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diff --git a/src/main/scala/sims/dynamics/DistanceJoint.scala b/src/main/scala/sims/dynamics/DistanceJoint.scala
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+/* _____ _ __ ________ ___ *\
+** / ___/(_) |/ / ___/ |__ \ Simple Mechanics Simulator 2 **
+** \__ \/ / /|_/ /\__ \ __/ / copyright (c) 2011 Jakob Odersky **
+** ___/ / / / / /___/ / / __/ **
+** /____/_/_/ /_//____/ /____/ **
+\* */
+
+package sims.dynamics
+
+import sims.dynamics.constraints._
+import sims.math._
+
+/** A distance joint, used to keep two bodies at a fixed distance.
+ * The distance is given by the initial distance of the anchor points.
+ *
+ * This joint removes one degree of freedom between two bodies,
+ * hence it contains one [[sims.dynamics.constraints.Constraint]].
+ *
+ * @param body1 first body connected by this joint
+ * @param anchor1 anchor point on first body (in world coordinates)
+ * @param body2 second body connected by this joint
+ * @param anchor2 anchor point on second body (in world coordinates) */
+class DistanceJoint(val body1: Body, val anchor1: Vector2D, val body2: Body, val anchor2: Vector2D) extends Joint {
+ def this(body1: Body, body2: Body) = this(body1, Vector2D.Null, body2, Vector2D.Null)
+
+ private val self = this
+
+ val local1 = anchor1 - body1.position
+ val local2 = anchor2 - body2.position
+ private val l = (anchor2 - anchor1).length //(body2.position + local2 - body1.position - local1).length
+ private val rotation01 = body1.rotation
+ private val rotation02 = body2.rotation
+
+ def r1 = (local1 rotate (body1.rotation - rotation01))
+ def r2 = (local2 rotate (body2.rotation - rotation02))
+
+ def x1 = body1.position + r1
+ def x2 = body2.position + r2
+
+ private def v1 = body1 velocityOfPoint x1
+ private def v2 = body2 velocityOfPoint x2
+
+ private def x = x2 - x1
+ private def v = v2 - v1
+
+ val constraints = List(new Constraint{
+ val body1 = self.body1
+ val body2 = self.body2
+ def value = x.length - l
+ def jacobian = new Jacobian(-x.unit, -(r1 cross x.unit), x.unit, (r2 cross x.unit))
+ })
+
+
+} \ No newline at end of file