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authorGregory Nutt <gnutt@nuttx.org>2014-12-02 14:16:03 -0600
committerGregory Nutt <gnutt@nuttx.org>2014-12-03 16:48:08 -0600
commit00fe03e9b0a9f27c4a9ca99f53c7f9bf7a6c174e (patch)
treec3ea0e36b83333e3d8f3e9af0ff4192a7271a570 /apps/graphics
parentf4f84f430ac698bb783485ee70be770169f45c91 (diff)
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Add two files that were missed in a previous commit
Diffstat (limited to 'apps/graphics')
-rw-r--r--apps/graphics/traveler/Makefile2
-rw-r--r--apps/graphics/traveler/include/trv_rayavoid.h67
-rw-r--r--apps/graphics/traveler/include/trv_trigtbl.h1
-rw-r--r--apps/graphics/traveler/src/trv_pov.c262
4 files changed, 331 insertions, 1 deletions
diff --git a/apps/graphics/traveler/Makefile b/apps/graphics/traveler/Makefile
index 71dbabeaf..8008fb487 100644
--- a/apps/graphics/traveler/Makefile
+++ b/apps/graphics/traveler/Makefile
@@ -46,7 +46,7 @@ STACKSIZE = 2048
# Hello, World! Example
ASRCS =
-CSRCS = trv_color.c trv_graphics.c trv_input.c trv_mem.c
+CSRCS = trv_color.c trv_graphics.c trv_input.c trv_mem.c trv_pov.c
MAINSRC = trv_main.c
ifeq ($(CONFIG_NX),y)
diff --git a/apps/graphics/traveler/include/trv_rayavoid.h b/apps/graphics/traveler/include/trv_rayavoid.h
new file mode 100644
index 000000000..8778ed7de
--- /dev/null
+++ b/apps/graphics/traveler/include/trv_rayavoid.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+ * apps/graphics/traveler/include/trv_rayavoid.h
+ *
+ * Copyright (C) 2014 Gregory Nutt. All rights reserved.
+ * Author: Gregory Nutt <gnutt@nuttx.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name NuttX nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+#ifndef __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYAVOID_H
+#define __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYAVOID_H
+
+/****************************************************************************
+ * Included Files
+ ****************************************************************************/
+
+#include "trv_types.h"
+#include "trv_world.h"
+
+/****************************************************************************
+ * Pre-processor Definitions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Public Types
+ ****************************************************************************/
+
+/****************************************************************************
+ * Public Function Prototypes
+ ****************************************************************************/
+
+extern trv_coord_t trv_rayclip_player_xmotion(FAR struct trv_camera_s *pov,
+ trv_coord_t dist, int16_t yaw,
+ trv_coord_t height);
+extern trv_coord_t trv_rayclip_player_ymotion(FAR struct trv_camera_s *pov,
+ trv_coord_t dist, int16_t yaw,
+ trv_coord_t height);
+extern trv_coord_t trv_ray_adjust_zpos(FAR struct trv_camera_s *pov,
+ trv_coord_t height);
+
+#endif /* __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYAVOID_H */
diff --git a/apps/graphics/traveler/include/trv_trigtbl.h b/apps/graphics/traveler/include/trv_trigtbl.h
index 2b73647c2..deac5a0fb 100644
--- a/apps/graphics/traveler/include/trv_trigtbl.h
+++ b/apps/graphics/traveler/include/trv_trigtbl.h
@@ -62,6 +62,7 @@
#define ANGLE_6 32
#define ANGLE_9 48
#define ANGLE_30 160
+#define ANGLE_45 240
#define ANGLE_60 320
#define ANGLE_90 480
#define ANGLE_180 960
diff --git a/apps/graphics/traveler/src/trv_pov.c b/apps/graphics/traveler/src/trv_pov.c
new file mode 100644
index 000000000..33d66a1f6
--- /dev/null
+++ b/apps/graphics/traveler/src/trv_pov.c
@@ -0,0 +1,262 @@
+/****************************************************************************
+ * apps/graphics/traveler/trv_pov.c
+ *
+ * Copyright (C) 2014 Gregory Nutt. All rights reserved.
+ * Author: Gregory Nutt <gnutt@nuttx.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name NuttX nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/****************************************************************************
+ * Included Files
+ ****************************************************************************/
+
+#include "trv_types.h"
+#include "trv_input.h"
+#include "trv_trigtbl.h"
+#include "trv_rayavoid.h"
+#include "trv_pov.h"
+
+/****************************************************************************
+ * Pre-processor Definitions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Public Data
+ ****************************************************************************/
+
+/* This structure defines the current camera position of the player's eyes */
+
+struct trv_camera_s g_trv_player;
+
+/****************************************************************************
+ * Private Data
+ ****************************************************************************/
+
+/****************************************************************************
+ * Private Functions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Name: trv_new_viewangle
+ * Description:
+ * This function determines the new POV to use on this cycle
+ ****************************************************************************/
+
+static void trv_new_viewangle(void)
+{
+ /* Are we turning to the left or right (yaw)? */
+
+ if (g_trv_input.yawrate != 0)
+ {
+ /* Determine the amount to rotate on this cycle */
+
+ g_trv_player.yaw += g_trv_input.yawrate;
+
+ /* Make sure that yaw is still within range */
+
+ if (g_trv_player.yaw >= ANGLE_360)
+ {
+ g_trv_player.yaw -= ANGLE_360;
+ }
+ else if (g_trv_player.yaw < ANGLE_0)
+ {
+ g_trv_player.yaw += ANGLE_360;
+ }
+ }
+
+ /* Are we "nodding" up or down (pitch) */
+
+ if (g_trv_input.pitchrate != 0)
+ {
+ g_trv_player.pitch += g_trv_input.pitchrate;
+
+ /* Make sure that pitch is still within range */
+
+ if (g_trv_player.pitch >= ANGLE_360)
+ {
+ g_trv_player.pitch -= ANGLE_360;
+ }
+ else if (g_trv_player.pitch < ANGLE_0)
+ {
+ g_trv_player.pitch += ANGLE_360;
+ }
+
+ /* Don't let the player look up more than thirty degrees */
+
+ if (g_trv_player.pitch > ANGLE_30 &&
+ g_trv_player.pitch < ANGLE_180)
+ {
+ g_trv_player.pitch = ANGLE_30;
+ }
+
+ /* Don't let the player look down more than thirty degrees */
+
+ else if (g_trv_player.pitch < (ANGLE_360 - ANGLE_30) &&
+ g_trv_player.pitch > ANGLE_180)
+ {
+ g_trv_player.pitch = (ANGLE_360 - ANGLE_30);
+ }
+ }
+}
+
+/****************************************************************************
+ * Name: trv_new_playerposition
+ *
+ * Description:
+ * This function determines the new POV to use on this cycle
+ *
+ ****************************************************************************/
+
+static void trv_new_playerposition(void)
+{
+ int16_t move_angle;
+ int16_t left_angle;
+ trv_coord_t fwd_distance;
+ trv_coord_t left_distance;
+ trv_coord_t move_distance;
+
+ /* Assume that we are moving forward */
+
+ move_angle = g_trv_player.yaw;
+ left_angle = ANGLE_90;
+ fwd_distance = g_trv_input.fwdrate;
+ left_distance = g_trv_input.leftrate;
+
+ /* Are we are moving "backward" */
+
+ if (fwd_distance < 0)
+ {
+ /* Yes.. switch to moving backward at 180 degrees. Moving left now
+ * becomes moving right.
+ */
+
+ fwd_distance = -fwd_distance;
+ left_distance = -left_distance;
+
+ move_angle += ANGLE_180;
+ if (move_angle >= ANGLE_360)
+ {
+ move_angle -= (int16_t)ANGLE_360;
+ }
+
+ /* If we also doing horizontal movement, it the angle should actually
+ * be based on the relative magnitude forward and lateral movement
+ * distance. But we will just use 45 degrees which should be good
+ * enough for out purposes.
+ */
+
+ left_angle = ANGLE_45;
+ }
+
+ /* Are we moving left or right? */
+
+ if (left_distance > 0)
+ {
+ move_angle = g_trv_player.yaw - left_angle;
+ }
+ else if (left_distance < 0)
+ {
+ left_distance = -left_distance;
+ move_angle = g_trv_player.yaw + left_angle;
+ }
+
+ if (move_angle < ANGLE_0)
+ {
+ move_angle += (int16_t)ANGLE_360;
+ }
+ else if (move_angle >= ANGLE_360)
+ {
+ move_angle -= (int16_t)ANGLE_360;
+ }
+
+ /* The move distance is approximated as follows */
+
+ if (left_distance > fwd_distance)
+ {
+ move_distance = left_distance + (fwd_distance >> 1);
+ }
+ else
+ {
+ move_distance = fwd_distance + (left_distance >> 1);
+ }
+
+ /* Decompose the desired move distance into X and Y components
+ * and clip these components to avoid collisions with walls and objects
+ */
+
+ g_trv_player.x +=
+ trv_rayclip_player_xmotion(&g_trv_player, move_distance,
+ move_angle, g_trv_input.stepheight);
+ g_trv_player.y +=
+ trv_rayclip_player_ymotion(&g_trv_player, move_distance,
+ move_angle, g_trv_input.stepheight);
+
+ /* Adjust the player's vertical position (he may have fallen down or
+ * stepped up something.
+ */
+
+ g_trv_player.z += trv_ray_adjust_zpos(&g_trv_player, g_player_height);
+}
+
+/****************************************************************************
+ * Public Functions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Name: trv_pov_reset
+ *
+ * Description:
+ * This function returns the player to the starting position
+ *
+ ****************************************************************************/
+
+void trv_pov_reset(void)
+{
+ g_trv_player = g_initial_camera;
+}
+
+/****************************************************************************
+ * Name: trv_pov_new
+ *
+ * Description:
+ * This function determines the new POV to use on this cycle based on the
+ * current inputs
+ ****************************************************************************/
+
+void trv_pov_new(void)
+{
+ /* Get angular changes first */
+
+ trv_new_viewangle();
+
+ /* The get the player motion along the new angles */
+
+ trv_new_playerposition();
+}