summaryrefslogtreecommitdiff
path: root/src/main/scala/sims/dynamics/joints/SpringJoint.scala
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/scala/sims/dynamics/joints/SpringJoint.scala')
-rw-r--r--src/main/scala/sims/dynamics/joints/SpringJoint.scala85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/main/scala/sims/dynamics/joints/SpringJoint.scala b/src/main/scala/sims/dynamics/joints/SpringJoint.scala
new file mode 100644
index 0000000..10d5afb
--- /dev/null
+++ b/src/main/scala/sims/dynamics/joints/SpringJoint.scala
@@ -0,0 +1,85 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+import sims.dynamics._
+import sims.geometry._
+
+/**A spring obeying Hooke's law.
+ * @param node1 first associated body
+ * @param anchor1 first connection point
+ * @param node2 second associated body
+ * @param anchor2 second connection point
+ * @param springConstant spring constant
+ * @param initialLength initial length
+ */
+case class SpringJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double, initialLength: Double) extends Joint with ForceJoint{
+
+ def this(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double) = {
+ this(node1: Body, anchor1, node2: Body, anchor2, springConstant: Double, (anchor2 - anchor1).length)
+ }
+
+ def this(node1: Body, node2: Body, springConstant: Double, initialLength: Double) = {
+ this(node1: Body, node1.pos, node2: Body, node2.pos, springConstant: Double, initialLength: Double)
+ }
+ def this(node1: Body, node2: Body, springConstant: Double) = {
+ this(node1: Body, node1.pos, node2: Body, node2.pos, springConstant: Double, (node2.pos - node1.pos).length)
+ }
+
+ private val a1 = anchor1 - node1.pos
+ private val a2 = anchor2 - node2.pos
+ private val initRotation1 = node1.rotation
+ private val initRotation2 = node2.rotation
+
+ /**Returns the connection point on body one (in world coordinates).*/
+ def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
+
+ /**Returns the connection point on body two (in world coordinates).*/
+ def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
+
+ /**Damping.*/
+ var damping = 0.0
+
+ /**Relative position of the connection points.*/
+ def x = connection2 - connection1
+
+ /**Relative velocity of the connection points.*/
+ def v = node2.velocityOfPoint(connection2) - node1.velocityOfPoint(connection1)
+
+ /**Returns the spring force.*/
+ def force = (x.length - initialLength) * springConstant
+
+ /**Applies the spring force to the connection points.*/
+ def applyForce() = {
+ node1.applyForce(x.unit * force - (v * damping) project x, connection1)
+ node2.applyForce(-x.unit * force - (v * damping) project x, connection2)
+ //println("this should not happen")
+ }
+
+ def correctVelocity(h: Double) = {
+ /*
+ val x = this.x
+ val v = this.v
+ val r1 = (connection1 - node1.pos)
+ val r2 = (connection2 - node2.pos)
+ val cr1 = r1 cross x.unit
+ val cr2 = r2 cross x.unit
+ val Cdot = x.unit dot v
+ val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2 //=J M^-1 JT
+ val m = if (invMass == 0.0) 0.0 else 1/invMass
+ val lambda = math.min(math.max(-this.force * h, (-m * Cdot)), this.force * h)
+ println (force * h, -m * Cdot)
+ val impulse = x.unit * lambda
+ node1.applyImpulse(-impulse, connection1)
+ node2.applyImpulse(impulse, connection2)
+ */
+ }
+
+ def correctPosition(h: Double) = {
+
+ }
+}