summaryrefslogtreecommitdiff
path: root/NxWidgets/UnitTests/CButtonArray/cbuttonarraytest.cxx
blob: 4e4f4487f1f543b309ab7a6d78e8e5cb3b75b94e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
/////////////////////////////////////////////////////////////////////////////
// NxWidgets/UnitTests/CButtonArray/cbuttonarraytest.cxx
//
//   Copyright (C) 2012 Gregory Nutt. All rights reserved.
//   Author: Gregory Nutt <gnutt@nuttx.org>
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in
//    the documentation and/or other materials provided with the
//    distribution.
// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
//    me be used to endorse or promote products derived from this software
//    without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////

#include <nuttx/config.h>

#include <nuttx/init.h>
#include <cstdio>
#include <cerrno>
#include <debug.h>

#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>

#include "nxconfig.hxx"
#include "cbuttonarraytest.hxx"
#include "cbgwindow.hxx"

/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// CButtonArrayTest Method Implementations
/////////////////////////////////////////////////////////////////////////////

// CButtonArrayTest Constructor

CButtonArrayTest::CButtonArrayTest()
{
  m_widgetControl = (CWidgetControl *)NULL;
  m_bgWindow      = (CBgWindow *)NULL;
}

// CButtonArrayTest Descriptor

CButtonArrayTest::~CButtonArrayTest()
{
  disconnect();
}

// Connect to the NX server

bool CButtonArrayTest::connect(void)
{
  // Connect to the server

  bool nxConnected = CNxServer::connect();
  if (nxConnected)
    {
      // Set the background color

      if (!setBackgroundColor(CONFIG_CBUTTONARRAYTEST_BGCOLOR))
        {
          message("CButtonArrayTest::connect: setBackgroundColor failed\n");
        }
    }

  return nxConnected;
}

// Disconnect from the NX server

void CButtonArrayTest::disconnect(void)
{
  // Close the window

  if (m_bgWindow)
    {
      delete m_bgWindow;
    }

  // Destroy the widget control

  if (m_widgetControl)
    {
      delete m_widgetControl;
    }

  // And disconnect from the server

  CNxServer::disconnect();
}

// Create the background window instance.  This function illustrates
// the basic steps to instantiate any window:
//
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
//    that inherits from INxWindow.  This will "smarten" the CWidgetControl
//    instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
//    be used to generate additional widgets by passing it to the
//    widget constructor

bool CButtonArrayTest::createWindow(void)
{
  // Initialize the widget control using the default style

  m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);

  // Get an (uninitialized) instance of the background window as a class
  // that derives from INxWindow.

  m_bgWindow = getBgWindow(m_widgetControl);
  if (!m_bgWindow)
    {
      message("CButtonArrayTest::createGraphics: Failed to create CBgWindow instance\n");
      delete m_widgetControl;
      return false;
    }

  // Open (and initialize) the window

  bool success = m_bgWindow->open();
  if (!success)
    {
      message("CButtonArrayTest::createGraphics: Failed to open background window\n");
      delete m_bgWindow;
      m_bgWindow = (CBgWindow*)0;
      return false;
    }

  return true;
}

// Create a CButtonArray instance

CButtonArray *CButtonArrayTest::createButtonArray(void)
{
  // Get the width of the display

  struct nxgl_size_s windowSize;
  if (!m_bgWindow->getSize(&windowSize))
    {
      message("CButtonArrayTest::createGraphics: Failed to get window size\n");
      return (CButtonArray *)NULL;
    }

  // Pick an X/Y position such that the button array will be centered in the display

  nxgl_coord_t buttonArrayX;
  if (BUTTONARRAY_WIDTH >= windowSize.w)
    {
      buttonArrayX = 0;
    }
  else
    {
      buttonArrayX = (windowSize.w - BUTTONARRAY_WIDTH) >> 1;
    }

  nxgl_coord_t buttonArrayY;
  if (BUTTONARRAY_HEIGHT >= windowSize.h)
    {
      buttonArrayY = 0;
    }
  else
    {
      buttonArrayY = (windowSize.h - BUTTONARRAY_HEIGHT) >> 1;
    }

  // Now we have enough information to create the button array

  return new CButtonArray(m_widgetControl,
                          buttonArrayX, buttonArrayY,
                          BUTTONARRAY_NCOLUMNS, BUTTONARRAY_NROWS,
                          BUTTONARRAY_BUTTONWIDTH, BUTTONARRAY_BUTTONHEIGHT);
}

// Draw the button array

void CButtonArrayTest::showButton(CButtonArray *buttonArray)
{
  buttonArray->enable();        // Un-necessary, the widget is enabled by default
  buttonArray->enableDrawing();
  buttonArray->redraw();
}

// Perform a simulated mouse click on a button in the array.  This method injects
// the mouse click through the NX heirarchy just as would real mouse
// hardward.

void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row)
{
  // nx_mousein is meant to be called by mouse handling software.
  // Here we just inject a left-button click directly in the center of
  // the selected button.

  // First, get the server handle.  Graphics software will never care
  // about the server handle.  Here we need it to get access to the
  // low-level mouse interface

  NXHANDLE handle = getServer();

  // The the coorinates of the center of the button

  nxgl_coord_t buttonX = buttonArray->getX() +
                         column * BUTTONARRAY_BUTTONWIDTH +
                         BUTTONARRAY_BUTTONWIDTH/2;
  nxgl_coord_t buttonY = buttonArray->getY() +
                         row * BUTTONARRAY_BUTTONHEIGHT +
                         BUTTONARRAY_BUTTONHEIGHT/2;

  // Then inject the mouse click

  (void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
}

// The counterpart to click.  This simulates a button release through
// the same mechanism.

void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row)
{
  // nx_mousein is meant to be called by mouse handling software.
  // Here we just inject a left-button click directly in the center of
  // the button.

  // First, get the server handle.  Graphics software will never care
  // about the server handle.  Here we need it to get access to the
  // low-level mouse interface

  NXHANDLE handle = getServer();

  // The the coorinates of the center of the button

  nxgl_coord_t buttonX = buttonArray->getX() +
                         column * BUTTONARRAY_BUTTONWIDTH +
                         BUTTONARRAY_BUTTONWIDTH/2;
  nxgl_coord_t buttonY = buttonArray->getY() +
                         row * BUTTONARRAY_BUTTONHEIGHT +
                         BUTTONARRAY_BUTTONHEIGHT/2;

  // Then inject the mouse release

  (void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}

// Widget events are normally handled in a modal loop (by calling goModal()).
// However, for this case we know when there should be press and release
// events so we don't have to poll.  We can just perform a one pass poll
// then check if the event was processed corredly.

void CButtonArrayTest::poll(CButtonArray *button)
{
  // Poll for mouse events

  m_widgetControl->pollEvents(button);
}