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/*
* BeamRenderer.h
*
* Created on: May 27, 2011
* Author: jakob
*/
#ifndef BEAMRENDERER_H_
#define BEAMRENDERER_H_
#include "Renderer.h"
#include "Beam.h"
namespace vhc {
/** Dessinateur standard de faisceaux. */
class BeamRenderer: public Renderer<Beam> {
private:
bool _spheres;
public:
BeamRenderer();
virtual ~BeamRenderer();
/** Dessine un faisceau. */
virtual void render(const Beam& beam) const;
/** Change le mode de dessin des particules en spheres ou points. */
void setSpheresEnabled(bool value);
/** Retourne vrai si on dessine des spheres. */
bool getSpheresEnabled() const;
};
}
#endif /* BEAMRENDERER_H_ */
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