></meta><meta content="scaladoc (version 2.7.5.final)" name="generator"></meta><link href="../../style.css" type="text/css" rel="stylesheet"></link><script type="text/javascript" src="../../script.js"></script>
+ </head>
+ <body onload="init()">
+ <table summary="" class="navigation">
+ <tr>
+ <td class="navigation-links" valign="top">
+ <!-- <table><tr></tr></table> -->
+ </td>
+ <td align="right" valign="top" style="white-space:nowrap;" rowspan="2">
+ <div class="doctitle-larger">SiMS</div>
+ </td>
+ </tr>
+ <tr><td></td></tr>
+ </table>
+
+ <div class="entity">
+ <a href="../../sims/dynamics$package.html" target="_self">sims.dynamics</a>
+ <br></br>
+ <span class="entity">class Body</span>
+ </div><hr></hr>
+ <div class="source">
+ [source: <a href="" class="sims/dynamics/Body"><code>sims/dynamics/Body.scala</code></a>]
+ </div><hr></hr>
+ <a name="Body"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>class</code>
+ <em>Body</em>(<em>shps</em> : <a href="../../sims/dynamics/Shape.html" target="_self">Shape</a>*)
+ </dt>
+ <dd><code> extends </code><a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html" target="_self">AnyRef</a></dd>
+ </dl>
+ <dl><dd>Ein 2-Dimensionaler Koerper besteht aus mehreren Formen. Im gegensatz zu letzteren, enthaelt ein Koerper dynamische Informationen (v, F, etc...).</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>shps - </code>zu dem Koerper gehoerende Formen.</dd></dl>
+
+
+
+<table summary="" cellpadding="3" class="member">
+ <tr><td class="title" colspan="2">Value Summary</td></tr>
+ <tr>
+ <td class="modifiers" valign="top">
+ <code> var</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#angularVelocity" target="_self">angularVelocity</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+
+ <div>Winkelgeschwindigkeit dieses Koerpers.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> var</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#force" target="_self">force</a></em>
+ : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+
+ <div>Resultierende Kraft auf den Schwerpunkt dieses Koerpers.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> var</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#linearVelocity" target="_self">linearVelocity</a></em>
+ : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+
+ <div>Lineargeschwindigkeit dieses Koerpers.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> var</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#monitor" target="_self">monitor</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>
+
+ <div>Gibt an ob die Eigenschaften dieses Koerpers ueberwacht werden sollen.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> val</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#shapes" target="_self">shapes</a></em>
+ : <a href="" target="contentFrame" class="scala/List">scala.List</a>[<a href="../../sims/dynamics/Shape.html" target="_self">Shape</a>]
+
+ <div>Formen aus denen dieser Koerper besteht.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> var</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#torque" target="_self">torque</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+
+ <div>Resultierender Drehmoment zu dem Schwerpunkt dieses Koerpers.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> val</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#uid" target="_self">uid</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Int.html" target="_self">Int</a>
+
+ <div>Einzigartige Identifikationsnummer dieses Koerpers.</div>
+ </td>
+ </tr>
+ </table>
+<table summary="" cellpadding="3" class="member">
+ <tr><td class="title" colspan="2">Method Summary</td></tr>
+ <tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#I" target="_self">I</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+
+ <div>Ergibt den Traegheitsmoment zu dem Schwerpunkt dieses Koerpers. Der Traegheitsmoment wird mit Hilfe des Steinerschen Satzes errechnet.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#%5E%28sims.dynamics.Shape%29" target="_self">^</a></em>
+ (<em>s</em> : <a href="../../sims/dynamics/Shape.html" target="_self">Shape</a>) : <a href="../../sims/dynamics/Body.html" target="_self">Body</a>
+
+ <div>Erstellt einen neuen Koerper der zusaetzlich die Form <code>s</code> enthaelt.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#%5E%28sims.dynamics.Body%29" target="_self">^</a></em>
+ (<em>b</em> : <a href="../../sims/dynamics/Body.html" target="_self">Body</a>) : <a href="../../sims/dynamics/Body.html" target="_self">Body</a>
+
+ <div>Erstellt einen neuen Koerper der zusaetzlich die Formen von dem Koerper <code>b</code> enthaelt.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#applyForce%28sims.geometry.Vector2D%2Csims.geometry.Vector2D%29" target="_self">applyForce</a></em>
+ (<em>force</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>, <em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Wendet eine Kraft auf einen Punkt dieses Koerpers an. Achtung: der gegebene Punkt wird nicht auf angehoerigkeit dieses
+ Koerpers ueberprueft.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#applyForce%28sims.geometry.Vector2D%29" target="_self">applyForce</a></em>
+ (<em>force</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Wendet eine Kraft auf den Schwerpunkt dieses Koerpers an.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#applyImpulse%28sims.geometry.Vector2D%2Csims.geometry.Vector2D%29" target="_self">applyImpulse</a></em>
+ (<em>impulse</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>, <em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Wendet einen Impuls auf einen Punkt dieses Koerpers an. Achtung: der gegebene Punkt wird nicht auf angehoerigkeit dieses
+ Koerpers ueberprueft.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#applyImpulse%28sims.geometry.Vector2D%29" target="_self">applyImpulse</a></em>
+ (<em>impulse</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Wendet einen Impuls auf den Schwerpunkt dieses Koerpers an.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#contains%28sims.geometry.Vector2D%29" target="_self">contains</a></em>
+ (<em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>
+
+ <div>Ueberprueft ob der gegebene Punkt <code>point</code> sich in diesem Koerper befindet.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#fixed" target="_self">fixed</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>
+
+ <div>Gibt an ob dieser Koerper fixiert ist.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#fixed_%3D%28Boolean%29" target="_self">fixed_=</a></em>
+ (<em>value</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Fixiert oder unfixiert diesen Koerper.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#mass" target="_self">mass</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+
+ <div>Ergibt die Masse dieses Koerpers. Die Masse ist gleich die Summe aller Massen seiner Formen.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#pos" target="_self">pos</a></em>
+ : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+
+ <div>Ermittelt die Position dieses Koerpers. Die Position entspricht dem Schwerpunkt.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#pos_%3D%28sims.geometry.Vector2D%29" target="_self">pos_=</a></em>
+ (<em>newPos</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Setzt die Position dieses Koerpers und verschiebt dadurch die Positionen seiner Formen.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#rotation" target="_self">rotation</a></em>
+ : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+
+ <div>Ergibt die aktuelle Rotation dieses Koerpers.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#rotation_%3D%28Double%29" target="_self">rotation_=</a></em>
+ (<em>newRotation</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+
+ <div>Setzt die Rotation dieses Koerpers. Dazu werden auch die Positionen und Rotationen seiner Formen entsprechend veraendert.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code>override def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#toString%28%29" target="_self">toString</a></em>
+ : <a href="" target="contentFrame" class="java/lang/String">java.lang.String</a>
+
+ <div>Returns a string representation of the object.</div>
+ </td>
+ </tr>
+<tr>
+ <td class="modifiers" valign="top">
+ <code> def</code>
+ </td>
+ <td class="signature">
+ <em><a href="../../sims/dynamics/Body.html#velocityOfPoint%28sims.geometry.Vector2D%29" target="_self">velocityOfPoint</a></em>
+ (<em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+
+ <div>Lineargeschwindigkeit des gegebenen Punktes auf diesem Koerper. In Weltkoordinaten.</div>
+ </td>
+ </tr>
+ </table><table summary="" cellpadding="3" class="inherited">
+ <tr><td class="title" colspan="2">
+ Methods inherited from <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html" target="_self">AnyRef</a>
+ </td></tr>
+ <tr><td class="signature" colspan="2">
+ <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#getClass%28%29" target="_self">getClass</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#hashCode%28%29" target="_self">hashCode</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#equals%28Any%29" target="_self">equals</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#clone%28%29" target="_self">clone</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#notify%28%29" target="_self">notify</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#notifyAll%28%29" target="_self">notifyAll</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#wait%28Long%29" target="_self">wait</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#wait%28Long%2CInt%29" target="_self">wait</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#wait%28%29" target="_self">wait</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#finalize%28%29" target="_self">finalize</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#%3D%3D%28AnyRef%29" target="_self">==</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#%21%3D%28AnyRef%29" target="_self">!=</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#eq%28AnyRef%29" target="_self">eq</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#ne%28AnyRef%29" target="_self">ne</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/AnyRef.html#synchronized%28T0%29" target="_self">synchronized</a>
+ </td></tr>
+ </table><table summary="" cellpadding="3" class="inherited">
+ <tr><td class="title" colspan="2">
+ Methods inherited from <a href="http://www.scala-lang.org/docu/files/api/scala/Any.html" target="_self">Any</a>
+ </td></tr>
+ <tr><td class="signature" colspan="2">
+ <a href="http://www.scala-lang.org/docu/files/api/scala/Any.html#%3D%3D%28Any%29" target="_self">==</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/Any.html#%21%3D%28Any%29" target="_self">!=</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/Any.html#isInstanceOf" target="_self">isInstanceOf</a>, <a href="http://www.scala-lang.org/docu/files/api/scala/Any.html#asInstanceOf" target="_self">asInstanceOf</a>
+ </td></tr>
+ </table>
+
+
+
+
+<table summary="" cellpadding="3" class="member-detail">
+ <tr><td class="title">Value Details</td></tr>
+ </table><div><a name="uid"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>val</code>
+ <em>uid</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Int.html" target="_self">Int</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Einzigartige Identifikationsnummer dieses Koerpers.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="shapes"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>val</code>
+ <em>shapes</em> : <a href="" target="contentFrame" class="scala/List">scala.List</a>[<a href="../../sims/dynamics/Shape.html" target="_self">Shape</a>]
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Formen aus denen dieser Koerper besteht.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="monitor"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>var</code>
+ <em>monitor</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Gibt an ob die Eigenschaften dieses Koerpers ueberwacht werden sollen.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>See Also</b></dt><dd><a href="../../sims/dynamics/World.html#monitors" target="_self">World#monitors</a></dd></dl>
+ <hr></hr>
+<a name="linearVelocity"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>var</code>
+ <em>linearVelocity</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Lineargeschwindigkeit dieses Koerpers.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="angularVelocity"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>var</code>
+ <em>angularVelocity</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Winkelgeschwindigkeit dieses Koerpers.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="force"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>var</code>
+ <em>force</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Resultierende Kraft auf den Schwerpunkt dieses Koerpers.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="torque"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>var</code>
+ <em>torque</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Resultierender Drehmoment zu dem Schwerpunkt dieses Koerpers.</dd></dl>
+ <dl></dl>
+ <hr></hr></div>
+<table summary="" cellpadding="3" class="member-detail">
+ <tr><td class="title">Method Details</td></tr>
+ </table><div><a name="fixed"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>fixed</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Gibt an ob dieser Koerper fixiert ist.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="fixed_%3D%28Boolean%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>fixed_=</em>(<em>value</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Fixiert oder unfixiert diesen Koerper.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="pos"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>pos</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Ermittelt die Position dieses Koerpers. Die Position entspricht dem Schwerpunkt.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>Position dieses Koerpers</dd></dl>
+ <hr></hr>
+<a name="pos_%3D%28sims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>pos_=</em>(<em>newPos</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Setzt die Position dieses Koerpers und verschiebt dadurch die Positionen seiner Formen.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>newPos - </code>neue Position</dd></dl>
+ <hr></hr>
+<a name="rotation"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>rotation</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Ergibt die aktuelle Rotation dieses Koerpers.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>aktuelle Rotation dieses Koerpers</dd></dl>
+ <hr></hr>
+<a name="rotation_%3D%28Double%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>rotation_=</em>(<em>newRotation</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Setzt die Rotation dieses Koerpers. Dazu werden auch die Positionen und Rotationen seiner Formen entsprechend veraendert.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>r - </code>neue Rotation</dd></dl>
+ <hr></hr>
+<a name="velocityOfPoint%28sims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>velocityOfPoint</em>(<em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Lineargeschwindigkeit des gegebenen Punktes auf diesem Koerper. In Weltkoordinaten.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="mass"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>mass</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Ergibt die Masse dieses Koerpers. Die Masse ist gleich die Summe aller Massen seiner Formen.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>Masse des Koerpers</dd></dl>
+ <hr></hr>
+<a name="I"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>I</em> : <a href="http://www.scala-lang.org/docu/files/api/scala/Double.html" target="_self">Double</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Ergibt den Traegheitsmoment zu dem Schwerpunkt dieses Koerpers. Der Traegheitsmoment wird mit Hilfe des Steinerschen Satzes errechnet.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>Traegheitsmoment relativ zu dem Schwerpunkt dieses Koerpers</dd></dl>
+ <hr></hr>
+<a name="applyForce%28sims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>applyForce</em>(<em>force</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Wendet eine Kraft auf den Schwerpunkt dieses Koerpers an.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>force - </code>anzuwendender Kraftvektor</dd></dl>
+ <hr></hr>
+<a name="applyForce%28sims.geometry.Vector2D%2Csims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>applyForce</em>(<em>force</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>, <em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Wendet eine Kraft auf einen Punkt dieses Koerpers an. Achtung: der gegebene Punkt wird nicht auf angehoerigkeit dieses
+ Koerpers ueberprueft.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>force - </code>anzuwendender Kraftvektor</dd><dd><code>point - </code>Ortsvektor des Punktes auf den die Kraft wirken soll (gegeben in Weltkoordinaten).</dd></dl>
+ <hr></hr>
+<a name="applyImpulse%28sims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>applyImpulse</em>(<em>impulse</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Wendet einen Impuls auf den Schwerpunkt dieses Koerpers an.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>impulse - </code>anzuwendender Impulsvektor</dd></dl>
+ <hr></hr>
+<a name="applyImpulse%28sims.geometry.Vector2D%2Csims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>applyImpulse</em>(<em>impulse</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>, <em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Unit.html" target="_self">Unit</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Wendet einen Impuls auf einen Punkt dieses Koerpers an. Achtung: der gegebene Punkt wird nicht auf angehoerigkeit dieses
+ Koerpers ueberprueft.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>impulse - </code>anzuwendender Impulsvektor</dd><dd><code>point - </code>Ortsvektor des Punktes auf den der Impuls wirken soll (gegeben in Weltkoordinaten).</dd></dl>
+ <hr></hr>
+<a name="contains%28sims.geometry.Vector2D%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>contains</em>(<em>point</em> : <a href="../../sims/geometry/Vector2D.html" target="_self">Vector2D</a>) : <a href="http://www.scala-lang.org/docu/files/api/scala/Boolean.html" target="_self">Boolean</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Ueberprueft ob der gegebene Punkt <code>point</code> sich in diesem Koerper befindet.</dd></dl>
+ <dl></dl>
+ <hr></hr>
+<a name="toString%28%29"></a><dl>
+ <dt>
+
+ <code>override</code>
+ <code>def</code>
+ <em>toString</em> : <a href="" target="contentFrame" class="java/lang/String">java.lang.String</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Returns a string representation of the object.
+ <p>
+ The default representation is platform dependent.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>a string representation of the object. </p></dd></dl>
+ <hr></hr>
+<a name="%5E%28sims.dynamics.Shape%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>^</em>(<em>s</em> : <a href="../../sims/dynamics/Shape.html" target="_self">Shape</a>) : <a href="../../sims/dynamics/Body.html" target="_self">Body</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Erstellt einen neuen Koerper der zusaetzlich die Form <code>s</code> enthaelt.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>s - </code>zusaetzliche Form</dd><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>neuer Koerper</dd></dl>
+ <hr></hr>
+<a name="%5E%28sims.dynamics.Body%29"></a><dl>
+ <dt>
+
+ <code></code>
+ <code>def</code>
+ <em>^</em>(<em>b</em> : <a href="../../sims/dynamics/Body.html" target="_self">Body</a>) : <a href="../../sims/dynamics/Body.html" target="_self">Body</a>
+ </dt>
+ <dd></dd>
+ </dl>
+ <dl><dd>Erstellt einen neuen Koerper der zusaetzlich die Formen von dem Koerper <code>b</code> enthaelt.</dd></dl>
+ <dl><dt style="margin:10px 0 0 20px;">
+ <b>Parameters</b></dt><dd><code>b - </code>Koerper mit zusaetzlichen Formen</dd><dt style="margin:10px 0 0 20px;">
+ <b>Returns</b></dt><dd>neuer Koerper</dd></dl>
+ <hr></hr></div>
+
+
+ <hr></hr>
+ <table summary="" class="navigation">
+ <tr>
+ <td class="navigation-links" valign="top">
+ <!-- <table><tr></tr></table> -->
+ </td>
+ <td align="right" valign="top" style="white-space:nowrap;" rowspan="2">
+ <div class="doctitle-larger">SiMS</div>
+ </td>
+ </tr>
+ <tr><td></td></tr>
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