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-rw-r--r--src/graphyx/Graphyx.scala60
-rw-r--r--src/graphyx/actors/GUIActor.scala32
-rw-r--r--src/graphyx/actors/PhysicsActor.scala72
-rw-r--r--src/graphyx/graphics/Drawable.scala118
-rw-r--r--src/graphyx/graphics/GraphicalAABB.scala18
-rw-r--r--src/graphyx/graphics/GraphicalBody.scala42
-rw-r--r--src/graphyx/graphics/GraphicalCircle.scala22
-rw-r--r--src/graphyx/graphics/GraphicalCollision.scala18
-rw-r--r--src/graphyx/graphics/GraphicalDistanceJoint.scala19
-rw-r--r--src/graphyx/graphics/GraphicalJoint.scala12
-rw-r--r--src/graphyx/graphics/GraphicalObject.scala15
-rw-r--r--src/graphyx/graphics/GraphicalPair.scala18
-rw-r--r--src/graphyx/graphics/GraphicalRectangle.scala18
-rw-r--r--src/graphyx/graphics/GraphicalRegularPolygon.scala20
-rw-r--r--src/graphyx/graphics/GraphicalRevoluteJoint.scala20
-rw-r--r--src/graphyx/graphics/GraphicalShape.scala15
-rw-r--r--src/graphyx/graphics/GraphicalSpringJoint.scala18
-rw-r--r--src/graphyx/graphics/GraphicalWorld.scala19
-rw-r--r--src/graphyx/graphics/Parser.scala34
-rw-r--r--src/graphyx/graphics/Scene.scala24
-rw-r--r--src/graphyx/gui/AboutHelpFrame.scala22
-rw-r--r--src/graphyx/gui/BodyPopup.scala41
-rw-r--r--src/graphyx/gui/Container.scala33
-rw-r--r--src/graphyx/gui/ControlPanel.scala36
-rw-r--r--src/graphyx/gui/GravityPanel.scala83
-rw-r--r--src/graphyx/gui/InfoPanel.scala28
-rw-r--r--src/graphyx/gui/MainFrame.scala23
-rw-r--r--src/graphyx/gui/MainPanel.scala77
-rw-r--r--src/graphyx/gui/MenuHelp.scala19
-rw-r--r--src/graphyx/gui/MenuPanel.scala12
-rw-r--r--src/graphyx/gui/OptionsPanel.scala122
-rw-r--r--src/graphyx/gui/PopupMenu.scala20
-rw-r--r--src/graphyx/gui/ShapeInfoPanel.scala35
-rw-r--r--src/graphyx/gui/WorldPanel.scala150
-rw-r--r--src/graphyx/tests/BallStack.scala25
-rw-r--r--src/graphyx/tests/Chain.scala26
-rw-r--r--src/graphyx/tests/CompositeShape.scala36
-rw-r--r--src/graphyx/tests/Cup.scala31
-rw-r--r--src/graphyx/tests/EmptyTest.scala15
-rw-r--r--src/graphyx/tests/Friction.scala56
-rw-r--r--src/graphyx/tests/Friction2.scala33
-rw-r--r--src/graphyx/tests/General1.scala125
-rw-r--r--src/graphyx/tests/General2.scala28
-rw-r--r--src/graphyx/tests/Joints1.scala24
-rw-r--r--src/graphyx/tests/Joints2.scala29
-rw-r--r--src/graphyx/tests/Net.scala22
-rw-r--r--src/graphyx/tests/RagdollTest.scala26
-rw-r--r--src/graphyx/tests/Restitution.scala21
-rw-r--r--src/graphyx/tests/Stacking.scala24
-rw-r--r--src/graphyx/tests/Test.scala16
-rw-r--r--src/sims/collision/AABB.scala29
-rw-r--r--src/sims/collision/CircleCollision.scala22
-rw-r--r--src/sims/collision/Collision.scala109
-rw-r--r--src/sims/collision/Detector.scala23
-rw-r--r--src/sims/collision/GridDetector.scala122
-rw-r--r--src/sims/collision/Overlap.scala11
-rw-r--r--src/sims/collision/Pair.scala21
-rw-r--r--src/sims/collision/PolyCircleCollision.scala38
-rw-r--r--src/sims/collision/PolyCollision.scala50
-rw-r--r--src/sims/dynamics/Body.scala143
-rw-r--r--src/sims/dynamics/Circle.scala37
-rw-r--r--src/sims/dynamics/Constraint.scala19
-rw-r--r--src/sims/dynamics/Rectangle.scala40
-rw-r--r--src/sims/dynamics/RegularPolygon.scala35
-rw-r--r--src/sims/dynamics/Shape.scala93
-rw-r--r--src/sims/dynamics/World.scala163
-rw-r--r--src/sims/dynamics/joints/DistanceJoint.scala76
-rw-r--r--src/sims/dynamics/joints/ForceJoint.scala14
-rw-r--r--src/sims/dynamics/joints/Joint.scala27
-rw-r--r--src/sims/dynamics/joints/RevoluteJoint.scala55
-rw-r--r--src/sims/dynamics/joints/SpringJoint.scala60
-rw-r--r--src/sims/dynamics/joints/test/UnitCircleJoint.scala45
-rw-r--r--src/sims/geometry/ConvexPolygon.scala61
-rw-r--r--src/sims/geometry/Projection.scala34
-rw-r--r--src/sims/geometry/Ray.scala53
-rw-r--r--src/sims/geometry/Segment.scala70
-rw-r--r--src/sims/geometry/Vector2D.scala99
-rw-r--r--src/sims/math/Matrix22.scala57
-rw-r--r--src/sims/prefabs/Net.scala47
-rw-r--r--src/sims/prefabs/Prefab.scala15
-rw-r--r--src/sims/prefabs/Pylon.scala47
-rw-r--r--src/sims/prefabs/Ragdoll.scala43
-rw-r--r--src/sims/util/Polar.scala17
-rw-r--r--src/sims/util/Positioning.scala24
-rw-r--r--src/sims/util/RelativeVector.scala24
85 files changed, 3675 insertions, 0 deletions
diff --git a/src/graphyx/Graphyx.scala b/src/graphyx/Graphyx.scala
new file mode 100644
index 0000000..cfd67c6
--- /dev/null
+++ b/src/graphyx/Graphyx.scala
@@ -0,0 +1,60 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx
+
+import graphyx.actors._
+import graphyx.graphics._
+import graphyx.tests._
+import sims.geometry._
+import sims.dynamics._
+
+object Graphyx{
+
+ val tests: List[graphyx.tests.Test] = List(
+ CompositeShape,
+ Joints1,
+ Joints2,
+ Chain,
+ Stacking,
+ BallStack,
+ Cup,
+ Net,
+ Friction,
+ Friction2,
+ Restitution,
+ RagdollTest,
+ General1,
+ General2,
+ EmptyTest
+ )
+
+ private var _test: graphyx.tests.Test = tests(0)
+ def test = _test
+ def test_=(t: graphyx.tests.Test) = {
+ t.world.time = 0
+ t.world.clear()
+ t.init()
+ physicsActor ! SetWorld(t.world)
+ _test = t
+ }
+
+ val physicsActor = new PhysicsActor
+ val guiActor = new GUIActor
+
+ def main(args: Array[String]): Unit = {
+ test.init()
+ physicsActor.world = test.world
+ guiActor.start()
+ physicsActor.start()
+ }
+
+ def exit() = {
+ guiActor.container.exitGUI
+ guiActor ! Exit
+ physicsActor ! Exit
+ }
+}
diff --git a/src/graphyx/actors/GUIActor.scala b/src/graphyx/actors/GUIActor.scala
new file mode 100644
index 0000000..a704f6a
--- /dev/null
+++ b/src/graphyx/actors/GUIActor.scala
@@ -0,0 +1,32 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.actors
+
+import graphyx.graphics._
+import graphyx.gui._
+import scala.actors._
+
+class GUIActor extends Actor{
+ val container = new Container
+
+ var continue = true
+
+ def act() = {
+ container.show()
+ println("GUI actor started.")
+ while (continue) {
+ receive {
+ case Exit => {
+ continue = false
+ }
+ case s @ Scene(_) => container.update(s)
+ case other => println("Engine received unknown command: " + other)
+ }
+ }
+ println("GUI actor exited.")
+ }
+}
diff --git a/src/graphyx/actors/PhysicsActor.scala b/src/graphyx/actors/PhysicsActor.scala
new file mode 100644
index 0000000..b93541f
--- /dev/null
+++ b/src/graphyx/actors/PhysicsActor.scala
@@ -0,0 +1,72 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.actors
+
+import graphyx.graphics._
+import sims.dynamics._
+import scala.actors._
+class PhysicsActor extends Actor{
+ var world = new World
+
+ var continue = true
+ var simulate = false
+
+ private var _fps = 0
+ def fps = _fps
+
+ def act{
+ println("Physics actor started.")
+ while (continue) {
+
+ var t0 = System.nanoTime
+
+ if (simulate) {
+ world.step()
+ }
+
+ Graphyx.guiActor ! new Scene(world) {override val fps = _fps}
+
+ while (mailboxSize > 0) {
+ receive {
+ case Stop => {
+ simulate = false
+ println("Simulation stopped.")
+ }
+ case Start => {
+ simulate = true
+ println("Simulation started.")
+ }
+ case Exit => {
+ continue = false
+ }
+ case sw @ SetWorld(w: World) => world = w
+
+ case FireEvent => Graphyx.test.fireEvent()
+
+ case other => println("Engine received unknown command: '" + other + "'")
+ }
+ }
+
+ val h = (System.nanoTime - t0) / 1000000
+ val f = 60
+ val T = (1.0/f) * 1000
+ if (T-h > 0)
+ Thread.sleep((T-h).toLong)
+ _fps = (1.0/((System.nanoTime - t0) / 1000000000.0)).toInt
+ //println((1.0/((System.nanoTime - t0) / 1000000000.0)).toInt)
+ }
+ println("Physics actor exited.")
+ }
+}
+
+case object Start
+case object Stop
+case object Exit
+case class SetWorld(world: World)
+case object FireEvent
+
+
diff --git a/src/graphyx/graphics/Drawable.scala b/src/graphyx/graphics/Drawable.scala
new file mode 100644
index 0000000..fefd97d
--- /dev/null
+++ b/src/graphyx/graphics/Drawable.scala
@@ -0,0 +1,118 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.geometry._
+
+/**Enthaelt Methoden und Felder fuer graphische Darstellungen.
+ * Alle Klassen die dieses Trait implementieren koennen graphisch dargestellt werden.*/
+trait Drawable {
+
+ /**Java Graphics Objekt zur graphischen Darstellung*/
+ var g: java.awt.Graphics = _
+
+ /**Anzahl von Pixeln pro Meter.*/
+ var ppm: Double = 39.37007874015748 * 96 //ppm = i/m * p/i
+
+ /**Skala in der die graphischen Objekte gezeichnet werden.*/
+ var scale: Double = 1.0/100.0
+
+ /**Hoehe des Fensters in Pixeln.*/
+ var windowHeight = 0
+
+ /**Korrigiert einen Y-Wert in Bildschirmkoordinaten zu seinem kartesischen Aequivalent.
+ * @param y zu korrigierender Wert*/
+ def correctY(y: Double) = windowHeight - y
+
+ /**Malt eine Linie auf <code>g</code>.
+ * @param startPoint Startpunkt in Weltkoordinaten
+ * @param endPoint Endpunkt in Weltkoordinaten*/
+ def drawLine(startPoint: Vector2D, endPoint: Vector2D) = {
+ val x1 = startPoint.x * scale * ppm
+ val y1 = correctY(startPoint.y * scale * ppm)
+ val x2 = endPoint.x * scale * ppm
+ val y2 = correctY(endPoint.y * scale * ppm)
+ g.drawLine(x1.toInt, y1.toInt, x2.toInt, y2.toInt)
+ }
+
+ /**Malt ein massives Polygon auf <code>g</code>.
+ * @param points Eckpunkte des Polygons in Weltkoordinaten*/
+ def fillPolygon(points: Seq[Vector2D]) = {
+ val xs = points map ((v: Vector2D) => (v.x * scale * ppm).toInt)
+ val ys = points map ((v: Vector2D) => correctY((v.y) * scale * ppm).toInt)
+ g.fillPolygon(xs.toArray, ys.toArray, points.length)
+ }
+
+ /**Malt ein Polygon auf <code>g</code>.
+ * @param points Eckpunkte des Polygons in Weltkoordinaten*/
+ def drawPolygon(points: Seq[Vector2D]) = {
+ val xs = points map ((v: Vector2D) => (v.x * scale * ppm).toInt)
+ val ys = points map ((v: Vector2D) => correctY((v.y) * scale * ppm).toInt)
+ g.drawPolygon(xs.toArray, ys.toArray, points.length)
+ }
+
+ /**Malt einen massiven Kreis auf <code>g</code>.
+ * @param center Mitte des Kreises in Weltkoordinaten
+ * @param radius Radius des Kreises*/
+ def fillCircle(center: Vector2D, radius: Double) = {
+ g.fillOval(((center.x - radius) * scale * ppm).toInt,
+ correctY((center.y + radius) * scale * ppm).toInt,
+ (radius * scale * ppm * 2).toInt,
+ (radius * scale * ppm * 2).toInt)
+ }
+
+ /**Malt einen Kreis auf <code>g</code>.
+ * @param center Mitte des Kreises in Weltkoordinaten
+ * @param radius Radius des Kreises*/
+ def drawCircle(center: Vector2D, radius: Double) = {
+ g.drawOval(((center.x - radius) * scale * ppm).toInt,
+ correctY((center.y + radius) * scale * ppm).toInt,
+ (radius * scale * ppm * 2).toInt,
+ (radius * scale * ppm * 2).toInt)
+ }
+
+ /**Malt einen Punkt auf <code>g</code>.
+ * <p>
+ * Der Punkt wird von einem Kreis umgeben.
+ * @param point Punkt in Weltkoordinaten*/
+ def drawPoint(point: Vector2D) = {
+ val radius = 4 //in pixel
+ g.drawLine((point.x * scale * ppm).toInt,
+ correctY(point.y * scale * ppm).toInt - radius,
+ (point.x * scale * ppm).toInt,
+ correctY(point.y * scale * ppm).toInt + radius)
+ g.drawLine((point.x * scale * ppm).toInt - radius,
+ correctY(point.y * scale * ppm).toInt,
+ (point.x * scale * ppm).toInt + radius,
+ correctY(point.y * scale * ppm).toInt)
+ g.drawOval((point.x * scale * ppm).toInt - radius,
+ correctY(point.y * scale * ppm).toInt - radius,
+ (radius * 2).toInt,
+ (radius * 2).toInt)
+
+ }
+
+
+ /**Malt einen Vektor auf <code>g</code>.
+ * @param v Vektor in Weltkoordinaten
+ * @param p Ursprungspunkt in Weltkoordinaten
+ */
+ def drawVector(v: Vector2D, p: Vector2D) = {
+ if (!v.isNull) {
+ val ep = p + v
+ val a1 = ep - ((v.unit rotate (Math.Pi / 6)) * 0.08)
+ val a2 = ep - ((v.unit rotate (-Math.Pi / 6)) * 0.08)
+
+ g.drawLine((p.x * scale * ppm).toInt, correctY(p.y * scale * ppm).toInt, (ep.x * scale * ppm).toInt, correctY(ep.y * scale * ppm).toInt)
+ g.drawLine((a1.x * scale * ppm).toInt, correctY(a1.y * scale * ppm).toInt, (ep.x * scale * ppm).toInt, correctY(ep.y * scale * ppm).toInt)
+ g.drawLine((a2.x * scale * ppm).toInt, correctY(a2.y * scale * ppm).toInt, (ep.x * scale * ppm).toInt, correctY(ep.y * scale * ppm).toInt)
+ }
+ }
+
+ /**Stellt das graphische Objekt dar.*/
+ def draw(): Unit
+} \ No newline at end of file
diff --git a/src/graphyx/graphics/GraphicalAABB.scala b/src/graphyx/graphics/GraphicalAABB.scala
new file mode 100644
index 0000000..3d8999c
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalAABB.scala
@@ -0,0 +1,18 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.collision._
+case class GraphicalAABB(real: AABB) extends AABB(real.minVertex, real.maxVertex) with GraphicalObject {
+ override def draw() = {
+ g.setColor(java.awt.Color.BLACK)
+ g.drawRect((minVertex.x * scale * ppm).toInt,
+ correctY(maxVertex.y * scale * ppm).toInt,
+ ((maxVertex - minVertex).x * scale * ppm).toInt,
+ ((maxVertex - minVertex).y * scale * ppm).toInt)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalBody.scala b/src/graphyx/graphics/GraphicalBody.scala
new file mode 100644
index 0000000..c78ea51
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalBody.scala
@@ -0,0 +1,42 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.dynamics._
+
+case class GraphicalBody(real: Body) extends GraphicalObject {
+ val pos = real.pos
+ val fixed = real.fixed
+ val monitor = real.monitor
+ def draw() = {
+ val radius = 4
+ val posX = (pos.x * scale * ppm).toInt
+ val posY = correctY(pos.y * scale * ppm).toInt
+ g.setColor(java.awt.Color.yellow)
+ g.fillArc(posX - radius,
+ posY - radius,
+ (radius * 2).toInt,
+ (radius * 2).toInt,
+ 0, 90)
+ g.fillArc(posX - radius,
+ posY - radius,
+ (radius * 2).toInt,
+ (radius * 2).toInt,
+ 180, 90)
+ g.setColor(java.awt.Color.black)
+ g.fillArc(posX - radius,
+ posY - radius,
+ (radius * 2).toInt,
+ (radius * 2).toInt,
+ 90, 90)
+ g.fillArc(posX - radius,
+ posY - radius,
+ (radius * 2).toInt,
+ (radius * 2).toInt,
+ 270, 90)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalCircle.scala b/src/graphyx/graphics/GraphicalCircle.scala
new file mode 100644
index 0000000..31f057d
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalCircle.scala
@@ -0,0 +1,22 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims._
+import geometry._
+import dynamics._
+case class GraphicalCircle(real: Circle) extends Circle(real.radius, real.density) with GraphicalShape{
+ override def draw() = {
+ //val b = Math.min(density / 100 * 255, 255)
+ //g.setColor(new java.awt.Color(0,0,255, b.toInt))
+ g.setColor(java.awt.Color.blue)
+ fillCircle(pos, real.radius)
+ g.setColor(java.awt.Color.BLACK)
+ drawCircle(pos, real.radius)
+ this.drawLine(pos, pos + (Vector2D.i rotate rotation) * real.radius)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalCollision.scala b/src/graphyx/graphics/GraphicalCollision.scala
new file mode 100644
index 0000000..5589f8c
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalCollision.scala
@@ -0,0 +1,18 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.collision._
+
+case class GraphicalCollision(real: Collision) extends GraphicalObject{
+ val points = real.points
+ val normal = real.normal
+ def draw() = {
+ g.setColor(java.awt.Color.GREEN)
+ for (p <- points) {drawPoint(p); drawVector(normal, p)}
+ }
+} \ No newline at end of file
diff --git a/src/graphyx/graphics/GraphicalDistanceJoint.scala b/src/graphyx/graphics/GraphicalDistanceJoint.scala
new file mode 100644
index 0000000..4a6e49d
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalDistanceJoint.scala
@@ -0,0 +1,19 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.dynamics.joints._
+
+case class GraphicalDistanceJoint(real: DistanceJoint) extends GraphicalJoint {
+ val connection1 = real.connection1
+ val connection2 = real.connection2
+
+ def draw() = {
+ g.setColor(java.awt.Color.BLACK)
+ drawLine(connection1, connection2)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalJoint.scala b/src/graphyx/graphics/GraphicalJoint.scala
new file mode 100644
index 0000000..27d4f83
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalJoint.scala
@@ -0,0 +1,12 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.dynamics.joints._
+trait GraphicalJoint extends GraphicalObject{
+ val real: Joint
+}
diff --git a/src/graphyx/graphics/GraphicalObject.scala b/src/graphyx/graphics/GraphicalObject.scala
new file mode 100644
index 0000000..3c56de6
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalObject.scala
@@ -0,0 +1,15 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+/**Only copies functional info! (e.g. Graphical world does not include shapes, bodies).*/
+trait GraphicalObject extends Drawable{
+
+ /**Pointer to real object.*/
+ val real: AnyRef
+ def draw(): Unit
+}
diff --git a/src/graphyx/graphics/GraphicalPair.scala b/src/graphyx/graphics/GraphicalPair.scala
new file mode 100644
index 0000000..72e72ae
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalPair.scala
@@ -0,0 +1,18 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.collision._
+case class GraphicalPair(real: Pair) extends GraphicalObject{
+ val pos1 = real.s1.pos
+ val pos2 = real.s2.pos
+
+ def draw() = {
+ g.setColor(java.awt.Color.ORANGE)
+ drawLine(pos1, pos2)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalRectangle.scala b/src/graphyx/graphics/GraphicalRectangle.scala
new file mode 100644
index 0000000..d3774bb
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalRectangle.scala
@@ -0,0 +1,18 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims._
+import sims.dynamics._
+case class GraphicalRectangle(real: Rectangle) extends Rectangle(real.halfWidth, real.halfHeight, real.density) with GraphicalShape {
+ override def draw() = {
+ g.setColor(java.awt.Color.red)
+ fillPolygon(vertices)
+ g.setColor(java.awt.Color.BLACK)
+ drawPolygon(vertices)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalRegularPolygon.scala b/src/graphyx/graphics/GraphicalRegularPolygon.scala
new file mode 100644
index 0000000..919b857
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalRegularPolygon.scala
@@ -0,0 +1,20 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims._
+import geometry._
+import dynamics._
+case class GraphicalRegularPolygon(real: RegularPolygon) extends RegularPolygon(real.n, real.radius, real.density) with GraphicalShape{
+ override def draw() = {
+ g.setColor(java.awt.Color.orange)
+ fillPolygon(vertices)
+ g.setColor(java.awt.Color.BLACK)
+ drawPolygon(vertices)
+ }
+
+}
diff --git a/src/graphyx/graphics/GraphicalRevoluteJoint.scala b/src/graphyx/graphics/GraphicalRevoluteJoint.scala
new file mode 100644
index 0000000..940a862
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalRevoluteJoint.scala
@@ -0,0 +1,20 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.geometry._
+import sims.dynamics.joints._
+
+case class GraphicalRevoluteJoint(real: RevoluteJoint) extends GraphicalJoint {
+ val connection1 = real.connection1
+
+ def draw(): Unit = {
+ g.setColor(java.awt.Color.darkGray)
+ drawPoint(connection1)
+ }
+
+}
diff --git a/src/graphyx/graphics/GraphicalShape.scala b/src/graphyx/graphics/GraphicalShape.scala
new file mode 100644
index 0000000..e6f61a7
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalShape.scala
@@ -0,0 +1,15 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.dynamics._
+trait GraphicalShape extends Shape with GraphicalObject{
+ val real: Shape
+ override val uid: Int = real.uid
+ pos = real.pos
+ rotation = real.rotation
+} \ No newline at end of file
diff --git a/src/graphyx/graphics/GraphicalSpringJoint.scala b/src/graphyx/graphics/GraphicalSpringJoint.scala
new file mode 100644
index 0000000..dbd9d5f
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalSpringJoint.scala
@@ -0,0 +1,18 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.dynamics.joints._
+
+case class GraphicalSpringJoint(real: SpringJoint) extends GraphicalJoint {
+ val connection1 = real.connection1
+ val connection2 = real.connection2
+ def draw(): Unit = {
+ g.setColor(java.awt.Color.GRAY)
+ drawLine(connection1, connection2)
+ }
+}
diff --git a/src/graphyx/graphics/GraphicalWorld.scala b/src/graphyx/graphics/GraphicalWorld.scala
new file mode 100644
index 0000000..2837d69
--- /dev/null
+++ b/src/graphyx/graphics/GraphicalWorld.scala
@@ -0,0 +1,19 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.dynamics._
+case class GraphicalWorld(real: World){
+ val time = real.time
+ val timeStep = real.timeStep
+ val iterations = real.iterations
+ val overCWarning = real.overCWarning
+ val gravity = real.gravity
+ val monitorResults = for (b <- real.bodies; m <- real.monitors; if (b.monitor)) yield "b" + b.uid.toString + " " + m._1 + ": " + m._2(b)
+ val enableCollisionDetection = real.enableCollisionDetection
+ val enablePositionCorrection = real.enablePositionCorrection
+}
diff --git a/src/graphyx/graphics/Parser.scala b/src/graphyx/graphics/Parser.scala
new file mode 100644
index 0000000..7871ae8
--- /dev/null
+++ b/src/graphyx/graphics/Parser.scala
@@ -0,0 +1,34 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.collision._
+import sims.dynamics._
+import sims.dynamics.joints._
+object Parser {
+
+ val throwOnUnknown = false
+
+ def toGraphical(real: Shape) = real match {
+ case c: Circle => GraphicalCircle(c)
+ case r: Rectangle => GraphicalRectangle(r)
+ case p: RegularPolygon => GraphicalRegularPolygon(p)
+ case _ => throw new IllegalArgumentException("Cannot cast '" + real.getClass + "' to a graphical object.")
+ }
+
+ def toGraphical(real: Joint) = real match {
+ case j: DistanceJoint => GraphicalDistanceJoint(j)
+ case j: SpringJoint => GraphicalSpringJoint(j)
+ case j: RevoluteJoint => GraphicalRevoluteJoint(j)
+ case _ => throw new IllegalArgumentException("Cannot cast '" + real.getClass + "' to a graphical object.")
+ }
+
+ def toGraphical(real: Collision) = GraphicalCollision(real)
+ def toGraphical(real: Pair) = GraphicalPair(real)
+ def toGraphical(real: AABB) = GraphicalAABB(real)
+ def toGraphical(real: Body) = GraphicalBody(real)
+}
diff --git a/src/graphyx/graphics/Scene.scala b/src/graphyx/graphics/Scene.scala
new file mode 100644
index 0000000..bb1fd9e
--- /dev/null
+++ b/src/graphyx/graphics/Scene.scala
@@ -0,0 +1,24 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.graphics
+
+import sims.geometry._
+import sims.collision._
+import sims.dynamics._
+import sims.dynamics.joints._
+import collection.mutable._
+
+case class Scene(real: World) {
+ val world: GraphicalWorld = GraphicalWorld(real)
+ val shapes = for (s: Shape <- real.shapes) yield Parser.toGraphical(s)
+ val joints = for (j: Joint <- real.joints) yield Parser.toGraphical(j)
+ val bodies = for (b: Body <- real.bodies) yield Parser.toGraphical(b)
+ val collisions = for (c: Collision <- real.detector.collisions) yield Parser.toGraphical(c)
+ val pairs = for (p: Pair <- real.detector.asInstanceOf[GridDetector].pairs) yield Parser.toGraphical(p)
+ val aabbs = for (s: Shape <- real.shapes) yield Parser.toGraphical(s.AABB)
+ val fps = 0
+}
diff --git a/src/graphyx/gui/AboutHelpFrame.scala b/src/graphyx/gui/AboutHelpFrame.scala
new file mode 100644
index 0000000..5afa58e
--- /dev/null
+++ b/src/graphyx/gui/AboutHelpFrame.scala
@@ -0,0 +1,22 @@
+package graphyx.gui
+
+import graphyx.actors._
+import graphyx.gui._
+import scala.swing._
+import scala.swing.event._
+
+class AboutHelpFrame extends Frame {
+ title = "About"
+ contents = new TextArea(
+ """|Graphyx, testing and visualization tool for SiMS.
+ |
+ |copyright (c) 2009 Jakob Odersky
+ |SiMS and Graphyx are made available under the MIT License
+ |
+ |http://sourceforge.net/projects/simplemechanics/""".stripMargin
+ )
+}
+
+object AboutHelpFrame {
+ val frame = new AboutHelpFrame
+}
diff --git a/src/graphyx/gui/BodyPopup.scala b/src/graphyx/gui/BodyPopup.scala
new file mode 100644
index 0000000..998a440
--- /dev/null
+++ b/src/graphyx/gui/BodyPopup.scala
@@ -0,0 +1,41 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import scala.swing._
+import scala.swing.event._
+import sims.dynamics._
+import graphyx.graphics._
+
+class BodyPopup extends PopupMenu {
+ private var b: Body = _
+ def body = b
+ def body_=(newBody: Body) = {
+ b = newBody
+ chckFixed.selected = b.fixed
+ chckMonitor.selected = b.monitor
+ }
+
+ val chckMonitor = new CheckMenuItem("Monitor")
+ val chckFixed = new CheckMenuItem("Fixed")
+ val btnClose = new MenuItem("Close")
+
+ add(chckMonitor)
+ add(chckFixed)
+ add(btnClose)
+ listenTo(chckMonitor, chckFixed, btnClose)
+ reactions += {
+ case ButtonClicked(b) => {setVisible(false)
+ b match {
+ case `chckMonitor` => body.monitor = chckMonitor.selected
+ case `chckFixed` => body.fixed = chckFixed.selected
+ case `btnClose` => ()
+ case _ => ()
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/graphyx/gui/Container.scala b/src/graphyx/gui/Container.scala
new file mode 100644
index 0000000..5181df7
--- /dev/null
+++ b/src/graphyx/gui/Container.scala
@@ -0,0 +1,33 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import graphyx.graphics._
+import sims.dynamics._
+
+class Container {
+ val mainFrame = new MainFrame(this)
+
+ var scene: Scene = Scene(new World)
+
+ def show() = {
+ mainFrame.visible = true
+ }
+
+ def update(s: Scene) = {
+ scene = s
+ mainFrame.mainPanel.worldPanel.update()
+ mainFrame.mainPanel.infoPanel.update()
+ mainFrame.mainPanel.optionsPanel.update()
+ mainFrame.mainPanel.gravityPanel.update()
+ }
+
+ def exitGUI() = {
+ mainFrame.dispose
+ AboutHelpFrame.frame.dispose
+ }
+}
diff --git a/src/graphyx/gui/ControlPanel.scala b/src/graphyx/gui/ControlPanel.scala
new file mode 100644
index 0000000..2708d54
--- /dev/null
+++ b/src/graphyx/gui/ControlPanel.scala
@@ -0,0 +1,36 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import graphyx.actors._
+import graphyx.gui._
+import scala.swing._
+import scala.swing.event._
+
+class ControlPanel(container: Container) extends BoxPanel(Orientation.Horizontal) {
+ val btnStart = new Button {text = "Start"} //; icon = new javax.swing.ImageIcon("""play.png"""); tooltip = "Start"}
+ val btnStep = new Button {text = "Step"}
+ val btnStop = new Button {text = "Stop"}
+ val btnExit = new Button {text = "Exit"}
+ val btnFire = new Button {text = "Fire!"}
+ val btnReset = new Button {text = "Reset"}
+ val cboTest = new ComboBox(Graphyx.tests)
+
+ contents ++= List(btnStart, btnStep, btnStop, btnExit, new Separator, btnFire, btnReset, cboTest)
+
+ listenTo(btnStart, btnStep, btnStop, btnExit, btnFire, btnReset, cboTest.selection)
+ reactions += {
+ case ButtonClicked(`btnStart`) => Graphyx.physicsActor ! Start
+ case ButtonClicked(`btnStop`) => Graphyx.physicsActor ! Stop
+ case ButtonClicked(`btnStep`) => Graphyx.physicsActor.world.step()
+ case ButtonClicked(`btnExit`) => Graphyx.exit
+ case ButtonClicked(`btnFire`) => Graphyx.physicsActor ! FireEvent
+ case ButtonClicked(`btnReset`) => Graphyx.test = Graphyx.tests(cboTest.selection.index)
+ case SelectionChanged(`cboTest`) => Graphyx.test = Graphyx.tests(cboTest.selection.index)
+ }
+
+}
diff --git a/src/graphyx/gui/GravityPanel.scala b/src/graphyx/gui/GravityPanel.scala
new file mode 100644
index 0000000..bdf5245
--- /dev/null
+++ b/src/graphyx/gui/GravityPanel.scala
@@ -0,0 +1,83 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import scala.swing._
+import scala.swing.event._
+import scala.swing.GridBagPanel._
+import sims.geometry._
+
+class GravityPanel(container: Container) extends GridBagPanel{
+
+ val c = new Constraints
+ c.fill = Fill.Both
+ this.border = Swing.EmptyBorder(3,3,3,3)
+
+ val sldX = new Slider {max = 500; min = -500; preferredSize = minimumSize}
+ val lblX = new Label("0.0")
+ val sldY = new Slider {max = 500; min = -500; preferredSize = minimumSize}
+ val lblY = new Label("-9.81")
+
+ c.gridx = 0
+ c.gridy = 0
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(new Label("Gravity"), c)
+
+ c.gridx = 0
+ c.gridy = 1
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(new Label("X: "), c)
+
+ c.gridx = 1
+ c.gridy = 1
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(sldX, c)
+
+ c.gridx = 2
+ c.gridy = 1
+ c.weightx = 0.0
+ c.weighty = 0.0
+ super.add(lblX, c)
+
+ c.gridx = 0
+ c.gridy = 2
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(new Label("Y: "), c)
+
+ c.gridx = 1
+ c.gridy = 2
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(sldY, c)
+
+ c.gridx = 2
+ c.gridy = 2
+ c.weightx = 0.0
+ c.weighty = 0.0
+ super.add(lblY, c)
+
+
+ listenTo(sldX, sldY)
+
+ reactions += {
+ case ValueChanged(s) if (s == sldX || s == sldY) =>
+ container.scene.real.gravity = Vector2D(sldX.value / 10.0, sldY.value / 10.0)
+ }
+
+ def update() = {
+ val g = container.scene.world.gravity
+ sldX.value = (g.x * 10).toInt
+ lblX.text = ((g.x * 10).toInt / 10.0).toString
+ sldY.value = (g.y * 10).toInt
+ lblY.text = ((g.y * 10).toInt / 10.0).toString
+ }
+
+}
diff --git a/src/graphyx/gui/InfoPanel.scala b/src/graphyx/gui/InfoPanel.scala
new file mode 100644
index 0000000..484f3d7
--- /dev/null
+++ b/src/graphyx/gui/InfoPanel.scala
@@ -0,0 +1,28 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import scala.swing._
+class InfoPanel(container: Container) extends BoxPanel(Orientation.Vertical){
+ preferredSize = (200, 50)
+
+ val out = new TextArea
+ out.editable = false
+ contents += out
+ border = Swing.EmptyBorder(3,3,3,3)
+
+ def update() = {
+ out.text = "fps=" + container.scene.fps + "\n" +
+ "t=" + container.scene.world.time.formatted("%f") + "\n"
+ if (container.scene.world.overCWarning) {
+ out.foreground = java.awt.Color.red
+ out.text += "Warning: some bodies passed the speed of light! Simulation may be highly incorrect.\n"
+ }
+ else out.foreground = java.awt.Color.black
+ for (r <- container.scene.world.monitorResults) out.text += r + "\n"
+ }
+}
diff --git a/src/graphyx/gui/MainFrame.scala b/src/graphyx/gui/MainFrame.scala
new file mode 100644
index 0000000..89812a5
--- /dev/null
+++ b/src/graphyx/gui/MainFrame.scala
@@ -0,0 +1,23 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import sims._
+import scala.swing._
+
+class MainFrame(container: Container) extends Frame{
+ super.background = java.awt.Color.WHITE
+ title = "graphyx"
+ preferredSize = (1000,800)
+ reactions += {
+ case event.WindowClosing(w) => Graphyx.exit()
+ }
+
+ val mainPanel = new MainPanel(container)
+ contents = mainPanel
+
+}
diff --git a/src/graphyx/gui/MainPanel.scala b/src/graphyx/gui/MainPanel.scala
new file mode 100644
index 0000000..e4989e8
--- /dev/null
+++ b/src/graphyx/gui/MainPanel.scala
@@ -0,0 +1,77 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import graphyx.graphics._
+import sims._
+import scala.swing._
+import swing.event._
+import GridBagPanel._
+import java.awt.Insets
+
+class MainPanel(container: Container) extends scala.swing.GridBagPanel {
+ val c = new Constraints
+
+ val menuPanel = new MenuPanel(container)
+ val worldPanel = new WorldPanel(container)
+ val controlPanel = new ControlPanel(container)
+ val infoPanel = new InfoPanel(container)
+ val optionsPanel = new OptionsPanel(container)
+ val shapeInfoPanel = new ShapeInfoPanel(container)
+ val gravityPanel = new GravityPanel(container)
+
+ val splitter = new SplitPane {
+ orientation = Orientation.Vertical
+ continuousLayout = true
+ resizeWeight = 1
+ dividerSize = 2
+ leftComponent = worldPanel
+ rightComponent = new SplitPane {
+ orientation = Orientation.Horizontal
+ continuousLayout = true
+ resizeWeight = 1
+ dividerSize = 2
+ topComponent = new SplitPane{
+ orientation = Orientation.Horizontal
+ continuousLayout = true
+ resizeWeight = 1
+ dividerSize = 2
+ topComponent = infoPanel
+ bottomComponent = gravityPanel
+ }
+ bottomComponent = optionsPanel
+ }
+ }
+ c.fill = Fill.Both
+
+ c.gridx = 0
+ c.gridy = 0
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(menuPanel, c)
+
+ c.gridx = 0
+ c.gridy = 1
+ c.weightx = 1.0
+ c.weighty = 0.0
+ super.add(controlPanel, c)
+
+
+ c.gridx = 0
+ c.gridy = 2
+ c.weightx = 1.0
+ c.weighty = 1.0
+ super.add(splitter, c)
+
+ /*
+ c.gridx = 1
+ c.gridy = 1
+ c.weightx = 0.0
+ c.weighty = 1.0
+ super.add(infoPanel, c)
+ */
+}
diff --git a/src/graphyx/gui/MenuHelp.scala b/src/graphyx/gui/MenuHelp.scala
new file mode 100644
index 0000000..1c73d51
--- /dev/null
+++ b/src/graphyx/gui/MenuHelp.scala
@@ -0,0 +1,19 @@
+package graphyx.gui
+
+import graphyx.actors._
+import graphyx.gui._
+import scala.swing._
+import scala.swing.event._
+
+class MenuHelp extends Menu("Help") {
+ val miAbout = new MenuItem("About...")
+
+ val components = List(miAbout)
+ contents ++= components
+
+ listenTo(components: _*)
+ reactions += {
+ case event.ButtonClicked(`miAbout`) => AboutHelpFrame.frame.visible = true
+
+ }
+}
diff --git a/src/graphyx/gui/MenuPanel.scala b/src/graphyx/gui/MenuPanel.scala
new file mode 100644
index 0000000..d3196fe
--- /dev/null
+++ b/src/graphyx/gui/MenuPanel.scala
@@ -0,0 +1,12 @@
+package graphyx.gui
+
+import graphyx.actors._
+import graphyx.gui._
+import scala.swing._
+import scala.swing.event._
+
+class MenuPanel(container: Container) extends BoxPanel(Orientation.Horizontal) {
+ val mnu = new MenuBar
+ mnu.contents += new MenuHelp
+ contents += mnu
+}
diff --git a/src/graphyx/gui/OptionsPanel.scala b/src/graphyx/gui/OptionsPanel.scala
new file mode 100644
index 0000000..3ec3921
--- /dev/null
+++ b/src/graphyx/gui/OptionsPanel.scala
@@ -0,0 +1,122 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import graphyx.graphics._
+import sims.geometry._
+import sims.dynamics._
+import scala.swing._
+import scala.swing.event._
+import GridBagPanel._
+
+class OptionsPanel(container: Container) extends GridPanel(11,2){
+ /*
+ val c = new Constraints
+ c.anchor = Anchor.West
+ */
+
+ this.border = Swing.EmptyBorder(3,3,3,3)
+ this.hGap = 3
+ this.vGap = 3
+
+ val lblTimeStep = new Label("h [Hz]") {tooltip = "Time Step"}
+ val txtTimeStep = new TextField
+
+ val lblIterations = new Label("i [1]") {tooltip = "Iterations"}
+ val txtIterations = new TextField
+
+ val lblCD = new Label("CD") {tooltip = "Collision Detection"}
+ val chckCD = new CheckBox("")
+
+ val lblPC = new Label("PC") {tooltip = "Position Correction"}
+ val chckPC = new CheckBox("")
+
+ val lblDraw = new Label("Draw")
+
+ val lblDrawBodies = new Label("Bodies")
+ val chckDrawBodies = new CheckBox {selected = false}
+
+ val lblDrawShapes = new Label("Shapes")
+ val chckDrawShapes = new CheckBox {selected = true}
+
+ val lblDrawJoints = new Label("Joints")
+ val chckDrawJoints = new CheckBox {selected = true}
+
+ val lblDrawAABBs = new Label("AABBs")
+ val chckDrawAABBs = new CheckBox {selected = false}
+
+ val lblDrawPairs = new Label("Pairs")
+ val chckDrawPairs = new CheckBox {selected = false}
+
+ val lblDrawCollisions = new Label("Collisions")
+ val chckDrawCollisions = new CheckBox {selected = false}
+
+ val components = List(
+ lblTimeStep, txtTimeStep,
+ lblIterations, txtIterations,
+ lblCD, chckCD,
+ lblPC, chckPC,
+ lblDraw, new Label(""),
+ lblDrawBodies, chckDrawBodies,
+ lblDrawShapes, chckDrawShapes,
+ lblDrawJoints, chckDrawJoints,
+ lblDrawAABBs, chckDrawAABBs,
+ lblDrawPairs, chckDrawPairs,
+ lblDrawCollisions, chckDrawCollisions
+ )
+ contents ++= components
+ listenTo(components: _*)
+
+ reactions += {
+ case EditDone(`txtTimeStep`) => container.scene.world.real.timeStep = 1.0 / txtTimeStep.text.toInt
+ case EditDone(`txtIterations`) => container.scene.world.real.iterations = txtIterations.text.toInt
+ case ButtonClicked(`chckCD`) => container.scene.world.real.enableCollisionDetection = chckCD.selected
+ case ButtonClicked(`chckPC`) => container.scene.world.real.enablePositionCorrection = chckPC.selected
+ case ButtonClicked(`chckDrawBodies`) => container.mainFrame.mainPanel.worldPanel.drawBodies = chckDrawBodies.selected
+ case ButtonClicked(`chckDrawShapes`) => container.mainFrame.mainPanel.worldPanel.drawShapes = chckDrawShapes.selected
+ case ButtonClicked(`chckDrawJoints`) => container.mainFrame.mainPanel.worldPanel.drawJoints = chckDrawJoints.selected
+ case ButtonClicked(`chckDrawAABBs`) => container.mainFrame.mainPanel.worldPanel.drawAABBs = chckDrawAABBs.selected
+ case ButtonClicked(`chckDrawPairs`) => container.mainFrame.mainPanel.worldPanel.drawPairs = chckDrawPairs.selected
+ case ButtonClicked(`chckDrawCollisions`) => container.mainFrame.mainPanel.worldPanel.drawCollisions = chckDrawCollisions.selected
+ }
+
+ def update() = {
+ if (!txtTimeStep.peer.hasFocus)
+ txtTimeStep.text = (1.0 / container.scene.world.timeStep).toString
+ if (!txtIterations.peer.hasFocus)
+ txtIterations.text = container.scene.world.iterations.toString
+ chckCD.selected = container.scene.world.enableCollisionDetection
+ chckPC.selected = container.scene.world.enablePositionCorrection
+ chckDrawBodies.selected = container.mainFrame.mainPanel.worldPanel.drawBodies
+ chckDrawShapes.selected = container.mainFrame.mainPanel.worldPanel.drawShapes
+ chckDrawJoints.selected = container.mainFrame.mainPanel.worldPanel.drawJoints
+ chckDrawAABBs.selected = container.mainFrame.mainPanel.worldPanel.drawAABBs
+ chckDrawPairs.selected = container.mainFrame.mainPanel.worldPanel.drawPairs
+ chckDrawCollisions.selected = container.mainFrame.mainPanel.worldPanel.drawCollisions
+ }
+
+
+ /*
+ def addCell(cm: Component)(x: Int, y: Int) = {
+ c.gridx = x
+ c.gridy = y
+ c.weightx = 0.5
+ c.weighty = 0.0
+ c.
+ if (cm.isInstanceOf[TextArea])
+ c.fill = Fill.Horizontal
+ else
+ c.fill = Fill.None
+ super.add(cm, c)
+ }
+
+ addCell(lblTimeStep)(0,0)
+ addCell(txtTimeStep)(1,0)
+ addCell(lblIterations)(0,1)
+ addCell(txtIterations)(1,1)
+ */
+}
diff --git a/src/graphyx/gui/PopupMenu.scala b/src/graphyx/gui/PopupMenu.scala
new file mode 100644
index 0000000..9679018
--- /dev/null
+++ b/src/graphyx/gui/PopupMenu.scala
@@ -0,0 +1,20 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import scala.swing._
+import scala.swing.event._
+import javax.swing._
+
+class PopupMenu extends Component
+{
+ override lazy val peer : JPopupMenu = new JPopupMenu
+
+ def add(item: MenuItem) : Unit = { peer.add(item.peer) }
+ def setVisible(visible:Boolean) : Unit = { peer.setVisible(visible) }
+ /* Create any other peer methods here */
+} \ No newline at end of file
diff --git a/src/graphyx/gui/ShapeInfoPanel.scala b/src/graphyx/gui/ShapeInfoPanel.scala
new file mode 100644
index 0000000..d94c0bd
--- /dev/null
+++ b/src/graphyx/gui/ShapeInfoPanel.scala
@@ -0,0 +1,35 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import graphyx.graphics._
+import sims.geometry._
+import sims.dynamics._
+import scala.swing._
+import scala.swing.event._
+import GridBagPanel._
+
+class ShapeInfoPanel(container: Container) extends GridPanel(2,2) {
+
+ this.border = Swing.EmptyBorder(3,3,3,3)
+ this.hGap = 3
+ this.vGap = 3
+
+ val lblBody = new Label("Body")
+ val lblValBody = new Label("0")
+
+ val lblShape = new Label("Shape")
+ val lblValShape = new Label("0")
+
+ val components = List(
+ lblBody, lblValBody,
+ lblShape, lblValShape
+ )
+
+ contents ++= components
+
+}
diff --git a/src/graphyx/gui/WorldPanel.scala b/src/graphyx/gui/WorldPanel.scala
new file mode 100644
index 0000000..13765e5
--- /dev/null
+++ b/src/graphyx/gui/WorldPanel.scala
@@ -0,0 +1,150 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.gui
+
+import graphyx.graphics._
+import sims.geometry._
+import sims.dynamics._
+import scala.swing._
+import scala.swing.event._
+
+class WorldPanel(container: Container) extends BoxPanel(Orientation.Vertical){
+ cursor = new java.awt.Cursor(java.awt.Cursor.CROSSHAIR_CURSOR)
+ val lblBody = new Label {text = "None @ (0, 0)"}
+ contents += lblBody
+ val popup = new BodyPopup
+ contents += popup
+
+ implicit def point2Vector(p: java.awt.Point) = {
+ val x = p.x
+ val y = size.height - p.y
+ new Vector2D((x - offset.x) / scale / ppm, (y - offset.y) / scale / ppm)
+ }
+
+ private val ppi = java.awt.Toolkit.getDefaultToolkit.getScreenResolution
+ val ppm = 39.37007874 * ppi
+ var scale = 0.02
+ var offset = Vector2D(100, 100) //vector for point coordinates [px]
+
+ def scene: Scene = container.scene
+
+ def update() = {
+ repaint()
+ }
+
+ var drawBodies = false
+ var drawShapes = true
+ var drawJoints = true
+ var drawAABBs = false
+ var drawPairs = false
+ var drawCollisions = false
+
+ override def paintComponent(g: java.awt.Graphics) = {
+ var parts: Seq[graphyx.graphics.Drawable] = Seq()
+ if (drawShapes) parts ++= scene.shapes
+ if (drawJoints) parts ++= scene.joints
+ if (drawAABBs) parts ++= scene.aabbs
+ if (drawPairs) parts ++= scene.pairs
+ if (drawCollisions) parts ++= scene.collisions
+ if (drawBodies) parts ++= scene.bodies
+ g.clearRect(0,0,size.width,size.height)
+ drawAxes(g)
+ g.translate(offset.x.toInt, -offset.y.toInt)
+ drawParts(parts, g)
+ g.translate(-offset.x.toInt, offset.y.toInt)
+ }
+
+ def drawAxes(g: java.awt.Graphics): Unit = {
+ g.setColor(java.awt.Color.GRAY)
+ g.drawLine(0, size.height - offset.y.toInt, size.width, size.height - offset.y.toInt)
+ g.drawLine(offset.x.toInt, 0, offset.x.toInt, size.height)
+ /*
+ val md = scale * ppm
+ val hb = size.width / md
+ for (i <- 1 to hb.toInt) g.drawLine(offset.x.toInt + i * md.toInt, size.height - offset.y.toInt,
+ offset.x.toInt + i * md.toInt, size.height - offset.y.toInt + 10)
+ */
+ }
+
+ def drawParts(parts: Iterable[graphics.Drawable], g: java.awt.Graphics) = {
+ for (p <- parts){
+ p.g = g
+ p.windowHeight = super.size.height
+ p.ppm = ppm
+ p.scale = this.scale
+ p.draw()
+ }
+ }
+
+ def getBody(p: Vector2D): Option[Body] = {
+ val shape = scene.shapes.find(_.contains(p))
+ if (shape != None) Some(shape.get.real.body)
+ else None
+ }
+
+ var mousePressed: Boolean = false
+ var startPoint = new java.awt.Point(0,0)
+ var endPoint = new java.awt.Point(0,0)
+ var grabbedBody: Option[GrabbedBody] = None
+ def grab(b: Body, p: Vector2D) = {
+ grabbedBody = Some(new GrabbedBody(b, p))
+ b.fixed = true
+ }
+
+ def release() = {
+ if (grabbedBody != None && grabbedBody.get.wasFixed == false)
+ grabbedBody.get.body.fixed = false
+ grabbedBody = None
+ }
+
+ listenTo(Mouse.clicks, Mouse.moves, Mouse.wheel)
+ reactions += {
+ case MousePressed(c,p,x,y,b) => {
+ mousePressed = true; startPoint = p; endPoint = p
+ x match {
+ case 1024 if (getBody(p) != None) => grab(getBody(p).get, p)
+ case 4096 if (getBody(p) != None) => {grabbedBody = Some(new GrabbedBody(getBody(p).get, p)); popup.body = grabbedBody.get.body; popup.peer.setLocation(p); popup.visible = true}
+ }
+ }
+
+ case MouseMoved(c,p,i) => {
+ lblBody.text = (if (getBody(p) != None) getBody(p).get.uid.toString else "None") + " @ (" + point2Vector(p).x.formatted("%f") + ", " + point2Vector(p).y.formatted("%f") + ")"
+ }
+
+ case MouseDragged(c,p,1088) => {//drag with shift
+ offset += Vector2D((p.x - endPoint.x), -(p.y - endPoint.y))
+ mousePressed = true
+ endPoint = p
+ cursor = new java.awt.Cursor(java.awt.Cursor.MOVE_CURSOR)
+ }
+
+ case MouseDragged(c,p,x) =>
+ if (grabbedBody != None) grabbedBody.get.body.pos = p - grabbedBody.get.r
+
+ case MouseReleased(c,p,x,y,b) => {
+ mousePressed = false
+ endPoint = p
+ cursor = new java.awt.Cursor(java.awt.Cursor.CROSSHAIR_CURSOR)
+ release()
+ }
+
+ case MouseWheelMoved(c,p,1024,y) => { //with left mouse button pressed
+ if (grabbedBody != None) grabbedBody.get.body.rotation += 0.05 * y
+ }
+
+ case MouseWheelMoved(c,p,x,y) => {
+ scale -= scale * 0.02 * y
+ }
+
+ }
+}
+
+class GrabbedBody(b: Body, point: Vector2D){
+ def body = b
+ val r: Vector2D = point - body.pos
+ val wasFixed = b.fixed
+}
diff --git a/src/graphyx/tests/BallStack.scala b/src/graphyx/tests/BallStack.scala
new file mode 100644
index 0000000..8e45611
--- /dev/null
+++ b/src/graphyx/tests/BallStack.scala
@@ -0,0 +1,25 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.geometry._
+
+object BallStack extends Test{
+ val world = new World
+ val title = "BallStack"
+ def init(): Unit = {
+ val ground = new Rectangle(1,0.1,1) {pos = Vector2D(1,0)}
+ val wallLeft = new Rectangle(0.1,1,1) {pos = Vector2D(0,1)}
+ val wallRight = new Rectangle(0.1,1,1) {pos = Vector2D(2,1)}
+ val box = new Body(ground, wallLeft, wallRight) {fixed = true}
+ world += box
+ world += (new Circle(0.1,1) {pos = Vector2D(1.1, 2.8)}).asBody
+ world ++= (for (i <- 0 to 50) yield (new Circle(0.1,1) {pos = Vector2D(1, 3 + 0.2 * i)}).asBody)
+
+ }
+}
diff --git a/src/graphyx/tests/Chain.scala b/src/graphyx/tests/Chain.scala
new file mode 100644
index 0000000..27511ca
--- /dev/null
+++ b/src/graphyx/tests/Chain.scala
@@ -0,0 +1,26 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.dynamics.joints._
+import sims.prefabs._
+import sims.geometry._
+
+object Chain extends Test{
+ override val title = "Chain"
+ val world = new World
+ def init = {
+ val nodes = for (i <- (0 until 20).toList) yield (new Circle(0.02, 1) {pos = Vector2D(i * 0.2, 1)}).asBody
+ nodes(0).fixed = true
+ nodes(19).fixed = true
+ val connectors = for (i <- (0 until nodes.length - 1).toList) yield new DistanceJoint(nodes(i), nodes(i + 1))
+ for (n <- nodes) world += n
+ for (c <- connectors) world += c
+ world += (new Circle(1,0.001) {pos = Vector2D(2,2)}).asBody
+ }
+}
diff --git a/src/graphyx/tests/CompositeShape.scala b/src/graphyx/tests/CompositeShape.scala
new file mode 100644
index 0000000..51ffd0b
--- /dev/null
+++ b/src/graphyx/tests/CompositeShape.scala
@@ -0,0 +1,36 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.geometry._
+import sims.dynamics._
+
+import sims.util._
+import sims.util.Positioning._
+
+object CompositeShape extends Test{
+ val title = "Composite Shape"
+ val world = new World
+
+ def init = {
+
+ val ground = new Body(Rectangle(1000,0.1,1)) {fixed = true}
+ world += ground
+
+ val h2o = {
+ val h = new Circle(0.2,1)
+ val o1 = new Circle(0.05,1)
+ val o2 = new Circle(0.05,1) {rotation = 0.3}
+ position(o1) {0.25 above h}
+ o2.pos = (new Polar(0.25, Math.Pi / 3)) from h
+ new Body(h, o1, o2) {pos = Vector2D(0, 0.5)}
+ }
+ world += h2o
+ }
+
+}
+ \ No newline at end of file
diff --git a/src/graphyx/tests/Cup.scala b/src/graphyx/tests/Cup.scala
new file mode 100644
index 0000000..598a9be
--- /dev/null
+++ b/src/graphyx/tests/Cup.scala
@@ -0,0 +1,31 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.geometry._
+object Cup extends Test {
+ val title = "Cup"
+ val world = new World
+
+ def init = {
+ val ground = (new Rectangle(1000, 0.1, 1) {friction = 1}).asBody
+ ground.fixed = true
+ world += ground
+
+ val cupShapes = for (i <- 0 to (10 * Math.Pi).toInt) yield new Circle(0.1,1) {pos = Vector2D(Math.cos(-i / 10.0), Math.sin(-i / 10.0)); restitution = 0.0; friction = 1.0}
+ val cup = new Body(cupShapes: _*) {fixed = true; pos = Vector2D(0, 1)}
+ world += cup
+
+ val ball1 = (new Circle(0.2, 1) {pos = Vector2D(0, 2)}).asBody
+ val ball2 = (new Circle(0.2, 1) {pos = Vector2D(-0.4, 2)}).asBody
+ val ball3 = (new Circle(0.2, 1) {pos = Vector2D(0.4, 2)}).asBody
+ world += ball1
+ world += ball2
+ world += ball3
+ }
+}
diff --git a/src/graphyx/tests/EmptyTest.scala b/src/graphyx/tests/EmptyTest.scala
new file mode 100644
index 0000000..bbca800
--- /dev/null
+++ b/src/graphyx/tests/EmptyTest.scala
@@ -0,0 +1,15 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+object EmptyTest extends Test{
+ override val title = "Empty Test"
+ val world = new World
+ def init = {}
+
+}
diff --git a/src/graphyx/tests/Friction.scala b/src/graphyx/tests/Friction.scala
new file mode 100644
index 0000000..268d054
--- /dev/null
+++ b/src/graphyx/tests/Friction.scala
@@ -0,0 +1,56 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.geometry._
+import sims.dynamics._
+import sims.dynamics.joints._
+
+object Friction extends Test{
+ val title = "Friction"
+ val world = new World
+
+ var r1: RevoluteJoint = _
+ var r2: RevoluteJoint = _
+ var r3: RevoluteJoint = _
+
+ def init = {
+ val ground = (new Rectangle(1000, 0.1, 1) {friction = 1}).asBody
+ ground.fixed = true
+ world += ground
+
+ val ball1 = (new Circle(0.2, 1) {pos = Vector2D(0, 1); friction = 0.05}).asBody
+ ball1.angularVelocity = -80
+ ball1.monitor = true
+ val ball2 = (new Circle(0.2, 1) {pos = Vector2D(1, 1); friction = 0.2}).asBody
+ ball2.angularVelocity = -80
+ ball2.monitor = true
+ val ball3 = (new Circle(0.2, 1) {pos = Vector2D(2, 1); friction = 1}).asBody
+ ball3.angularVelocity = -80
+ ball3.monitor = true
+
+ world += ball1
+ world += ball2
+ world += ball3
+
+ world.monitors += ("", (b: Body) => "I=" + b.I + "\tw=" + b.angularVelocity + "\tEcin=" + 0.5 * b.I * b.angularVelocity * b.angularVelocity)
+
+ r1 = RevoluteJoint(ground, ball1, ball1.pos)
+ r2 = RevoluteJoint(ground, ball2, ball2.pos)
+ r3 = RevoluteJoint(ground, ball3, ball3.pos)
+ world += r1
+ world += r2
+ world += r3
+ }
+
+ override def fireEvent = {
+ world -= r1
+ world -= r2
+ world -= r3
+ }
+
+}
diff --git a/src/graphyx/tests/Friction2.scala b/src/graphyx/tests/Friction2.scala
new file mode 100644
index 0000000..6eb445b
--- /dev/null
+++ b/src/graphyx/tests/Friction2.scala
@@ -0,0 +1,33 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.geometry._
+import sims.dynamics._
+import sims.dynamics.joints._
+
+object Friction2 extends Test{
+ val title = "Friction2"
+ val world = new World {override val detector = new sims.collision.GridDetector(this) {gridSide = 0.2}}
+
+ def init = {
+ val shapes = for (i <- (0 to 20).toList) yield (new Rectangle(0.2, 0.1, 1) {
+ pos = Vector2D(0.4 * i, 0)
+ friction = (i * 1.0 / 10)
+ restitution = 0
+ })
+ val ground = new Body(shapes: _*) //Rectangle(100, 0.1, 1).asBody
+ ground.pos = Vector2D(0,0)
+ ground.fixed = true
+ ground.rotation = -0.2
+ world += ground
+
+ val b: Body = (new Circle(0.1,10)) ^ (new Circle(0.1,10) {pos = Vector2D(0.2,0)}) ^ (new Circle(0.1,10) {pos = Vector2D(0.4,0)})
+ b.pos = Vector2D(0.1,0.1)
+ world += b
+ }
+} \ No newline at end of file
diff --git a/src/graphyx/tests/General1.scala b/src/graphyx/tests/General1.scala
new file mode 100644
index 0000000..1a71c24
--- /dev/null
+++ b/src/graphyx/tests/General1.scala
@@ -0,0 +1,125 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims._
+import sims.geometry._
+import sims.collision._
+import sims.dynamics._
+import sims.dynamics.joints._
+object General1 extends Test{
+ override val title = "General1"
+ val world = new World
+
+ def init() = {
+ val b0 = new Circle(0.1,1).asBody
+ b0.fixed = true
+ val b1 = (new Circle(0.1,1) {pos = Vector2D(0,1)}).asBody
+ //b0.linearVelocity = Vector2D(0,0.4)
+ b0.monitor = true
+ b1.monitor = true
+ val circles = for (i <- (0 until 10).toList) yield (new Circle(0.1,1) {pos = Vector2D(0, 1.2 + 0.2 * i)}).asBody
+ //for (c <- circles) world += c
+ //world.gravity = Vector2D.Null
+ // world += b0
+ //world += b1
+
+ world.monitors += ("Veclocity = ", _.linearVelocity.length.toString)
+
+ val b2 = (new Rectangle(0.1,0.15,1) {pos = Vector2D(1,0)}).asBody
+ b2.fixed = true
+ b2.rotation = 2
+ val b3 = (new Circle(0.1,1) {pos = Vector2D(1,1.1)}).asBody
+ //world += b2
+ //world += b3
+
+ val b4 = (new Rectangle(0.1,0.15,1) {pos = Vector2D(2,0)}).asBody
+ b4.fixed = true
+ b4.rotation = 2
+ val b5 = (new Rectangle(0.1,0.15,1) {pos = Vector2D(2,1.2)}).asBody
+ //world += b4
+ //world += b5
+
+ val bn = (new RegularPolygon(5,0.1,1) {pos = Vector2D(3,0)}).asBody
+ //world += bn
+
+ //Make cannon and balls
+ val hull = new Body(
+ new Rectangle(0.1,0.5,1) {pos = Vector2D(0.1, 0.5)},
+ new Rectangle(0.1,0.5,1) {pos = Vector2D(0.5, 0.5)},
+ new Rectangle(0.1,0.1,1) {pos = Vector2D(0.3, 0.1)}
+ )
+ hull.fixed = true
+ hull.rotation -= Math.Pi / 4
+
+ val ball = new Body(
+ new Circle(0.1,20) {pos = Vector2D(0.3, 0.3)}
+ )
+ val ball2 = new Body(
+ new Circle(0.1,20) {pos = Vector2D(0.3, 0.5)}
+ )
+ world += hull
+ world += ball
+ world += ball2
+
+ //Swing
+ val anchor = (new Circle(0.05,1) {pos = Vector2D(25,10)}).asBody
+ anchor.fixed = true
+ val block = (new RegularPolygon(9,0.5,2) {pos = Vector2D(25,1)}).asBody
+ val joint = new DistanceJoint(anchor, block)
+ world += anchor
+ world += block
+ world += joint
+
+ //Make stack
+ val stack = for (i <- (0 until 10).toList) yield (new Circle(0.1,1) {pos = Vector2D(30, 0.2 + 0.2 * i)}).asBody
+ for (e <- stack) world += e
+
+
+ /*
+ val springBoardHull = new Body(
+ new Rectangle(0.1,0.5,1) {pos = Vector2D(-1.1, 0.5)},
+ new Rectangle(0.1,0.5,1) {pos = Vector2D(-1.5, 0.5)},
+ new Rectangle(0.1,0.1,1) {pos = Vector2D(-1.3, 0.1)}
+ )
+ springBoardHull.fixed = true
+ world += springBoardHull
+
+ val springBoard = new Body(
+ new Circle(0.1,20) {pos = Vector2D(-1.3, 0.5)}
+ )
+ world += springBoard
+
+ val spring = new SpringJoint(springBoardHull, Vector2D(-1.3, 0.1), springBoard, springBoard.pos, 2000)
+ spring.damping = 10
+ world += spring
+ */
+
+ val ground = (new Rectangle(1000,0.5,1) {pos = Vector2D(0, -0.4)}).asBody
+ ground.fixed = true
+ world += ground
+
+ world += (new Circle(0.1,1) {pos = Vector2D(2,2)}) ^ (new Circle(0.1,1) {pos = Vector2D(2,2.2)})
+ }
+
+ override def fireEvent() = blastBomb
+
+ def blastBomb() = {
+ val bombPos = Vector2D(0, 0)
+ val bombRadius = 1
+ val bombImpulse = 10
+ val region = new Circle(bombRadius, 0) {pos = bombPos}
+ val detector = world.detector.asInstanceOf[GridDetector]
+ val collisions = for (s <- world.shapes; if detector.colliding(collision.Pair(region, s))) yield detector.collision(collision.Pair(region, s))
+ for (c <- collisions) {
+ if (c.shape1 != region)
+ for(p <- c.points) c.shape1.body.applyImpulse((p - bombPos).unit * bombImpulse, p)
+ if (c.shape2 != region)
+ for(p <- c.points) c.shape2.body.applyImpulse((p - bombPos).unit * bombImpulse, p)
+ }
+ }
+}
diff --git a/src/graphyx/tests/General2.scala b/src/graphyx/tests/General2.scala
new file mode 100644
index 0000000..2006080
--- /dev/null
+++ b/src/graphyx/tests/General2.scala
@@ -0,0 +1,28 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.geometry._
+import sims.dynamics._
+
+object General2 extends Test{
+ val title = "General2"
+ val world = new World
+
+ def init = {
+ world += new Body(new Rectangle(100,0.5,1) {pos = Vector2D(0, -0.5)}) {fixed = true}
+ //new Body(new Circle(0.05,1) {pos = Vector2D(0, 0.05)}),
+ //new Body(new Rectangle(0.5,0.1,1) {pos = Vector2D(0, 0.2)}),
+ //new Body(new Circle(0.05,1) {pos = Vector2D(1, 0.05)}))
+
+ world += new Body(new Circle(0.2,1) {pos = Vector2D(5, 0.2)})
+ world += new Body(new Rectangle(1.5,0.1,1) {pos = Vector2D(4.5, 0.5)}, new Rectangle(0.05,0.1,1) {pos = Vector2D(3.05,0.7)})
+ world += new Body(new Circle(0.1,1) {pos = Vector2D(3.2, 0.7)})
+ world += new Body(new Circle(0.5,10) {pos = Vector2D(8, 0.5)})
+
+ }
+}
diff --git a/src/graphyx/tests/Joints1.scala b/src/graphyx/tests/Joints1.scala
new file mode 100644
index 0000000..ad143ec
--- /dev/null
+++ b/src/graphyx/tests/Joints1.scala
@@ -0,0 +1,24 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.dynamics.joints._
+import sims.geometry._
+
+object Joints1 extends Test{
+ override val title = "Joints1"
+ val world = new World
+ def init = {
+ val anchor = new Body(new Circle(0.03, 1) {pos = Vector2D(1,5)}) {fixed = true}
+ val weight = (new Rectangle(0.1, 0.5, 1) {pos = Vector2D(1,0)}).asBody
+ val joint = new DistanceJoint(anchor, anchor.pos, weight, weight.pos + Vector2D(0.1,0.2))
+ world += anchor
+ world += weight
+ world += joint
+ }
+}
diff --git a/src/graphyx/tests/Joints2.scala b/src/graphyx/tests/Joints2.scala
new file mode 100644
index 0000000..9ff5df3
--- /dev/null
+++ b/src/graphyx/tests/Joints2.scala
@@ -0,0 +1,29 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.dynamics.joints._
+import sims.geometry._
+import sims.util._
+import sims.util.Positioning._
+
+object Joints2 extends Test{
+ override val title = "Joints2"
+ val world = new World
+ def init() = {
+ val length = 100
+ val distance = 0.2
+ val anchors = for (i <- (0 until length).toList) yield new Body(new Circle(0.03,1) {pos = Vector2D(i * distance,5)}) {fixed = true}
+ val balls = for (i <- (0 until length).toList) yield new Body(new Circle(0.1,1) {pos = Vector2D(i * distance,0); restitution = 1})
+ balls(0).pos = Vector2D(0, 5) + Polar(5, -Math.Pi / 1.5).toCarthesian
+ val joints = for (i <- (0 until length).toList) yield new DistanceJoint(anchors(i), balls(i))
+ for (a <- anchors) world += a
+ for (b <- balls) world += b
+ for (j <- joints) world += j
+ }
+}
diff --git a/src/graphyx/tests/Net.scala b/src/graphyx/tests/Net.scala
new file mode 100644
index 0000000..c340a80
--- /dev/null
+++ b/src/graphyx/tests/Net.scala
@@ -0,0 +1,22 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims._
+import sims.geometry._
+import sims.dynamics._
+
+object Net extends Test{
+ val title = "Net"
+ val world = new World
+
+ def init = {
+ val n = new prefabs.Net(10, 10, Vector2D(4,4))
+ n.bodies(9).fixed = true
+ world += n
+ }
+}
diff --git a/src/graphyx/tests/RagdollTest.scala b/src/graphyx/tests/RagdollTest.scala
new file mode 100644
index 0000000..63c9ce5
--- /dev/null
+++ b/src/graphyx/tests/RagdollTest.scala
@@ -0,0 +1,26 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.dynamics.joints._
+import sims.geometry._
+import sims.prefabs._
+
+object RagdollTest extends Test {
+ val title = "Ragdoll"
+ val world = new World
+
+ def init = {
+ val ground = new Body((for (i <- 0 to 1000) yield new Circle(0.5,1) {pos = Vector2D(0.5 * (i - 500), 0)}): _*)
+ ground.fixed = true
+ world += ground
+
+ world += new Ragdoll(Vector2D(0, 5))
+ }
+
+}
diff --git a/src/graphyx/tests/Restitution.scala b/src/graphyx/tests/Restitution.scala
new file mode 100644
index 0000000..9501a36
--- /dev/null
+++ b/src/graphyx/tests/Restitution.scala
@@ -0,0 +1,21 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.geometry._
+import sims.dynamics._
+
+object Restitution extends Test{
+ val title = "Restitution"
+ val world = new World
+
+ def init = {
+ world += new Body(new Rectangle(1000,0.1,10) {restitution = 1}) {fixed = true}
+ world ++= (for (i <- 0 until 10) yield (new Circle(0.05, 10) {pos = Vector2D(i * 0.5, 1); restitution = i / 10.0}).asBody)
+ }
+
+}
diff --git a/src/graphyx/tests/Stacking.scala b/src/graphyx/tests/Stacking.scala
new file mode 100644
index 0000000..63734b6
--- /dev/null
+++ b/src/graphyx/tests/Stacking.scala
@@ -0,0 +1,24 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+import sims.geometry._
+
+object Stacking extends Test{
+ val world = new World
+ val title = "Stacking"
+ def init(): Unit = {
+ val sideWidth = 0.3
+ val sideHeight = 0.2
+ val boxes = 5
+ val distance = 0.1
+ val stack = for (i <- (0 until boxes).toList) yield (new Rectangle(sideWidth / (2 + 0.3 * i), sideHeight / 2, 1) {pos = Vector2D(1, i * (sideHeight + distance))}).asBody
+ stack(0).fixed = true
+ for (box <- stack) world += box
+ }
+}
diff --git a/src/graphyx/tests/Test.scala b/src/graphyx/tests/Test.scala
new file mode 100644
index 0000000..b539283
--- /dev/null
+++ b/src/graphyx/tests/Test.scala
@@ -0,0 +1,16 @@
+/*
+ * Graphyx
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package graphyx.tests
+
+import sims.dynamics._
+trait Test {
+ val world: World
+ val title: String
+ def init(): Unit
+ def fireEvent(): Unit = println("No custom event method defined.")
+ override def toString() = title
+}
diff --git a/src/sims/collision/AABB.scala b/src/sims/collision/AABB.scala
new file mode 100644
index 0000000..51b3e12
--- /dev/null
+++ b/src/sims/collision/AABB.scala
@@ -0,0 +1,29 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import geometry._
+
+/**
+ * Axis Aligned Bounding Boxes, kurz AABBs, sind Rechtecke die eine bestimmte Form umhuellen.
+ * Da AABBs nach den X- und Y-Achsen orientiert sind, ermoeglichen sie eine schnelle
+ * und einfache Feststellung ob zwei AABBs sich ueberschneiden.
+ * @param minVertex Ortsvektor der minimalen Ecke des AABBs
+ * @param maxVertex Ortsvektor der maximalen Ecke des AABBs
+ */
+case class AABB(val minVertex: Vector2D,
+ val maxVertex: Vector2D)
+{
+ /**
+ * Ueberprueft ob dieses AABB sich mit dem AABB <code>box</code> ueberschneidet.
+ * @param box das mit diesem auf Ueberschneidung zu ueberpruefende AABB*/
+ def overlaps(box: AABB): Boolean = {
+ val d1 = box.minVertex - maxVertex
+ val d2 = minVertex - box.maxVertex
+ !(d1.x > 0 || d1.y > 0 || d2.x > 0 || d2.y > 0)
+ }
+}
diff --git a/src/sims/collision/CircleCollision.scala b/src/sims/collision/CircleCollision.scala
new file mode 100644
index 0000000..baf401a
--- /dev/null
+++ b/src/sims/collision/CircleCollision.scala
@@ -0,0 +1,22 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import geometry._
+import dynamics._
+
+/**Kollision zwischen zwei Kreisen.*/
+case class CircleCollision(c1: Circle, c2: Circle) extends Collision {
+ val shape1 = c1
+ val shape2 = c2
+ val normal = (c2.pos - c1.pos).unit
+ val points = {
+ val distance = (c2.pos - c1.pos).length
+ val p = shape1.pos + normal * (distance - c2.radius)
+ List(p)
+ }
+}
diff --git a/src/sims/collision/Collision.scala b/src/sims/collision/Collision.scala
new file mode 100644
index 0000000..ad23f4d
--- /dev/null
+++ b/src/sims/collision/Collision.scala
@@ -0,0 +1,109 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import dynamics._
+import geometry._
+
+/**Kollisionen zwischen zwei Formen enthalten Methoden zur Berrechnen der Kollisionsreaktion.*/
+abstract class Collision extends Constraint {
+
+ /**Erste Kollisionsform (Referenz).*/
+ val shape1: Shape
+
+ /**Zweite Kollisionsform (eindringend).*/
+ val shape2: Shape
+
+ /**Kollisionspunkte.*/
+ val points: Iterable[Vector2D]
+
+ /**Normalenvektor zu der Kollisionsebene.*/
+ val normal: Vector2D
+
+ /* C = delta
+ * Cdot = (vp2 - vp1) dot n
+ * = v2 + (w2 cross r2) - v2 - (w1 cross r1)
+ * = v2 + (w2 cross (p - x2)) - v2 - (w1 cross(p - x1))
+ * J = [-n -((p-x1) cross n) n ((p-x2) cross n)]*/
+ def correctVelocity(h: Double) = {
+ val coefficientOfRestitution = shape1.restitution * shape2.restitution
+ for (p <- points) {
+ val b1 = shape1.body
+ val b2 = shape2.body
+ val relativeNormalVelocity = (b2.velocityOfPoint(p) - b1.velocityOfPoint(p)) dot normal
+ val Cdot = relativeNormalVelocity + relativeNormalVelocity * coefficientOfRestitution
+ if (Cdot <= 0) {
+ val r1 = p - b1.pos
+ val r2 = p - b2.pos
+ val cr1 = r1 cross normal
+ val cr2 = r2 cross normal
+ val invMass = 1/b1.mass * (normal dot normal) + 1/b1.I * cr1 * cr1 + 1/b2.mass * (normal dot normal) + 1/b2.I * cr2 * cr2
+ val m = if (invMass == 0.0) 0.0 else 1/invMass
+ val lambda = -m * Cdot
+ //wenn fixed, dann ist Masse unendlich => kein 'if (fixed != true)'
+ b1.linearVelocity += -normal * lambda / b1.mass
+ b1.angularVelocity += -(r1 cross normal) * lambda / b1.I
+ b2.linearVelocity += normal * lambda / b2.mass
+ b2.angularVelocity += (r2 cross normal) * lambda / b2.I
+ correctFriction(p, (-normal * lambda).length / h, h)
+ }
+ }
+ }
+
+ /* Cdot = vt = [v2 + (w2 cross r2) - v1 - (w2 cross r2)] dot t
+ * J = [-t -(r2 cross t) t (r1 cross t)]
+ * 1/m = J * M * JT
+ * = 1/m1 * (t dot t) + 1/m2 * (t dot t) + 1/I1 * (r1 cross u)^2 + 1/I2 * (r2 cross u)^2*/
+ def correctFriction(point: Vector2D, normalForce: Double, h: Double) = {
+ val b1 = shape1.body
+ val b2 = shape2.body
+ val tangent = normal.leftNormal
+ val Cdot = (b2.velocityOfPoint(point) - b1.velocityOfPoint(point)) dot tangent
+ val r1 = point - b1.pos
+ val r2 = point - b2.pos
+ val cr1 = r1 cross tangent
+ val cr2 = r2 cross tangent
+ val invMass = 1/b1.mass * (tangent dot tangent) + 1/b1.I * cr1 * cr1 + 1/b2.mass * (tangent dot tangent) + 1/b2.I * cr2 * cr2
+ val m = if (invMass == 0.0) 0.0 else 1/invMass
+ val mu = shape1.friction * shape2.friction
+ val lambda = -m * Cdot
+ val cf = shape1.friction * shape2.friction
+ val cl = Math.min(Math.max(-normalForce * cf * h, lambda), normalForce * cf * h)
+ val impulse = tangent * cl
+ b1.applyImpulse(-impulse, point)
+ b2.applyImpulse(impulse, point)
+ }
+
+ def correctPosition(h: Double) = {
+ val b1 = shape1.body
+ val b2 = shape2.body
+
+ for (p <- points) {
+ val overlap = shape1.project(normal) overlap shape2.project(normal)
+ val C = Collision.ToleratedOverlap - overlap
+ if (C <= 0.0) {
+ val r1 = p - b1.pos
+ val r2 = p - b2.pos
+ val cr1 = r1 cross normal
+ val cr2 = r2 cross normal
+ val invMass = 1/b1.mass + 1/b1.I * cr1 * cr1 + 1/b2.mass + 1/b2.I * cr2 * cr2
+ val m = if (invMass == 0.0) 0.0 else 1/invMass
+ val impulse = -normal.unit * m * C
+ b1.pos += -impulse / b1.mass
+ b1.rotation += -(r1 cross impulse) / b1.I
+ b2.pos += impulse / b2.mass
+ b2.rotation += (r2 cross impulse) / b2.I
+ }
+ }
+ }
+}
+
+object Collision {
+
+ /**Erlaubte Ueberlappung.*/
+ val ToleratedOverlap: Double = 0.01
+}
diff --git a/src/sims/collision/Detector.scala b/src/sims/collision/Detector.scala
new file mode 100644
index 0000000..e847235
--- /dev/null
+++ b/src/sims/collision/Detector.scala
@@ -0,0 +1,23 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+
+import sims.geometry._
+import sims.dynamics._
+import scala.collection._
+import scala.collection.mutable._
+
+/**Eine Welt ermittelt ihre Kollisionen durch konkrete Implementierungen dieser Klasse.*/
+abstract class Detector {
+
+ /**Die Welt dessen Formen auf Kollisionen ueberprueft werden sollen.*/
+ val world: World
+
+ /**Ergibt alle Kollisionen zwischen Formen der Welt <code>world</code>.*/
+ def collisions: Seq[Collision]
+} \ No newline at end of file
diff --git a/src/sims/collision/GridDetector.scala b/src/sims/collision/GridDetector.scala
new file mode 100644
index 0000000..2c027a3
--- /dev/null
+++ b/src/sims/collision/GridDetector.scala
@@ -0,0 +1,122 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import sims.dynamics._
+import sims.geometry._
+import scala.collection._
+import scala.collection.mutable._
+
+/**Eine konkrete Implementierung von <code>Detector</code>. <code>GridDetector</code> ermittelt
+ * alle Kollisionen mit einem Gittersystem.*/
+class GridDetector(override val world: World) extends Detector {
+
+ /**Array von Kollisionserkennungsmethoden fuer Formenpaare.*/
+ val detectionMethods = new ArrayBuffer[PartialFunction[(Shape, Shape), Boolean]]
+ detectionMethods += {
+ case (c1: Circle, c2: Circle) => { //Kollision wenn Distanz <= Summe der Radien
+ val d = (c1.pos - c2.pos).length
+ val rSum = c1.radius + c2.radius
+ d - rSum <= 0
+ }
+
+ case (p1: ConvexPolygon, p2: ConvexPolygon) => { //SAT
+ val sides = p1.sides ++ p2.sides
+ val axes = sides map (_.n0)
+ axes.forall((a: Vector2D) => p1.project(a) overlaps p2.project(a))
+ }
+
+ case (p: ConvexPolygon, c: Circle) => { //Distanz von Zentrum zu Seiten oder Eckpunkten
+ val distances = for (s <- p.sides) yield (s distance c.pos)
+ distances.exists(_ - c.radius <= 0) || (p contains c.pos)
+ }
+
+ case (c: Circle, p: ConvexPolygon) => { //Distanz von Zentrum zu Seiten oder Eckpunkten
+ val distances = for (s <- p.sides) yield (s distance c.pos)
+ distances.exists(_ - c.radius <= 0) || (p contains c.pos)
+ }
+ }
+
+ /**Array von Kollisionsmethoden fuer Formenpaare.*/
+ val collisionMethods = new ArrayBuffer[PartialFunction[(Shape, Shape), Collision]]
+ collisionMethods += {
+ case (c1: Circle, c2: Circle) => CircleCollision(c1, c2)
+ case (p1: ConvexPolygon, p2: ConvexPolygon) => PolyCollision(p1, p2)
+ case (p: ConvexPolygon, c: Circle) => PolyCircleCollision(p, c)
+ case (c: Circle, p: ConvexPolygon) => PolyCircleCollision(p, c)
+ }
+
+ /**Gibt an, ob das Formenpaar <code>p</code> kollidiert.
+ * @param p Formenpaar.*/
+ def colliding(p: Pair) = {
+ if (detectionMethods.exists(_.isDefinedAt(p)))
+ detectionMethods.find(_.isDefinedAt(p)).get.apply(p)
+ else throw new IllegalArgumentException("No collision method for colliding pair!")
+ }
+
+ /**Gibt die Kollision des Formenpaares <code>p</code> zurueck.
+ * @param p Formenpaar.*/
+ def collision(p: Pair): Collision = {
+ if (collisionMethods.exists(_.isDefinedAt(p)))
+ collisionMethods.find(_.isDefinedAt(p)).get.apply(p)
+ else throw new IllegalArgumentException("No collision found in colliding pair!")
+ }
+
+ /**Breite und Hoehe einer Gitterzelle.*/
+ var gridSide: Double = 2
+
+ /**Ergibt potenzielle Kollisionspaare der Welt <code>world</code>.
+ * <p>
+ * Ein Kollisionspaar ist ein Paar aus zwei verschiedenen Formen, das folgenden Bedingungen unterliegt:
+ * <ul>
+ * <li>Die Formen muessen sich in der gleichen Gitterzelle befinden.</li>
+ * <li>Ihre AABBs muessen sich ueberlappen.</li>
+ * <li>Die Formen duerfen nicht von dem gleichen Koerper sein.</li>
+ * <li>Mindestens eine Form darf nicht Fixiert sein.</li>
+ * <li>Beide muessen {@link dynamics.Shape#collidable collidierbar} sein.</li>
+ * </ul>*/
+ def getPairs = {
+ val grid = new HashMap[(Int, Int), List[Shape]]
+ def gridCoordinates(v: Vector2D) = ((v.x / gridSide).toInt, (v.y / gridSide).toInt)
+ def addToGrid(s: Shape) = {
+ val aabb = s.AABB
+ val minCell = gridCoordinates(aabb.minVertex)
+ val maxCell = gridCoordinates(aabb.maxVertex)
+ val coords = for(i <- (minCell._1 to maxCell._1); j <- (minCell._2 to maxCell._2)) yield (i, j)
+ for (c <- coords) {
+ if (grid.contains(c))
+ {if (grid(c).forall(_ ne s)) grid(c) = s :: grid(c)}
+ else
+ grid += (c -> List(s))
+ }
+ }
+ for(s <- world.shapes) addToGrid(s)
+ var ps: List[Pair] = Nil
+ for(cell <- grid.values) {
+ ps = ps ::: (for (s1: Shape <- cell; s2: Shape <- cell;
+ if (s1 ne s2);
+ if (s1.body ne s2.body);
+ if (s1.collidable && s2.collidable);
+ if (s1.AABB overlaps s2.AABB);
+ if (!s1.transientShapes.contains(s2) && !s2.transientShapes.contains(s1))) yield Pair(s1, s2)
+ ).removeDuplicates
+ }
+ ps.toSeq
+ }
+
+ private var cache = (world.time, getPairs)
+
+ /**Alle potentiellen Kollisionspaare der Welt.
+ * @see getPairs*/
+ def pairs = {if (world.time != cache._1) cache = (world.time, getPairs); cache._2}
+
+ /**Ergibt alle kollidierenden Paare.*/
+ def collidingPairs: Seq[Pair] = for(p <- pairs; if (colliding(p))) yield p
+
+ /**Ergibt alle Kollisionen.*/
+ def collisions: Seq[Collision] = for(p <- pairs; if (colliding(p))) yield collision(p)
+}
diff --git a/src/sims/collision/Overlap.scala b/src/sims/collision/Overlap.scala
new file mode 100644
index 0000000..97ecdd6
--- /dev/null
+++ b/src/sims/collision/Overlap.scala
@@ -0,0 +1,11 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import sims.geometry._
+
+case class Overlap(poly: ConvexPolygon, sideNum: Int, overlap: Double)
diff --git a/src/sims/collision/Pair.scala b/src/sims/collision/Pair.scala
new file mode 100644
index 0000000..048748d
--- /dev/null
+++ b/src/sims/collision/Pair.scala
@@ -0,0 +1,21 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import sims.dynamics._
+
+/**Formenpaar.*/
+case class Pair(s1: Shape, s2: Shape) extends Tuple2(s1, s2){
+ def this(t: Tuple2[Shape, Shape]) = this(t._1, t._2)
+
+ override def equals(other: Any) = { //overriden to prevent removal during "GridDetector.getPairs"
+ other match {
+ case Pair(a, b) => ((a eq this.s1) && (b eq this.s2)) || ((b eq this.s1) && (a eq this.s2))
+ case _ => false
+ }
+ }
+}
diff --git a/src/sims/collision/PolyCircleCollision.scala b/src/sims/collision/PolyCircleCollision.scala
new file mode 100644
index 0000000..1bf982e
--- /dev/null
+++ b/src/sims/collision/PolyCircleCollision.scala
@@ -0,0 +1,38 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import sims.dynamics._
+import sims.geometry._
+
+/**Kollision zwischen einem konvexen Polygon und einem Kreis.*/
+case class PolyCircleCollision(p: ConvexPolygon, c: Circle) extends Collision {
+ require(p.isInstanceOf[Shape])
+ val shape1 = p.asInstanceOf[Shape]
+ val shape2 = c
+
+ val normal = {
+ //minimum overlap
+ var min = (p.sides(0) distance c.pos) - c.radius
+ var axis = p.sides(0).n0
+ for (s <- p.sides; val delta = (s distance c.pos) - c.radius) if (delta <= 0 && delta < min) {
+ min = delta
+ axis = s.n0
+ }
+ for (v <- p.vertices; val delta = (v - c.pos).length - c.radius) if (delta <= 0 && delta <= min){
+ min = delta
+ axis = (c.pos - v).unit
+ }
+ axis
+ }
+
+ val points = List(
+ c.pos - normal * c.radius
+ )
+
+
+}
diff --git a/src/sims/collision/PolyCollision.scala b/src/sims/collision/PolyCollision.scala
new file mode 100644
index 0000000..bbe5568
--- /dev/null
+++ b/src/sims/collision/PolyCollision.scala
@@ -0,0 +1,50 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.collision
+
+import sims.geometry._
+import sims.dynamics._
+import scala.collection.mutable.Map
+import scala.collection.mutable._
+
+/**Kollision zwischen zwei konvexen Polygonen.*/
+case class PolyCollision(p1: ConvexPolygon, p2: ConvexPolygon) extends Collision {
+ require(p1.isInstanceOf[Shape])
+ require(p2.isInstanceOf[Shape])
+
+ def overlap(axis: Vector2D) = {
+ // println((p1.project(axis) overlap p2.project(axis)).toString + " to " + (p2.project(axis) overlap p1.project(axis)))
+ p1.project(axis) overlap p2.project(axis)
+ }
+
+ lazy val overlaps = (for (i <- 0 until p2.sides.length) yield Overlap(p2, i, overlap(p2.sides(i).n0))) ++
+ (for (i <- 0 until p1.sides.length) yield Overlap(p1, i, overlap(p1.sides(i).n0)))
+
+ private var potMinOverlap = overlaps.find(_.overlap > 0.0)
+ require(potMinOverlap != None)
+ private var _minOverlap: Overlap = potMinOverlap.get
+ var minOverlap: Overlap = {
+ for (o <- overlaps) if ((o.overlap < _minOverlap.overlap) && (o.overlap > 0.0)) _minOverlap = o
+ _minOverlap
+ }
+
+
+ private lazy val refPoly = minOverlap.poly
+ private lazy val incPoly = if (minOverlap.poly eq p1) p2 else p1
+
+ lazy val shape1 = refPoly.asInstanceOf[Shape]
+ lazy val shape2 = incPoly.asInstanceOf[Shape]
+
+ lazy val normal = refPoly.sides(minOverlap.sideNum).n0
+ lazy val points = (for (v <- incPoly.vertices; if refPoly.contains(v)) yield v) ++
+ (for (s <- incPoly.sides;
+ val clip = s.clipToSegment(refPoly.sides((refPoly.sides.length - (minOverlap.sideNum + 1)) % refPoly.sides.length));
+ if (clip != None)) yield clip.get) ++
+ (for (s <- incPoly.sides;
+ val clip = s.clipToSegment(refPoly.sides((refPoly.sides.length - (minOverlap.sideNum - 1)) % refPoly.sides.length));
+ if (clip != None)) yield clip.get)
+}
diff --git a/src/sims/dynamics/Body.scala b/src/sims/dynamics/Body.scala
new file mode 100644
index 0000000..d5b2a0e
--- /dev/null
+++ b/src/sims/dynamics/Body.scala
@@ -0,0 +1,143 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+import sims.geometry._
+import sims.dynamics.joints._
+
+/**Ein 2-Dimensionaler Koerper besteht aus mehreren Formen. Im gegensatz zu letzteren, enthaelt ein Koerper dynamische Informationen (v, F, etc...).
+ * @param shps zu dem Koerper gehoerende Formen.*/
+class Body(shps: Shape*){
+
+ /**Einzigartige Identifikationsnummer dieses Koerpers.*/
+ val uid = Body.nextUid
+
+ /**Formen aus denen dieser Koerper besteht.*/
+ val shapes: List[Shape] = shps.toList
+
+ //Formen werden bei Initialisierung eingefuegt
+ for (s <- shapes) {
+ s.body = this
+ s.refLocalPos = s.pos - pos
+ s.rotation0 = s.rotation
+ }
+
+ private var isFixed: Boolean = false
+
+ /**Gibt an ob dieser Koerper fixiert ist.*/
+ def fixed = isFixed
+
+ /**Fixiert oder unfixiert diesen Koerper.*/
+ def fixed_=(value: Boolean) = {
+ if (value) {linearVelocity = Vector2D.Null; angularVelocity = 0.0}
+ isFixed = value
+ }
+
+ /**Gibt an ob die Eigenschaften dieses Koerpers ueberwacht werden sollen.
+ * @see World#monitors*/
+ var monitor: Boolean = false
+
+ /**Ermittelt die Position dieses Koerpers. Die Position entspricht dem Schwerpunkt.
+ * @return Position dieses Koerpers*/
+ def pos: Vector2D = // Shwerpunkt = sum(pos*mass)/M
+ (Vector2D.Null /: shapes)((v: Vector2D, s: Shape) => v + s.pos * s.mass) /
+ (0.0 /: shapes)((i: Double, s: Shape) => i + s.mass)
+
+ /**Setzt die Position dieses Koerpers und verschiebt dadurch die Positionen seiner Formen.
+ * @param newPos neue Position*/
+ def pos_=(newPos: Vector2D) = {
+ val stepPos = pos
+ shapes.foreach((s: Shape) => s.pos = s.pos - stepPos + newPos)
+ }
+
+ /**Enthaelt die aktuelle Rotation dieses Koerpers.*/
+ private var _rotation: Double = 0.0 //shapes(0).rotation
+
+ /**Ergibt die aktuelle Rotation dieses Koerpers.
+ * @return aktuelle Rotation dieses Koerpers*/
+ def rotation: Double = _rotation
+
+ /**Setzt die Rotation dieses Koerpers. Dazu werden auch die Positionen und Rotationen seiner Formen entsprechend veraendert.
+ * @param r neue Rotation*/
+ def rotation_=(newRotation: Double) = {
+ _rotation = newRotation
+ val stepPos = pos
+ for (s <- shapes) {
+ s.rotation = newRotation + s.rotation0
+ s.pos = stepPos + (s.refLocalPos rotate (newRotation))
+ }
+ }
+
+ /**Lineargeschwindigkeit dieses Koerpers.*/
+ var linearVelocity: Vector2D = Vector2D.Null
+
+ /**Winkelgeschwindigkeit dieses Koerpers.*/
+ var angularVelocity: Double = 0
+
+ /**Lineargeschwindigkeit des gegebenen Punktes auf diesem Koerper. In Weltkoordinaten.*/
+ def velocityOfPoint(point: Vector2D) = linearVelocity + ((point - pos).leftNormal * angularVelocity)
+
+ /**Resultierende Kraft auf den Schwerpunkt dieses Koerpers.*/
+ var force: Vector2D = Vector2D.Null
+
+ /**Resultierender Drehmoment zu dem Schwerpunkt dieses Koerpers.*/
+ var torque: Double = 0
+
+ /**Ergibt die Masse dieses Koerpers. Die Masse ist gleich die Summe aller Massen seiner Formen.
+ * @return Masse des Koerpers*/
+ def mass: Double = if (fixed) Double.PositiveInfinity else (0.0 /: shapes)((i: Double, s: Shape) => i + s.mass)
+
+ /**Ergibt den Traegheitsmoment zu dem Schwerpunkt dieses Koerpers. Der Traegheitsmoment wird mit Hilfe des Steinerschen Satzes errechnet.
+ * @return Traegheitsmoment relativ zu dem Schwerpunkt dieses Koerpers*/
+ def I: Double = if (fixed) Double.PositiveInfinity else
+ (0.0 /: (for (s <- shapes) yield (s.I + s.mass * ((s.pos - pos) dot (s.pos - pos)))))(_+_)
+
+ /**Wendet eine Kraft auf den Schwerpunkt dieses Koerpers an.
+ * @param force anzuwendender Kraftvektor*/
+ def applyForce(force: Vector2D) = if (!fixed) this.force += force
+
+ /**Wendet eine Kraft auf einen Punkt dieses Koerpers an. Achtung: der gegebene Punkt wird nicht auf angehoerigkeit dieses
+ * Koerpers ueberprueft.
+ * @param force anzuwendender Kraftvektor
+ * @param point Ortsvektor des Punktes auf den die Kraft wirken soll (gegeben in Weltkoordinaten).*/
+ def applyForce(force: Vector2D, point: Vector2D) = if (!fixed) {this.force += force; torque += (point - pos) cross force}
+
+ /**Wendet einen Impuls auf den Schwerpunkt dieses Koerpers an.
+ * @param impulse anzuwendender Impulsvektor*/
+ def applyImpulse(impulse: Vector2D) = if (!fixed) linearVelocity += impulse / mass
+
+ /**Wendet einen Impuls auf einen Punkt dieses Koerpers an. Achtung: der gegebene Punkt wird nicht auf angehoerigkeit dieses
+ * Koerpers ueberprueft.
+ * @param impulse anzuwendender Impulsvektor
+ * @param point Ortsvektor des Punktes auf den der Impuls wirken soll (gegeben in Weltkoordinaten).*/
+ def applyImpulse(impulse: Vector2D, point: Vector2D) = if (!fixed) {linearVelocity += impulse / mass; angularVelocity += ((point - pos) cross impulse) / I}
+
+ /**Ueberprueft ob der gegebene Punkt <code>point</code> sich in diesem Koerper befindet.*/
+ def contains(point: Vector2D) = shapes.exists(_.contains(point))
+
+ override def toString: String = {
+ "Body" + uid + " " + shapes + " fixed=" + fixed + " m=" + mass + " I=" + I + " pos=" + pos + " rot=" + rotation + " v=" + linearVelocity + " w=" + angularVelocity + " F=" + force + " tau=" + torque
+ }
+
+ /**Erstellt einen neuen Koerper der zusaetzlich die Form <code>s</code> enthaelt.
+ * @param s zusaetzliche Form
+ * @return neuer Koerper*/
+ def ^(s: Shape) = new Body((s :: shapes): _*)
+
+ /**Erstellt einen neuen Koerper der zusaetzlich die Formen von dem Koerper <code>b</code> enthaelt.
+ * @param b Koerper mit zusaetzlichen Formen
+ * @return neuer Koerper*/
+ def ^(b: Body) = {
+ val shapes = this.shapes ::: b.shapes
+ new Body(shapes: _*)
+ }
+}
+
+object Body {
+ private var uidCounter = -1
+ private def nextUid = {uidCounter += 1; uidCounter}
+} \ No newline at end of file
diff --git a/src/sims/dynamics/Circle.scala b/src/sims/dynamics/Circle.scala
new file mode 100644
index 0000000..26f3ad4
--- /dev/null
+++ b/src/sims/dynamics/Circle.scala
@@ -0,0 +1,37 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+import sims.geometry._
+import sims.collision._
+
+/**
+ * Circle ist die Definition eines Kreises.
+ * @param radius Radius dieses Kreises
+ * @param density Dichte dieses Kreises
+ */
+case class Circle(radius: Double, // Radius
+ density: Double) extends Shape{ // Dichte
+
+ val volume = Math.Pi * radius * radius
+
+ val I = mass * radius * radius / 2
+
+ // AABB(Zentrum - Radius, Zentrum + Radius)
+ def AABB = new AABB(pos - Vector2D(radius,radius),
+ pos + Vector2D(radius,radius))
+
+ def project(axis: Vector2D) = if (axis.x != 0) Projection(axis,
+ (pos.project(axis).x / axis.x) - radius,
+ (pos.project(axis).x / axis.x) + radius)
+ else Projection(axis,
+ (pos.project(axis).y / axis.y) - radius,
+ (pos.project(axis).y / axis.y) + radius)
+
+ //Ist der gegebene punkt im Radius dieses kreises?
+ def contains(point: Vector2D) = (point - pos).length <= radius
+}
diff --git a/src/sims/dynamics/Constraint.scala b/src/sims/dynamics/Constraint.scala
new file mode 100644
index 0000000..74c2af3
--- /dev/null
+++ b/src/sims/dynamics/Constraint.scala
@@ -0,0 +1,19 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+/**Randbedingungen erben von dem Trait <code>Constraint</code>.
+ * Fuer jeden Constraint koennen Position und Geschwindigkeit korrigiert werden.
+ * Ihre Implementierung wurde von Erin Catto's box2d inspiriert.*/
+trait Constraint {
+
+ /**Korrigiert die Geschwindigkeit der Koerper damit diese den Randbedingungen entsprechen.*/
+ def correctVelocity(h: Double): Unit
+
+ /**Korrigiert die Position der Koerper damit diese den Randbedingungen entsprechen.*/
+ def correctPosition(h: Double): Unit
+}
diff --git a/src/sims/dynamics/Rectangle.scala b/src/sims/dynamics/Rectangle.scala
new file mode 100644
index 0000000..adaa634
--- /dev/null
+++ b/src/sims/dynamics/Rectangle.scala
@@ -0,0 +1,40 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+import sims.geometry._
+import sims.collision._
+
+/**Rechteck ist eine Art Polygon.
+ * @param halfWidth halbe Breite dieses Rechtecks
+ * @param halfHeight halbe Hoehe dieses Rechtecks
+ * @param density dichte dieses Rechtecks
+ */
+case class Rectangle(halfWidth: Double,
+ halfHeight : Double,
+ density: Double) extends Shape with ConvexPolygon{
+
+ val volume = halfWidth * halfHeight * 4
+
+ val I = 1.0 / 12.0 * mass * ((2 * halfWidth) * (2 * halfWidth) + (2 * halfHeight) * (2 * halfHeight))
+
+ /**Ergibt Vektoren vom Zentrum dieses Rectecks bis zu den Ecken.
+ * Erste Ecke entspricht der Ecke oben rechts bei einer Rotation von 0.
+ * Folgende Ecken sind gegen den Uhrzeigersinn geordnet.
+ * @return Vektoren vom Zentrum dieses Rectecks bis zu den Ecken*/
+ def halfDiags: Array[Vector2D] = Array(Vector2D(halfWidth, halfHeight),
+ Vector2D(-halfWidth, halfHeight),
+ Vector2D(-halfWidth, -halfHeight),
+ Vector2D(halfWidth, -halfHeight)) map (_ rotate rotation)
+
+ /**Ergibt die Ortsvektoren der Ecken dieses Rechtecks.
+ * Erste Ecke entspricht der Ecke oben rechts bei einer Rotation von 0.
+ * Folgende Ecken sind gegen den Uhrzeigersinn geordnet.
+ * @return Ortsvektoren der Ecken dieses Rechtecks*/
+ def vertices = for (h <- halfDiags) yield pos + h
+
+} \ No newline at end of file
diff --git a/src/sims/dynamics/RegularPolygon.scala b/src/sims/dynamics/RegularPolygon.scala
new file mode 100644
index 0000000..c5b8a13
--- /dev/null
+++ b/src/sims/dynamics/RegularPolygon.scala
@@ -0,0 +1,35 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+import Math._
+import sims.geometry._
+
+/**Ein regelmaessiges Polygon mit <code>n</code> Seiten, dass der Kreis mit radius <code>radius</code> umschreibt.
+ * @param n Anzahl der Seiten.
+ * @param radius Radius des umschreibenden Kreises.
+ * @param density Dichte.
+ */
+case class RegularPolygon(n: Int, radius: Double, density: Double) extends Shape with ConvexPolygon{
+ require(n >= 3, "Polygon must have at least 3 sides.")
+
+ /**Hoehe eines der konstituierneden Dreiecke des Polygons.*/
+ private val h: Double = radius * cos(Pi / n)
+ /**Halbe Breite eines der konstituierneden Dreiecke des Polygons.*/
+ private val b: Double = radius * sin(Pi / n)
+
+ def halfDiags = (for (i: Int <- (0 until n).toArray) yield (Vector2D(0, radius) rotate (2 * Pi * i / n))) map (_ rotate rotation)
+
+ def vertices = for (h <- halfDiags) yield pos + h
+
+ val volume = n * h * b
+
+ /**Traegheitsmoment eines der konstituierneden Dreiecke im Zentrum des Polygons.*/
+ private val Ic: Double = density * b * (3 * b + 16) * h * h * h * h / 54
+
+ val I = n * Ic
+}
diff --git a/src/sims/dynamics/Shape.scala b/src/sims/dynamics/Shape.scala
new file mode 100644
index 0000000..f57bbc6
--- /dev/null
+++ b/src/sims/dynamics/Shape.scala
@@ -0,0 +1,93 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+import sims.geometry._
+import sims.collision._
+
+/**
+* Eine abstrakte Form.
+*/
+abstract class Shape{
+
+ /**Einzigartige Identifikationsnummer.*/
+ val uid: Int = Shape.nextUid
+
+ /**Kollisionsfaehigkeit.*/
+ var collidable: Boolean = true
+
+ /**Teil der Stosszahl bei einer Kollision zwischen dieser Form und einer anderen.
+ * Die Stosszahl wird aus dem Produkt der beiden Teile der Formen errechnet.*/
+ var restitution: Double = 0.7
+
+ /**Teil des Reibungskoeffizienten bei einer Kollision zwischen dieser Form und einer anderen.
+ * Der Reibungskoeffizient wird aus dem Produkt der beiden Teile der Formen errechnet.*/
+ var friction: Double = 0.707
+
+ /**Position des Schwerpunktes in Welt.*/
+ var pos: Vector2D = Vector2D.Null
+
+ /**Rotation. Entspricht Laenge des Rotationsvektors.*/
+ var rotation: Double = 0
+
+ /**Initiale Rotation. (Rotation ohne Koerper)*/
+ var rotation0 = 0.0
+
+ /**Referenzposition in Koerper. Wird zur Rotation von Formen in Koerpern verwendet.*/
+ var refLocalPos: Vector2D = Vector2D.Null
+
+ /**Dichte. (Masse pro Flaeche)*/
+ val density: Double
+
+ /**Volumen. Entspricht eigentlich der Flaeche dieser Form (in 2D) wird aber zum Errechnen der Masse verwendet.*/
+ val volume: Double
+
+ /**Errechnet die Masse dieser Form. Masse ist gleich Volumen mal Dichte.
+ @return Masse der Form*/
+ def mass = volume * density
+
+ /**Errechnet Traegheitsmoment zum Schwerpunkt dieser Form.
+ @return Traegheitsmoment zum Schwerpunkt*/
+ val I: Double
+
+ /**Beinhaltender Koerper. Sollte nicht selbst bei Initialisierung definiert werden.*/
+ var body: Body = _
+
+ /**Gibt das umfassende AABB dieser Form zurueck.
+ @return umfassendes AABB*/
+ def AABB: AABB
+
+ /**Ergibt die Projektion dieser Form auf eine Gerade gegeben durch den
+ * Richtungsvektor <code>axis</code>.
+ * @param axis Richtungsvektor der Geraden
+ * @return Projektion dieser Form*/
+ def project(axis: Vector2D): Projection
+
+ /**Ermittelt ob der gebene Punkt <code>point</code> in dieser Form enthalten ist.*/
+ def contains(point: Vector2D): Boolean
+
+ /**Baut einen Koerper aus dieser Form.
+ @return ein Koerper bestehend aus dieser Form. */
+ def asBody = new Body(this)
+
+ /**Formen mit denen diese Form nicht Kollidiert.*/
+ val transientShapes: collection.mutable.Set[Shape] = collection.mutable.Set()
+
+ /**Erstellt einen Koerper aus dieser Form und der Form <code>s</code>.*/
+ def ^(s: Shape) = new Body(this, s)
+
+ /**Erstellt einen Koerper aus dieser Form und den Formen des Koerpers <code>b</code>.*/
+ def ^(b: Body) = {
+ val shapes = this :: b.shapes
+ new Body(shapes: _*)
+ }
+}
+
+object Shape {
+ private var uidCounter = -1
+ private def nextUid = {uidCounter += 1; uidCounter}
+}
diff --git a/src/sims/dynamics/World.scala b/src/sims/dynamics/World.scala
new file mode 100644
index 0000000..d7ac8ae
--- /dev/null
+++ b/src/sims/dynamics/World.scala
@@ -0,0 +1,163 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics
+
+import sims.geometry._
+import sims.collision._
+import sims.dynamics.joints._
+import scala.collection.mutable._
+
+/**Eine Welt enthaelt und Simuliert ein System aus Koerpern und Verbindungen.*/
+class World {
+
+ /**Zeitschritt in dem diese Welt die Simulation vorranschreiten laesst.*/
+ var timeStep: Double = 1.0 / 60
+
+ /**Anzahl der Constraint-Korrekturen pro Zeitschritt.*/
+ var iterations: Int = 10
+
+ /**Schwerkraft die in dieser Welt herrscht.*/
+ var gravity = Vector2D(0, -9.81)
+
+ /**Alle Koerper die diese Welt simuliert.*/
+ val bodies = new ArrayBuffer[Body]
+
+ /**Alle Verbindungen die diese Welt simuliert.*/
+ val joints = new ArrayBuffer[Joint]
+
+ /**Ueberwachungsfunktionen fuer Koerper.
+ * <p>
+ * Das erste Element des Tuples ist die Ueberschrift und das zweite Element, der Wert.*/
+ val monitors = new ArrayBuffer[(String, Body => String)]
+
+ /**Kollisionsdetektor dieser Welt.*/
+ val detector: Detector = new GridDetector(this)
+
+ /**Warnung wenn Koerper schneller als Lichtgeschwindigkeit.*/
+ var overCWarning = false
+
+ /**Kollisionerkennung.*/
+ var enableCollisionDetection = true
+
+ /**Positionskorrekturen.*/
+ var enablePositionCorrection = true
+
+ /**Die minimale, nicht als null geltende Geschwindigkeit.*/
+ var minLinearVelocity: Double = 0.0001
+
+ /**Die minimale, nicht als null geltende Winkelgeschwindigkeit.*/
+ var minAngularVelocity: Double = 0.0001
+
+ /**Ergibt alle Formen aus allen Koerpern in dieser Welt.*/
+ def shapes = for (b <- bodies; s <- b.shapes) yield s
+
+ /**Fuegt dieser Welt einen Koerper hinzu.*/
+ def +=(body: Body) = bodies += body
+
+ /**Fuegt dieser Welt eine Verbindung hinzu.*/
+ def +=(joint: Joint): Unit = joints += joint
+
+ /**Fuegt dieser Welt ein vorangefertigtes System vaus Koerpern und Verbindungen hinzu.*/
+ def +=(p: prefabs.Prefab): Unit = {
+ for (b <- p.bodies) this += b
+ for (j <- p.joints) this += j
+ }
+
+ def ++=(bs: Seq[Body]) = for(b <- bs) this += b
+
+ /**Entfernt den gegebenen Koerper aus dieser Welt.*/
+ def -=(body: Body): Unit = bodies -= body
+
+ /**Entfernt die gegebene Verbindung aus dieser Welt.*/
+ def -=(joint: Joint): Unit = joints -= joint
+
+ /**Entfernt das gegebene System aus Koerpern und Verbindungen aus dieser Welt.*/
+ def -=(p: prefabs.Prefab): Unit = {
+ for (b <- p.bodies) this -= b
+ for (j <- p.joints) this -= j
+ }
+
+ def --=(bs: Seq[Body]) = for(b <- bs) this -= b
+
+ /**Entfernt alle Koerper, Verbindungen und Ueberwachungsfunktionen dieser Welt.*/
+ def clear() = {joints.clear(); bodies.clear(); monitors.clear()}
+
+ /**Aktuelle Zeit in Sekunden dieser Welt. Nach jedem Zeitschritt wird die Zeit erhoeht.*/
+ var time: Double = 0.0
+
+ /**Simuliert einen von <code>timeStep</code> angegebenen Zeitschritt.
+ * Ihre Aufgabe ist es die Koerper dieser Welt so zu simulieren wie diese sich in einer Welt mit den gegebenen
+ * Bedingungen verhalten wuerden.
+ * <p>
+ * Der Zeitschritt wird in folgenden Phasen ausgefuehrt:
+ * <ol>
+ * <li>Kraefte wirken auf die Koerper (z.B Schwerkraft, andere Kraftfaehige Objekte).</li>
+ * <li>Beschleunigungen werden integriert.</li>
+ * <li>Geschwindigkeiten werden korrigiert.</li>
+ * <li>Geschwindigkeiten werden integriert.</li>
+ * <li>Positionen werden korrigiert.</li>
+ * <li>Die Methode <code>postStep()</code> wird ausgefuehrt.</li>
+ * </ol>*/
+ def step() = {
+ time += timeStep
+
+ //Kraftobjekte
+ for (j <- joints) j match {case f: ForceJoint => f.applyForce; case _ => ()}
+
+ //integriert v
+ for (b <- bodies) {
+ val m = b.mass
+ b.applyForce(gravity * b.mass)
+ val a = b.force / b.mass
+ val alpha = b.torque / b.I
+ b.linearVelocity = b.linearVelocity + a * timeStep
+ b.angularVelocity = b.angularVelocity + alpha * timeStep
+ }
+
+ //korrigiert v
+ for (i <- 0 until iterations){
+ for(c <- joints) c.correctVelocity(timeStep)
+ if (enableCollisionDetection) for (c <- detector.collisions) c.correctVelocity(timeStep)
+ }
+
+ //integriert pos
+ for (b <- bodies) {
+ //warning when body gets faster than speed of light
+ if (b.linearVelocity.length >= 300000000) overCWarning = true
+ if (b.linearVelocity.length < minLinearVelocity) b.linearVelocity = Vector2D.Null
+ if (b.angularVelocity.abs < minAngularVelocity) b.angularVelocity = 0.0
+ b.pos = b.pos + b.linearVelocity * timeStep
+ b.rotation = b.rotation + b.angularVelocity * timeStep
+ b.force = Vector2D.Null
+ b.torque = 0.0
+ }
+
+ //korrigiert pos
+ if (enablePositionCorrection) for (i <- 0 until iterations){
+ for (c <- joints) c.correctPosition(timeStep)
+ if (enableCollisionDetection) for (c <- detector.collisions) c.correctPosition(timeStep)
+ }
+
+ postStep()
+ }
+
+ /**Wird nach jedem Zeitschritt ausgefuehrt.*/
+ def postStep() = {}
+
+ /**Ergibt Informationen ueber diese Welt.*/
+ def info = {
+ "Bodies = " + bodies.length + "\n" +
+ "Shapes = " + shapes.length + "\n" +
+ "Joints = " + joints.length + "\n" +
+ "Collisions = " + detector.collisions.length + "\n" +
+ "Monitors = " + monitors.length + "\n" +
+ "Gravity = " + gravity + "m/s^2\n" +
+ "Timestep = " + timeStep + "s\n" +
+ "Time = " + time + "s\n" +
+ "Iterations = " + iterations
+ }
+}
diff --git a/src/sims/dynamics/joints/DistanceJoint.scala b/src/sims/dynamics/joints/DistanceJoint.scala
new file mode 100644
index 0000000..2d5633f
--- /dev/null
+++ b/src/sims/dynamics/joints/DistanceJoint.scala
@@ -0,0 +1,76 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+import sims.geometry._
+
+/** DistanceJoints halten die Bindungspunkte auf ihren Bindungskoerpern bei einem konstanten Abstand.
+ * @param node1 erster Koerper der Verbindung
+ * @param anchor1 Bindungspunkt auf Koerper eins
+ * @param node2 zweiter Koerper der Verbindung
+ * @param anchor2 Bindungspunkt auf Koerper zwei*/
+case class DistanceJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D) extends Joint{
+ def this(node1: Body, node2: Body) = this(node1, node1.pos, node2, node2.pos)
+
+ /**Abstand der beiden Bindungspunkte bei initialisierung (der gewollte Abstand).*/
+ val distance = (anchor2 - anchor1).length
+
+ private val a1 = anchor1 - node1.pos
+ private val a2 = anchor2 - node2.pos
+ private val initRotation1 = node1.rotation
+ private val initRotation2 = node2.rotation
+
+ /**Ergibt den Bindungspunkt auf Koerper eins.*/
+ def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
+
+ /**Ergibt den Bindungspunkt auf Koerper zwei.*/
+ def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
+
+ /**Relative Position der Bindungspunkte.*/
+ def x = connection2 - connection1
+
+ /**Relative Geschwindigkeit der Bindungspunkte.*/
+ def v = node2.velocityOfPoint(connection2) - node1.velocityOfPoint(connection1)
+
+ /* x = connection2 - connection1
+ * C = ||x|| - L
+ * u = x / ||x||
+ * v = v2 + w2 cross r2 - v1 - w1 cross r1
+ * Cdot = u dot v
+ * J = [-u -(r1 cross u) u (r2 cross u)]
+ * 1/m = J * M^-1 * JT
+ * = 1/m1 * u * u + 1/m2 * u * u + 1/I1 * (r1 cross u)^2 + 1/I2 * (r2 cross u)^2*/
+ override def correctVelocity(h: Double) = {
+ val x = this.x //relativer Abstand
+ val v = this.v //relative Geschwindigkeit
+ val r1 = (connection1 - node1.pos) //Abstand Punkt-Schwerpunkt, Koerper 1
+ val r2 = (connection2 - node2.pos) //Abstand Punkt-Schwerpunkt, Koerper 2
+ val cr1 = r1 cross x.unit //Kreuzprodukt
+ val cr2 = r2 cross x.unit //Kreuzprodukt
+ val Cdot = x.unit dot v //Velocity-Constraint
+ val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2 //=J M^-1 JT
+ val m = if (invMass == 0.0) 0.0 else 1/invMass //Test um Nulldivision zu vermeiden
+ val lambda = -m * Cdot //=-JV/JM^-1JT
+ val impulse = x.unit * lambda //P=J lambda
+ node1.applyImpulse(-impulse, connection1)
+ node2.applyImpulse(impulse, connection2)
+ }
+
+ override def correctPosition(h: Double) = {
+ val C = x.length - distance
+ val cr1 = (connection1 - node1.pos) cross x.unit
+ val cr2 = (connection2 - node2.pos) cross x.unit
+ val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2
+ val m = if (invMass == 0.0) 0.0 else 1/invMass
+ val impulse = -x.unit * m * C
+ node1.pos -= impulse / node1.mass
+ node2.pos += impulse / node2.mass
+ node1.rotation -= ((connection1 - node1.pos) cross impulse) / node1.I
+ node2.rotation += ((connection2 - node2.pos) cross impulse) / node2.I
+ }
+
+} \ No newline at end of file
diff --git a/src/sims/dynamics/joints/ForceJoint.scala b/src/sims/dynamics/joints/ForceJoint.scala
new file mode 100644
index 0000000..fa17eac
--- /dev/null
+++ b/src/sims/dynamics/joints/ForceJoint.scala
@@ -0,0 +1,14 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+/**Eine Verbindung die Kraft auf ihre Bindungskoerper ausueben kann.*/
+trait ForceJoint {
+
+ /**Uebt eine Kraft auf die Bindungskoerper aus.*/
+ def applyForce(): Unit
+}
diff --git a/src/sims/dynamics/joints/Joint.scala b/src/sims/dynamics/joints/Joint.scala
new file mode 100644
index 0000000..9690af2
--- /dev/null
+++ b/src/sims/dynamics/joints/Joint.scala
@@ -0,0 +1,27 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+import sims.geometry._
+import sims.dynamics._
+
+/**Joints sind Verbindungen die die Bewegung zwischen zwei Koerpern einschraenken.
+ * Ihre Implementierung wurde von Erin Catto's box2d inspiriert.*/
+abstract class Joint extends Constraint{
+
+ /**Erster Koerper der Verbindung.*/
+ val node1: Body
+
+ /**Zweiter Koerper der Verbindung.*/
+ val node2: Body
+
+ /**Korrigiert die Geschwindigkeit der Koerper damit diese den Randbedingungen der Verbindung entsprechen.*/
+ def correctVelocity(h: Double): Unit
+
+ /**Korrigiert die Position der Koerper damit diese den Randbedingungen der Verbindung entsprechen.*/
+ def correctPosition(h: Double): Unit
+} \ No newline at end of file
diff --git a/src/sims/dynamics/joints/RevoluteJoint.scala b/src/sims/dynamics/joints/RevoluteJoint.scala
new file mode 100644
index 0000000..7a7ae1c
--- /dev/null
+++ b/src/sims/dynamics/joints/RevoluteJoint.scala
@@ -0,0 +1,55 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+import sims.geometry._
+import sims.math._
+import sims.dynamics._
+import Math._
+
+/**Ein Gelenk, dass zwei Koerper an einem Punkt verbindet. Inspiriert von JBox2D.*/
+case class RevoluteJoint(node1: Body, node2: Body, anchor: Vector2D) extends Joint{
+ private val a1 = anchor - node1.pos
+ private val a2 = anchor - node2.pos
+ private val initRotation1 = node1.rotation
+ private val initRotation2 = node2.rotation
+ def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
+ def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
+
+ def x = connection2 - connection1
+ def v = node2.velocityOfPoint(connection2) - node1.velocityOfPoint(connection1)
+
+ /* x = connection2 - connection1
+ * C = x
+ * Cdot = v = v2 - v1 = v2 + (w2 cross r2) - v1 - (w1 cross r1)
+ * J = [-I -r1_skew I r2_skew ] ?????
+ */
+ def correctVelocity(h: Double) = {
+ val m1 = node1.mass
+ val m2 = node2.mass
+ val I1 = node1.I
+ val I2 = node2.I
+ val r1 = connection1 - node1.pos
+ val r2 = connection2 - node2.pos
+
+ val K1 = new Matrix22(1/m1 + 1/m2, 0,
+ 0, 1/m1 + 1/m2)
+ val K2 = new Matrix22(1/I1 * r1.x * r1.x, -1/I1 * r1.x * r1.y,
+ -1/I1 * r1.x * r1.y, 1/I1 * r1.x * r1.x)
+ val K3 = new Matrix22(1/I2 * r2.x * r2.x, -1/I2 * r2.x * r2.y,
+ -1/I2 * r2.x * r2.y, 1/I2 * r2.x * r2.x)
+ val pivotMass = (K1 + K2 + K3).invert
+ val cdot = v
+ val p = pivotMass * cdot
+ node1.applyImpulse(p, connection1)
+ node2.applyImpulse(-p, connection2)
+ }
+
+ def correctPosition(h: Double) = {
+
+ }
+}
diff --git a/src/sims/dynamics/joints/SpringJoint.scala b/src/sims/dynamics/joints/SpringJoint.scala
new file mode 100644
index 0000000..f03b35d
--- /dev/null
+++ b/src/sims/dynamics/joints/SpringJoint.scala
@@ -0,0 +1,60 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints
+
+import sims.geometry._
+
+/**Eine Hooksche Feder.
+ * @param node1 erster Koerper der Verbindung
+ * @param anchor1 Bindungspunkt auf Koerper eins
+ * @param node2 zweiter Koerper der Verbindung
+ * @param anchor2 Bindungspunkt auf Koerper zwei
+ * @param springConstant Federkonstante
+ * @param initialLength Initiallaenge
+ */
+case class SpringJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double, initialLength: Double) extends Joint with ForceJoint{
+
+ def this(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D, springConstant: Double) = {
+ this(node1: Body, anchor1, node2: Body, anchor2, springConstant: Double, (anchor2 - anchor1).length)
+ }
+
+ def this(node1: Body, node2: Body, springConstant: Double, initialLength: Double) = {
+ this(node1: Body, node1.pos, node2: Body, node2.pos, springConstant: Double, initialLength: Double)
+ }
+ def this(node1: Body, node2: Body, springConstant: Double) = {
+ this(node1: Body, node1.pos, node2: Body, node2.pos, springConstant: Double, (node2.pos - node1.pos).length)
+ }
+
+ private val a1 = anchor1 - node1.pos
+ private val a2 = anchor2 - node2.pos
+ private val initRotation1 = node1.rotation
+ private val initRotation2 = node2.rotation
+
+ /**Ergibt den Bindungspunkt auf Koerper eins.*/
+ def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos
+
+ /**Ergibt den Bindungspunkt auf Koerper zwei.*/
+ def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos
+
+ /**Daempfung.*/
+ var damping = 0.0
+
+ /**Relative Position der Bindungspunkte.*/
+ def x = connection2 - connection1
+
+ /**Ergibt die Federkraft nach dem Hookschen Gesetz.*/
+ def force = (x.length - initialLength) * springConstant
+
+ /**Uebt die Federkraft auf die Bindungspunkte aus.*/
+ def applyForce() = {
+ node1.applyForce(x.unit * force - ((node1 velocityOfPoint connection1) * damping) project x, connection1)
+ node2.applyForce(-x.unit * force - ((node2 velocityOfPoint connection2) * damping) project x, connection2)
+ }
+
+ def correctPosition(h: Double) = ()
+ def correctVelocity(h: Double) = ()
+} \ No newline at end of file
diff --git a/src/sims/dynamics/joints/test/UnitCircleJoint.scala b/src/sims/dynamics/joints/test/UnitCircleJoint.scala
new file mode 100644
index 0000000..64f613c
--- /dev/null
+++ b/src/sims/dynamics/joints/test/UnitCircleJoint.scala
@@ -0,0 +1,45 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.dynamics.joints.test
+
+import sims.dynamics._
+import sims.geometry._
+
+class UnitCircleJoint(body: Body, anchor: Vector2D) extends Joint{
+
+ val node1 = body
+ val node2 = body
+
+ private val a = anchor - body.pos
+ private val initRotation = body.rotation
+ def connection = (a rotate (body.rotation - initRotation)) + body.pos
+ def x = connection
+ def v = body.velocityOfPoint(connection)
+
+ /*
+ * C = ||x|| - 1
+ * Cdot = x/||x|| dot v = u dot v
+ * J = [u (r cross u)]
+ */
+ def correctVelocity(h: Double) = {
+ val r = connection - body.pos
+ val u = x.unit
+ val cr = r cross u
+ val mc = 1.0/(1/body.mass + 1/body.I * cr * cr)
+ val lambda = -mc * (u dot v)
+ val Pc = u * lambda
+
+ val vupdate = u * lambda / body.mass
+ val wupdate = (r cross u) * lambda / body.I
+
+ println("dv = " + vupdate + " dw = " + wupdate)
+ body.linearVelocity = body.linearVelocity + u * lambda / body.mass
+ body.angularVelocity = body.angularVelocity + (r cross u) * lambda / body.I
+ }
+
+ def correctPosition(h: Double) = {}
+}
diff --git a/src/sims/geometry/ConvexPolygon.scala b/src/sims/geometry/ConvexPolygon.scala
new file mode 100644
index 0000000..7bf881c
--- /dev/null
+++ b/src/sims/geometry/ConvexPolygon.scala
@@ -0,0 +1,61 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.geometry
+
+import sims.collision._
+import sims.geometry._
+
+/**Gemeinsame Eigenschaften aller konvexen Polygone.*/
+trait ConvexPolygon {
+
+ /**Ergibt Position aller Ecken dieses Polygons. Die Ecken sind gegen den Uhrzeigersinn folgend.
+ * @return Ortsvektoren der Ecken*/
+ def vertices: Seq[Vector2D]
+
+ /**Ergibt alle Seiten dieses Polygons.
+ * @return Seiten dieses Polygons*/
+ def sides = (for (i <- 0 until vertices.length) yield (new Segment(vertices(i), vertices((i + 1) % vertices.length)))).toArray
+
+ /**Ergibt die Projektion dieses Polygons auf eine Gerade gegeben durch den
+ * Richtungsvektor <code>axis</code>
+ * @param axis Richtungsvektor der Geraden
+ * @return Projektion dieses Polygons*/
+ def project(axis: Vector2D) = {
+ val points = for (v <- vertices) yield {v project axis}
+ val bounds = for (p <- points) yield {if (axis.x != 0) p.x / axis.x else p.y / axis.y}
+ Projection(axis,
+ (bounds(0) /: bounds)(Math.min(_,_)),
+ (bounds(0) /: bounds)(Math.max(_,_)))
+ }
+
+ /**Errechnet das AABB dieses Polygons
+ * @return umfassendes AABB
+ * @see collision.AABB*/
+ def AABB = {
+ val xs = vertices map (_.x)
+ val ys = vertices map (_.y)
+ new AABB(Vector2D(Iterable.min(xs), Iterable.min(ys)),
+ Vector2D(Iterable.max(xs), Iterable.max(ys)))
+ }
+
+ /**Ueberprueft ob sich der gegebene Punkt <code>point</code> in diesem Polygon befindet.
+ * <p>
+ * Hierzu wird eine Halbgerade von dem Punkt in Richtung der X-Achse gezogen (koennte aber auch beliebig sein).
+ * Dann wird die Anzahl der Ueberschneidungen der Halbgeraden mit den Seiten und Ecken des Polygons ermittelt.
+ * Ist die Anzahl der Ueberschneidungen ungerade, so befindet sich der Punkt in dem Polygon.
+ * Es gibt jedoch Ausnahmen, und zwar wenn die Halbgerade eine Ecke ueberschneidet, ueberschneidet sie sowohl auch zwei Seiten.
+ * Daher wird eine generelle Anzahl von Uerberschneidungen errechnet, gegeben durch die Anzahl der Ueberschneidungen mit den Seiten minus
+ * die mit den Ecken.
+ * Diese Zahl wird dann wie oben geschildert geprueft.*/
+ def contains(point: Vector2D) = {
+ val r = new Ray(point, Vector2D.i)
+ var intersections = 0
+ for (s <- sides; if (r intersects s)) intersections += 1
+ for (v <- vertices; if (r contains v)) intersections -= 1
+ intersections % 2 != 0
+ }
+}
diff --git a/src/sims/geometry/Projection.scala b/src/sims/geometry/Projection.scala
new file mode 100644
index 0000000..5f2d0f0
--- /dev/null
+++ b/src/sims/geometry/Projection.scala
@@ -0,0 +1,34 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.geometry
+
+import sims.math._
+
+/**Projektion auf eine Achse.
+ * <p>
+ * Ueblicherweise werden Projektionen in SiMS fuer Kollisionserkennung benutzt.
+ * @param axis Achse der Projektion
+ * @param lower unterer Wert der Projektion
+ * @param upper oberer Wert der Projektion*/
+case class Projection(axis: Vector2D,
+ lower: Double,
+ upper: Double) {
+ require(axis != Vector2D.Null)
+
+ /**Ueberprueft ob sich diese Projektion mit der Projektion <code>other</code> ueberschneidet.*/
+ def overlaps(other: Projection): Boolean = {
+ require(axis == other.axis, "Cannot compare two projections on different axes!")
+ !((other.lower - this.upper) > 0 || (this.lower - other.upper) > 0)
+ }
+
+
+ /**Ergibt die Ueberlappung dieser Projektion und der Projektion <code>other</code>.*/
+ def overlap(other: Projection): Double = {
+ require(axis == other.axis, "Cannot compare two projections on different axes!")
+ (Math.max(lower, other.lower) - Math.min(upper, other.upper)).abs
+ }
+}
diff --git a/src/sims/geometry/Ray.scala b/src/sims/geometry/Ray.scala
new file mode 100644
index 0000000..c898e03
--- /dev/null
+++ b/src/sims/geometry/Ray.scala
@@ -0,0 +1,53 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.geometry
+
+import sims.math._
+import Math._
+
+/**Eine Halbgerade wird definiert durch:
+ * @param point ein Aufpunkt
+ * @param direction ein Richtungsvektor*/
+case class Ray(point: Vector2D, direction: Vector2D) {
+
+ //Ein Nullvektor hat keine Richtung
+ require(direction != Vector2D.Null)
+
+ /**Ueberprueft ob diese Halbgerade das gegebene Segment ueberschneidet.
+ * @param das auf Ueberschneidung zu uerberpruefende Segment*/
+ def intersects(s: Segment) = {
+ val p1 = point
+ val p2 = point + direction
+ val p3 = s.vertex1
+ val p4 = s.vertex2
+ val d = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y)
+ val na = (p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)
+ val nb = (p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x)
+ if (d == 0 && na == 0 && nb == 0)
+ true //lines are coincident
+ else if (d == 0)
+ false //parallel
+ else {
+ val ua = na / d
+ val ub = nb / d
+ (ub >= 0) && (ub <= 1) && (ua >= 0)
+ }
+ }
+
+ /**Ueberprueft ob diese Halbgerade den gegebenen Punkt enthaelt.
+ * <br>
+ * Hierzu wird der Vektor von dem Ursprungspunkt zu dem zu ueberpruefenden Punkt gebildet. Dieser wird dann mit dem Richtungsvektor
+ * auf Kolinearitaet geprueft.
+ * @param p Ortsvektor des oben genannten Punkt*/
+ def contains(p: Vector2D) = {
+ val v = p - point
+ p == point ||
+ Matrix22(direction, v).det == 0 &&
+ signum(direction.x) == signum(v.x) &&
+ signum(direction.y) == signum(v.y)
+ }
+}
diff --git a/src/sims/geometry/Segment.scala b/src/sims/geometry/Segment.scala
new file mode 100644
index 0000000..8700979
--- /dev/null
+++ b/src/sims/geometry/Segment.scala
@@ -0,0 +1,70 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.geometry
+
+/**Ein Segment wird durch seine beiden Extrempunkte gegeben.
+ * @param vertex1 Ortsvektor des 1. Extrempunkts
+ * @param vertex2 Ortsvektor des 2. Extrempunkts*/
+case class Segment(vertex1: Vector2D, vertex2: Vector2D){
+ require(vertex1 != vertex2, "A segment must have 2 distinct vertices!")
+
+ /**Laenge dieses Segments.*/
+ val length = (vertex2 - vertex1).length
+
+ /**Vektor von EP1 zu EP2.*/
+ val d = vertex2 - vertex1
+
+ /**Einheitsrichtungsvektor.*/
+ val d0 = d.unit
+
+ /**Normalenvektor. Richtung: 90 Grad rechts zu d.*/
+ val n = d.rightNormal
+
+ /**Normaleneinheitsvektor. Richtung: 90 Grad rechts zu d.*/
+ val n0 = n.unit
+
+ /**Kleinster Abstand zwischen diesem Segment und dem Punkt <code>p</code>.*/
+ def distance(point: Vector2D): Double = {
+ val v = point - vertex1 //Vektor von EP1 zu point
+ val projection = v project d
+ val alpha = if (d.x != 0) d.x / projection.x else d.y / projection.y
+ if (alpha >= 0 && projection.length <= length) //Punkt ist naeher zu der Geraden zwischen EP1 und EP2
+ (v project n0).length
+ else if (alpha < 0) //Punkt ist naeher zu EP1
+ (point - vertex1).length
+ else if (alpha > 0) //Punkt ist naeher zu EP2
+ (point - vertex2).length
+ else
+ throw new IllegalArgumentException("Error occured trying to compute distance between segment and point.")
+ }
+
+ def clipToSegment(s: Segment): Option[Vector2D] = {
+
+ val distance1 = (vertex1 - s.vertex1) dot s.n0
+ val distance2 = (vertex2 - s.vertex1) dot s.n0
+
+ if (distance1 * distance2 < 0) { //auf anderen Seiten
+ /* Geradengleichungen
+ * ==================
+ * Segment1: s1: x = a + alpha * r | alpha in [0,1]
+ * Segment2: s2: x = b + beta * s | beta in [0,1]
+ *
+ * alpha = [s2(a1-b1)-s1(a2-b2)] / [r2s1-r1s2]
+ * beta = [r2(b1-a1)-r1(b2-a2)] / [r1s2-r2s1]
+ * = [r1(b2-a2)]-r2(b1-a1) / [r2s1-r1s2]
+ * s1: vertex1 + alpha * d
+ * s2: s.vertex1 + beta * s.d
+ */
+ val denom: Double = d.y * s.d.x - d.x * s.d.y
+ val alpha: Double = (s.d.y * (vertex1.x - s.vertex1.x) - s.d.x * (vertex1.y - s.vertex1.y)) / denom
+ val beta: Double = (d.x * (s.vertex1.y - vertex1.y) - d.y * (s.vertex1.x - vertex1.x)) / denom
+ if (0.0 <= alpha && alpha <= 1.0 && 0.0 <= beta && beta <= 1.0) Some(vertex1 + d * alpha)
+ else None
+ }
+ else None
+ }
+}
diff --git a/src/sims/geometry/Vector2D.scala b/src/sims/geometry/Vector2D.scala
new file mode 100644
index 0000000..03d1ea4
--- /dev/null
+++ b/src/sims/geometry/Vector2D.scala
@@ -0,0 +1,99 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.geometry
+
+import scala.Math._
+
+/**Ein 2-dimensionaler Vektor.
+ * @param x 1. Komponente
+ * @param y 2. Komponente*/
+case class Vector2D(x: Double, y: Double) {
+
+ /**Vektoraddition.
+ * @param v zu addierender Vektor
+ * @return dieser Vektor addiert mit <code>v</code>*/
+ def +(v: Vector2D): Vector2D = Vector2D(x + v.x, y + v.y)
+
+ /**Vektorsubstraktion.
+ * @param v zu substrahierender Vektor
+ * @return dieser Vektor substrahiert mit <code>v</code>*/
+ def -(v: Vector2D): Vector2D = this + (v * -1)
+
+ /**Multiplikation mit einem Skalar.
+ * @param n Faktor
+ * @return dieser Vektor multipliziert mit <code>n</code>*/
+ def *(n: Double): Vector2D = Vector2D(x * n, y * n)
+
+ /**Division durch ein Skalar.
+ * @param n Nenner
+ * @return dieser Vektor dividiert durch <code>n</code>*/
+ def /(n: Double): Vector2D = this * (1/n)
+
+ /**Minusvorzeichen.*/
+ def unary_- : Vector2D = Vector2D(-x, -y)
+
+ /**Skalarprodukt.
+ * @param v ein anderer Vektor
+ * @return Skalarprodukt von diesem Vektor mit <code>v</code>*/
+ def dot(v: Vector2D): Double = x * v.x + y * v.y
+
+ /**Kreuzprodukt. (Norm des Kreuzproduktes)
+ * @param v ein anderer Vektor
+ * @return Norm des Kreuzproduktes dieses Vektors mit <code>v</code>. Die Richtung wuerde der x3-Achse entsprechen.*/
+ def cross(v: Vector2D): Double = x * v.y - y * v.x
+
+ /**Norm dieses Vektors.*/
+ val length: Double = Math.sqrt(x * x + y * y)
+
+ /**Einheitsvektor dieses Vektors.*/
+ def unit: Vector2D = if (!(x == 0.0 && y == 0.0)) Vector2D(x / length, y / length)
+ else throw new IllegalArgumentException("Null vector does not have a unit vector.")
+
+ /**Errechnet die Projektion dieses- auf einen anderen Vektor.
+ * @param v oben gennanter Vektor
+ * @return Projektion dieses Vektors auf <code>v</code>*/
+ def project(v: Vector2D): Vector2D = {
+ if (v != Vector2D.Null)
+ v * ((this dot v) / (v dot v))
+ else
+ Vector2D.Null
+ }
+
+ /**Errechnet eine Rotation dieses Vektors.
+ * @param angle Winkel in Radian
+ * @return der um <code>angle</code> rad rotierte Vektor*/
+ def rotate(angle: Double): Vector2D = {
+ Vector2D(cos(angle) * x - sin(angle) * y,
+ cos(angle) * y + sin(angle) * x)
+ }
+
+ /**Linker Normalenvektor. (-y, x)*/
+ def leftNormal: Vector2D = Vector2D(-y, x)
+
+ /**Rechter Normalenvektor. (y, -x)*/
+ def rightNormal: Vector2D = Vector2D(y, -x)
+
+ /**Ueberprueft, ob die Komponenten dieses Vektors gleich Null sind.*/
+ def isNull: Boolean = this == Vector2D.Null
+
+ /**Ergibt eine Liste der Komponenten dieses Vektors.*/
+ def components = List(x, y)
+}
+
+/**Dieses Objekt enthaelt spezielle Vektoren.*/
+object Vector2D {
+
+ /**Nullvektor.*/
+ val Null = Vector2D(0,0)
+
+ /**Ein horizontaler Einheitsvektor mit den Komponenten (1;0).*/
+ val i = Vector2D(1,0)
+
+ /**Ein vertikaler Einheitsvektor mit den Komponenten (0;1).*/
+ val j = Vector2D(0,1)
+}
+
diff --git a/src/sims/math/Matrix22.scala b/src/sims/math/Matrix22.scala
new file mode 100644
index 0000000..b10e02a
--- /dev/null
+++ b/src/sims/math/Matrix22.scala
@@ -0,0 +1,57 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.math
+
+import sims.geometry._
+
+/**Eine 2x2, quadratische Matrix.
+ * @param c11 Komponente 1,1
+ * @param c12 Komponente 1,2
+ * @param c21 Komponente 2,1
+ * @param c22 Komponente 2,2
+ */
+case class Matrix22(c11: Double, c12: Double, c21: Double, c22: Double) {
+
+ /**Eine 2x2-dimensionale, quadratische Matrix kann auch mit zwei 2-dimensionalen
+ * Vektoren erstellt werden. In diesem Fall repraesentiert jeder Vektor eine Spalte.
+ * @param c1 erste Spalte
+ * @param c2 zweite Spalte*/
+ def this(c1: Vector2D, c2: Vector2D) = this(c1.x, c2.x, c1.y, c2.y)
+
+ /**Ergibt die Determinante dieser Matrix.
+ * @return Determinante dieser Matrix*/
+ def det = c11 * c22 - c21 * c12
+
+ /**Addition.*/
+ def +(m: Matrix22) =
+ new Matrix22(c11 + m.c11, c12 + m.c12,
+ c21 + m.c21, c22 + m.c22)
+
+ /**Multiplikation mit einem Skalar.*/
+ def *(n: Double) =
+ new Matrix22(c11 * n, c12 * n,
+ c21 * n, c22 * n)
+
+ /**Multiplikation mit einer anderen 2x2-Matrix.*/
+ def *(m: Matrix22) =
+ new Matrix22(c11 * m.c11 + c12 * m.c21, c11 * m.c12 + c12 * m.c22,
+ c21 * m.c11 + c22 * m.c21, c21 * m.c12 + c22 * m.c22)
+
+ /**Multiplikation mit einer 2x1-Matrix (2-dimensionaler Vektor).*/
+ def *(v: Vector2D) =
+ new Vector2D(c11 * v.x + c12 * v.y,
+ c21 * v.x + c22 * v.y)
+
+ /**Inverse.*/
+ def invert =
+ new Matrix22(c22 / det, -c12 / det,
+ -c21 / det, c11 / det)
+ }
+
+object Matrix22 {
+ def apply(c1: Vector2D, c2: Vector2D) = new Matrix22(c1.x, c2.x, c1.y, c2.y)
+}
diff --git a/src/sims/prefabs/Net.scala b/src/sims/prefabs/Net.scala
new file mode 100644
index 0000000..d3f4d57
--- /dev/null
+++ b/src/sims/prefabs/Net.scala
@@ -0,0 +1,47 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.prefabs
+
+import sims.geometry._
+import sims.dynamics._
+import sims.dynamics.joints._
+
+class Net(width: Int, height: Int, initPos: Vector2D) extends Prefab {
+ val nodeDistance: Double = 0.2
+ val nodeRadius: Double = 0.05
+ val nodeDensity: Double = 4
+
+ val springConstant: Double = 50
+ val springDamping: Double = 0
+
+ private val connectors: Array[Array[Body]] =
+ makeConnectors(width, height)
+
+ override val bodies: List[Body] = for (row <- connectors.toList; elem <- row) yield elem
+ override val joints = connect(connectors)
+
+ private def makeConnectors(w: Int, h: Int): Array[Array[Body]] = {
+ for(i <- (0 until w).toArray[Int]) yield
+ for(j <- (0 until h).toArray[Int]) yield
+ new Body(new Circle(nodeRadius, nodeDensity) {pos = Vector2D(nodeDistance * i, nodeDistance * j) + initPos})
+ }
+
+ private def connect(connectors: Array[Array[Body]]): List[DistanceJoint] = {
+ var r: List[DistanceJoint] = Nil
+ for(i <- 0 to connectors.length - 1; j <- 0 to connectors(i).length - 1) {
+ if (i > 0)
+ r = connect(connectors(i-1)(j),connectors(i)(j)) :: r
+ if (j > 0)
+ r = connect(connectors(i)(j-1),connectors(i)(j)) :: r
+ }
+ r
+ }
+
+ private def connect(s1: Body, s2: Body): DistanceJoint =
+ new DistanceJoint(s1, s1.pos, s2, s2.pos)
+
+} \ No newline at end of file
diff --git a/src/sims/prefabs/Prefab.scala b/src/sims/prefabs/Prefab.scala
new file mode 100644
index 0000000..84bb3b7
--- /dev/null
+++ b/src/sims/prefabs/Prefab.scala
@@ -0,0 +1,15 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.prefabs
+
+import sims.dynamics._
+import sims.dynamics.joints._
+
+trait Prefab {
+ val bodies: Iterable[Body] = Nil
+ val joints: Iterable[Joint] = Nil
+}
diff --git a/src/sims/prefabs/Pylon.scala b/src/sims/prefabs/Pylon.scala
new file mode 100644
index 0000000..7f3211f
--- /dev/null
+++ b/src/sims/prefabs/Pylon.scala
@@ -0,0 +1,47 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.prefabs
+
+import sims.geometry._
+import sims.dynamics._
+import sims.dynamics.joints._
+
+class Pylon extends Prefab{
+ val position: Vector2D = Vector2D(2,1)
+ val nodeDensity: Double = 100
+ val beamHeight: Double = 1
+ val beamWidth: Double = 0.5
+ val beamNumber: Int = 10
+
+ private val nodeRow1 = (for (i <- 0 to beamNumber) yield (new Circle(0.01, nodeDensity) {
+ pos = position + Vector2D(0, i * beamHeight)}).asBody).toList
+ private val nodeRow2 = (for (i <- 0 to beamNumber) yield (new Circle(0.01, nodeDensity) {
+ pos = position + Vector2D(beamWidth, i * beamHeight)}).asBody).toList
+
+ private val beamRow1 = (for (i <- 0 until nodeRow1.length - 1) yield
+ new DistanceJoint(nodeRow1(i), nodeRow1(i).pos, nodeRow1(i+1), nodeRow1(i + 1).pos)).toList
+ private val beamRow2 = (for (i <- 0 until nodeRow1.length - 1) yield
+ new DistanceJoint(nodeRow2(i), nodeRow2(i).pos, nodeRow2(i+1), nodeRow2(i + 1).pos)).toList
+
+ private val latBeams = (for (i <- 0 to beamNumber) yield
+ new DistanceJoint(nodeRow1(i), nodeRow2(i))).toList
+ private val diagBeams1 = (for (i <- 0 until beamNumber) yield
+ new DistanceJoint(nodeRow1(i), nodeRow2(i + 1))).toList
+ private val diagBeams2 = (for (i <- 0 until beamNumber) yield
+ new DistanceJoint(nodeRow2(i), nodeRow1(i + 1))).toList
+
+
+
+
+ lazy val nodes = nodeRow1 ++ nodeRow2
+ lazy val beams = beamRow1 ++ beamRow2 ++ latBeams ++ diagBeams1 ++ diagBeams2
+
+ override val bodies = nodes
+ override val joints = beams
+
+
+}
diff --git a/src/sims/prefabs/Ragdoll.scala b/src/sims/prefabs/Ragdoll.scala
new file mode 100644
index 0000000..ad58653
--- /dev/null
+++ b/src/sims/prefabs/Ragdoll.scala
@@ -0,0 +1,43 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.prefabs
+
+import sims.dynamics._
+import sims.dynamics.joints._
+import sims.geometry._
+
+class Ragdoll(position: Vector2D) extends Prefab {
+ val headTorso = new Body(new Circle(0.1, 1) {pos = position},
+ new Rectangle(0.09, 0.35, 1) {pos = position + Vector2D(0, -0.45)})
+ val thigh1 = (new Rectangle(0.075, 0.17, 1) {pos = position + Vector2D(0, -0.97)}).asBody
+ val thigh2 = (new Rectangle(0.075, 0.17, 1) {pos = position + Vector2D(0, -0.97)}).asBody
+ val tibia1 = (new Rectangle(0.075, 0.25, 1) {pos = position + Vector2D(0, -1.39)}).asBody
+ val tibia2 = (new Rectangle(0.075, 0.25, 1) {pos = position + Vector2D(0, -1.39)}).asBody
+ val foot1 = (new Circle(0.08, 1) {pos = position + Vector2D(0, -1.72)}).asBody
+ val foot2 = (new Circle(0.08, 1) {pos = position + Vector2D(0, -1.72)}).asBody
+ val upperArm1 = (new Rectangle(0.17, 0.06, 1) {pos = position + Vector2D(0.17, -0.16)}).asBody
+ val upperArm2 = (new Rectangle(0.17, 0.06, 1) {pos = position + Vector2D(-0.17, -0.16)}).asBody
+ val forearm1 = (new Rectangle(0.15, 0.06, 1) {pos = position + Vector2D(0.49, -0.16)}).asBody
+ val forearm2 = (new Rectangle(0.15, 0.06, 1) {pos = position + Vector2D(-0.49, -0.16)}).asBody
+ val hand1 = (new Circle(0.07, 1) {pos = position + Vector2D(0.71, -0.16)}).asBody
+ val hand2 = (new Circle(0.07, 1) {pos = position + Vector2D(-0.71, -0.16)}).asBody
+
+ override val bodies = List(headTorso,
+ thigh1, thigh2,
+ tibia1, tibia2,
+ foot1, foot2,
+ upperArm1, upperArm2,
+ forearm1, forearm2,
+ hand1, hand2)
+ private val shapes = bodies.flatMap(_.shapes)
+ for (s <- shapes) s.transientShapes ++= shapes
+
+ val shoulder1 = RevoluteJoint(headTorso, upperArm1, position + Vector2D(0, -0.16))
+ val shoulder2 = RevoluteJoint(headTorso, upperArm2, position + Vector2D(0, -0.16))
+ override val joints = List(shoulder1, shoulder2)
+
+}
diff --git a/src/sims/util/Polar.scala b/src/sims/util/Polar.scala
new file mode 100644
index 0000000..931be08
--- /dev/null
+++ b/src/sims/util/Polar.scala
@@ -0,0 +1,17 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.util
+
+import sims.geometry._
+import scala.Math._
+
+/**Polare Koordinaten.*/
+case class Polar(distance: Double, angle: Double) {
+
+ /**Ergibt die Vektorrepraesantation dieser polaren Koordinaten.*/
+ def toCarthesian = Vector2D(distance * sin(angle), distance * cos(angle))
+}
diff --git a/src/sims/util/Positioning.scala b/src/sims/util/Positioning.scala
new file mode 100644
index 0000000..433feaf
--- /dev/null
+++ b/src/sims/util/Positioning.scala
@@ -0,0 +1,24 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.util
+
+import sims.geometry._
+import sims.dynamics._
+
+/**Objekt mit Hiflsfunktionen fuer komfortables Positionieren von Koerpern.*/
+object Positioning {
+
+ implicit def int2RelativeVector(x: Int): RelativeVector = new RelativeVector(x, 0)
+ implicit def double2RelativeVector(x: Double): RelativeVector = new RelativeVector(x, 0)
+ implicit def vector2RelativeVector(v: Vector2D): RelativeVector = new RelativeVector(v.x, v.y)
+ implicit def polar2Carthesian(p: Polar): Vector2D = p.toCarthesian
+ implicit def polar2RelativeVector(p: Polar): RelativeVector = vector2RelativeVector(p.toCarthesian)
+
+ def position(s: Shape)(a: Vector2D) = {
+ s.pos = a
+ }
+}
diff --git a/src/sims/util/RelativeVector.scala b/src/sims/util/RelativeVector.scala
new file mode 100644
index 0000000..374f92c
--- /dev/null
+++ b/src/sims/util/RelativeVector.scala
@@ -0,0 +1,24 @@
+/*
+ * Simple Mechanics Simulator (SiMS)
+ * copyright (c) 2009 Jakob Odersky
+ * made available under the MIT License
+*/
+
+package sims.util
+
+import sims.geometry._
+import sims.dynamics._
+
+class RelativeVector(val x: Double, val y: Double) {
+ def above(point: Vector2D): Vector2D = point + Vector2D(0, x)
+ def below(point: Vector2D): Vector2D = point - Vector2D(0, x)
+ def left(point: Vector2D): Vector2D = point - Vector2D(x, 0)
+ def right(point: Vector2D): Vector2D = point + Vector2D(x, 0)
+ def from(point: Vector2D): Vector2D = point + Vector2D(x, y)
+
+ def above(s: Shape): Vector2D = this.above(s.pos)
+ def below(s: Shape): Vector2D = this.below(s.pos)
+ def left(s: Shape): Vector2D = this.left(s.pos)
+ def right(s: Shape): Vector2D = this.right(s.pos)
+ def from(s: Shape): Vector2D = this.from(s.pos)
+}