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diff --git a/doc/sims/dynamics/World.html b/doc/sims/dynamics/World.html deleted file mode 100644 index 336852c..0000000 --- a/doc/sims/dynamics/World.html +++ /dev/null @@ -1,539 +0,0 @@ -<?xml version='1.0' encoding='UTF-8'?> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> -<html> - <head> - <title>Scaladoc for sims.dynamics.World</title> - <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> - <script type="text/javascript" src="../../lib/jquery.js"></script> - - <style type="text/css"> - @import url(../../lib/template.css) screen; - </style> - <script type="text/javascript" src="../../lib/template.js"></script> - - </head> - <body class="type"> - - <p id="owner"><a href="../package.html">sims</a>.<a href="package.html">dynamics</a></p> - - <div id="definition"> - <img src="../../lib/class_big.png" /> - <h1>World</h1> - </div> - - <h4 class="signature"> - <span class="kind">class</span> - <span class="symbol"> - <span class="name">World</span><span class="result"> extends AnyRef</span> - </span> - </h4> - <div class="fullcomment" id="comment"> - <div class="comment cmt"><p>A world contains and simulates a system of rigid bodies and joints.</p></div> - - - - - </div> - - <div id="template"> - - <div id="mbrsel"> - <div id="ancestors"> - <h3>Inherits</h3> - <ol><li class="in" name="scala.AnyRef">AnyRef</li><li class="in" name="scala.Any">Any</li></ol> - </div> - </div> - - - - <div class="members" id="values"> - <h3>Value Members</h3> - <ol><li name="sims.dynamics.World#++="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">++=</span><span class="params">(<span name="bs">bs: <span class="extype" name="scala.collection.Seq">Seq</span>[<a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a>]</span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Adds the given sequence of bodies to this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Adds the given sequence of bodies to this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#+="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">+=</span><span class="params">(<span name="p">p: <a href="../prefabs/Prefab.html" class="extype" name="sims.prefabs.Prefab">Prefab</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Adds the given prefabricated system of bodies and joints to this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Adds the given prefabricated system of bodies and joints to this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#+="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">+=</span><span class="params">(<span name="joint">joint: <a href="joints/Joint.html" class="extype" name="sims.dynamics.joints.Joint">Joint</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Adds the given joint to this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Adds the given joint to this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#+="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">+=</span><span class="params">(<span name="body">body: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>)</span><span class="result">: <span class="extype" name="scala.collection.mutable.ArrayBuffer">ArrayBuffer</span>[<a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a>]</span> - </span> - </h4> - <p class="shortcomment cmt">Adds the given body to this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Adds the given body to this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#--="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">--=</span><span class="params">(<span name="bs">bs: <span class="extype" name="scala.collection.Seq">Seq</span>[<a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a>]</span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Removes the given sequence of bodies from this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Removes the given sequence of bodies from this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#-="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">-=</span><span class="params">(<span name="p">p: <a href="../prefabs/Prefab.html" class="extype" name="sims.prefabs.Prefab">Prefab</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Removes the given prefabricated system of bodies and joints from this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Removes the given prefabricated system of bodies and joints from this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#-="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">-=</span><span class="params">(<span name="joint">joint: <a href="joints/Joint.html" class="extype" name="sims.dynamics.joints.Joint">Joint</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Removes the given joint from this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Removes the given joint from this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#-="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">-=</span><span class="params">(<span name="body">body: <a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Removes the given body from this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Removes the given body from this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#bodies"> - <h4 class="signature"> - <span class="kind">val</span> - <span class="symbol"> - <span class="name">bodies</span><span class="result">: <span class="extype" name="scala.collection.mutable.ArrayBuffer">ArrayBuffer</span>[<a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a>]</span> - </span> - </h4> - <p class="shortcomment cmt">Bodies contained in this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Bodies contained in this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#clear"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">clear</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Removes all bodies, joints and monitoring methods from this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Removes all bodies, joints and monitoring methods from this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#detector"> - <h4 class="signature"> - <span class="kind">val</span> - <span class="symbol"> - <span class="name">detector</span><span class="result">: <a href="../collision/Detector.html" class="extype" name="sims.collision.Detector">Detector</a></span> - </span> - </h4> - <p class="shortcomment cmt">Collsion detector who manages collision detection in this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Collsion detector who manages collision detection in this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#enableCollisionDetection"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">enableCollisionDetection</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">Flag to enable collision detection</p><div class="fullcomment"> - <div class="comment cmt"><p>Flag to enable collision detection.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#enablePositionCorrection"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">enablePositionCorrection</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">Flag to enable position correction for constraints</p><div class="fullcomment"> - <div class="comment cmt"><p>Flag to enable position correction for constraints.</p></div> - - - - - </div> - </li><li name="scala.AnyRef#equals"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span class="extype" name="scala.Any">Any</span></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">This method is used to compare the receiver object (<code>this</code>) -with the argument object (<code>arg0</code>) for equivalence</p><div class="fullcomment"> - <div class="comment cmt"><p>This method is used to compare the receiver object (<code>this</code>) -with the argument object (<code>arg0</code>) for equivalence.</p><p><p> -The default implementations of this method is an <a -href="http://en.wikipedia.org/wiki/Equivalence_relation">equivalence -relation</a>: - <ul> - <li>It is reflexive: for any instance <code>x</code> of type <code>Any</code>, - <code>x.equals(x)</code> should return <code>true</code>.</li> - <li>It is symmetric: for any instances <code>x</code> and <code>y</code> of type - <code>Any</code>, <code>x.equals(y)</code> should return <code>true</code> if and only - if <code>y.equals(x)</code> returns <code>true</code>.</li> - <li>It is transitive: for any instances - <code>x</code>, <code>y</code>, and <code>z</code> of type <code>AnyRef</code> - if <code>x.equals(y)</code> returns <code>true</code> and - <code>y.equals(z)</code> returns - <code>true</code>, then <code>x.equals(z)</code> should return <code>true</code>.</li> -</ul> -</p></p><p><p> -If you override this method, you should verify that -your implementation remains an equivalence relation. -Additionally, when overriding this method it is often necessary to -override <code>hashCode</code> to ensure that objects that are -"equal" (<code>o1.equals(o2)</code> returns <code>true</code>) -hash to the same <a href="Int.html"><code>Int</code></a> -(<code>o1.hashCode.equals(o2.hashCode)</code>). -</p></div> - <dl class="paramcmts block"><dt class="param">arg0</dt><dd class="cmt"><p>the object to compare against this object for equality.</p></dd><dt>returns</dt><dd class="cmt"><p><code>true</code> if the receiver object is equivalent to the argument; <code>false</code> otherwise. -</p></p></dd></dl> - - <div class="block"> - definition classes: AnyRef ⇐ Any - </div> - - </div> - </li><li name="sims.dynamics.World#gravity"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">gravity</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span> - </span> - </h4> - <p class="shortcomment cmt">Gravity in this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Gravity in this world.</p></div> - - - - - </div> - </li><li name="scala.AnyRef#hashCode"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">hashCode</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns a hash code value for the object</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns a hash code value for the object.</p><p><p> -The default hashing algorithm is platform dependent.</p><p>Note that it is allowed for two objects to have identical hash -codes (<code>o1.hashCode.equals(o2.hashCode)</code>) yet not be -equal (<code>o1.equals(o2)</code> returns <code>false</code>). A -degenerate implementation could always return <code>0</code>. -However, it is required that if two objects are equal -(<code>o1.equals(o2)</code> returns <code>true</code>) that they -have identical hash codes -(<code>o1.hashCode.equals(o2.hashCode)</code>). Therefore, when -overriding this method, be sure to verify that the behavior is -consistent with the <code>equals</code> method. -</p></p><p><p></p></div> - - - <div class="block"> - definition classes: AnyRef ⇐ Any - </div> - - </div> - </li><li name="sims.dynamics.World#info"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">info</span><span class="result">: <span class="extype" name="java.lang.String">String</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns information about this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns information about this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#iterations"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">iterations</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span> - </span> - </h4> - <p class="shortcomment cmt">Number of constraint corrections per time step</p><div class="fullcomment"> - <div class="comment cmt"><p>Number of constraint corrections per time step.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#joints"> - <h4 class="signature"> - <span class="kind">val</span> - <span class="symbol"> - <span class="name">joints</span><span class="result">: <span class="extype" name="scala.collection.mutable.ArrayBuffer">ArrayBuffer</span>[<a href="joints/Joint.html" class="extype" name="sims.dynamics.joints.Joint">Joint</a>]</span> - </span> - </h4> - <p class="shortcomment cmt">Joints contained in this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Joints contained in this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#minAngularVelocity"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">minAngularVelocity</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Minimal, non-zero angular velocity</p><div class="fullcomment"> - <div class="comment cmt"><p>Minimal, non-zero angular velocity.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#minLinearVelocity"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">minLinearVelocity</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Minimal, non-zero linear velocity</p><div class="fullcomment"> - <div class="comment cmt"><p>Minimal, non-zero linear velocity.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#monitors"> - <h4 class="signature"> - <span class="kind">val</span> - <span class="symbol"> - <span class="name">monitors</span><span class="result">: <span class="extype" name="scala.collection.mutable.ArrayBuffer">ArrayBuffer</span>[(<span class="extype" name="java.lang.String">String</span>, (<a href="Body.html" class="extype" name="sims.dynamics.Body">Body</a>) ⇒ <span class="extype" name="scala.Any">Any</span>)]</span> - </span> - </h4> - <p class="shortcomment cmt">Monitoring methods for bodies</p><div class="fullcomment"> - <div class="comment cmt"><p>Monitoring methods for bodies. -<p> -The first element of the tuple is the method's title and the second the method. -Example usage: monitors += ("Y-Position", _.pos.y.toString) -This will calculate all bodies - whose <code>monitor</code> field is set to -<code>true</code> - second position components.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#overCWarning"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">overCWarning</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">Warning if a body's velocity exceeds the speed of light</p><div class="fullcomment"> - <div class="comment cmt"><p>Warning if a body's velocity exceeds the speed of light.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#postStep"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">postStep</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Initially empty method that is executed after each time step</p><div class="fullcomment"> - <div class="comment cmt"><p>Initially empty method that is executed after each time step. This method -may be overriden to create custom behaviour in a world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#shapes"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">shapes</span><span class="result">: <span class="extype" name="scala.collection.mutable.ArrayBuffer">ArrayBuffer</span>[<a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a>]</span> - </span> - </h4> - <p class="shortcomment cmt">Returns all shapes of all bodies in this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns all shapes of all bodies in this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#step"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">step</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Simulates a time step of the duration <code>timeStep</code></p><div class="fullcomment"> - <div class="comment cmt"><p>Simulates a time step of the duration <code>timeStep</code>. -<p> -The time step is simulated in the following phases: -<ol> -<li>Forces are applied to bodies.</li> -<li>Accelerations are integrated.</li> -<li>Velocities are corrected.</li> -<li>Velocities are integrated.</li> -<li>Postions are corrected.</li> -<li>The method <code>postStep()</code> is executed.</li> -</ol></p></div> - - - - - </div> - </li><li name="sims.dynamics.World#time"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">time</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Current time in this world</p><div class="fullcomment"> - <div class="comment cmt"><p>Current time in this world.</p></div> - - - - - </div> - </li><li name="sims.dynamics.World#timeStep"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">timeStep</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Time intervals in which this world simulates</p><div class="fullcomment"> - <div class="comment cmt"><p>Time intervals in which this world simulates.</p></div> - - - - - </div> - </li><li name="scala.AnyRef#toString"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">toString</span><span class="params">()</span><span class="result">: <span class="extype" name="java.lang.String">String</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns a string representation of the object</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns a string representation of the object. -<p> -The default representation is platform dependent. -</p></div> - - - <div class="block"> - definition classes: AnyRef ⇐ Any - </div> - - </div> - </li></ol> - </div> - - <div class="members" id="constructors"> - <h3>Instance constructors</h3> - <ol><li name="sims.dynamics.World#this"> - <h4 class="signature"> - <span class="kind">new</span> - <span class="symbol"> - <span class="name">World</span><span class="params">()</span> - </span> - </h4> - - </li></ol> - </div> - - </div> - - </body> - </html>
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