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/*
* Camera.cc
*
* Created on: Mar 31, 2011
* Author: jakob
*/
#include "Camera.h"
namespace vhc {
Camera::Camera(): position(1, 1, 1), direction(-1, 0, 0), up(0,0,1), heading(M_PI_4), pitch(-M_PI_4) {};
Camera::~Camera();
void Camera::setView() {
Vector3D td = direction.rotate(Vector3D::j, pitch).rotate(Vector3D::k, heading);; //tranformed direction
Vector3D at = position + td;
gluLookAt(position.getX(), position.getY(), position.getZ(),
at.getX(), at.getY(), at.getZ(),
up.getX(), up.getY(), up.getZ());
}
void Camera::addHeading(double h) {
heading += h;
}
void Camera::addPitch(double h) {
pitch += h;
if (pitch <= -M_PI_2) pitch = -M_PI_2 + 0.001;
if (pitch >= M_PI_2) pitch = M_PI_2 - 0.001;
}
void Camera::move(const Vector3D& moveVector) {
Vector3D mv = moveVector.rotate(Vector3D::j, pitch).rotate(Vector3D::k, heading);
position = position + mv;
}
Vector3D Camera::getPosition() const {return position;}
double Camera::getHeading() const {return heading;}
double Camera::getPitch() const {return pitch;}
} //vhc
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