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authorLorenz Meier <lm@inf.ethz.ch>2012-09-19 18:53:29 +0200
committerLorenz Meier <lm@inf.ethz.ch>2012-09-19 18:53:29 +0200
commit291f4f3a33e6428b23624b1ffe12fec1015816cd (patch)
tree0dc7b590081184d46ffa2ad88ba6fbe56a364891 /apps/uORB/topics/vehicle_attitude_setpoint.h
parentb0b72b11eb6c112d3fb58385f5681af55dd5605a (diff)
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Reworked control interface, needs testing / validation
Diffstat (limited to 'apps/uORB/topics/vehicle_attitude_setpoint.h')
-rw-r--r--apps/uORB/topics/vehicle_attitude_setpoint.h17
1 files changed, 7 insertions, 10 deletions
diff --git a/apps/uORB/topics/vehicle_attitude_setpoint.h b/apps/uORB/topics/vehicle_attitude_setpoint.h
index 0c33ebff8..62367cf77 100644
--- a/apps/uORB/topics/vehicle_attitude_setpoint.h
+++ b/apps/uORB/topics/vehicle_attitude_setpoint.h
@@ -56,21 +56,18 @@ struct vehicle_attitude_setpoint_s
{
uint64_t timestamp; /**< in microseconds since system start, is set whenever the writing thread stores new data */
- float roll_tait_bryan; /**< Tait-Bryan angle in NED frame */
- float pitch_tait_bryan; /**< Tait-Bryan angle in NED frame */
- float yaw_tait_bryan; /**< Tait-Bryan angle in NED frame */
- float tait_bryan_valid; /**< Set to true if Tait-Bryan angles are valid */
+ //float roll_tait_bryan; /**< Tait-Bryan angle in NED frame */
+ //float pitch_tait_bryan; /**< Tait-Bryan angle in NED frame */
+ //float yaw_tait_bryan; /**< Tait-Bryan angle in NED frame */
+ //float tait_bryan_valid; /**< Set to true if Tait-Bryan angles are valid */
float roll_body; /**< body angle in NED frame */
float pitch_body; /**< body angle in NED frame */
float yaw_body; /**< body angle in NED frame */
- float roll_rate_body; /**< body angle in NED frame */
- float pitch_rate_body; /**< body angle in NED frame */
- float yaw_rate_body; /**< body angle in NED frame */
- float body_valid; /**< Set to true if Tait-Bryan angles are valid */
+ //float body_valid; /**< Set to true if body angles are valid */
- float R_body[9]; /**< Rotation matrix describing the setpoint as rotation from the current body frame */
- bool R_valid; /**< Set to true if rotation matrix is valid */
+ //float R_body[9]; /**< Rotation matrix describing the setpoint as rotation from the current body frame */
+ //bool R_valid; /**< Set to true if rotation matrix is valid */
float thrust; /**< Thrust in Newton the power system should generate */