/*
* Main.cc
*
* Created on: Mar 24, 2011
* Author: jakob
*/
#include <iostream>
#include <QApplication>
#include <QWidget>
#include <cmath>
#include "Stage.h"
#include "Accelerator.h"
#include "StraightElement.h"
#include "Dipole.h"
#include "Particle.h"
#include "FODO.h"
#include "Vector3D.h"
#include "constants.h"
#include <vector>
using namespace vhc;
std::vector< Particle > createParticles(const Vector3D& position, int n, double mass = constants::ELECTRON_MASS, double charge = constants::E, double energy = 0, Vector3D direction = Vector3D::Null) {
std::vector< Particle > v;
double r = 0.1;
for (int i = 0; i < n; ++i) {
double x = (rand() % 1000) / 1000.0 * r;
double y = (rand() % 1000) / 1000.0 * sqrt(r * r - x * x);
double z = (rand() % 1000) / 1000.0 * sqrt(r * r - y * y - x * x);;
v.push_back(Particle(position + Vector3D(x, y, z), mass, charge, energy, direction));
}
return v;
}
Accelerator* standardAccelerator() {
FODO e1 = FODO(Vector3D(3, 2, 0), Vector3D(3, -2, 0), 0.2, 1.0, 5.0);
Dipole e2 = Dipole(e1.getExitPosition(), Vector3D(2, -3, 0), 0.2, 1);
FODO e3 = FODO(e2.getExitPosition(), Vector3D(-2, -3, 0), 0.2, 1, 5.0);
Dipole e4 = Dipole(e3.getExitPosition(), Vector3D(-3, -2, 0), 0.2, 1);
FODO e5 = FODO(e4.getExitPosition(), Vector3D(-3, 2, 0), 0.2, 1.0, 5.0);
Dipole e6 = Dipole(e5.getExitPosition(), Vector3D(-2, 3, 0), 0.2, 1);
FODO e7 = FODO(e6.getExitPosition(), Vector3D(2, 3, 0), 0.2, 1.0, 5.0);
Dipole e8 = Dipole(e7.getExitPosition(), e1.getEntryPosition(), 0.2, 1);
Accelerator* acc = new Accelerator();
acc->add(e1);
acc->add(e2);
acc->add(e3);
acc->add(e4);
acc->add(e5);
acc->add(e6);
acc->add(e7);
acc->add(e8);
std::vector< Particle > ps = createParticles(e1.getEntryPosition(), 1000);
for (int i = 0; i < ps.size(); ++i) {
acc->add(ps[i]);
}
return acc;
}
Accelerator* linear() {
FODO element = FODO(Vector3D(0, 0, 0), Vector3D(4, 0, 0), 0.2, 1.2, 0.1);
Accelerator* acc = new Accelerator();
Element* celement = acc->add(element);
Particle e(Vector3D(0, 0.15, 0.01), constants::ELECTRON_MASS, constants::E, 14E9 * constants::E, Vector3D::i);
Particle* ce = acc->add(e);
ce->setElement(celement);
return acc;
}
Accelerator* singleDipole() {
Vector3D entry = Vector3D(0, 2, 0);
Vector3D exit = Vector3D(2, 0, 0);
double sectionRadius = 0.2;
double curvature = 0.5;
Vector3D direction = entry.cross(Vector3D::k);
double mass = constants::ELECTRON_MASS;
double charge = constants::E;
double energy = 1 * 1E9 * constants::E;
Particle particle = Particle(entry, mass, charge, energy, direction);
double Bz = particle.getGamma() * particle.getMass() * curvature * particle.getVelocity().norm() / particle.getCharge();
std::cout << "|B:|" << Bz << std::endl;
Dipole element = Dipole(entry, exit, sectionRadius, curvature, Vector3D::k * Bz);
Accelerator* acc = new Accelerator();
Element* celement = acc->add(element);
std::vector< Particle > ps = createParticles(element.getEntryPosition(), 10, constants::ELECTRON_MASS, constants::E, energy, direction);
for (int i = 0; i < ps.size(); ++i) {
Particle* cparticle = acc->add(ps[i]);
cparticle->setElement(celement);
}
Particle* cparticle = acc->add(particle);
cparticle->setElement(celement);
return acc;
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
vhc::Stage window;
Accelerator* acc = linear();
window.accelerator = acc;
window.showFullScreen();
//window.resize(QSize(500, 500));
window.setWindowTitle("Virtual Hadron Collider");
window.show();
return app.exec();
delete acc; acc = NULL;
}