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authorGregory Nutt <gnutt@nuttx.org>2014-12-05 13:02:44 -0600
committerGregory Nutt <gnutt@nuttx.org>2014-12-05 13:02:44 -0600
commite340b784cc39934935a5267a91f34e7443f2d21c (patch)
tree1173a46159a13e0373a95151c8447bdc6a7f8eff /apps/graphics
parentaf493a338db96e3150ab8c2923fc9dbeb025a04d (diff)
downloadnuttx-e340b784cc39934935a5267a91f34e7443f2d21c.tar.gz
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Add third of several ray cast/rendering files
Diffstat (limited to 'apps/graphics')
-rw-r--r--apps/graphics/traveler/Makefile4
-rw-r--r--apps/graphics/traveler/include/trv_pov.h2
-rw-r--r--apps/graphics/traveler/include/trv_raycast.h3
-rw-r--r--apps/graphics/traveler/include/trv_rayprune.h54
-rw-r--r--apps/graphics/traveler/src/trv_doors.c14
-rw-r--r--apps/graphics/traveler/src/trv_main.c4
-rw-r--r--apps/graphics/traveler/src/trv_pov.c52
-rw-r--r--apps/graphics/traveler/src/trv_raycntl.c805
8 files changed, 900 insertions, 38 deletions
diff --git a/apps/graphics/traveler/Makefile b/apps/graphics/traveler/Makefile
index 6ee55d14c..9fe4d5b34 100644
--- a/apps/graphics/traveler/Makefile
+++ b/apps/graphics/traveler/Makefile
@@ -47,8 +47,8 @@ STACKSIZE = 2048
ASRCS =
CSRCS = trv_bitmaps.c trv_color.c trv_doors.c trv_graphics.c trv_input.c
-CSRCS += trv_mem.c trv_plane.c trv_pov.c trv_rayavoid.c trv_rayrend.c
-CSRCS += trv_trigtbl.c
+CSRCS += trv_mem.c trv_plane.c trv_pov.c trv_rayavoid.c trv_raycntl.c
+CSRCS += trv_rayrend.c trv_trigtbl.c
MAINSRC = trv_main.c
ifeq ($(CONFIG_NX),y)
diff --git a/apps/graphics/traveler/include/trv_pov.h b/apps/graphics/traveler/include/trv_pov.h
index 2edc5b7a2..70038049b 100644
--- a/apps/graphics/traveler/include/trv_pov.h
+++ b/apps/graphics/traveler/include/trv_pov.h
@@ -49,7 +49,7 @@
/* This structure defines the current camera position of the player's eyes */
-extern struct trv_camera_s g_trv_player;
+extern struct trv_camera_s g_player;
/****************************************************************************
* Public Function Prototypes
diff --git a/apps/graphics/traveler/include/trv_raycast.h b/apps/graphics/traveler/include/trv_raycast.h
index 472f0dcae..dbc53cf8f 100644
--- a/apps/graphics/traveler/include/trv_raycast.h
+++ b/apps/graphics/traveler/include/trv_raycast.h
@@ -163,4 +163,7 @@ extern struct trv_camera_s g_camera;
* Public Function Prototypes
****************************************************************************/
+void trv_raycast(int16_t pitchangle, int16_t yawangle, int16_t screenyaw,
+ FAR struct trv_raycast_s *result);
+
#endif /* __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYCAST_H */
diff --git a/apps/graphics/traveler/include/trv_rayprune.h b/apps/graphics/traveler/include/trv_rayprune.h
new file mode 100644
index 000000000..4dd0d40cb
--- /dev/null
+++ b/apps/graphics/traveler/include/trv_rayprune.h
@@ -0,0 +1,54 @@
+/****************************************************************************
+ * apps/graphics/traveler/include/trv_rayprune.h
+ *
+ * Copyright (C) 2014 Gregory Nutt. All rights reserved.
+ * Author: Gregory Nutt <gnutt@nuttx.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name NuttX nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+#ifndef __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYPRUNE_H
+#define __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYPRUNE_H
+
+/****************************************************************************
+ * Included Files
+ ****************************************************************************/
+
+#include "trv_types.h"
+
+/****************************************************************************
+ * Public Function Prototypes
+ ****************************************************************************/
+
+void trv_ray_yawprune(int16_t yawstart, int16_t yawend);
+void trv_ray_pitchprune(int16_t pitchstart, int16_t pitchend);
+void trv_ray_pitchunprune(void);
+void trv_ray_yawunprune(void);
+
+#endif /* __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYPRUNE_H */
diff --git a/apps/graphics/traveler/src/trv_doors.c b/apps/graphics/traveler/src/trv_doors.c
index 75a11c538..573beaea3 100644
--- a/apps/graphics/traveler/src/trv_doors.c
+++ b/apps/graphics/traveler/src/trv_doors.c
@@ -124,8 +124,8 @@ static void trv_door_startopen (void)
/* Test if there is a door within three steps in front of the player */
/* Try the X planes first */
- rect = trv_ray_test_xplane(&g_trv_player, 3*STEP_DISTANCE,
- g_trv_player.yaw, g_player_height);
+ rect = trv_ray_test_xplane(&g_player, 3*STEP_DISTANCE,
+ g_player.yaw, g_player_height);
/* If there is no X door in front of the player, then try the Y Planes
* (it is assumed that there would not be doors this close in both
@@ -134,8 +134,8 @@ static void trv_door_startopen (void)
if (!rect || !IS_DOOR(rect))
{
- rect = trv_ray_test_yplane(&g_trv_player, 3*STEP_DISTANCE,
- g_trv_player.yaw, g_player_height);
+ rect = trv_ray_test_yplane(&g_player, 3*STEP_DISTANCE,
+ g_player.yaw, g_player_height);
}
/* Check if we found a door in either the X or Y plane. */
@@ -183,7 +183,7 @@ static void trv_door_animation(void)
* say that the door is open
*/
- if (g_opendoor.zbottom > g_trv_player.z)
+ if (g_opendoor.zbottom > g_player.z)
{
g_opendoor.rect->attribute |= OPEN_DOOR_PLANE;
}
@@ -235,7 +235,7 @@ static void trv_door_animation(void)
* will say that the door is closed
*/
- if (g_opendoor.zbottom <= g_trv_player.z)
+ if (g_opendoor.zbottom <= g_player.z)
{
g_opendoor.rect->attribute &= ~OPEN_DOOR_PLANE;
}
@@ -254,7 +254,7 @@ static void trv_door_animation(void)
* say that the door is closed
*/
- if (g_opendoor.zbottom <= g_trv_player.z)
+ if (g_opendoor.zbottom <= g_player.z)
{
g_opendoor.rect->attribute &= ~OPEN_DOOR_PLANE;
}
diff --git a/apps/graphics/traveler/src/trv_main.c b/apps/graphics/traveler/src/trv_main.c
index bafd5cb1c..e3cb0c973 100644
--- a/apps/graphics/traveler/src/trv_main.c
+++ b/apps/graphics/traveler/src/trv_main.c
@@ -257,11 +257,11 @@ int traveler_main(int argc, char *argv[])
/* Paint the back drop */
- trv_rend_backdrop(&g_trv_player, &g_trv_ginfo);
+ trv_rend_backdrop(&g_player, &g_trv_ginfo);
/* Render the 3-D view */
- trv_raycaster(&g_trv_player, &g_trv_ginfo);
+ trv_raycaster(&g_player, &g_trv_ginfo);
/* Display the world. */
diff --git a/apps/graphics/traveler/src/trv_pov.c b/apps/graphics/traveler/src/trv_pov.c
index 38b67b620..7472d72c9 100644
--- a/apps/graphics/traveler/src/trv_pov.c
+++ b/apps/graphics/traveler/src/trv_pov.c
@@ -54,7 +54,7 @@
/* This structure defines the current camera position of the player's eyes */
-struct trv_camera_s g_trv_player;
+struct trv_camera_s g_player;
/****************************************************************************
* Private Data
@@ -78,17 +78,17 @@ static void trv_new_viewangle(void)
{
/* Determine the amount to rotate on this cycle */
- g_trv_player.yaw += g_trv_input.yawrate;
+ g_player.yaw += g_trv_input.yawrate;
/* Make sure that yaw is still within range */
- if (g_trv_player.yaw >= ANGLE_360)
+ if (g_player.yaw >= ANGLE_360)
{
- g_trv_player.yaw -= ANGLE_360;
+ g_player.yaw -= ANGLE_360;
}
- else if (g_trv_player.yaw < ANGLE_0)
+ else if (g_player.yaw < ANGLE_0)
{
- g_trv_player.yaw += ANGLE_360;
+ g_player.yaw += ANGLE_360;
}
}
@@ -96,33 +96,33 @@ static void trv_new_viewangle(void)
if (g_trv_input.pitchrate != 0)
{
- g_trv_player.pitch += g_trv_input.pitchrate;
+ g_player.pitch += g_trv_input.pitchrate;
/* Make sure that pitch is still within range */
- if (g_trv_player.pitch >= ANGLE_360)
+ if (g_player.pitch >= ANGLE_360)
{
- g_trv_player.pitch -= ANGLE_360;
+ g_player.pitch -= ANGLE_360;
}
- else if (g_trv_player.pitch < ANGLE_0)
+ else if (g_player.pitch < ANGLE_0)
{
- g_trv_player.pitch += ANGLE_360;
+ g_player.pitch += ANGLE_360;
}
/* Don't let the player look up more than thirty degrees */
- if (g_trv_player.pitch > ANGLE_30 &&
- g_trv_player.pitch < ANGLE_180)
+ if (g_player.pitch > ANGLE_30 &&
+ g_player.pitch < ANGLE_180)
{
- g_trv_player.pitch = ANGLE_30;
+ g_player.pitch = ANGLE_30;
}
/* Don't let the player look down more than thirty degrees */
- else if (g_trv_player.pitch < (ANGLE_360 - ANGLE_30) &&
- g_trv_player.pitch > ANGLE_180)
+ else if (g_player.pitch < (ANGLE_360 - ANGLE_30) &&
+ g_player.pitch > ANGLE_180)
{
- g_trv_player.pitch = (ANGLE_360 - ANGLE_30);
+ g_player.pitch = (ANGLE_360 - ANGLE_30);
}
}
}
@@ -145,7 +145,7 @@ static void trv_new_playerposition(void)
/* Assume that we are moving forward */
- move_angle = g_trv_player.yaw;
+ move_angle = g_player.yaw;
left_angle = ANGLE_90;
fwd_distance = g_trv_input.fwdrate;
left_distance = g_trv_input.leftrate;
@@ -180,12 +180,12 @@ static void trv_new_playerposition(void)
if (left_distance > 0)
{
- move_angle = g_trv_player.yaw - left_angle;
+ move_angle = g_player.yaw - left_angle;
}
else if (left_distance < 0)
{
left_distance = -left_distance;
- move_angle = g_trv_player.yaw + left_angle;
+ move_angle = g_player.yaw + left_angle;
}
if (move_angle < ANGLE_0)
@@ -212,18 +212,18 @@ static void trv_new_playerposition(void)
* and clip these components to avoid collisions with walls and objects
*/
- g_trv_player.x +=
- trv_rayclip_player_xmotion(&g_trv_player, move_distance,
+ g_player.x +=
+ trv_rayclip_player_xmotion(&g_player, move_distance,
move_angle, g_trv_input.stepheight);
- g_trv_player.y +=
- trv_rayclip_player_ymotion(&g_trv_player, move_distance,
+ g_player.y +=
+ trv_rayclip_player_ymotion(&g_player, move_distance,
move_angle, g_trv_input.stepheight);
/* Adjust the player's vertical position (he may have fallen down or
* stepped up something.
*/
- g_trv_player.z += trv_ray_adjust_zpos(&g_trv_player, g_player_height);
+ g_player.z += trv_ray_adjust_zpos(&g_player, g_player_height);
}
/****************************************************************************
@@ -240,7 +240,7 @@ static void trv_new_playerposition(void)
void trv_pov_reset(void)
{
- g_trv_player = g_initial_camera;
+ g_player = g_initial_camera;
}
/****************************************************************************
diff --git a/apps/graphics/traveler/src/trv_raycntl.c b/apps/graphics/traveler/src/trv_raycntl.c
new file mode 100644
index 000000000..f1f8b1cec
--- /dev/null
+++ b/apps/graphics/traveler/src/trv_raycntl.c
@@ -0,0 +1,805 @@
+/*******************************************************************************
+ * apps/graphics/traveler/src/trv_raycntl.c
+ * This file contains the high-level ray caster control logic
+ *
+ * Copyright (C) 2014 Gregory Nutt. All rights reserved.
+ * Author: Gregory Nutt <gnutt@nuttx.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name NuttX nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/****************************************************************************
+ * Included files
+ ****************************************************************************/
+
+#include "trv_types.h"
+#include "trv_debug.h"
+#include "trv_world.h"
+#include "trv_plane.h"
+#include "trv_bitmaps.h"
+#include "trv_paltable.h"
+#include "trv_trigtbl.h"
+#include "trv_graphics.h"
+#include "trv_pov.h"
+#include "trv_rayrend.h"
+#include "trv_rayprune.h"
+#include "trv_raycast.h"
+#include "trv_raycntl.h"
+
+/****************************************************************************
+ * Pre-processor Definitions
+ ****************************************************************************/
+
+/* These definitions simplify creation of the initial ray casting cell */
+
+#define TOP_HEIGHT (VGULP_SIZE/2)
+#define BOT_HEIGHT (VGULP_SIZE - TOP_HEIGHT + 1)
+
+#define TOP_ROW 0
+#define MID_ROW (TOP_ROW + TOP_HEIGHT - 1)
+#define BOT_ROW (VGULP_SIZE-1)
+
+#define LEFT_WIDTH ((HGULP_SIZE+1)/2)
+#define RIGHT_WIDTH (HGULP_SIZE - LEFT_WIDTH + 2)
+
+#define LEFT_COL 0
+#define MID_COL (LEFT_COL + LEFT_WIDTH - 1)
+#define RIGHT_COL HGULP_SIZE
+
+/* The following macro converts a g_yaw[] array index into a relative screen
+ * yaw. This is used by the ray caster to perform view corrections.
+ */
+
+#define RELYAW(i) (((i) + WINDOW_LEFT) - (WINDOW_WIDTH/2))
+
+/* Macro to determine if two hits "hit" the same object */
+
+#define SAME_CELL(i1,j1,i2,j2) \
+ (g_ray_hit[i1][j1].rect == g_ray_hit[i2][j2].rect)
+
+/****************************************************************************
+ * Public Data
+ ****************************************************************************/
+
+/* The following array describes the hits from X/Y/Z-ray casting for the
+ * current HGULP_SIZE x VGULP_SIZE cell
+ */
+
+struct trv_raycast_s g_ray_hit[VGULP_SIZE][HGULP_SIZE + 1];
+
+/* This array points to the screen buffer row corresponding to the
+ * pitch angle
+ */
+
+FAR uint8_t *g_buffer_row[VGULP_SIZE];
+
+/* The is the "column" offset in g_buffer_row for the current cell being
+ * operated on. This value is updated in a loop by trv_raycaster. */
+
+int16_t g_cell_column;
+
+/* This structure holds the parameters used in the current ray cast */
+
+struct trv_camera_s g_camera;
+
+/****************************************************************************
+ * Private Data
+ ****************************************************************************/
+
+/* These are all of the yaw angles which will be used by the ray caster
+ * on a given cycle
+ */
+
+static int16_t g_yaw[IMAGE_WIDTH + 1];
+
+/* These are all of the pitch angles which will be used by the ray caster
+ * on each horizontal pass of a given cycle
+ */
+
+static int16_t g_pitch[VGULP_SIZE];
+
+/****************************************************************************
+ * Private Functions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Function: trv_resolve_cell
+ *
+ * Description:
+ * If the hits in the corners of the input cell are not the same, then
+ * recursively resolve the cell until all four corners are the same.
+ * When the are the same, then rend the cell to the display buffer.
+ *
+ ***************************************************************************/
+
+static void trv_resolve_cell(uint8_t toprow, uint8_t leftcol,
+ uint8_t height, uint8_t width)
+{
+ uint8_t midrow;
+ uint8_t botrow;
+ uint8_t midcol;
+ uint8_t rightcol;
+ uint8_t topheight;
+ uint8_t botheight;
+ uint8_t leftwidth;
+ uint8_t rightwidth;
+
+ /* Check if the cell has been reduced to a vertical line */
+
+ if (width > 1)
+ {
+ /* No.. Check if the cell has been reduce to a horizontal line */
+
+ if (height > 1)
+ {
+ /* No.. It is still a rectangular region. Check if the top half hit
+ * the same cell type
+ */
+
+ if (!SAME_CELL(toprow, leftcol, toprow, (leftcol + width - 1)))
+ {
+ /* No.. the top corners are different. Compare the top left and
+ * bottom left corners to decide how to divide this up
+ */
+
+ if (!SAME_CELL(toprow, leftcol, (toprow + height - 1), leftcol))
+ {
+ /* The left corners are not the same. Check the right
+ * corners.
+ */
+
+ if (!SAME_CELL(toprow, (leftcol + width - 1),
+ (toprow + height - 1), (leftcol + width - 1)))
+ {
+ /* The right corners are not the same either. Divide the
+ * cell into three cells, retaining the bottom half
+ * (whose corners might be the same).
+ */
+
+ leftwidth = ((width + 1) >> 1);
+ if (leftwidth == 1)
+ {
+ rightwidth = 1;
+ midcol = leftcol + 1;
+ }
+ else
+ {
+ /* The cell is greater than 2 columns in width */
+
+ rightwidth = width - leftwidth + 1;
+ midcol = leftcol + leftwidth - 1;
+
+ /* Get the top middle hit */
+
+ trv_raycast(g_pitch[toprow],
+ g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[toprow][midcol]);
+ }
+
+ topheight = ((height + 1) >> 1);
+ if (topheight == 1)
+ {
+ botheight = 1;
+ midrow = toprow + 1;
+ }
+ else
+ {
+ /* The cell is greater that 2 rows in height */
+
+ botheight = height - topheight + 1;
+ midrow = toprow + topheight - 1;
+
+ /* Get the middle left hit */
+
+ trv_raycast(g_pitch[midrow],
+ g_yaw[g_cell_column + leftcol],
+ RELYAW(g_cell_column + leftcol),
+ &g_ray_hit[midrow][leftcol]);
+
+ /* Get the center hit */
+
+ if (rightwidth > 1)
+ {
+ trv_raycast(g_pitch[midrow],
+ g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[midrow][midcol]);
+ }
+
+ /* Get the middle right hit */
+
+ rightcol = leftcol + width - 1;
+ trv_raycast(g_pitch[midrow],
+ g_yaw[g_cell_column + rightcol],
+ RELYAW(g_cell_column + rightcol),
+ &g_ray_hit[midrow][rightcol]);
+ }
+
+ trv_resolve_cell(toprow, leftcol, topheight, leftwidth);
+ trv_resolve_cell(toprow, midcol, topheight, rightwidth);
+ trv_resolve_cell(midrow, leftcol, botheight, width);
+ }
+
+ /* The left corners are not the same, but the right are.
+ * Divide the cell into three cells, retaining the right half
+ */
+
+ else
+ {
+ leftwidth = ((width + 1) >> 1);
+ if (leftwidth == 1)
+ {
+ rightwidth = 1;
+ midcol = leftcol + 1;
+ }
+ else
+ {
+ /* The cell is greater than 2 columns in width */
+
+ rightwidth = width - leftwidth + 1;
+ midcol = leftcol + leftwidth - 1;
+
+ /* Get the top middle hit */
+
+ trv_raycast(g_pitch[toprow],
+ g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[toprow][midcol]);
+
+ /* Get the bottom middle hit */
+
+ botrow = toprow + height - 1;
+ trv_raycast(g_pitch[botrow],
+ g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[botrow][midcol]);
+ }
+
+ topheight = ((height + 1) >> 1);
+ if (topheight == 1)
+ {
+ botheight = 1;
+ midrow = toprow + 1;
+ }
+ else
+ {
+ /* The cell is greater that 2 rows in height */
+
+ botheight = height - topheight + 1;
+ midrow = toprow + topheight - 1;
+
+ /* Get the middle left hit */
+
+ trv_raycast(g_pitch[midrow],
+ g_yaw[g_cell_column + leftcol],
+ RELYAW(g_cell_column + leftcol),
+ &g_ray_hit[midrow][leftcol]);
+
+ /* Get the center hit */
+
+ if (rightwidth > 1)
+ {
+ trv_raycast(g_pitch[midrow],
+ g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[midrow][midcol]);
+ }
+ }
+
+ trv_resolve_cell(toprow, leftcol, topheight, leftwidth);
+ trv_resolve_cell(midrow, leftcol, botheight, leftwidth);
+ trv_resolve_cell(toprow, midcol, height, rightwidth);
+ }
+ }
+
+ /* The left sides are the same! Divide the cell vertically into
+ * two cells */
+
+ else
+ {
+ leftwidth = ((width + 1) >> 1);
+ if (leftwidth == 1)
+ {
+ rightwidth = 1;
+ midcol = leftcol + 1;
+ }
+ else
+ {
+ /* The cell is greater than 2 columns in width */
+
+ rightwidth = width - leftwidth + 1;
+ midcol = leftcol + leftwidth - 1;
+
+ /* Get the top middle hit */
+
+ trv_raycast(g_pitch[toprow], g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[toprow][midcol]);
+
+ /* Get the bottom middle hit */
+
+ botrow = toprow + height - 1;
+ trv_raycast(g_pitch[botrow], g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[botrow][midcol]);
+ }
+
+ trv_resolve_cell(toprow, leftcol, height, leftwidth);
+ trv_resolve_cell(toprow, midcol, height, rightwidth);
+ }
+ }
+
+ /* The top corners are the same. Compare the top left and bottom
+ * left corners
+ */
+
+ else if (!SAME_CELL(toprow, leftcol, (toprow + height - 1), leftcol))
+ {
+ /* The top corners are the same, but left corners are not. Divide
+ * the cell into two cells horizontally
+ */
+
+ topheight = ((height + 1) >> 1);
+ if (topheight == 1)
+ {
+ botheight = 1;
+ midrow = toprow + 1;
+ }
+ else
+ {
+ /* The cell is greater that 2 rows in height */
+
+ botheight = height - topheight + 1;
+ midrow = toprow + topheight - 1;
+
+ /* Get the middle left hit */
+
+ trv_raycast(g_pitch[midrow], g_yaw[g_cell_column + leftcol],
+ RELYAW(g_cell_column + leftcol),
+ &g_ray_hit[midrow][leftcol]);
+
+ /* Get the middle right hit */
+
+ rightcol = leftcol + width - 1;
+ trv_raycast(g_pitch[midrow], g_yaw[g_cell_column + rightcol],
+ RELYAW(g_cell_column + rightcol),
+ &g_ray_hit[midrow][rightcol]);
+ }
+
+ trv_resolve_cell(toprow, leftcol, topheight, width);
+ trv_resolve_cell(midrow, leftcol, botheight, width);
+ }
+
+ /* The top and left corners are the same. Check the lower right
+ * corner
+ */
+
+ else if (!SAME_CELL(toprow, leftcol, (toprow + height - 1), (leftcol + width - 1)))
+ {
+ /* The lower right corner differs from all of the others. Divide
+ * the cell into three cells, retaining the left half
+ */
+
+ leftwidth = ((width + 1) >> 1);
+ if (leftwidth == 1)
+ {
+ rightwidth = 1;
+ midcol = leftcol + 1;
+ }
+ else
+ {
+ /* The cell is greater than 2 columns in width */
+
+ rightwidth = width - leftwidth + 1;
+ midcol = leftcol + leftwidth - 1;
+
+ /* Get the top middle hit */
+
+ trv_raycast(g_pitch[toprow], g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[toprow][midcol]);
+
+ /* Get the bottom middle hit */
+
+ botrow = toprow + height - 1;
+ trv_raycast(g_pitch[botrow], g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[botrow][midcol]);
+ }
+
+ topheight = ((height + 1) >> 1);
+ if (topheight == 1)
+ {
+ botheight = 1;
+ midrow = toprow + 1;
+ }
+ else
+ {
+ /* The cell is greater that 2 rows in height */
+
+ botheight = height - topheight + 1;
+ midrow = toprow + topheight - 1;
+
+ /* Get the middle right hit */
+
+ rightcol = leftcol + width - 1;
+ trv_raycast(g_pitch[midrow], g_yaw[g_cell_column + rightcol],
+ RELYAW(g_cell_column + rightcol),
+ &g_ray_hit[midrow][rightcol]);
+
+ /* Get the center hit */
+
+ if (rightwidth > 1)
+ {
+ trv_raycast(g_pitch[midrow], g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[midrow][midcol]);
+ }
+ }
+
+ trv_resolve_cell(toprow, leftcol, height, leftwidth);
+ trv_resolve_cell(toprow, midcol, topheight, rightwidth);
+ trv_resolve_cell(midrow, midcol, botheight, rightwidth);
+ }
+
+ /* The four corners are the same! */
+
+ else
+ {
+ /* Apply texturing */
+
+ trv_rend_cell(toprow, leftcol, height, width);
+ }
+ }
+
+ /* The cell has been reduced to a horizontal line */
+
+ else
+ {
+ /* Check if the endpoints of the horizontal line are the same */
+
+ if (!SAME_CELL(toprow, leftcol, toprow, (leftcol + width - 1)))
+ {
+ /* No.. they are different. Divide the line in half */
+
+ leftwidth = ((width + 1) >> 1);
+ if (leftwidth == 1)
+ {
+ rightwidth = 1;
+ midcol = leftcol + 1;
+ }
+ else
+ {
+ /* The cell is greater than 2 columns in width */
+
+ rightwidth = width - leftwidth + 1;
+ midcol = leftcol + leftwidth - 1;
+
+ /* Get the middle hit */
+
+ trv_raycast(g_pitch[toprow], g_yaw[g_cell_column + midcol],
+ RELYAW(g_cell_column + midcol),
+ &g_ray_hit[toprow][midcol]);
+ }
+
+ trv_resolve_cell(toprow, leftcol, 1, leftwidth);
+ trv_resolve_cell(toprow, midcol, 1, rightwidth);
+ }
+
+ /* The endpoints of the horizontal line are the same! */
+
+ else
+ {
+ /* Apply texturing */
+
+ trv_rend_row(toprow, leftcol, width);
+ }
+ }
+ }
+
+ /* The cell is only 1 pixel wide. Check if it has been reduced to a single
+ * pixel
+ */
+
+ else if (height > 1)
+ {
+ /* No.. The cell has been reduced to a vertical line. Check if the
+ * endpoints are the same.
+ */
+
+ if (!SAME_CELL(toprow, leftcol, (toprow + height - 1), leftcol))
+ {
+ /* No.. they are different. Divide the line in half */
+
+ topheight = ((height + 1) >> 1);
+ if (topheight == 1)
+ {
+ botheight = 1;
+ midrow = toprow + 1;
+ }
+ else
+ {
+ /* The cell is greater that 2 rows in height */
+
+ botheight = height - topheight + 1;
+ midrow = toprow + topheight - 1;
+
+ /* Get the middle hit */
+
+ trv_raycast(g_pitch[midrow], g_yaw[g_cell_column + leftcol],
+ RELYAW(g_cell_column + leftcol),
+ &g_ray_hit[midrow][leftcol]);
+ }
+
+ trv_resolve_cell(toprow, leftcol, topheight, 1);
+ trv_resolve_cell(midrow, leftcol, botheight, 1);
+ }
+
+ /* The endpoints of the vertical line are the same! */
+
+ else
+ {
+ /* Apply texturing */
+
+ trv_rend_column(toprow, leftcol, height);
+ }
+ }
+
+ /* The cell has been reduced to a single pixel. */
+
+ else
+ {
+ /* Apply texturing */
+
+ trv_rend_pixel(toprow, leftcol);
+ }
+}
+
+/****************************************************************************
+ * Public Functions
+ ****************************************************************************/
+
+/****************************************************************************
+ * Function: trv_raycaster
+ *
+ * Description:
+ * This is the heart of the system. it casts out 320 rays and builds the
+ * 3-D image from their intersections with the walls.
+ *
+ ***************************************************************************/
+
+void trv_raycaster(FAR struct trv_camera_s *player,
+ FAR struct trv_graphics_info_s *ginfo)
+{
+ int16_t row; /* the current row being cast 0..IMAGE_HEIGHT */
+ int16_t yaw; /* Working yaw angle */
+ int16_t pitch; /* Working pitch angle */
+ uint8_t *buffer; /* Points the screen buffer row for this pitch */
+ int i;
+
+ trv_vdebug("\ntrv_raycaster: x=%d y=%d z=%d yaw=%d pitch=%d",
+ player->x, player->x, player->z, player->yaw, player->pitch);
+
+ /* Copy the input "player" to the working "camera */
+
+ g_camera = *player;
+
+ /* The horizontal field of view is determined by the width of the window
+ * (centered at the yaw angle)
+ */
+
+ yaw = g_camera.yaw - (IMAGE_WIDTH / 2) + (HGULP_SIZE * VIDEO_COLUMN_ANGLE);
+ if (yaw < 0)
+ {
+ yaw += ANGLE_360;
+ }
+
+ /* The vertical field of view is determined by the currently active screen
+ * HEIGHT. NOTE: camera pitch cannot exceed 90 degrees. Not check is
+ * performed here.
+ */
+
+ pitch = g_camera.pitch + (IMAGE_HEIGHT / 2);
+ if (pitch >= ANGLE_360)
+ {
+ pitch -= ANGLE_360;
+ }
+
+ /* Loop through all columns at each yaw angle on the screen */
+
+ for (g_cell_column = IMAGE_WIDTH; g_cell_column >= 0; g_cell_column--)
+ {
+ /* Save the yaw angle. By saving all of the yaw angles, we can avoid
+ * complex tests for 360 degree wraps.
+ */
+
+ g_yaw[g_cell_column] = yaw;
+
+ /* Test if viewing yaw angle needs to wrap around */
+
+ yaw += VIDEO_COLUMN_ANGLE;
+ if (yaw >= ANGLE_360)
+ {
+ yaw -= ANGLE_360;
+ }
+ }
+
+ /* Seed the algorithm PART I: Set up the raycaster this yaw range. */
+
+ trv_ray_yawprune(g_yaw[IMAGE_WIDTH], g_yaw[0]);
+
+ /* Top of Ray Casting Loops */
+
+ /* Point to the first row of the rending buffer. This will be bumped to
+ * successive rows with each change in the pitch angle.
+ */
+
+ buffer = &ginfo->swbuffer[IMAGE_TOP];
+
+ /* Loop through each row at each pitch angle */
+
+ for (row = 0; (row < (IMAGE_HEIGHT - VGULP_SIZE + 1)); row += VGULP_SIZE)
+ {
+ /* Initialize the pitch angles that will be needed in the inner loop.
+ * These are pre-calculated so that once we get started, we need not have
+ * to be concerned about zero crossing conditions.
+ */
+
+ g_pitch[0] = pitch;
+ g_buffer_row[0] = &buffer[IMAGE_LEFT];
+
+ for (i = 1; i < VGULP_SIZE; i++)
+ {
+ g_pitch[i] = g_pitch[i - 1] - VIDEO_ROW_ANGLE;
+ if (g_pitch[i] < ANGLE_0)
+ {
+ g_pitch[i] += ANGLE_360;
+ }
+
+ g_buffer_row[i] = g_buffer_row[i - 1] + TRV_SCREEN_WIDTH;
+ }
+
+ /* Seed the algorithm PART II: Set up the raycaster for this horizontal
+ * swathe
+ */
+
+ trv_ray_pitchprune(g_pitch[VGULP_SIZE - 1], g_pitch[0]);
+
+ /* Seed the algorithm PART III: These initial hits will be moved to the
+ * beginning the hit array on the first pass through the loop.
+ */
+
+ trv_raycast(g_pitch[TOP_ROW], g_yaw[IMAGE_WIDTH],
+ RELYAW(IMAGE_WIDTH), &g_ray_hit[TOP_ROW][LEFT_COL]);
+ trv_raycast(g_pitch[BOT_ROW], g_yaw[IMAGE_WIDTH],
+ RELYAW(IMAGE_WIDTH), &g_ray_hit[BOT_ROW][LEFT_COL]);
+
+ /* Loop through all columns at each yaw angle on the screen window */
+
+ for (g_cell_column = (IMAGE_WIDTH - HGULP_SIZE + 1);
+ g_cell_column >= 0; g_cell_column -= HGULP_SIZE)
+ {
+ trv_vdebug("\ng_cell_column=%d yaw=%d", g_cell_column,
+ g_yaw[g_cell_column]);
+
+ /* Perform Ray VGULP_SIZE x HGULP_SIZE Casting */
+
+ /* The hits at the right corners will be the same as the hits for for
+ * the left hand corners on the next pass */
+
+ g_ray_hit[TOP_ROW][RIGHT_COL] = g_ray_hit[TOP_ROW][LEFT_COL];
+ g_ray_hit[BOT_ROW][RIGHT_COL] = g_ray_hit[BOT_ROW][LEFT_COL];
+
+ /* Now get new hits in the right corners. */
+
+ trv_raycast(g_pitch[TOP_ROW], g_yaw[g_cell_column],
+ RELYAW(g_cell_column), &g_ray_hit[TOP_ROW][LEFT_COL]);
+ trv_raycast(g_pitch[BOT_ROW], g_yaw[g_cell_column],
+ RELYAW(g_cell_column), &g_ray_hit[BOT_ROW][LEFT_COL]);
+
+ /* Now, resolve the cell recursively until the hits are the same in
+ * all four corners */
+
+ trv_resolve_cell(TOP_ROW, LEFT_COL, VGULP_SIZE, (HGULP_SIZE + 1));
+ }
+
+ /* End of the pitch loop. Bump up the pitch angle and the rending buffer
+ * pointer for the next time through the outer loop */
+
+ pitch -= (VGULP_SIZE * VIDEO_ROW_ANGLE);
+ if (pitch < ANGLE_0)
+ {
+ pitch += ANGLE_360;
+ }
+
+ buffer += (VGULP_SIZE * TRV_SCREEN_WIDTH);
+
+ /* Inform the ray cast engine that we are done with this horizonatal
+ * swathe.
+ */
+
+ trv_ray_pitchunprune();
+ }
+
+ /* Inform the ray cast engine that we are done. */
+
+ trv_ray_yawunprune();
+}
+
+/****************************************************************************
+ * Function: trv_get_texture
+ *
+ * Description:
+ * This function returns the cell texture at the current cell row and
+ * column. This function is used by the texture rending functions when
+ * processing a cell on a transparent wall and a transparent pixel is
+ * encountered. This is a very inefficient way to handle these cases!
+ * Prevention of this condition is the best approach. However, total
+ * elimination of the condition is impossible.
+ *
+ ***************************************************************************/
+
+uint8_t trv_get_texture(uint8_t row, uint8_t col)
+{
+ FAR struct trv_raycast_s *ptr = &g_ray_hit[row][col];
+ FAR uint8_t *palptr;
+ int16_t zone;
+
+ /* Perform a ray cast to get the hit at this row & column */
+
+ trv_raycast(g_pitch[row], g_yaw[g_cell_column + col],
+ RELYAW(g_cell_column + col), ptr);
+
+ /* Check if we hit anything */
+
+ if (ptr->rect)
+ {
+ /* Get a pointer to the palette map to use on this pixel */
+
+ if (IS_SHADED(ptr->rect))
+ {
+ zone = GET_ZONE(ptr->xdist, ptr->ydist);
+ palptr = GET_PALPTR(zone);
+ }
+ else
+ {
+ palptr = GET_PALPTR(0);
+ }
+
+ /* We did, return the pixel at this location */
+ /* PROBLEM: Need to know if the is an even or odd hit */
+
+ return palptr[GET_FRONT_PIXEL(ptr->rect, ptr->xpos, ptr->ypos)];
+ }
+ else
+ {
+ return INVISIBLE_PIXEL;
+ }
+}