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-<?xml version='1.0' encoding='UTF-8'?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
-<html>
- <head>
- <title>Scaladoc for sims.dynamics.Shape</title>
- <meta http-equiv="content-type" content="text/html; charset=UTF-8" />
- <script type="text/javascript" src="../../lib/jquery.js"></script>
-
- <style type="text/css">
- @import url(../../lib/template.css) screen;
- </style>
- <script type="text/javascript" src="../../lib/template.js"></script>
-
- </head>
- <body class="type">
-
- <p id="owner"><a href="../package.html">sims</a>.<a href="package.html">dynamics</a></p>
-
- <div id="definition">
- <img src="../../lib/class_big.png" />
- <h1>Shape</h1>
- </div>
-
- <h4 class="signature">
- <span class="kind">class</span>
- <span class="symbol">
- <span class="name">Shape</span><span class="result"> extends AnyRef</span>
- </span>
- </h4>
- <div class="fullcomment" id="comment">
- <div class="comment cmt"><p>An abstract shape.</p></div>
-
- <div class="block">
- attributes: abstract
- </div>
-
- <div class="block">
- known subclasses: <a href="RegularPolygon.html">RegularPolygon</a>, <a href="Rectangle.html">Rectangle</a>, <a href="Circle.html">Circle</a>, <a href="../../graphyx/graphics/GraphicalShape.html">GraphicalShape</a>
- </div>
- </div>
-
- <div id="template">
-
- <div id="mbrsel">
- <div id="ancestors">
- <h3>Inherits</h3>
- <ol><li class="in" name="scala.AnyRef">AnyRef</li><li class="in" name="scala.Any">Any</li></ol>
- </div>
- </div>
-
-
-
- <div class="members" id="values">
- <h3>Value Members</h3>
- <ol><li name="sims.dynamics.Shape#AABB">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">AABB</span><span class="result">: <a href="../collision/AABB.html" class="extype" name="sims.collision.AABB">AABB</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns this shape's axis aligned bounding box</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns this shape's axis aligned bounding box.</p></div>
-
- <div class="block">
- attributes: abstract
- </div>
-
-
- </div>
- </li><li name="sims.dynamics.Shape#I">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">I</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Moment of inertia for a rotation about this shape's COM</p><div class="fullcomment">
- <div class="comment cmt"><p>Moment of inertia for a rotation about this shape's COM.</p></div>
-
- <div class="block">
- attributes: abstract
- </div>
-
-
- </div>
- </li><li name="sims.dynamics.Shape#asBody">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">asBody</span><span class="result">: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Creates a new body made out of tis shape</p><div class="fullcomment">
- <div class="comment cmt"><p>Creates a new body made out of tis shape.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#body">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">body</span><span class="result">: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns this shape's containing body</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns this shape's containing body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#collidable">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">collidable</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Flag determining this shapes ability to collide with other shapes</p><div class="fullcomment">
- <div class="comment cmt"><p>Flag determining this shapes ability to collide with other shapes.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#contains">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">contains</span><span class="params">(<span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Checks if the point <code>point</code> is contained in this shape</p><div class="fullcomment">
- <div class="comment cmt"><p>Checks if the point <code>point</code> is contained in this shape.</p></div>
-
- <div class="block">
- attributes: abstract
- </div>
-
-
- </div>
- </li><li name="sims.dynamics.Shape#density">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">density</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Density</p><div class="fullcomment">
- <div class="comment cmt"><p>Density. (Mass per area)</p></div>
-
- <div class="block">
- attributes: abstract
- </div>
-
-
- </div>
- </li><li name="scala.AnyRef#equals">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span class="extype" name="scala.Any">Any</span></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">This method is used to compare the receiver object (<code>this</code>)
-with the argument object (<code>arg0</code>) for equivalence</p><div class="fullcomment">
- <div class="comment cmt"><p>This method is used to compare the receiver object (<code>this</code>)
-with the argument object (<code>arg0</code>) for equivalence.</p><p><p>
-The default implementations of this method is an <a
-href="http://en.wikipedia.org/wiki/Equivalence_relation">equivalence
-relation</a>:
- <ul>
- <li>It is reflexive: for any instance <code>x</code> of type <code>Any</code>,
- <code>x.equals(x)</code> should return <code>true</code>.</li>
- <li>It is symmetric: for any instances <code>x</code> and <code>y</code> of type
- <code>Any</code>, <code>x.equals(y)</code> should return <code>true</code> if and only
- if <code>y.equals(x)</code> returns <code>true</code>.</li>
- <li>It is transitive: for any instances
- <code>x</code>, <code>y</code>, and <code>z</code> of type <code>AnyRef</code>
- if <code>x.equals(y)</code> returns <code>true</code> and
- <code>y.equals(z)</code> returns
- <code>true</code>, then <code>x.equals(z)</code> should return <code>true</code>.</li>
-</ul>
-</p></p><p><p>
-If you override this method, you should verify that
-your implementation remains an equivalence relation.
-Additionally, when overriding this method it is often necessary to
-override <code>hashCode</code> to ensure that objects that are
-"equal" (<code>o1.equals(o2)</code> returns <code>true</code>)
-hash to the same <a href="Int.html"><code>Int</code></a>
-(<code>o1.hashCode.equals(o2.hashCode)</code>).
-</p></div>
- <dl class="paramcmts block"><dt class="param">arg0</dt><dd class="cmt"><p>the object to compare against this object for equality.</p></dd><dt>returns</dt><dd class="cmt"><p><code>true</code> if the receiver object is equivalent to the argument; <code>false</code> otherwise.
-</p></p></dd></dl>
-
- <div class="block">
- definition classes: AnyRef ⇐ Any
- </div>
-
- </div>
- </li><li name="sims.dynamics.Shape#friction">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">friction</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Part of the coefficient of friction for a collision between this shape and another</p><div class="fullcomment">
- <div class="comment cmt"><p>Part of the coefficient of friction for a collision between this shape and another.
-The coefficient of friction is calculated out of the product of this part and the other shape's part.</p></div>
-
-
-
-
- </div>
- </li><li name="scala.AnyRef#hashCode">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">hashCode</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns a hash code value for the object</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns a hash code value for the object.</p><p><p>
-The default hashing algorithm is platform dependent.</p><p>Note that it is allowed for two objects to have identical hash
-codes (<code>o1.hashCode.equals(o2.hashCode)</code>) yet not be
-equal (<code>o1.equals(o2)</code> returns <code>false</code>). A
-degenerate implementation could always return <code>0</code>.
-However, it is required that if two objects are equal
-(<code>o1.equals(o2)</code> returns <code>true</code>) that they
-have identical hash codes
-(<code>o1.hashCode.equals(o2.hashCode)</code>). Therefore, when
-overriding this method, be sure to verify that the behavior is
-consistent with the <code>equals</code> method.
-</p></p><p><p></p></div>
-
-
- <div class="block">
- definition classes: AnyRef ⇐ Any
- </div>
-
- </div>
- </li><li name="sims.dynamics.Shape#mass">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">mass</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns the mass of this shape</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns the mass of this shape. The mass is given by volume times density.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#pos">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">pos</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Position of this shape's COM (in world coordinates)</p><div class="fullcomment">
- <div class="comment cmt"><p>Position of this shape's COM (in world coordinates).</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#project">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">project</span><span class="params">(<span name="axis">axis: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <a href="../geometry/Projection.html" class="extype" name="sims.geometry.Projection">Projection</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns the projection of this shape onto the line given by the directional vector <code>axis</code></p><div class="fullcomment">
- <div class="comment cmt"><p>Returns the projection of this shape onto the line given by the directional vector <code>axis</code>.</p></div>
- <dl class="paramcmts block"><dt class="param">axis</dt><dd class="cmt"><p>directional vector of the line</p></dd><dt>returns</dt><dd class="cmt"><p>projection of this shape</p></dd></dl>
- <div class="block">
- attributes: abstract
- </div>
-
-
- </div>
- </li><li name="sims.dynamics.Shape#refLocalPos">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">refLocalPos</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Local position of this shape's body COM to its COM at a body rotation of zero</p><div class="fullcomment">
- <div class="comment cmt"><p>Local position of this shape's body COM to its COM at a body rotation of zero.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#restitution">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">restitution</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Part of the coefficient of restitution for a collision between this shape and another</p><div class="fullcomment">
- <div class="comment cmt"><p>Part of the coefficient of restitution for a collision between this shape and another.
-The coefficient of restitution is calculated out of the product of this part and the other shape's part.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#rotation">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">rotation</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Rotation of this shape about its COM</p><div class="fullcomment">
- <div class="comment cmt"><p>Rotation of this shape about its COM.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#rotation0">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">rotation0</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Initial rotation</p><div class="fullcomment">
- <div class="comment cmt"><p>Initial rotation. Rotation of this shape before it was added to a body.</p></div>
-
-
-
-
- </div>
- </li><li name="scala.AnyRef#toString">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">toString</span><span class="params">()</span><span class="result">: <span class="extype" name="java.lang.String">String</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns a string representation of the object</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns a string representation of the object.
-<p>
-The default representation is platform dependent.
-</p></div>
-
-
- <div class="block">
- definition classes: AnyRef ⇐ Any
- </div>
-
- </div>
- </li><li name="sims.dynamics.Shape#transientShapes">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">transientShapes</span><span class="result">: <span class="extype" name="scala.collection.mutable.Set">Set</span>[<a href="" class="extype" name="sims.dynamics.Shape">Shape</a>]</span>
- </span>
- </h4>
- <p class="shortcomment cmt">Shapes with which this shape cannot collide</p><div class="fullcomment">
- <div class="comment cmt"><p>Shapes with which this shape cannot collide.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#uid">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">uid</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Unique identification number</p><div class="fullcomment">
- <div class="comment cmt"><p>Unique identification number.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#volume">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">volume</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Volume</p><div class="fullcomment">
- <div class="comment cmt"><p>Volume. The volume is actually equivalent to this shape's area (SiMS is in 2D)
-and is used with this shape's density to calculate its mass.</p></div>
-
- <div class="block">
- attributes: abstract
- </div>
-
-
- </div>
- </li><li name="sims.dynamics.Shape#~">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">~</span><span class="params">(<span name="b">b: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>)</span><span class="result">: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Creates a new body out of this shape and the shapes of body <code>b</code></p><div class="fullcomment">
- <div class="comment cmt"><p>Creates a new body out of this shape and the shapes of body <code>b</code>.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Shape#~">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">~</span><span class="params">(<span name="s">s: <a href="" class="extype" name="sims.dynamics.Shape">Shape</a></span>)</span><span class="result">: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Creates a new body out of this shape and the shape <code>s</code></p><div class="fullcomment">
- <div class="comment cmt"><p>Creates a new body out of this shape and the shape <code>s</code>.</p></div>
-
-
-
-
- </div>
- </li></ol>
- </div>
-
- <div class="members" id="constructors">
- <h3>Instance constructors</h3>
- <ol><li name="sims.dynamics.Shape#this">
- <h4 class="signature">
- <span class="kind">new</span>
- <span class="symbol">
- <span class="name">Shape</span><span class="params">()</span>
- </span>
- </h4>
-
- </li></ol>
- </div>
-
- </div>
-
- </body>
- </html> \ No newline at end of file