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authorJakob Odersky <jodersky@gmail.com>2011-04-12 20:16:56 +0000
committerJakob Odersky <jodersky@gmail.com>2011-04-12 20:16:56 +0000
commit7e3f864123c021d85abbf80fc102e1d319733bc4 (patch)
tree71e8e8a015eaf885ebd1ce5b2d863c0fe61c561f /src/main/CompositeElement.h
parent7846d1872c66e43001cd6a46f2b9444b92259a2f (diff)
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Changements mineures dans la classe 'Accelerator'. Je me suis permis de faire ces changemenets car j'ai besoin de l'accelerateur pour la simulation graphique.
Diffstat (limited to 'src/main/CompositeElement.h')
-rw-r--r--src/main/CompositeElement.h25
1 files changed, 4 insertions, 21 deletions
diff --git a/src/main/CompositeElement.h b/src/main/CompositeElement.h
index b2fbd5a..90cb6a5 100644
--- a/src/main/CompositeElement.h
+++ b/src/main/CompositeElement.h
@@ -29,31 +29,14 @@ protected:
public:
- CompositeElement(const Vector3D& entry, const Vector3D& exit, double sectionRadius, Element* next = NULL):
- Element(entry, exit, sectionRadius, next),
- elements(0) {};
-
-
- virtual ~CompositeElement() {};
-
- /*for (int i(0); i < elements.size(); ++i) {
- delete elements[i];
- elements[i] = NULL;
- };*/
+ CompositeElement(const Vector3D& entry, const Vector3D& exit, double sectionRadius, Element* next = NULL);
+ virtual ~CompositeElement();
/** Determine si une particule a heurte le bord de cet element, donc d'un des elements composants. */
- virtual bool isOutside(const Particle& particle) const {
- for (int i(0); i < elements.size(); ++i) {
- if (elements[i]->isOutside(particle)) return true;
- }
- return false;
- }
+ virtual bool isOutside(const Particle& particle) const;
/** Determine si une particule a passe cet element, donc passe le dernier element composant. */
- virtual bool isPast(const Particle& particle) const {
- if (elements[elements.size() - 1]->isPast(particle)) return true;
- else return false;
- }
+ virtual bool isPast(const Particle& particle) const;
virtual Vector3D magneticFieldAt(const Vector3D& position) const {
Vector3D b = Vector3D::Null;