/****************************************************************************
*
* Copyright (C) 2013 PX4 Development Team. All rights reserved.
* Author: Will Perone <will.perone@gmail.com>
* Anton Babushkin <anton.babushkin@me.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file Matrix3.hpp
*
* 3x3 Matrix
*/
#ifndef MATRIX_HPP
#define MATRIX_HPP
#include "../CMSIS/Include/arm_math.h"
namespace math
{
template <unsigned int N, unsigned int M>
class Matrix;
// MxN matrix with float elements
template <unsigned int N, unsigned int M>
class MatrixBase {
public:
/**
* matrix data[row][col]
*/
float data[M][N];
/**
* struct for using arm_math functions
*/
arm_matrix_instance_f32 arm_mat;
/**
* trivial ctor
* note that this ctor will not initialize elements
*/
MatrixBase() {
//arm_mat_init_f32(&arm_mat, M, N, data);
arm_mat = {M, N, &data[0][0]};
}
/**
* access by index
*/
inline float &operator ()(unsigned int row, unsigned int col) {
return data[row][col];
}
/**
* access by index
*/
inline const float &operator ()(unsigned int row, unsigned int col) const {
return data[row][col];
}
unsigned int getRows() {
return M;
}
unsigned int getCols() {
return N;
}
/**
* test for equality
*/
bool operator ==(const MatrixBase<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m(i, j))
return false;
return true;
}
/**
* test for inequality
*/
bool operator !=(const MatrixBase<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m(i, j))
return true;
return false;
}
/**
* set to value
*/
const MatrixBase<M, N> &operator =(const MatrixBase<M, N> &m) {
memcpy(data, m.data, sizeof(data));
return *this;
}
/**
* negation
*/
MatrixBase<M, N> operator -(void) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
res[i][j] = -data[i][j];
return res;
}
/**
* addition
*/
MatrixBase<M, N> operator +(const MatrixBase<M, N> &m) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
res[i][j] = data[i][j] + m(i, j);
return res;
}
MatrixBase<M, N> &operator +=(const MatrixBase<M, N> &m) {
return *this = *this + m;
}
/**
* subtraction
*/
MatrixBase<M, N> operator -(const MatrixBase<M, N> &m) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] - m(i, j);
return res;
}
MatrixBase<M, N> &operator -=(const MatrixBase<M, N> &m) {
return *this = *this - m;
}
/**
* uniform scaling
*/
MatrixBase<M, N> operator *(const float num) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] * num;
return res;
}
MatrixBase<M, N> &operator *=(const float num) {
return *this = *this * num;
}
MatrixBase<M, N> operator /(const float num) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] / num;
return res;
}
MatrixBase<M, N> &operator /=(const float num) {
return *this = *this / num;
}
/**
* multiplication by another matrix
*/
template <unsigned int P>
Matrix<N, P> operator *(const Matrix<M, P> &m) const {
Matrix<N, P> res;
arm_mat_mult_f32(&arm_mat, &m.arm_mat, &res.arm_mat);
return res;
}
/**
* setup the identity matrix
*/
void identity(void) {
memset(data, 0, sizeof(data));
for (unsigned int i = 0; i < M; i++)
data[i][i] = 1;
}
void dump(void) {
for (unsigned int i = 0; i < M; i++) {
for (unsigned int j = 0; j < N; j++)
printf("%.3f\t", data[i][j]);
printf("\n");
}
}
};
template <unsigned int M, unsigned int N>
class Matrix : public MatrixBase<M, N> {
public:
/**
* set to value
*/
const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
memcpy(this->data, m.data, sizeof(this->data));
return *this;
}
/**
* multiplication by a vector
*/
/*
Vector<N> operator *(const Vector<N> &v) const {
Vector<M> res;
arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
return res;
}
*/
};
template <>
class Matrix<3, 3> : public MatrixBase<3, 3> {
public:
/**
* set to value
*/
const Matrix<3, 3> &operator =(const Matrix<3, 3> &m) {
memcpy(this->data, m.data, sizeof(this->data));
return *this;
}
/**
* multiplication by a vector
*/
/*
Vector<3> operator *(const Vector<3> &v) const {
Vector<3> res;
res(0) = data[0][0] * v(0) + data[0][1] * v(1) + data[0][2] * v(2);
res(1) = data[1][0] * v(0) + data[1][1] * v(1) + data[1][2] * v(2);
res(2) = data[2][0] * v(0) + data[2][1] * v(1) + data[2][2] * v(2);
return res;
}
*/
};
}
#endif // MATRIX_HPP