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-rw-r--r--src/sims/dynamics/joints/test/PrismaticJoint.scala26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/sims/dynamics/joints/test/PrismaticJoint.scala b/src/sims/dynamics/joints/test/PrismaticJoint.scala
index f163261..d4b43b2 100644
--- a/src/sims/dynamics/joints/test/PrismaticJoint.scala
+++ b/src/sims/dynamics/joints/test/PrismaticJoint.scala
@@ -15,10 +15,8 @@ case class PrismaticJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2:
def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
- /**Relative Position der Bindungspunkte.*/
def x = connection2 - connection1
- /**Relative Geschwindigkeit der Bindungspunkte.*/
def v = node2.velocityOfPoint(connection2) - node1.velocityOfPoint(connection1)
@@ -28,13 +26,13 @@ case class PrismaticJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2:
}
def correctLinear(h: Double) = {
- val x = this.x.unit //relativer Abstand
+ val x = this.x.unit
val n0 = x.leftNormal
- val v = this.v //relative Geschwindigkeit
- val r1 = (connection1 - node1.pos) //Abstand Punkt-Schwerpunkt, Koerper 1
- val r2 = (connection2 - node2.pos) //Abstand Punkt-Schwerpunkt, Koerper 2
- val cr1 = r1 cross n0 //Kreuzprodukt
- val cr2 = r2 cross n0 //Kreuzprodukt
+ val v = this.v
+ val r1 = (connection1 - node1.pos)
+ val r2 = (connection2 - node2.pos)
+ val cr1 = r1 cross n0
+ val cr2 = r2 cross n0
val Cdot = n0 dot v
val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2
val m = if (invMass == 0.0) 0.0 else 1/invMass
@@ -57,13 +55,13 @@ case class PrismaticJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2:
def correctPosition(h: Double) = {
/*
- val x = this.x.unit //relativer Abstand
+ val x = this.x.unit
val n0 = x.leftNormal
- val v = this.v //relative Geschwindigkeit
- val r1 = (connection1 - node1.pos) //Abstand Punkt-Schwerpunkt, Koerper 1
- val r2 = (connection2 - node2.pos) //Abstand Punkt-Schwerpunkt, Koerper 2
- val cr1 = r1 cross n0 //Kreuzprodukt
- val cr2 = r2 cross n0 //Kreuzprodukt
+ val v = this.v
+ val r1 = (connection1 - node1.pos)
+ val r2 = (connection2 - node2.pos)
+ val cr1 = r1 cross n0
+ val cr2 = r2 cross n0
val C = n0 dot x
val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2
val m = if (invMass == 0.0) 0.0 else 1/invMass