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-rw-r--r--src/sims/dynamics/joints/SpringJoint.scala60
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diff --git a/src/sims/dynamics/joints/SpringJoint.scala b/src/sims/dynamics/joints/SpringJoint.scala
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+++ b/src/sims/dynamics/joints/SpringJoint.scala
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+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+import sims.geometry._
+
+/**Eine Hooksche Feder.
+ * @param node1 erster Koerper der Verbindung
+ * @param anchor1 Bindungspunkt auf Koerper eins
+ * @param node2 zweiter Koerper der Verbindung
+ * @param anchor2 Bindungspunkt auf Koerper zwei
+ * @param springConstant Federkonstante
+ * @param initialLength Initiallaenge
+ */
+case class SpringJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double, initialLength: Double) extends Joint with ForceJoint{
+
+ def this(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double) = {
+ this(node1: Body, anchor1, node2: Body, anchor2, springConstant: Double, (anchor2 - anchor1).length)
+ }
+
+ def this(node1: Body, node2: Body, springConstant: Double, initialLength: Double) = {
+ this(node1: Body, node1.pos, node2: Body, node2.pos, springConstant: Double, initialLength: Double)
+ }
+ def this(node1: Body, node2: Body, springConstant: Double) = {
+ this(node1: Body, node1.pos, node2: Body, node2.pos, springConstant: Double, (node2.pos - node1.pos).length)
+ }
+
+ private val a1 = anchor1 - node1.pos
+ private val a2 = anchor2 - node2.pos
+ private val initRotation1 = node1.rotation
+ private val initRotation2 = node2.rotation
+
+ /**Ergibt den Bindungspunkt auf Koerper eins.*/
+ def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
+
+ /**Ergibt den Bindungspunkt auf Koerper zwei.*/
+ def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
+
+ /**Daempfung.*/
+ var damping = 0.0
+
+ /**Relative Position der Bindungspunkte.*/
+ def x = connection2 - connection1
+
+ /**Ergibt die Federkraft nach dem Hookschen Gesetz.*/
+ def force = (x.length - initialLength) * springConstant
+
+ /**Uebt die Federkraft auf die Bindungspunkte aus.*/
+ def applyForce() = {
+ node1.applyForce(x.unit * force - ((node1 velocityOfPoint connection1) * damping) project x, connection1)
+ node2.applyForce(-x.unit * force - ((node2 velocityOfPoint connection2) * damping) project x, connection2)
+ }
+
+ def correctPosition(h: Double) = ()
+ def correctVelocity(h: Double) = ()
+} \ No newline at end of file