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/*
* Stage.h
*
* Created on: Apr 6, 2011
* Author: jakob
*/
#ifndef STAGE_H_
#define STAGE_H_
#include <vector>
#include <QGLWidget>
#include <QtOpenGL>
#include "Camera.h"
#include "KeyManager.h"
#include "ElementRenderer.h"
#include "BeamRenderer.h"
#include "Element.h"
#include "Accelerator.h"
#include "util.h"
namespace vhc {
class Stage: public QGLWidget {
Q_OBJECT
public:
Stage(QWidget* parent = NULL);
virtual ~Stage();
Camera& getCamera();
void setDisplayMode(util::DisplayMode value);
util::DisplayMode getDisplayMode() const;
bool isRunning() const;
void setRunning(bool value);
ElementRenderer& getElementRenderer();
BeamRenderer& getBeamRenderer();
//TODO !!! temporary
Accelerator* accelerator;
protected:
void displayText(QString text[], int size);
void initializeGL();
void resizeGL (int width, int height);
void paintGL();
//void mousePressEvent (QMouseEvent* event);
//void mouseReleaseEvent (QMouseEvent* event);
void keyPressEvent (QKeyEvent* event);
void keyReleaseEvent (QKeyEvent* event);
void mouseMoveEvent(QMouseEvent* event);
private:
//io
KeyManager keyManager;
//graphics
Camera camera;
ElementRenderer elementRenderer;
BeamRenderer beamRenderer;
QPoint center;
util::DisplayMode displayMode;
//simulation
QTimer* timer;
QTime time;
int frameTime; //ms
double h;
bool paused;
};
}
#endif /* STAGE_H_ */
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